diff options
Diffstat (limited to 'source/blender/io/alembic/intern/abc_axis_conversion.h')
-rw-r--r-- | source/blender/io/alembic/intern/abc_axis_conversion.h | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/source/blender/io/alembic/intern/abc_axis_conversion.h b/source/blender/io/alembic/intern/abc_axis_conversion.h new file mode 100644 index 00000000000..7fde0e92ea4 --- /dev/null +++ b/source/blender/io/alembic/intern/abc_axis_conversion.h @@ -0,0 +1,99 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2016 Kévin Dietrich & Blender Foundation. + * All rights reserved. + */ +#pragma once + +/** \file + * \ingroup Alembic + */ + +struct Object; + +#ifdef _MSC_VER +# define ABC_INLINE static __forceinline +#else +# define ABC_INLINE static inline +#endif + +/* TODO(kevin): for now keeping these transformations hardcoded to make sure + * everything works properly, and also because Alembic is almost exclusively + * used in Y-up software, but eventually they'll be set by the user in the UI + * like other importers/exporters do, to support other axis. */ + +/* Copy from Y-up to Z-up. */ + +ABC_INLINE void copy_zup_from_yup(float zup[3], const float yup[3]) +{ + const float old_yup1 = yup[1]; /* in case zup == yup */ + zup[0] = yup[0]; + zup[1] = -yup[2]; + zup[2] = old_yup1; +} + +ABC_INLINE void copy_zup_from_yup(short zup[3], const short yup[3]) +{ + const short old_yup1 = yup[1]; /* in case zup == yup */ + zup[0] = yup[0]; + zup[1] = -yup[2]; + zup[2] = old_yup1; +} + +/* Copy from Z-up to Y-up. */ + +ABC_INLINE void copy_yup_from_zup(float yup[3], const float zup[3]) +{ + const float old_zup1 = zup[1]; /* in case yup == zup */ + yup[0] = zup[0]; + yup[1] = zup[2]; + yup[2] = -old_zup1; +} + +ABC_INLINE void copy_yup_from_zup(short yup[3], const short zup[3]) +{ + const short old_zup1 = zup[1]; /* in case yup == zup */ + yup[0] = zup[0]; + yup[1] = zup[2]; + yup[2] = -old_zup1; +} + +/* Names are given in (dst, src) order, just like + * the parameters of copy_m44_axis_swap() */ +typedef enum { + ABC_ZUP_FROM_YUP = 1, + ABC_YUP_FROM_ZUP = 2, +} AbcAxisSwapMode; + +/* Create a rotation matrix for each axis from euler angles. + * Euler angles are swapped to change coordinate system. */ +void create_swapped_rotation_matrix(float rot_x_mat[3][3], + float rot_y_mat[3][3], + float rot_z_mat[3][3], + const float euler[3], + AbcAxisSwapMode mode); + +void copy_m44_axis_swap(float dst_mat[4][4], float src_mat[4][4], AbcAxisSwapMode mode); + +typedef enum { + ABC_MATRIX_WORLD = 1, + ABC_MATRIX_LOCAL = 2, +} AbcMatrixMode; + +void create_transform_matrix(Object *obj, + float r_transform_mat[4][4], + AbcMatrixMode mode, + Object *proxy_from); |