diff options
Diffstat (limited to 'source/blender/io/collada')
-rw-r--r-- | source/blender/io/collada/ArmatureImporter.cpp | 4 | ||||
-rw-r--r-- | source/blender/io/collada/MeshImporter.cpp | 2 | ||||
-rw-r--r-- | source/blender/io/collada/MeshImporter.h | 2 | ||||
-rw-r--r-- | source/blender/io/collada/TransformWriter.cpp | 6 | ||||
-rw-r--r-- | source/blender/io/collada/TransformWriter.h | 5 | ||||
-rw-r--r-- | source/blender/io/collada/collada_utils.cpp | 2 | ||||
-rw-r--r-- | source/blender/io/collada/collada_utils.h | 2 |
7 files changed, 13 insertions, 10 deletions
diff --git a/source/blender/io/collada/ArmatureImporter.cpp b/source/blender/io/collada/ArmatureImporter.cpp index 3755b71f300..bd5bd913a18 100644 --- a/source/blender/io/collada/ArmatureImporter.cpp +++ b/source/blender/io/collada/ArmatureImporter.cpp @@ -969,8 +969,8 @@ void ArmatureImporter::make_shape_keys(bContext *C) /* insert other shape keys */ for (int i = 0; i < morphTargetIds.getCount(); i++) { - /* better to have a separate map of morph objects, - * This'll do for now since only mesh morphing is imported */ + /* Better to have a separate map of morph objects, + * This will do for now since only mesh morphing is imported. */ Mesh *me = this->mesh_importer->get_mesh_by_geom_uid(morphTargetIds[i]); diff --git a/source/blender/io/collada/MeshImporter.cpp b/source/blender/io/collada/MeshImporter.cpp index 495af60488b..9fbb7324f8f 100644 --- a/source/blender/io/collada/MeshImporter.cpp +++ b/source/blender/io/collada/MeshImporter.cpp @@ -205,7 +205,7 @@ MeshImporter::MeshImporter( } bool MeshImporter::set_poly_indices( - MPoly *mpoly, MLoop *mloop, int loop_index, unsigned int *indices, int loop_count) + MPoly *mpoly, MLoop *mloop, int loop_index, const unsigned int *indices, int loop_count) { mpoly->loopstart = loop_index; mpoly->totloop = loop_count; diff --git a/source/blender/io/collada/MeshImporter.h b/source/blender/io/collada/MeshImporter.h index 2f2a18ff11a..18e56e8f9df 100644 --- a/source/blender/io/collada/MeshImporter.h +++ b/source/blender/io/collada/MeshImporter.h @@ -105,7 +105,7 @@ class MeshImporter : public MeshImporterBase { std::multimap<COLLADAFW::UniqueId, COLLADAFW::UniqueId> materials_mapped_to_geom; bool set_poly_indices( - MPoly *mpoly, MLoop *mloop, int loop_index, unsigned int *indices, int loop_count); + MPoly *mpoly, MLoop *mloop, int loop_index, const unsigned int *indices, int loop_count); void set_face_uv(MLoopUV *mloopuv, UVDataWrapper &uvs, diff --git a/source/blender/io/collada/TransformWriter.cpp b/source/blender/io/collada/TransformWriter.cpp index 0a66db72cb9..b7455837379 100644 --- a/source/blender/io/collada/TransformWriter.cpp +++ b/source/blender/io/collada/TransformWriter.cpp @@ -129,9 +129,9 @@ void TransformWriter::add_node_transform_identity(COLLADASW::Node &node, } void TransformWriter::add_transform(COLLADASW::Node &node, - float loc[3], - float rot[3], - float scale[3]) + const float loc[3], + const float rot[3], + const float scale[3]) { node.addScale("scale", scale[0], scale[1], scale[2]); node.addRotateZ("rotationZ", RAD2DEGF(rot[2])); diff --git a/source/blender/io/collada/TransformWriter.h b/source/blender/io/collada/TransformWriter.h index 3c71fc9d36e..db8ef3f5ee2 100644 --- a/source/blender/io/collada/TransformWriter.h +++ b/source/blender/io/collada/TransformWriter.h @@ -42,7 +42,10 @@ class TransformWriter { void add_node_transform_identity(COLLADASW::Node &node, BCExportSettings &export_settings); private: - void add_transform(COLLADASW::Node &node, float loc[3], float rot[3], float scale[3]); + void add_transform(COLLADASW::Node &node, + const float loc[3], + const float rot[3], + const float scale[3]); }; #endif diff --git a/source/blender/io/collada/collada_utils.cpp b/source/blender/io/collada/collada_utils.cpp index e74808df466..2c54a49198a 100644 --- a/source/blender/io/collada/collada_utils.cpp +++ b/source/blender/io/collada/collada_utils.cpp @@ -603,7 +603,7 @@ float BoneExtended::get_roll() return this->roll; } -void BoneExtended::set_tail(float vec[]) +void BoneExtended::set_tail(const float vec[]) { this->tail[0] = vec[0]; this->tail[1] = vec[1]; diff --git a/source/blender/io/collada/collada_utils.h b/source/blender/io/collada/collada_utils.h index b1ec2c8b81a..11a9376294b 100644 --- a/source/blender/io/collada/collada_utils.h +++ b/source/blender/io/collada/collada_utils.h @@ -343,7 +343,7 @@ class BoneExtended { bool has_roll(); float get_roll(); - void set_tail(float vec[]); + void set_tail(const float vec[]); float *get_tail(); bool has_tail(); |