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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2019 Blender Foundation.
+ * All rights reserved.
+ */
+
+/*
+ * This file contains the AbstractHierarchyIterator. It is intended for exporters for file
+ * formats that concern an entire hierarchy of objects (rather than, for example, an OBJ file that
+ * contains only a single mesh). Examples are Universal Scene Description (USD) and Alembic.
+ * AbstractHierarchyIterator is intended to be subclassed to support concrete file formats.
+ *
+ * The AbstractHierarchyIterator makes a distinction between the actual object hierarchy and the
+ * export hierarchy. The former is the parent/child structure in Blender, which can have multiple
+ * parent-like objects. For example, a duplicated object can have both a duplicator and a parent,
+ * both determining the final transform. The export hierarchy is the hierarchy as written to the
+ * file, and every object has only one export-parent.
+ *
+ * Currently the AbstractHierarchyIterator does not make any decisions about *what* to export.
+ * Selections like "selected only" or "no hair systems" are left to concrete subclasses.
+ */
+
+#ifndef __ABSTRACT_HIERARCHY_ITERATOR_H__
+#define __ABSTRACT_HIERARCHY_ITERATOR_H__
+
+#include <map>
+#include <set>
+#include <string>
+
+struct Base;
+struct Depsgraph;
+struct DupliObject;
+struct ID;
+struct Object;
+struct ParticleSystem;
+struct ViewLayer;
+
+namespace blender {
+namespace io {
+
+class AbstractHierarchyWriter;
+
+/* HierarchyContext structs are created by the AbstractHierarchyIterator. Each HierarchyContext
+ * struct contains everything necessary to export a single object to a file. */
+struct HierarchyContext {
+ /*********** Determined during hierarchy iteration: ***************/
+ Object *object; /* Evaluated object. */
+ Object *export_parent;
+ Object *duplicator;
+ float matrix_world[4][4];
+ std::string export_name;
+
+ /* When weak_export=true, the object will be exported only as transform, and only if is an
+ * ancestor of an object with weak_export=false.
+ *
+ * In other words: when weak_export=true but this object has no children, or all descendants also
+ * have weak_export=true, this object (and by recursive reasoning all its descendants) will be
+ * excluded from the export.
+ *
+ * The export hierarchy is kept as close to the hierarchy in Blender as possible. As such, an
+ * object that serves as a parent for another object, but which should NOT be exported itself, is
+ * exported only as transform (i.e. as empty). This happens with objects that are part of a
+ * holdout collection (which prevents them from being exported) but also parent of an exported
+ * object. */
+ bool weak_export;
+
+ /* When true, this object should check its parents for animation data when determining whether
+ * it's animated. This is necessary when a parent object in Blender is not part of the export. */
+ bool animation_check_include_parent;
+
+ /*********** Determined during writer creation: ***************/
+ float parent_matrix_inv_world[4][4]; // Inverse of the parent's world matrix.
+ std::string export_path; // Hierarchical path, such as "/grandparent/parent/objectname".
+ ParticleSystem *particle_system; // Only set for particle/hair writers.
+
+ /* Hierarchical path of the object this object is duplicating; only set when this object should
+ * be stored as a reference to its original. It can happen that the original is not part of the
+ * exported objects, in which case this string is empty even though 'duplicator' is set. */
+ std::string original_export_path;
+
+ /* Export path of the higher-up exported data. For transforms, this is the export path of the
+ * parent object. For object data, this is the export path of that object's transform.
+ *
+ * From the exported file's point of view, this is the path to the parent in that file. The term
+ * "parent" is not used here to avoid confusion with Blender's meaning of the word (which always
+ * refers to a different object). */
+ std::string higher_up_export_path;
+
+ bool operator<(const HierarchyContext &other) const;
+
+ /* Return a HierarchyContext representing the root of the export hierarchy. */
+ static const HierarchyContext *root();
+
+ /* For handling instanced collections, instances created by particles, etc. */
+ bool is_instance() const;
+ void mark_as_instance_of(const std::string &reference_export_path);
+ void mark_as_not_instanced();
+};
+
+/* Abstract writer for objects. Create concrete subclasses to write to USD, Alembic, etc.
+ *
+ * Instantiated by the AbstractHierarchyIterator on the first frame an object exists. Generally
+ * that's the first frame to be exported, but can be later, for example when objects are
+ * instantiated by particles. The AbstractHierarchyWriter::write() function is called on every
+ * frame the object exists in the dependency graph and should be exported.
+ */
+class AbstractHierarchyWriter {
+ public:
+ virtual ~AbstractHierarchyWriter();
+ virtual void write(HierarchyContext &context) = 0;
+ // TODO(Sybren): add function like absent() that's called when a writer was previously created,
+ // but wasn't used while exporting the current frame (for example, a particle-instanced mesh of
+ // which the particle is no longer alive).
+ protected:
+ virtual bool check_is_animated(const HierarchyContext &context) const;
+};
+
+/* Determines which subset of the writers actually gets to write. */
+struct ExportSubset {
+ bool transforms : 1;
+ bool shapes : 1;
+};
+
+/* EnsuredWriter represents an AbstractHierarchyWriter* combined with information whether it was
+ * newly created or not. It's returned by AbstractHierarchyIterator::ensure_writer(). */
+class EnsuredWriter {
+ private:
+ AbstractHierarchyWriter *writer_;
+
+ /* Is set to truth when ensure_writer() did not find existing writer and created a new one.
+ * Is set to false when writer has been re-used or when allocation of the new one has failed
+ * (`writer` will be `nullptr` in that case and bool(ensured_writer) will be false). */
+ bool newly_created_;
+
+ EnsuredWriter(AbstractHierarchyWriter *writer, bool newly_created);
+
+ public:
+ EnsuredWriter();
+
+ static EnsuredWriter empty();
+ static EnsuredWriter existing(AbstractHierarchyWriter *writer);
+ static EnsuredWriter newly_created(AbstractHierarchyWriter *writer);
+
+ bool is_newly_created() const;
+
+ /* These operators make an EnsuredWriter* act as an AbstractHierarchyWriter* */
+ operator bool() const;
+ AbstractHierarchyWriter *operator->();
+};
+
+/* AbstractHierarchyIterator iterates over objects in a dependency graph, and constructs export
+ * writers. These writers are then called to perform the actual writing to a USD or Alembic file.
+ *
+ * Dealing with file- and scene-level data (for example, creating a USD scene, setting the frame
+ * rate, etc.) is not part of the AbstractHierarchyIterator class structure, and should be done
+ * in separate code.
+ */
+class AbstractHierarchyIterator {
+ public:
+ /* Mapping from export path to writer. */
+ typedef std::map<std::string, AbstractHierarchyWriter *> WriterMap;
+ /* Pair of a (potentially duplicated) object and its duplicator (or nullptr).
+ * This is typically used to store a pair of HierarchyContext::object and
+ * HierarchyContext::duplicator. */
+ typedef std::pair<Object *, Object *> DupliAndDuplicator;
+ /* All the children of some object, as per the export hierarchy. */
+ typedef std::set<HierarchyContext *> ExportChildren;
+ /* Mapping from an object and its duplicator to the object's export-children. */
+ typedef std::map<DupliAndDuplicator, ExportChildren> ExportGraph;
+ /* Mapping from ID to its export path. This is used for instancing; given an
+ * instanced datablock, the export path of the original can be looked up. */
+ typedef std::map<ID *, std::string> ExportPathMap;
+
+ protected:
+ ExportGraph export_graph_;
+ ExportPathMap duplisource_export_path_;
+ Depsgraph *depsgraph_;
+ WriterMap writers_;
+ ExportSubset export_subset_;
+
+ public:
+ explicit AbstractHierarchyIterator(Depsgraph *depsgraph);
+ virtual ~AbstractHierarchyIterator();
+
+ /* Iterate over the depsgraph, create writers, and tell the writers to write.
+ * Main entry point for the AbstractHierarchyIterator, must be called for every to-be-exported
+ * (sub)frame. */
+ virtual void iterate_and_write();
+
+ /* Release all writers. Call after all frames have been exported. */
+ void release_writers();
+
+ /* Determine which subset of writers is used for exporting.
+ * Set this before calling iterate_and_write().
+ *
+ * Note that writers are created for each iterated object, regardless of this option. When a
+ * writer is created it will also write the current iteration, to ensure the hierarchy is
+ * complete. The `export_subset` option is only in effect when the writer already existed from a
+ * previous iteration. */
+ void set_export_subset(ExportSubset export_subset_);
+
+ /* Convert the given name to something that is valid for the exported file format.
+ * This base implementation is a no-op; override in a concrete subclass. */
+ virtual std::string make_valid_name(const std::string &name) const;
+
+ /* Return the name of this ID datablock that is valid for the exported file format. Overriding is
+ * only necessary if make_valid_name(id->name+2) is not suitable for the exported file format.
+ * NULL-safe: when `id == nullptr` this returns an empty string. */
+ virtual std::string get_id_name(const ID *id) const;
+
+ /* Given a HierarchyContext of some Object *, return an export path that is valid for its
+ * object->data. Overriding is necessary when the exported format does NOT expect the object's
+ * data to be a child of the object. */
+ virtual std::string get_object_data_path(const HierarchyContext *context) const;
+
+ private:
+ void debug_print_export_graph(const ExportGraph &graph) const;
+
+ void export_graph_construct();
+ void connect_loose_objects();
+ void export_graph_prune();
+ void export_graph_clear();
+
+ void visit_object(Object *object, Object *export_parent, bool weak_export);
+ void visit_dupli_object(DupliObject *dupli_object,
+ Object *duplicator,
+ const std::set<Object *> &dupli_set);
+
+ void context_update_for_graph_index(HierarchyContext *context,
+ const ExportGraph::key_type &graph_index) const;
+
+ void determine_export_paths(const HierarchyContext *parent_context);
+ void determine_duplication_references(const HierarchyContext *parent_context,
+ std::string indent);
+
+ /* These three functions create writers and call their write() method. */
+ void make_writers(const HierarchyContext *parent_context);
+ void make_writer_object_data(const HierarchyContext *context);
+ void make_writers_particle_systems(const HierarchyContext *context);
+
+ /* Return the appropriate HierarchyContext for the data of the object represented by
+ * object_context. */
+ HierarchyContext context_for_object_data(const HierarchyContext *object_context) const;
+
+ /* Convenience wrappers around get_id_name(). */
+ std::string get_object_name(const Object *object) const;
+ std::string get_object_data_name(const Object *object) const;
+
+ typedef AbstractHierarchyWriter *(AbstractHierarchyIterator::*create_writer_func)(
+ const HierarchyContext *);
+ /* Ensure that a writer exists; if it doesn't, call create_func(context).
+ *
+ * The create_func function should be one of the create_XXXX_writer(context) functions declared
+ * below. */
+ EnsuredWriter ensure_writer(HierarchyContext *context, create_writer_func create_func);
+
+ protected:
+ /* Construct a valid path for the export file format. This class concatenates by using '/' as a
+ * path separator, which is valid for both Alembic and USD. */
+ virtual std::string path_concatenate(const std::string &parent_path,
+ const std::string &child_path) const;
+
+ /* Return whether this object should be marked as 'weak export' or not.
+ *
+ * When this returns false, writers for the transform and data are created,
+ * and dupli-objects dupli-object generated from this object will be passed to
+ * should_visit_dupli_object().
+ *
+ * When this returns true, only a transform writer is created and marked as
+ * 'weak export'. In this case, the transform writer will be removed before
+ * exporting starts, unless a descendant of this object is to be exported.
+ * Dupli-object generated from this object will also be skipped.
+ *
+ * See HierarchyContext::weak_export.
+ */
+ virtual bool mark_as_weak_export(const Object *object) const;
+
+ virtual bool should_visit_dupli_object(const DupliObject *dupli_object) const;
+
+ virtual ExportGraph::key_type determine_graph_index_object(const HierarchyContext *context);
+ virtual ExportGraph::key_type determine_graph_index_dupli(const HierarchyContext *context,
+ const std::set<Object *> &dupli_set);
+
+ /* These functions should create an AbstractHierarchyWriter subclass instance, or return
+ * nullptr if the object or its data should not be exported. Returning a nullptr for
+ * data/hair/particle will NOT prevent the transform to be written.
+ *
+ * The returned writer is owned by the AbstractHierarchyWriter, and should be freed in
+ * delete_object_writer().
+ *
+ * The created AbstractHierarchyWriter instances should NOT keep a copy of the context pointer.
+ * The context can be stack-allocated and go out of scope. */
+ virtual AbstractHierarchyWriter *create_transform_writer(const HierarchyContext *context) = 0;
+ virtual AbstractHierarchyWriter *create_data_writer(const HierarchyContext *context) = 0;
+ virtual AbstractHierarchyWriter *create_hair_writer(const HierarchyContext *context) = 0;
+ virtual AbstractHierarchyWriter *create_particle_writer(const HierarchyContext *context) = 0;
+
+ /* Called by release_writers() to free what the create_XXX_writer() functions allocated. */
+ virtual void delete_object_writer(AbstractHierarchyWriter *writer) = 0;
+
+ AbstractHierarchyWriter *get_writer(const std::string &export_path) const;
+ ExportChildren &graph_children(const HierarchyContext *parent_context);
+};
+
+} // namespace io
+} // namespace blender
+
+#endif /* __ABSTRACT_HIERARCHY_ITERATOR_H__ */