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Diffstat (limited to 'source/blender/io/usd/intern/usd_reader_mesh.h')
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diff --git a/source/blender/io/usd/intern/usd_reader_mesh.h b/source/blender/io/usd/intern/usd_reader_mesh.h
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Adapted from the Blender Alembic importer implementation.
+ *
+ * Modifications Copyright (C) 2021 Tangent Animation and
+ * NVIDIA Corporation. All rights reserved.
+ */
+#pragma once
+
+#include "usd.h"
+#include "usd_reader_geom.h"
+
+#include "pxr/usd/usdGeom/mesh.h"
+
+struct MPoly;
+
+namespace blender::io::usd {
+
+class USDMeshReader : public USDGeomReader {
+ private:
+ pxr::UsdGeomMesh mesh_prim_;
+
+ std::unordered_map<std::string, pxr::TfToken> uv_token_map_;
+ std::map<const pxr::TfToken, bool> primvar_varying_map_;
+
+ /* TODO(makowalski): Is it the best strategy to cache the
+ * mesh geometry in the following members? It appears these
+ * arrays are never cleared, so this might bloat memory. */
+ pxr::VtIntArray face_indices_;
+ pxr::VtIntArray face_counts_;
+ pxr::VtVec3fArray positions_;
+ pxr::VtVec3fArray normals_;
+
+ pxr::TfToken normal_interpolation_;
+ pxr::TfToken orientation_;
+ bool is_left_handed_;
+ bool has_uvs_;
+ bool is_time_varying_;
+
+ /* This is to ensure we load all data once, because we reuse the read_mesh function
+ * in the mesh seq modifier, and in initial load. Ideally, a better fix would be
+ * implemented. Note this will break if faces or positions vary. */
+ bool is_initial_load_;
+
+ public:
+ USDMeshReader(const pxr::UsdPrim &prim,
+ const USDImportParams &import_params,
+ const ImportSettings &settings);
+
+ bool valid() const override;
+
+ void create_object(Main *bmain, double motionSampleTime) override;
+ void read_object_data(Main *bmain, double motionSampleTime) override;
+
+ struct Mesh *read_mesh(struct Mesh *existing_mesh,
+ double motionSampleTime,
+ int read_flag,
+ const char **err_str) override;
+
+ bool topology_changed(Mesh *existing_mesh, double motionSampleTime) override;
+
+ private:
+ void process_normals_vertex_varying(Mesh *mesh);
+ void process_normals_face_varying(Mesh *mesh);
+ void process_normals_uniform(Mesh *mesh);
+ void readFaceSetsSample(Main *bmain, Mesh *mesh, double motionSampleTime);
+ void assign_facesets_to_mpoly(double motionSampleTime,
+ struct MPoly *mpoly,
+ int totpoly,
+ std::map<pxr::SdfPath, int> *r_mat_map);
+
+ void read_mpolys(Mesh *mesh);
+ void read_uvs(Mesh *mesh, double motionSampleTime, bool load_uvs = false);
+ void read_colors(Mesh *mesh, double motionSampleTime);
+
+ void read_mesh_sample(ImportSettings *settings,
+ Mesh *mesh,
+ double motionSampleTime,
+ bool new_mesh);
+};
+
+} // namespace blender::io::usd