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-rw-r--r--source/blender/io/alembic/exporter/abc_export_capi.cc6
-rw-r--r--source/blender/io/alembic/exporter/abc_writer_hair.cc4
-rw-r--r--source/blender/io/alembic/exporter/abc_writer_points.cc2
-rw-r--r--source/blender/io/alembic/intern/abc_axis_conversion.cc8
-rw-r--r--source/blender/io/alembic/intern/abc_reader_object.cc2
-rw-r--r--source/blender/io/alembic/intern/alembic_capi.cc8
-rw-r--r--source/blender/io/avi/intern/avi_codecs.c6
-rw-r--r--source/blender/io/collada/AnimationExporter.cpp3
-rw-r--r--source/blender/io/collada/AnimationImporter.cpp6
-rw-r--r--source/blender/io/collada/ArmatureImporter.cpp4
-rw-r--r--source/blender/io/collada/ControllerExporter.cpp4
-rw-r--r--source/blender/io/collada/DocumentImporter.cpp4
-rw-r--r--source/blender/io/collada/GeometryExporter.cpp2
-rw-r--r--source/blender/io/collada/MeshImporter.cpp2
-rw-r--r--source/blender/io/collada/SkinInfo.cpp6
-rw-r--r--source/blender/io/collada/collada_utils.cpp8
-rw-r--r--source/blender/io/common/intern/abstract_hierarchy_iterator.cc2
-rw-r--r--source/blender/io/gpencil/intern/gpencil_io_base.cc8
-rw-r--r--source/blender/io/gpencil/intern/gpencil_io_export_pdf.cc2
-rw-r--r--source/blender/io/gpencil/intern/gpencil_io_export_svg.cc9
-rw-r--r--source/blender/io/usd/CMakeLists.txt7
-rw-r--r--source/blender/io/usd/intern/usd_capi_export.cc6
-rw-r--r--source/blender/io/usd/intern/usd_capi_import.cc8
-rw-r--r--source/blender/io/usd/intern/usd_reader_mesh.cc15
-rw-r--r--source/blender/io/usd/intern/usd_writer_mesh.cc5
-rw-r--r--source/blender/io/usd/tests/usd_imaging_test.cc7
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc16
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc17
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh5
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc8
-rw-r--r--source/blender/io/wavefront_obj/importer/obj_import_mesh.cc1
31 files changed, 95 insertions, 96 deletions
diff --git a/source/blender/io/alembic/exporter/abc_export_capi.cc b/source/blender/io/alembic/exporter/abc_export_capi.cc
index 546bc9d49cc..1ac4eacc997 100644
--- a/source/blender/io/alembic/exporter/abc_export_capi.cc
+++ b/source/blender/io/alembic/exporter/abc_export_capi.cc
@@ -72,8 +72,8 @@ static void report_job_duration(const ExportJobData *data)
static void export_startjob(void *customdata,
/* Cannot be const, this function implements wm_jobs_start_callback.
* NOLINTNEXTLINE: readability-non-const-parameter. */
- short *stop,
- short *do_update,
+ bool *stop,
+ bool *do_update,
float *progress)
{
ExportJobData *data = static_cast<ExportJobData *>(customdata);
@@ -230,7 +230,7 @@ bool ABC_export(Scene *scene,
}
else {
/* Fake a job context, so that we don't need NULL pointer checks while exporting. */
- short stop = 0, do_update = 0;
+ bool stop = false, do_update = false;
float progress = 0.0f;
blender::io::alembic::export_startjob(job, &stop, &do_update, &progress);
diff --git a/source/blender/io/alembic/exporter/abc_writer_hair.cc b/source/blender/io/alembic/exporter/abc_writer_hair.cc
index f872943ad5c..13136372c56 100644
--- a/source/blender/io/alembic/exporter/abc_writer_hair.cc
+++ b/source/blender/io/alembic/exporter/abc_writer_hair.cc
@@ -118,7 +118,7 @@ void ABCHairWriter::write_hair_sample(const HierarchyContext &context,
{
/* Get untransformed vertices, there's a xform under the hair. */
float inv_mat[4][4];
- invert_m4_m4_safe(inv_mat, context.object->obmat);
+ invert_m4_m4_safe(inv_mat, context.object->object_to_world);
MTFace *mtface = (MTFace *)CustomData_get_layer(&mesh->fdata, CD_MTFACE);
MFace *mface = (MFace *)CustomData_get_layer(&mesh->fdata, CD_MFACE);
@@ -241,7 +241,7 @@ void ABCHairWriter::write_hair_child_sample(const HierarchyContext &context,
{
/* Get untransformed vertices, there's a xform under the hair. */
float inv_mat[4][4];
- invert_m4_m4_safe(inv_mat, context.object->obmat);
+ invert_m4_m4_safe(inv_mat, context.object->object_to_world);
MFace *mface = (MFace *)CustomData_get_layer(&mesh->fdata, CD_MFACE);
MTFace *mtface = (MTFace *)CustomData_get_layer(&mesh->fdata, CD_MTFACE);
diff --git a/source/blender/io/alembic/exporter/abc_writer_points.cc b/source/blender/io/alembic/exporter/abc_writer_points.cc
index 29370978b54..6ec6f736818 100644
--- a/source/blender/io/alembic/exporter/abc_writer_points.cc
+++ b/source/blender/io/alembic/exporter/abc_writer_points.cc
@@ -101,7 +101,7 @@ void ABCPointsWriter::do_write(HierarchyContext &context)
}
/* location */
- mul_v3_m4v3(pos, context.object->imat, state.co);
+ mul_v3_m4v3(pos, context.object->world_to_object, state.co);
/* velocity */
sub_v3_v3v3(vel, state.co, psys->particles[p].prev_state.co);
diff --git a/source/blender/io/alembic/intern/abc_axis_conversion.cc b/source/blender/io/alembic/intern/abc_axis_conversion.cc
index 00e5890e9d3..c7d2a3e1bf4 100644
--- a/source/blender/io/alembic/intern/abc_axis_conversion.cc
+++ b/source/blender/io/alembic/intern/abc_axis_conversion.cc
@@ -134,15 +134,15 @@ void create_transform_matrix(Object *obj,
if (mode == ABC_MATRIX_LOCAL && obj->parent) {
/* Note that this produces another matrix than the local matrix, due to
* constraints and modifiers as well as the obj->parentinv matrix. */
- invert_m4_m4(obj->parent->imat, obj->parent->obmat);
- mul_m4_m4m4(zup_mat, obj->parent->imat, obj->obmat);
+ invert_m4_m4(obj->parent->world_to_object, obj->parent->object_to_world);
+ mul_m4_m4m4(zup_mat, obj->parent->world_to_object, obj->object_to_world);
}
else {
- copy_m4_m4(zup_mat, obj->obmat);
+ copy_m4_m4(zup_mat, obj->object_to_world);
}
if (proxy_from) {
- mul_m4_m4m4(zup_mat, proxy_from->obmat, zup_mat);
+ mul_m4_m4m4(zup_mat, proxy_from->object_to_world, zup_mat);
}
copy_m44_axis_swap(r_yup_mat, zup_mat, ABC_YUP_FROM_ZUP);
diff --git a/source/blender/io/alembic/intern/abc_reader_object.cc b/source/blender/io/alembic/intern/abc_reader_object.cc
index af26565f8d6..f3a07eaad3f 100644
--- a/source/blender/io/alembic/intern/abc_reader_object.cc
+++ b/source/blender/io/alembic/intern/abc_reader_object.cc
@@ -165,7 +165,7 @@ void AbcObjectReader::setupObjectTransform(const chrono_t time)
/* Apply the matrix to the object. */
BKE_object_apply_mat4(m_object, transform_from_alembic, true, false);
- BKE_object_to_mat4(m_object, m_object->obmat);
+ BKE_object_to_mat4(m_object, m_object->object_to_world);
if (!is_constant || m_settings->always_add_cache_reader) {
bConstraint *con = BKE_constraint_add_for_object(
diff --git a/source/blender/io/alembic/intern/alembic_capi.cc b/source/blender/io/alembic/intern/alembic_capi.cc
index b92ce5b4cfb..f6c11f6a684 100644
--- a/source/blender/io/alembic/intern/alembic_capi.cc
+++ b/source/blender/io/alembic/intern/alembic_capi.cc
@@ -427,8 +427,8 @@ struct ImportJobData {
ArchiveReader *archive;
std::vector<AbcObjectReader *> readers;
- short *stop;
- short *do_update;
+ bool *stop;
+ bool *do_update;
float *progress;
char error_code;
@@ -446,7 +446,7 @@ static void report_job_duration(const ImportJobData *data)
std::cout << '\n';
}
-static void import_startjob(void *user_data, short *stop, short *do_update, float *progress)
+static void import_startjob(void *user_data, bool *stop, bool *do_update, float *progress)
{
SCOPE_TIMER("Alembic import, objects reading and creation");
@@ -715,7 +715,7 @@ bool ABC_import(bContext *C,
}
else {
/* Fake a job context, so that we don't need NULL pointer checks while importing. */
- short stop = 0, do_update = 0;
+ bool stop = false, do_update = false;
float progress = 0.0f;
import_startjob(job, &stop, &do_update, &progress);
diff --git a/source/blender/io/avi/intern/avi_codecs.c b/source/blender/io/avi/intern/avi_codecs.c
index cbb96e12930..ba897ef808a 100644
--- a/source/blender/io/avi/intern/avi_codecs.c
+++ b/source/blender/io/avi/intern/avi_codecs.c
@@ -14,6 +14,8 @@
#include "avi_rgb.h"
#include "avi_rgb32.h"
+#include "BLI_string.h"
+
void *avi_format_convert(
AviMovie *movie, int stream, void *buffer, AviFormat from, AviFormat to, size_t *size)
{
@@ -68,10 +70,10 @@ int avi_get_data_id(AviFormat format, int stream)
char fcc[5];
if (avi_get_format_type(format) == FCC("vids")) {
- sprintf(fcc, "%2.2ddc", stream);
+ BLI_snprintf(fcc, sizeof(fcc), "%2.2ddc", stream);
}
else if (avi_get_format_type(format) == FCC("auds")) {
- sprintf(fcc, "%2.2ddc", stream);
+ BLI_snprintf(fcc, sizeof(fcc), "%2.2ddc", stream);
}
else {
return 0;
diff --git a/source/blender/io/collada/AnimationExporter.cpp b/source/blender/io/collada/AnimationExporter.cpp
index 85e8ccf9f2a..24d2072f840 100644
--- a/source/blender/io/collada/AnimationExporter.cpp
+++ b/source/blender/io/collada/AnimationExporter.cpp
@@ -43,7 +43,8 @@ bool AnimationExporter::open_animation_container(bool has_container, Object *ob)
{
if (!has_container) {
char anim_id[200];
- sprintf(anim_id, "action_container-%s", translate_id(id_name(ob)).c_str());
+ BLI_snprintf(
+ anim_id, sizeof(anim_id), "action_container-%s", translate_id(id_name(ob)).c_str());
openAnimation(anim_id, encode_xml(id_name(ob)));
}
return true;
diff --git a/source/blender/io/collada/AnimationImporter.cpp b/source/blender/io/collada/AnimationImporter.cpp
index 2d872377bbf..826d7864067 100644
--- a/source/blender/io/collada/AnimationImporter.cpp
+++ b/source/blender/io/collada/AnimationImporter.cpp
@@ -332,8 +332,8 @@ void AnimationImporter::read_node_transform(COLLADAFW::Node *node, Object *ob)
float mat[4][4];
TransformReader::get_node_mat(mat, node, &uid_animated_map, ob);
if (ob) {
- copy_m4_m4(ob->obmat, mat);
- BKE_object_apply_mat4(ob, ob->obmat, false, false);
+ copy_m4_m4(ob->object_to_world, mat);
+ BKE_object_apply_mat4(ob, ob->object_to_world, false, false);
}
}
@@ -2097,7 +2097,7 @@ Object *AnimationImporter::get_joint_object(COLLADAFW::Node *root,
if (par_job) {
float temp[4][4], ipar[4][4];
- invert_m4_m4(ipar, par_job->obmat);
+ invert_m4_m4(ipar, par_job->object_to_world);
copy_m4_m4(temp, mat);
mul_m4_m4m4(mat, ipar, temp);
}
diff --git a/source/blender/io/collada/ArmatureImporter.cpp b/source/blender/io/collada/ArmatureImporter.cpp
index 1310337f501..7de08f89b7d 100644
--- a/source/blender/io/collada/ArmatureImporter.cpp
+++ b/source/blender/io/collada/ArmatureImporter.cpp
@@ -114,7 +114,7 @@ int ArmatureImporter::create_bone(SkinInfo *skin,
Object *ob_arm = skin->BKE_armature_from_object();
if (ob_arm) {
float invmat[4][4];
- invert_m4_m4(invmat, ob_arm->obmat);
+ invert_m4_m4(invmat, ob_arm->object_to_world);
mul_m4_m4m4(mat, invmat, mat);
}
@@ -708,7 +708,7 @@ void ArmatureImporter::set_pose(Object *ob_arm,
copy_m4_m4(mat, obmat);
float invObmat[4][4];
- invert_m4_m4(invObmat, ob_arm->obmat);
+ invert_m4_m4(invObmat, ob_arm->object_to_world);
mul_m4_m4m4(pchan->pose_mat, invObmat, mat);
}
diff --git a/source/blender/io/collada/ControllerExporter.cpp b/source/blender/io/collada/ControllerExporter.cpp
index 6bf8d904a41..62bcdc5bf4c 100644
--- a/source/blender/io/collada/ControllerExporter.cpp
+++ b/source/blender/io/collada/ControllerExporter.cpp
@@ -406,7 +406,7 @@ void ControllerExporter::add_bind_shape_mat(Object *ob)
bc_add_global_transform(f_obmat, export_settings.get_global_transform());
}
- // UnitConverter::mat4_to_dae_double(bind_mat, ob->obmat);
+ // UnitConverter::mat4_to_dae_double(bind_mat, ob->object_to_world);
UnitConverter::mat4_to_dae_double(bind_mat, f_obmat);
if (this->export_settings.get_limit_precision()) {
BCMatrix::sanitize(bind_mat, LIMITTED_PRECISION);
@@ -523,7 +523,7 @@ std::string ControllerExporter::add_inv_bind_mats_source(Object *ob_arm,
}
/* make world-space matrix (bind_mat is armature-space) */
- mul_m4_m4m4(world, ob_arm->obmat, bind_mat);
+ mul_m4_m4m4(world, ob_arm->object_to_world, bind_mat);
if (!has_bindmat) {
if (export_settings.get_apply_global_orientation()) {
diff --git a/source/blender/io/collada/DocumentImporter.cpp b/source/blender/io/collada/DocumentImporter.cpp
index 5e432682564..dae1c4ba894 100644
--- a/source/blender/io/collada/DocumentImporter.cpp
+++ b/source/blender/io/collada/DocumentImporter.cpp
@@ -412,8 +412,8 @@ Object *DocumentImporter::create_instance_node(Object *source_ob,
}
}
/* calc new matrix and apply */
- mul_m4_m4m4(obn->obmat, obn->obmat, mat);
- BKE_object_apply_mat4(obn, obn->obmat, false, false);
+ mul_m4_m4m4(obn->object_to_world, obn->object_to_world, mat);
+ BKE_object_apply_mat4(obn, obn->object_to_world, false, false);
}
}
else {
diff --git a/source/blender/io/collada/GeometryExporter.cpp b/source/blender/io/collada/GeometryExporter.cpp
index a069c32026b..f6f9026481c 100644
--- a/source/blender/io/collada/GeometryExporter.cpp
+++ b/source/blender/io/collada/GeometryExporter.cpp
@@ -522,7 +522,7 @@ std::string GeometryExporter::makeTexcoordSourceId(std::string &geom_id,
suffix[0] = '\0';
}
else {
- sprintf(suffix, "-%d", layer_index);
+ BLI_snprintf(suffix, sizeof(suffix), "-%d", layer_index);
}
return getIdBySemantics(geom_id, COLLADASW::InputSemantic::TEXCOORD) + suffix;
}
diff --git a/source/blender/io/collada/MeshImporter.cpp b/source/blender/io/collada/MeshImporter.cpp
index 6d7593afb8b..1a28adf50a5 100644
--- a/source/blender/io/collada/MeshImporter.cpp
+++ b/source/blender/io/collada/MeshImporter.cpp
@@ -564,7 +564,7 @@ void MeshImporter::mesh_add_edges(Mesh *mesh, int len)
/* set default flags */
medge = &edges[mesh->totedge];
for (int i = 0; i < len; i++, medge++) {
- medge->flag = ME_EDGEDRAW | ME_EDGERENDER;
+ medge->flag = ME_EDGEDRAW;
}
mesh->totedge = totedge;
diff --git a/source/blender/io/collada/SkinInfo.cpp b/source/blender/io/collada/SkinInfo.cpp
index 0654bae3730..b4615635318 100644
--- a/source/blender/io/collada/SkinInfo.cpp
+++ b/source/blender/io/collada/SkinInfo.cpp
@@ -214,12 +214,12 @@ void SkinInfo::link_armature(bContext *C,
ob->partype = PAROBJECT;
BKE_object_workob_calc_parent(scene, ob, &workob);
- invert_m4_m4(ob->parentinv, workob.obmat);
+ invert_m4_m4(ob->parentinv, workob.object_to_world);
DEG_id_tag_update(&obn->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
#endif
- copy_m4_m4(ob->obmat, bind_shape_matrix);
- BKE_object_apply_mat4(ob, ob->obmat, false, false);
+ copy_m4_m4(ob->object_to_world, bind_shape_matrix);
+ BKE_object_apply_mat4(ob, ob->object_to_world, false, false);
amd->deformflag = ARM_DEF_VGROUP;
diff --git a/source/blender/io/collada/collada_utils.cpp b/source/blender/io/collada/collada_utils.cpp
index 22a73cd7db2..96ff78a715a 100644
--- a/source/blender/io/collada/collada_utils.cpp
+++ b/source/blender/io/collada/collada_utils.cpp
@@ -129,7 +129,7 @@ bool bc_set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space)
const bool keep_transform = false;
if (par && is_parent_space) {
- mul_m4_m4m4(ob->obmat, par->obmat, ob->obmat);
+ mul_m4_m4m4(ob->object_to_world, par->object_to_world, ob->object_to_world);
}
bool ok = ED_object_parent_set(
@@ -348,10 +348,10 @@ std::string bc_replace_string(std::string data,
void bc_match_scale(Object *ob, UnitConverter &bc_unit, bool scale_to_scene)
{
if (scale_to_scene) {
- mul_m4_m4m4(ob->obmat, bc_unit.get_scale(), ob->obmat);
+ mul_m4_m4m4(ob->object_to_world, bc_unit.get_scale(), ob->object_to_world);
}
- mul_m4_m4m4(ob->obmat, bc_unit.get_rotation(), ob->obmat);
- BKE_object_apply_mat4(ob, ob->obmat, false, false);
+ mul_m4_m4m4(ob->object_to_world, bc_unit.get_rotation(), ob->object_to_world);
+ BKE_object_apply_mat4(ob, ob->object_to_world, false, false);
}
void bc_match_scale(std::vector<Object *> *objects_done,
diff --git a/source/blender/io/common/intern/abstract_hierarchy_iterator.cc b/source/blender/io/common/intern/abstract_hierarchy_iterator.cc
index 03c1ba94d94..d559b0efe82 100644
--- a/source/blender/io/common/intern/abstract_hierarchy_iterator.cc
+++ b/source/blender/io/common/intern/abstract_hierarchy_iterator.cc
@@ -416,7 +416,7 @@ void AbstractHierarchyIterator::visit_object(Object *object,
context->original_export_path = "";
context->higher_up_export_path = "";
- copy_m4_m4(context->matrix_world, object->obmat);
+ copy_m4_m4(context->matrix_world, object->object_to_world);
ExportGraph::key_type graph_index = determine_graph_index_object(context);
context_update_for_graph_index(context, graph_index);
diff --git a/source/blender/io/gpencil/intern/gpencil_io_base.cc b/source/blender/io/gpencil/intern/gpencil_io_base.cc
index b9d7b6719b1..6cc977bfced 100644
--- a/source/blender/io/gpencil/intern/gpencil_io_base.cc
+++ b/source/blender/io/gpencil/intern/gpencil_io_base.cc
@@ -79,7 +79,7 @@ void GpencilIO::prepare_camera_params(Scene *scene, const GpencilIOParams *ipara
BKE_camera_params_compute_matrix(&params);
float viewmat[4][4];
- invert_m4_m4(viewmat, cam_ob->obmat);
+ invert_m4_m4(viewmat, cam_ob->object_to_world);
mul_m4_m4m4(persmat_, params.winmat, viewmat);
}
@@ -152,7 +152,7 @@ void GpencilIO::create_object_list()
/* Save z-depth from view to sort from back to front. */
if (is_camera_) {
- float camera_z = dot_v3v3(camera_z_axis, object->obmat[3]);
+ float camera_z = dot_v3v3(camera_z_axis, object->object_to_world[3]);
ObjectZ obz = {camera_z, object};
ob_list_.append(obz);
}
@@ -160,10 +160,10 @@ void GpencilIO::create_object_list()
float zdepth = 0;
if (rv3d_) {
if (rv3d_->is_persp) {
- zdepth = ED_view3d_calc_zfac(rv3d_, object->obmat[3]);
+ zdepth = ED_view3d_calc_zfac(rv3d_, object->object_to_world[3]);
}
else {
- zdepth = -dot_v3v3(rv3d_->viewinv[2], object->obmat[3]);
+ zdepth = -dot_v3v3(rv3d_->viewinv[2], object->object_to_world[3]);
}
ObjectZ obz = {zdepth * -1.0f, object};
ob_list_.append(obz);
diff --git a/source/blender/io/gpencil/intern/gpencil_io_export_pdf.cc b/source/blender/io/gpencil/intern/gpencil_io_export_pdf.cc
index ddd72f816b0..c042ca597c8 100644
--- a/source/blender/io/gpencil/intern/gpencil_io_export_pdf.cc
+++ b/source/blender/io/gpencil/intern/gpencil_io_export_pdf.cc
@@ -177,7 +177,7 @@ void GpencilExporterPDF::export_gpencil_layers()
/* Apply layer thickness change. */
gps_duplicate->thickness += gpl->line_change;
/* Apply object scale to thickness. */
- gps_duplicate->thickness *= mat4_to_scale(ob->obmat);
+ gps_duplicate->thickness *= mat4_to_scale(ob->object_to_world);
CLAMP_MIN(gps_duplicate->thickness, 1.0f);
/* Fill. */
if ((is_fill) && (params_.flag & GP_EXPORT_FILL)) {
diff --git a/source/blender/io/gpencil/intern/gpencil_io_export_svg.cc b/source/blender/io/gpencil/intern/gpencil_io_export_svg.cc
index 58f12e9b8b1..b85fd33e116 100644
--- a/source/blender/io/gpencil/intern/gpencil_io_export_svg.cc
+++ b/source/blender/io/gpencil/intern/gpencil_io_export_svg.cc
@@ -90,7 +90,8 @@ void GpencilExporterSVG::create_document_header()
pugi::xml_node comment = main_doc_.append_child(pugi::node_comment);
char txt[128];
- sprintf(txt, " Generator: Blender, %s - %s ", SVG_EXPORTER_NAME, SVG_EXPORTER_VERSION);
+ BLI_snprintf(
+ txt, sizeof(txt), " Generator: Blender, %s - %s ", SVG_EXPORTER_NAME, SVG_EXPORTER_VERSION);
comment.set_value(txt);
pugi::xml_node doctype = main_doc_.append_child(pugi::node_doctype);
@@ -147,7 +148,7 @@ void GpencilExporterSVG::export_gpencil_layers()
pugi::xml_node ob_node = frame_node_.append_child("g");
char obtxt[96];
- sprintf(obtxt, "blender_object_%s", ob->id.name + 2);
+ BLI_snprintf(obtxt, sizeof(obtxt), "blender_object_%s", ob->id.name + 2);
ob_node.append_attribute("id").set_value(obtxt);
/* Use evaluated version to get strokes with modifiers. */
@@ -197,7 +198,7 @@ void GpencilExporterSVG::export_gpencil_layers()
/* Apply layer thickness change. */
gps_duplicate->thickness += gpl->line_change;
/* Apply object scale to thickness. */
- gps_duplicate->thickness *= mat4_to_scale(ob->obmat);
+ gps_duplicate->thickness *= mat4_to_scale(ob->object_to_world);
CLAMP_MIN(gps_duplicate->thickness, 1.0f);
const bool is_normalized = ((params_.flag & GP_EXPORT_NORM_THICKNESS) != 0) ||
@@ -402,7 +403,7 @@ std::string GpencilExporterSVG::rgb_to_hexstr(const float color[3])
uint8_t g = color[1] * 255.0f;
uint8_t b = color[2] * 255.0f;
char hex_string[20];
- sprintf(hex_string, "#%02X%02X%02X", r, g, b);
+ BLI_snprintf(hex_string, sizeof(hex_string), "#%02X%02X%02X", r, g, b);
std::string hexstr = hex_string;
diff --git a/source/blender/io/usd/CMakeLists.txt b/source/blender/io/usd/CMakeLists.txt
index 4f1bc29cd0d..06a0f12c571 100644
--- a/source/blender/io/usd/CMakeLists.txt
+++ b/source/blender/io/usd/CMakeLists.txt
@@ -143,7 +143,8 @@ if(WIN32)
set_property(TARGET bf_usd APPEND_STRING PROPERTY INTERFACE_LINK_OPTIONS "$<$<CONFIG:MinSizeRel>:/WHOLEARCHIVE:${USD_RELEASE_LIB}>")
endif()
-# Source: https://github.com/PixarAnimationStudios/USD/blob/master/BUILDING.md#linking-whole-archives
+# Source:
+# https://github.com/PixarAnimationStudios/USD/blob/master/BUILDING.md#linking-whole-archives
if(WIN32)
target_link_libraries(bf_usd INTERFACE ${USD_LIBRARIES})
elseif(APPLE)
@@ -174,6 +175,6 @@ if(WITH_GTESTS)
blender_add_test_lib(bf_io_usd_tests "${TEST_SRC}" "${INC};${TEST_INC}" "${INC_SYS}" "${LIB};${TEST_LIB}")
endif()
-# In cmake version 3.21 and up, we can instead use the NO_CACHE option for
-# find_file so we don't need to clear it from the cache here.
+# In CMAKE version 3.21 and up, we can instead use the `NO_CACHE` option for
+# `find_file` so we don't need to clear it from the cache here.
unset(USD_IMAGING_HEADERS CACHE)
diff --git a/source/blender/io/usd/intern/usd_capi_export.cc b/source/blender/io/usd/intern/usd_capi_export.cc
index 3977daaca4a..bf25c03fb7a 100644
--- a/source/blender/io/usd/intern/usd_capi_export.cc
+++ b/source/blender/io/usd/intern/usd_capi_export.cc
@@ -57,8 +57,8 @@ static void report_job_duration(const ExportJobData *data)
static void export_startjob(void *customdata,
/* Cannot be const, this function implements wm_jobs_start_callback.
* NOLINTNEXTLINE: readability-non-const-parameter. */
- short *stop,
- short *do_update,
+ bool *stop,
+ bool *do_update,
float *progress)
{
ExportJobData *data = static_cast<ExportJobData *>(customdata);
@@ -205,7 +205,7 @@ bool USD_export(bContext *C,
}
else {
/* Fake a job context, so that we don't need NULL pointer checks while exporting. */
- short stop = 0, do_update = 0;
+ bool stop = false, do_update = false;
float progress = 0.0f;
blender::io::usd::export_startjob(job, &stop, &do_update, &progress);
diff --git a/source/blender/io/usd/intern/usd_capi_import.cc b/source/blender/io/usd/intern/usd_capi_import.cc
index b8cc43beeb9..680e9c758d3 100644
--- a/source/blender/io/usd/intern/usd_capi_import.cc
+++ b/source/blender/io/usd/intern/usd_capi_import.cc
@@ -126,8 +126,8 @@ struct ImportJobData {
USDStageReader *archive;
- short *stop;
- short *do_update;
+ bool *stop;
+ bool *do_update;
float *progress;
char error_code;
@@ -144,7 +144,7 @@ static void report_job_duration(const ImportJobData *data)
std::cout << '\n';
}
-static void import_startjob(void *customdata, short *stop, short *do_update, float *progress)
+static void import_startjob(void *customdata, bool *stop, bool *do_update, float *progress)
{
ImportJobData *data = static_cast<ImportJobData *>(customdata);
@@ -430,7 +430,7 @@ bool USD_import(struct bContext *C,
}
else {
/* Fake a job context, so that we don't need NULL pointer checks while importing. */
- short stop = 0, do_update = 0;
+ bool stop = false, do_update = false;
float progress = 0.0f;
import_startjob(job, &stop, &do_update, &progress);
diff --git a/source/blender/io/usd/intern/usd_reader_mesh.cc b/source/blender/io/usd/intern/usd_reader_mesh.cc
index 01db6baeb5c..8138f38fcad 100644
--- a/source/blender/io/usd/intern/usd_reader_mesh.cc
+++ b/source/blender/io/usd/intern/usd_reader_mesh.cc
@@ -33,6 +33,7 @@
#include <pxr/base/vt/value.h>
#include <pxr/usd/sdf/types.h>
#include <pxr/usd/usdGeom/mesh.h>
+#include <pxr/usd/usdGeom/primvarsAPI.h>
#include <pxr/usd/usdGeom/subset.h>
#include <pxr/usd/usdShade/materialBindingAPI.h>
@@ -287,11 +288,13 @@ bool USDMeshReader::topology_changed(const Mesh *existing_mesh, const double mot
mesh_prim_.GetFaceVertexCountsAttr().Get(&face_counts_, motionSampleTime);
mesh_prim_.GetPointsAttr().Get(&positions_, motionSampleTime);
+ pxr::UsdGeomPrimvarsAPI primvarsAPI(mesh_prim_);
+
/* TODO(makowalski): Reading normals probably doesn't belong in this function,
* as this is not required to determine if the topology has changed. */
/* If 'normals' and 'primvars:normals' are both specified, the latter has precedence. */
- pxr::UsdGeomPrimvar primvar = mesh_prim_.GetPrimvar(usdtokens::normalsPrimvar);
+ pxr::UsdGeomPrimvar primvar = primvarsAPI.GetPrimvar(usdtokens::normalsPrimvar);
if (primvar.HasValue()) {
primvar.ComputeFlattened(&normals_, motionSampleTime);
normal_interpolation_ = primvar.GetInterpolation();
@@ -355,6 +358,8 @@ void USDMeshReader::read_uvs(Mesh *mesh, const double motionSampleTime, const bo
std::vector<UVSample> uv_primvars(ldata->totlayer);
+ pxr::UsdGeomPrimvarsAPI primvarsAPI(mesh_prim_);
+
if (has_uvs_) {
for (int layer_idx = 0; layer_idx < ldata->totlayer; layer_idx++) {
const CustomDataLayer *layer = &ldata->layers[layer_idx];
@@ -385,11 +390,11 @@ void USDMeshReader::read_uvs(Mesh *mesh, const double motionSampleTime, const bo
}
/* Early out if mesh doesn't have primvar. */
- if (!mesh_prim_.HasPrimvar(uv_token)) {
+ if (!primvarsAPI.HasPrimvar(uv_token)) {
continue;
}
- if (pxr::UsdGeomPrimvar uv_primvar = mesh_prim_.GetPrimvar(uv_token)) {
+ if (pxr::UsdGeomPrimvar uv_primvar = primvarsAPI.GetPrimvar(uv_token)) {
uv_primvar.ComputeFlattened(&uv_primvars[layer_idx].uvs, motionSampleTime);
uv_primvars[layer_idx].interpolation = uv_primvar.GetInterpolation();
}
@@ -835,12 +840,14 @@ Mesh *USDMeshReader::read_mesh(Mesh *existing_mesh,
is_left_handed_ = true;
}
+ pxr::UsdGeomPrimvarsAPI primvarsAPI(mesh_prim_);
+
std::vector<pxr::TfToken> uv_tokens;
/* Currently we only handle UV primvars. */
if (read_flag & MOD_MESHSEQ_READ_UV) {
- std::vector<pxr::UsdGeomPrimvar> primvars = mesh_prim_.GetPrimvars();
+ std::vector<pxr::UsdGeomPrimvar> primvars = primvarsAPI.GetPrimvars();
for (pxr::UsdGeomPrimvar p : primvars) {
diff --git a/source/blender/io/usd/intern/usd_writer_mesh.cc b/source/blender/io/usd/intern/usd_writer_mesh.cc
index e949bafe517..e7d79e888e4 100644
--- a/source/blender/io/usd/intern/usd_writer_mesh.cc
+++ b/source/blender/io/usd/intern/usd_writer_mesh.cc
@@ -4,6 +4,7 @@
#include "usd_hierarchy_iterator.h"
#include <pxr/usd/usdGeom/mesh.h>
+#include <pxr/usd/usdGeom/primvarsAPI.h>
#include <pxr/usd/usdShade/material.h>
#include <pxr/usd/usdShade/materialBindingAPI.h>
@@ -107,6 +108,8 @@ void USDGenericMeshWriter::write_uv_maps(const Mesh *mesh, pxr::UsdGeomMesh usd_
{
pxr::UsdTimeCode timecode = get_export_time_code();
+ pxr::UsdGeomPrimvarsAPI primvarsAPI(usd_mesh.GetPrim());
+
const CustomData *ldata = &mesh->ldata;
for (int layer_idx = 0; layer_idx < ldata->totlayer; layer_idx++) {
const CustomDataLayer *layer = &ldata->layers[layer_idx];
@@ -119,7 +122,7 @@ void USDGenericMeshWriter::write_uv_maps(const Mesh *mesh, pxr::UsdGeomMesh usd_
* for texture coordinates by naming the UV Map as such, without having to guess which UV Map
* is the "standard" one. */
pxr::TfToken primvar_name(pxr::TfMakeValidIdentifier(layer->name));
- pxr::UsdGeomPrimvar uv_coords_primvar = usd_mesh.CreatePrimvar(
+ pxr::UsdGeomPrimvar uv_coords_primvar = primvarsAPI.CreatePrimvar(
primvar_name, pxr::SdfValueTypeNames->TexCoord2fArray, pxr::UsdGeomTokens->faceVarying);
MLoopUV *mloopuv = static_cast<MLoopUV *>(layer->data);
diff --git a/source/blender/io/usd/tests/usd_imaging_test.cc b/source/blender/io/usd/tests/usd_imaging_test.cc
index 5cd3c042e59..80c232ad099 100644
--- a/source/blender/io/usd/tests/usd_imaging_test.cc
+++ b/source/blender/io/usd/tests/usd_imaging_test.cc
@@ -42,8 +42,8 @@ TEST_F(USDImagingTest, CapsuleAdapterTest)
}
pxr::UsdImagingCapsuleAdapter capsule_adapter;
- pxr::VtValue points_value = pxr::UsdImagingCapsuleAdapter::GetMeshPoints(
- capsule.GetPrim(), pxr::UsdTimeCode::Default());
+ pxr::VtValue points_value = capsule_adapter.GetPoints(capsule.GetPrim(),
+ pxr::UsdTimeCode::Default());
if (!points_value.IsHolding<pxr::VtArray<pxr::GfVec3f>>()) {
FAIL() << "Mesh points value holding unexpected type.";
return;
@@ -52,7 +52,8 @@ TEST_F(USDImagingTest, CapsuleAdapterTest)
pxr::VtArray<pxr::GfVec3f> points = points_value.Get<pxr::VtArray<pxr::GfVec3f>>();
EXPECT_FALSE(points.empty());
- pxr::VtValue topology_value = pxr::UsdImagingCapsuleAdapter::GetMeshTopology();
+ pxr::VtValue topology_value = capsule_adapter.GetTopology(
+ capsule.GetPrim(), pxr::SdfPath(), pxr::UsdTimeCode::Default());
if (!topology_value.IsHolding<pxr::HdMeshTopology>()) {
FAIL() << "Mesh topology value holding unexpected type.";
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc b/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc
index 5c81cf7abca..5289a8c750a 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc
@@ -7,8 +7,9 @@
#include <algorithm>
#include <cstdio>
+#include "BKE_attribute.hh"
#include "BKE_blender_version.h"
-#include "BKE_geometry_set.hh"
+#include "BKE_mesh.h"
#include "BLI_color.hh"
#include "BLI_enumerable_thread_specific.hh"
@@ -416,15 +417,12 @@ void OBJWriter::write_edges_indices(FormatHandler &fh,
const OBJMesh &obj_mesh_data) const
{
/* NOTE: ensure_mesh_edges should be called before. */
- const int tot_edges = obj_mesh_data.tot_edges();
- for (int edge_index = 0; edge_index < tot_edges; edge_index++) {
- const std::optional<std::array<int, 2>> vertex_indices =
- obj_mesh_data.calc_loose_edge_vert_indices(edge_index);
- if (!vertex_indices) {
- continue;
+ const Span<MEdge> edges = obj_mesh_data.get_mesh()->edges();
+ for (const int i : edges.index_range()) {
+ const MEdge &edge = edges[i];
+ if (edge.flag & ME_LOOSEEDGE) {
+ fh.write_obj_edge(edge.v1 + offsets.vertex_offset + 1, edge.v2 + offsets.vertex_offset + 1);
}
- fh.write_obj_edge((*vertex_indices)[0] + offsets.vertex_offset + 1,
- (*vertex_indices)[1] + offsets.vertex_offset + 1);
}
}
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
index d00c09b9013..a95f917869b 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
@@ -124,10 +124,11 @@ void OBJMesh::set_world_axes_transform(const eIOAxis forward, const eIOAxis up)
unit_m3(axes_transform);
/* +Y-forward and +Z-up are the default Blender axis settings. */
mat3_from_axis_conversion(forward, up, IO_AXIS_Y, IO_AXIS_Z, axes_transform);
- mul_m4_m3m4(world_and_axes_transform_, axes_transform, export_object_eval_.obmat);
+ mul_m4_m3m4(world_and_axes_transform_, axes_transform, export_object_eval_.object_to_world);
/* mul_m4_m3m4 does not transform last row of obmat, i.e. location data. */
- mul_v3_m3v3(world_and_axes_transform_[3], axes_transform, export_object_eval_.obmat[3]);
- world_and_axes_transform_[3][3] = export_object_eval_.obmat[3][3];
+ mul_v3_m3v3(
+ world_and_axes_transform_[3], axes_transform, export_object_eval_.object_to_world[3]);
+ world_and_axes_transform_[3][3] = export_object_eval_.object_to_world[3][3];
/* Normals need inverse transpose of the regular matrix to handle non-uniform scale. */
float normal_matrix[3][3];
@@ -182,7 +183,6 @@ void OBJMesh::ensure_mesh_normals() const
void OBJMesh::ensure_mesh_edges() const
{
- BKE_mesh_calc_edges(export_mesh_eval_, true, false);
BKE_mesh_calc_edges_loose(export_mesh_eval_);
}
@@ -506,13 +506,4 @@ const char *OBJMesh::get_poly_deform_group_name(const int16_t def_group_index) c
return vertex_group.name;
}
-std::optional<std::array<int, 2>> OBJMesh::calc_loose_edge_vert_indices(const int edge_index) const
-{
- const Span<MEdge> edges = export_mesh_eval_->edges();
- const MEdge &edge = edges[edge_index];
- if (edge.flag & ME_LOOSEEDGE) {
- return std::array<int, 2>{int(edge.v1), int(edge.v2)};
- }
- return std::nullopt;
-}
} // namespace blender::io::obj
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh
index ec98468e2de..89ee6f4dea2 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.hh
@@ -216,11 +216,6 @@ class OBJMesh : NonCopyable {
const char *get_poly_deform_group_name(int16_t def_group_index) const;
/**
- * Calculate vertex indices of an edge's corners if it is a loose edge.
- */
- std::optional<std::array<int, 2>> calc_loose_edge_vert_indices(int edge_index) const;
-
- /**
* Calculate the order in which the polygons should be written into the file (sorted by material
* index).
*/
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc b/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc
index 812c3e7b5d4..1b1ee5f8386 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc
@@ -31,10 +31,10 @@ void OBJCurve::set_world_axes_transform(const eIOAxis forward, const eIOAxis up)
unit_m3(axes_transform);
/* +Y-forward and +Z-up are the Blender's default axis settings. */
mat3_from_axis_conversion(forward, up, IO_AXIS_Y, IO_AXIS_Z, axes_transform);
- mul_m4_m3m4(world_axes_transform_, axes_transform, export_object_eval_->obmat);
- /* #mul_m4_m3m4 does not transform last row of #Object.obmat, i.e. location data. */
- mul_v3_m3v3(world_axes_transform_[3], axes_transform, export_object_eval_->obmat[3]);
- world_axes_transform_[3][3] = export_object_eval_->obmat[3][3];
+ mul_m4_m3m4(world_axes_transform_, axes_transform, export_object_eval_->object_to_world);
+ /* #mul_m4_m3m4 does not transform last row of #Object.object_to_world, i.e. location data. */
+ mul_v3_m3v3(world_axes_transform_[3], axes_transform, export_object_eval_->object_to_world[3]);
+ world_axes_transform_[3][3] = export_object_eval_->object_to_world[3][3];
}
const char *OBJCurve::get_curve_name() const
diff --git a/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc b/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
index 33ece88d3d4..56ad7fd4563 100644
--- a/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
+++ b/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
@@ -254,7 +254,6 @@ void MeshFromGeometry::create_edges(Mesh *mesh)
dst_edge.v1 = mesh_geometry_.global_to_local_vertices_.lookup_default(src_edge.v1, 0);
dst_edge.v2 = mesh_geometry_.global_to_local_vertices_.lookup_default(src_edge.v2, 0);
BLI_assert(dst_edge.v1 < total_verts && dst_edge.v2 < total_verts);
- dst_edge.flag = ME_LOOSEEDGE;
}
/* Set argument `update` to true so that existing, explicitly imported edges can be merged