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Diffstat (limited to 'source/blender/makesdna/DNA_material_types.h')
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diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
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+/**
+ * blenlib/DNA_material_types.h (mar-2001 nzc)
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef DNA_MATERIAL_TYPES_H
+#define DNA_MATERIAL_TYPES_H
+
+/* #include "BLI_listBase.h" */
+
+#include "DNA_ID.h"
+#include "DNA_scriptlink_types.h"
+
+struct MTex;
+struct Ipo;
+struct Material;
+
+/* LET OP: type veranderen? ook in ipo.h doen */
+
+typedef struct Material {
+ ID id;
+
+ short colormodel, lay; /* lay: voor dynamics */
+ float r, g, b;
+ float specr, specg, specb;
+ float mirr, mirg, mirb;
+ float ambr, ambb, ambg;
+
+ float amb, emit, ang, spectra;
+ float alpha, ref, spec, zoffs, add;
+ float kfac; /* for transparent solids */
+ short har;
+ char seed1, seed2;
+
+ int mode;
+ int mode2; /* even more material settings :) */
+ short flarec, starc, linec, ringc;
+ float hasize, flaresize, subsize, flareboost;
+
+ /* onderstaand is voor buttons en render*/
+ char rgbsel, texact, pr_type, septex;
+ short pr_back, pr_lamp;
+
+ int pad1;
+ short texco, mapto;
+
+ struct MTex *mtex[8];
+ struct Ipo *ipo;
+ struct Material *ren;
+
+ /* dynamic properties */
+ float friction, fh, reflect;
+ float fhdist, xyfrict;
+ short dynamode, pad;
+
+ ScriptLink scriptlink;
+} Material;
+
+/* **************** MATERIAL ********************* */
+
+ /* maximum number of materials per material array
+ * (on object, mesh, lamp, etc.)
+ */
+#define MAXMAT 16
+
+/* colormodel */
+#define MA_RGB 0
+#define MA_CMYK 1
+#define MA_YUV 2
+#define MA_HSV 3
+
+/* mode (is int) */
+#define MA_TRACEBLE 1
+#define MA_SHADOW 2
+#define MA_SHLESS 4
+#define MA_WIRE 8
+#define MA_VERTEXCOL 16
+#define MA_HALO 32
+#define MA_ZTRA 64
+#define MA_VERTEXCOLP 128
+#define MA_ZINV 256
+#define MA_HALO_RINGS 256
+#define MA_ENV 512
+#define MA_HALO_LINES 512
+#define MA_ONLYSHADOW 1024
+#define MA_HALO_XALPHA 1024
+#define MA_STAR 0x800
+#define MA_FACETEXTURE 0x800
+#define MA_HALOTEX 0x1000
+#define MA_HALOPUNO 0x2000
+#define MA_NOMIST 0x4000
+#define MA_HALO_SHADE 0x4000
+#define MA_HALO_FLARE 0x8000
+
+/* dynamode */
+#define MA_DRAW_DYNABUTS 1
+#define MA_FH_NOR 2
+
+/* texco */
+#define TEXCO_ORCO 1
+#define TEXCO_REFL 2
+#define TEXCO_NORM 4
+#define TEXCO_GLOB 8
+#define TEXCO_UV 16
+#define TEXCO_OBJECT 32
+#define TEXCO_LAVECTOR 64
+#define TEXCO_VIEW 128
+#define TEXCO_STICKY 256
+#define TEXCO_OSA 512
+#define TEXCO_WINDOW 1024
+#define NEED_UV 2048
+
+/* mapto */
+#define MAP_COL 1
+#define MAP_NORM 2
+#define MAP_COLSPEC 4
+#define MAP_COLMIR 8
+#define MAP_VARS (0xFFF0)
+#define MAP_REF 16
+#define MAP_SPEC 32
+#define MAP_EMIT 64
+#define MAP_ALPHA 128
+#define MAP_HAR 256
+#define MAP_XTRA 512
+
+/* pr_type */
+#define MA_FLAT 0
+#define MA_SPHERE 1
+#define MA_CUBE 2
+
+/* pr_back */
+#define MA_DARK 1
+
+#endif