diff options
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 33 |
1 files changed, 14 insertions, 19 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index 657bfb1c884..2211f93a8ae 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -201,6 +201,7 @@ typedef struct SceneRenderLayer { #define SCE_PASS_RAYHITS (1<<15) #define SCE_PASS_EMIT (1<<16) #define SCE_PASS_ENVIRONMENT (1<<17) +#define SCE_PASS_INDEXMA (1<<18) /* note, srl->passflag is treestore element 'nr' in outliner, short still... */ @@ -253,19 +254,12 @@ typedef struct RenderData { */ short yparts; - short winpos, planes, imtype, subimtype; - - /** Mode bits: */ - /* 0: Enable backbuffering for images */ - short bufflag; - short quality; + short planes, imtype, subimtype, quality; /** * Render to image editor, fullscreen or to new window. */ short displaymode; - - short rpad1, rpad2; /** * Flags for render settings. Use bit-masking to access the settings. @@ -322,11 +316,7 @@ typedef struct RenderData { /** * Adjustment factors for the aspect ratio in the x direction, was a short in 2.45 */ - float xasp; - /** - * Adjustment factors for the aspect ratio in the x direction, was a short in 2.45 - */ - float yasp; + float xasp, yasp; float frs_sec_base; @@ -349,8 +339,8 @@ typedef struct RenderData { short bake_normal_space, bake_quad_split; float bake_maxdist, bake_biasdist, bake_pad; - /* paths to backbufffer, output */ - char backbuf[160], pic[160]; + /* path to render output */ + char pic[240]; /* stamps flags. */ int stamp; @@ -440,7 +430,8 @@ typedef struct GameData { /* * Radius of the activity bubble, in Manhattan length. Objects * outside the box are activity-culled. */ - float activityBoxRadius; //it's not being used ANYWHERE !!!!!!!!!!!!!! + float activityBoxRadius; + /* * bit 3: (gameengine): Activity culling is enabled. * bit 5: (gameengine) : enable Bullet DBVT tree for view frustrum culling @@ -457,7 +448,8 @@ typedef struct GameData { /* stereo/dome mode */ struct GameDome dome; - short stereoflag, stereomode, xsch, ysch; //xsch and ysch used for backwards compat. + short stereoflag, stereomode; + short pad2, pad3; float eyeseparation, pad1; } GameData; @@ -1009,13 +1001,14 @@ typedef struct Scene { #define R_JPEG2K_CINE_PRESET 256 #define R_JPEG2K_CINE_48FPS 512 - /* bake_mode: same as RE_BAKE_xxx defines */ /* bake_flag: */ #define R_BAKE_CLEAR 1 #define R_BAKE_OSA 2 #define R_BAKE_TO_ACTIVE 4 #define R_BAKE_NORMALIZE 8 +#define R_BAKE_MULTIRES 16 +#define R_BAKE_LORES_MESH 32 /* bake_normal_space */ #define R_BAKE_SPACE_CAMERA 0 @@ -1081,6 +1074,7 @@ typedef struct Scene { #define SCE_SNAP_ROTATE 2 #define SCE_SNAP_PEEL_OBJECT 4 #define SCE_SNAP_PROJECT 8 +#define SCE_SNAP_NO_SELF 16 /* toolsettings->snap_target */ #define SCE_SNAP_TARGET_CLOSEST 0 #define SCE_SNAP_TARGET_CENTER 1 @@ -1113,7 +1107,8 @@ typedef struct Scene { #define PROP_SHARP 3 #define PROP_LIN 4 #define PROP_CONST 5 -#define PROP_RANDOM 6 +#define PROP_RANDOM 6 +#define PROP_MODE_MAX 7 /* toolsettings->proportional */ #define PROP_EDIT_OFF 0 |