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Diffstat (limited to 'source/blender/makesrna/intern/rna_scene_api.c')
-rw-r--r--source/blender/makesrna/intern/rna_scene_api.c122
1 files changed, 90 insertions, 32 deletions
diff --git a/source/blender/makesrna/intern/rna_scene_api.c b/source/blender/makesrna/intern/rna_scene_api.c
index fe781a309a4..37d9c0747fd 100644
--- a/source/blender/makesrna/intern/rna_scene_api.c
+++ b/source/blender/makesrna/intern/rna_scene_api.c
@@ -243,9 +243,9 @@ static void rna_Scene_alembic_export(
.use_subdiv_schema = use_subdiv_schema,
.compression_type = compression_type,
.packuv = packuv,
- .triangulate = triangulate,
- .quad_method = quad_method,
- .ngon_method = ngon_method,
+ .triangulate = triangulate,
+ .quad_method = quad_method,
+ .ngon_method = ngon_method,
.global_scale = scale,
};
@@ -263,34 +263,59 @@ static void rna_Scene_alembic_export(
/* don't remove this, as COLLADA exporting cannot be done through operators in render() callback. */
#include "../../collada/collada.h"
+/* Note: This definition must match to the generated function call */
static void rna_Scene_collada_export(
Scene *scene,
- const char *filepath,
+ bContext *C,
+ const char *filepath,
int apply_modifiers,
- int export_mesh_type,
+ int export_mesh_type,
int selected,
int include_children,
int include_armatures,
int include_shapekeys,
int deform_bones_only,
-
int active_uv_only,
int include_uv_textures,
int include_material_textures,
int use_texture_copies,
-
- int use_ngons,
+ int triangulate,
int use_object_instantiation,
int use_blender_profile,
int sort_by_name,
+ int export_transformation_type,
int open_sim,
- int export_transformation_type)
+ int limit_precision,
+ int keep_bind_info)
{
- collada_export(scene, filepath, apply_modifiers, export_mesh_type, selected,
- include_children, include_armatures, include_shapekeys, deform_bones_only,
- active_uv_only, include_uv_textures, include_material_textures,
- use_texture_copies, use_ngons, use_object_instantiation, use_blender_profile, sort_by_name, export_transformation_type, open_sim);
+ collada_export(scene,
+ CTX_data_scene_layer(C),
+ filepath,
+
+ apply_modifiers,
+ export_mesh_type,
+
+ selected,
+ include_children,
+ include_armatures,
+ include_shapekeys,
+ deform_bones_only,
+
+ active_uv_only,
+ include_uv_textures,
+ include_material_textures,
+ use_texture_copies,
+
+ triangulate,
+ use_object_instantiation,
+ use_blender_profile,
+ sort_by_name,
+
+ export_transformation_type,
+ open_sim,
+ limit_precision,
+ keep_bind_info);
}
#endif
@@ -354,30 +379,63 @@ void RNA_api_scene(StructRNA *srna)
parm = RNA_def_string(func, "filepath", NULL, FILE_MAX, "File Path", "File path to write Collada file");
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
RNA_def_property_subtype(parm, PROP_FILEPATH); /* allow non utf8 */
- RNA_def_boolean(func, "apply_modifiers", 0, "Apply Modifiers", "Apply modifiers");
+
+ RNA_def_boolean(func, "apply_modifiers", false,
+ "Apply Modifiers", "Apply modifiers to exported mesh (non destructive))");
+
RNA_def_int(func, "export_mesh_type", 0, INT_MIN, INT_MAX,
"Resolution", "Modifier resolution for export", INT_MIN, INT_MAX);
- RNA_def_boolean(func, "selected", 0, "Selection Only", "Export only selected elements");
- RNA_def_boolean(func, "include_children", 0, "Include Children", "Export all children of selected objects (even if not selected)");
- RNA_def_boolean(func, "include_armatures", 0, "Include Armatures", "Export related armatures (even if not selected)");
- RNA_def_boolean(func, "include_shapekeys", 0, "Include Shape Keys", "Export all Shape Keys from Mesh Objects");
- RNA_def_boolean(func, "deform_bones_only", 0, "Deform Bones only", "Only export deforming bones with armatures");
-
- RNA_def_boolean(func, "active_uv_only", 0, "Active UV Layer only", "Export only the active UV Layer");
- RNA_def_boolean(func, "include_uv_textures", 0, "Include UV Textures", "Export textures assigned to the object UV maps");
- RNA_def_boolean(func, "include_material_textures", 0, "Include Material Textures", "Export textures assigned to the object Materials");
- RNA_def_boolean(func, "use_texture_copies", 0, "copy", "Copy textures to same folder where the .dae file is exported");
-
- RNA_def_boolean(func, "use_ngons", 1, "Use NGons", "Keep NGons in Export");
- RNA_def_boolean(func, "use_object_instantiation", 1, "Use Object Instances", "Instantiate multiple Objects from same Data");
- RNA_def_boolean(func, "use_blender_profile", 1, "Use Blender Profile", "Export additional Blender specific information (for material, shaders, bones, etc.)");
- RNA_def_boolean(func, "sort_by_name", 0, "Sort by Object name", "Sort exported data by Object name");
- RNA_def_boolean(func, "open_sim", 0, "Export for SL/OpenSim", "Compatibility mode for SL, OpenSim and similar online worlds");
+
+ RNA_def_boolean(func, "selected", false, "Selection Only", "Export only selected elements");
+
+ RNA_def_boolean(func, "include_children", false,
+ "Include Children", "Export all children of selected objects (even if not selected)");
+
+ RNA_def_boolean(func, "include_armatures", false,
+ "Include Armatures", "Export related armatures (even if not selected)");
+
+ RNA_def_boolean(func, "include_shapekeys", true, "Include Shape Keys", "Export all Shape Keys from Mesh Objects");
+
+ RNA_def_boolean(func, "deform_bones_only", false,
+ "Deform Bones only", "Only export deforming bones with armatures");
+
+ RNA_def_boolean(func, "active_uv_only", false, "Only Selected UV Map", "Export only the selected UV Map");
+
+ RNA_def_boolean(func, "include_uv_textures", false,
+ "Include UV Textures", "Export textures assigned to the object UV Maps");
+
+ RNA_def_boolean(func, "include_material_textures", false,
+ "Include Material Textures", "Export textures assigned to the object Materials");
+
+ RNA_def_boolean(func, "use_texture_copies", true,
+ "Copy", "Copy textures to same folder where the .dae file is exported");
+
+ RNA_def_boolean(func, "triangulate", true, "Triangulate", "Export Polygons (Quads & NGons) as Triangles");
+
+ RNA_def_boolean(func, "use_object_instantiation", true,
+ "Use Object Instances", "Instantiate multiple Objects from same Data");
+
+ RNA_def_boolean(func, "use_blender_profile", true, "Use Blender Profile",
+ "Export additional Blender specific information (for material, shaders, bones, etc.)");
+
+ RNA_def_boolean(func, "sort_by_name", false, "Sort by Object name", "Sort exported data by Object name");
RNA_def_int(func, "export_transformation_type", 0, INT_MIN, INT_MAX,
- "Transformation", "Transformation type for translation, scale and rotation", INT_MIN, INT_MAX);
+ "Transform", "Transformation type for translation, scale and rotation", INT_MIN, INT_MAX);
+
+ RNA_def_boolean(func, "open_sim", false,
+ "Export to SL/OpenSim", "Compatibility mode for SL, OpenSim and other compatible online worlds");
+
+ RNA_def_boolean(func, "limit_precision", false,
+ "Limit Precision",
+ "Reduce the precision of the exported data to 6 digits");
+
+ RNA_def_boolean(func, "keep_bind_info", false,
+ "Keep Bind Info",
+ "Store bind pose information in custom bone properties for later use during Collada export");
+
+ RNA_def_function_flag(func, FUNC_USE_CONTEXT);
- RNA_def_function_ui_description(func, "Export to collada file");
#endif
#ifdef WITH_ALEMBIC