diff options
Diffstat (limited to 'source/blender/modifiers/intern/MOD_mask.cc')
-rw-r--r-- | source/blender/modifiers/intern/MOD_mask.cc | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/source/blender/modifiers/intern/MOD_mask.cc b/source/blender/modifiers/intern/MOD_mask.cc index a77f6cfe8ba..9aa8e3dd7c8 100644 --- a/source/blender/modifiers/intern/MOD_mask.cc +++ b/source/blender/modifiers/intern/MOD_mask.cc @@ -119,7 +119,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte /* A vertex will be in the mask if a selected bone influences it more than a certain threshold. */ static void compute_vertex_mask__armature_mode(MDeformVert *dvert, - Object *ob, + Mesh *mesh, Object *armature_ob, float threshold, MutableSpan<bool> r_vertex_mask) @@ -127,7 +127,7 @@ static void compute_vertex_mask__armature_mode(MDeformVert *dvert, /* Element i is true if there is a selected bone that uses vertex group i. */ Vector<bool> selected_bone_uses_group; - for (bDeformGroup *def : ListBaseWrapper<bDeformGroup>(ob->defbase)) { + LISTBASE_FOREACH (bDeformGroup *, def, &mesh->vertex_group_names) { bPoseChannel *pchan = BKE_pose_channel_find_name(armature_ob->pose, def->name); bool bone_for_group_exists = pchan && pchan->bone && (pchan->bone->flag & BONE_SELECTED); selected_bone_uses_group.append(bone_for_group_exists); @@ -325,10 +325,9 @@ void copy_masked_polys_to_new_mesh(const Mesh &src_mesh, * 2. Find edges and polygons only using those vertices. * 3. Create a new mesh that only uses the found vertices, edges and polygons. */ -static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh) +static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *UNUSED(ctx), Mesh *mesh) { MaskModifierData *mmd = reinterpret_cast<MaskModifierData *>(md); - Object *ob = ctx->object; const bool invert_mask = mmd->flag & MOD_MASK_INV; /* Return empty or input mesh when there are no vertex groups. */ @@ -339,7 +338,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh * /* Quick test to see if we can return early. */ if (!(ELEM(mmd->mode, MOD_MASK_MODE_ARM, MOD_MASK_MODE_VGROUP)) || (mesh->totvert == 0) || - BLI_listbase_is_empty(&ob->defbase)) { + BLI_listbase_is_empty(&mesh->vertex_group_names)) { return mesh; } @@ -348,15 +347,15 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh * Object *armature_ob = mmd->ob_arm; /* Return input mesh if there is no armature with bones. */ - if (ELEM(NULL, armature_ob, armature_ob->pose, ob->defbase.first)) { + if (ELEM(NULL, armature_ob, armature_ob->pose)) { return mesh; } vertex_mask = Array<bool>(mesh->totvert); - compute_vertex_mask__armature_mode(dvert, ob, armature_ob, mmd->threshold, vertex_mask); + compute_vertex_mask__armature_mode(dvert, mesh, armature_ob, mmd->threshold, vertex_mask); } else { - int defgrp_index = BKE_object_defgroup_name_index(ob, mmd->vgroup); + int defgrp_index = BKE_id_defgroup_name_index(&mesh->id, mmd->vgroup); /* Return input mesh if the vertex group does not exist. */ if (defgrp_index == -1) { |