diff options
Diffstat (limited to 'source/blender/modifiers/intern')
14 files changed, 21 insertions, 21 deletions
diff --git a/source/blender/modifiers/intern/MOD_correctivesmooth.c b/source/blender/modifiers/intern/MOD_correctivesmooth.c index fef235b456b..9e8f5bee396 100644 --- a/source/blender/modifiers/intern/MOD_correctivesmooth.c +++ b/source/blender/modifiers/intern/MOD_correctivesmooth.c @@ -267,7 +267,7 @@ static void smooth_iter__length_weight(CorrectiveSmoothModifierData *csmd, { const float eps = FLT_EPSILON * 10.0f; const uint numEdges = (uint)mesh->totedge; - /* note: the way this smoothing method works, its approx half as strong as the simple-smooth, + /* NOTE: the way this smoothing method works, its approx half as strong as the simple-smooth, * and 2.0 rarely spikes, double the value for consistent behavior. */ const float lambda = csmd->lambda * 2.0f; const MEdge *edges = mesh->medge; diff --git a/source/blender/modifiers/intern/MOD_datatransfer.c b/source/blender/modifiers/intern/MOD_datatransfer.c index dbdc76f0edc..e2b2cc58d48 100644 --- a/source/blender/modifiers/intern/MOD_datatransfer.c +++ b/source/blender/modifiers/intern/MOD_datatransfer.c @@ -203,7 +203,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh * BKE_reports_init(&reports, RPT_STORE); - /* Note: no islands precision for now here. */ + /* NOTE: no islands precision for now here. */ if (BKE_object_data_transfer_ex(ctx->depsgraph, scene, ob_source, diff --git a/source/blender/modifiers/intern/MOD_explode.c b/source/blender/modifiers/intern/MOD_explode.c index 4e53243d820..545e23221ec 100644 --- a/source/blender/modifiers/intern/MOD_explode.c +++ b/source/blender/modifiers/intern/MOD_explode.c @@ -756,9 +756,9 @@ static Mesh *cutEdges(ExplodeModifierData *emd, Mesh *mesh) /* override original facepa (original pointer is saved in caller function) */ - /* BMESH_TODO, (totfsplit * 2) over allocation is used since the quads are + /* TODO(campbell): `(totfsplit * 2)` over allocation is used since the quads are * later interpreted as tri's, for this to work right I think we probably - * have to stop using tessface - campbell */ + * have to stop using tessface. */ facepa = MEM_calloc_arrayN((totface + (totfsplit * 2)), sizeof(int), "explode_facepa"); // memcpy(facepa, emd->facepa, totface*sizeof(int)); diff --git a/source/blender/modifiers/intern/MOD_hook.c b/source/blender/modifiers/intern/MOD_hook.c index ff581e92cdd..18ce37c5d85 100644 --- a/source/blender/modifiers/intern/MOD_hook.c +++ b/source/blender/modifiers/intern/MOD_hook.c @@ -94,7 +94,7 @@ static void requiredDataMask(Object *UNUSED(ob), r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT; } if (hmd->indexar != NULL) { - /* TODO check which origindex are actually needed? */ + /* TODO: check which origindex are actually needed? */ r_cddata_masks->vmask |= CD_MASK_ORIGINDEX; r_cddata_masks->emask |= CD_MASK_ORIGINDEX; r_cddata_masks->pmask |= CD_MASK_ORIGINDEX; diff --git a/source/blender/modifiers/intern/MOD_normal_edit.c b/source/blender/modifiers/intern/MOD_normal_edit.c index 4bfd6aba4b2..54bb68dc21a 100644 --- a/source/blender/modifiers/intern/MOD_normal_edit.c +++ b/source/blender/modifiers/intern/MOD_normal_edit.c @@ -335,7 +335,7 @@ static void normalEditModifier_do_radial(NormalEditModifierData *enmd, if (do_polynors_fix && polygons_check_flip(mloop, nos, &mesh->ldata, mpoly, polynors, num_polys)) { - /* XXX TODO is this still needed? */ + /* XXX TODO: is this still needed? */ // mesh->dirty |= DM_DIRTY_TESS_CDLAYERS; /* We need to recompute vertex normals! */ BKE_mesh_calc_normals(mesh); diff --git a/source/blender/modifiers/intern/MOD_ocean.c b/source/blender/modifiers/intern/MOD_ocean.c index 3de6bb62c8a..8f3206da5be 100644 --- a/source/blender/modifiers/intern/MOD_ocean.c +++ b/source/blender/modifiers/intern/MOD_ocean.c @@ -455,7 +455,7 @@ static Mesh *doOcean(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mes /* displace the geometry */ - /* Note: tried to parallelized that one and previous foam loop, + /* NOTE: tried to parallelized that one and previous foam loop, * but gives 20% slower results... odd. */ { const int num_verts = result->totvert; diff --git a/source/blender/modifiers/intern/MOD_particleinstance.c b/source/blender/modifiers/intern/MOD_particleinstance.c index 62ac9d4452d..49b5dabe72d 100644 --- a/source/blender/modifiers/intern/MOD_particleinstance.c +++ b/source/blender/modifiers/intern/MOD_particleinstance.c @@ -182,7 +182,7 @@ static bool particle_skip(ParticleInstanceModifierData *pimd, ParticleSystem *ps totpart = psys->totpart + psys->totchild; - /* TODO make randomization optional? */ + /* TODO: make randomization optional? */ randp = (int)(psys_frand(psys, 3578 + p) * totpart) % totpart; minp = (int)(totpart * pimd->particle_offset) % (totpart + 1); @@ -442,7 +442,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh * mul_qt_qtqt(frame, frame, rot); } - /* note: direction is same as normal vector currently, + /* NOTE: direction is same as normal vector currently, * but best to keep this separate so the frame can be * rotated later if necessary */ diff --git a/source/blender/modifiers/intern/MOD_screw.c b/source/blender/modifiers/intern/MOD_screw.c index b90bf91dcb8..0819b314e32 100644 --- a/source/blender/modifiers/intern/MOD_screw.c +++ b/source/blender/modifiers/intern/MOD_screw.c @@ -357,7 +357,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh * step_tot = ((step_tot + 1) * ltmd->iter) - (ltmd->iter - 1); /* Will the screw be closed? - * Note! smaller than `FLT_EPSILON * 100` + * NOTE: smaller than `FLT_EPSILON * 100` * gives problems with float precision so its never closed. */ if (fabsf(screw_ofs) <= (FLT_EPSILON * 100.0f) && fabsf(fabsf(angle) - ((float)M_PI * 2.0f)) <= (FLT_EPSILON * 100.0f) && step_tot > 3) { diff --git a/source/blender/modifiers/intern/MOD_skin.c b/source/blender/modifiers/intern/MOD_skin.c index 58d70ef3a4a..5b8773ddb38 100644 --- a/source/blender/modifiers/intern/MOD_skin.c +++ b/source/blender/modifiers/intern/MOD_skin.c @@ -1202,7 +1202,7 @@ static BMFace *collapse_face_corners(BMesh *bm, BMFace *f, int n, BMVert **orig_ slot_targetmap = BMO_slot_get(op.slots_in, "targetmap"); - /* Note: could probably calculate merges in one go to be + /* NOTE: could probably calculate merges in one go to be * faster */ v_safe = shortest_edge->v1; diff --git a/source/blender/modifiers/intern/MOD_solidify_extrude.c b/source/blender/modifiers/intern/MOD_solidify_extrude.c index 95fb87bb54c..a5bd41c23e4 100644 --- a/source/blender/modifiers/intern/MOD_solidify_extrude.c +++ b/source/blender/modifiers/intern/MOD_solidify_extrude.c @@ -505,7 +505,7 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex } } - /* note, copied vertex layers don't have flipped normals yet. do this after applying offset */ + /* NOTE: copied vertex layers don't have flipped normals yet. do this after applying offset. */ if ((smd->flag & MOD_SOLIDIFY_EVEN) == 0) { /* no even thickness, very simple */ float scalar_short; @@ -1200,7 +1200,7 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex short *nor_short; int k; - /* note, only the first vertex (lower half of the index) is calculated */ + /* NOTE: only the first vertex (lower half of the index) is calculated. */ BLI_assert(ed->v1 < numVerts); normalize_v3_v3(nor_cpy, edge_vert_nos[ed_orig->v1]); diff --git a/source/blender/modifiers/intern/MOD_solidify_nonmanifold.c b/source/blender/modifiers/intern/MOD_solidify_nonmanifold.c index 0f8503eddde..1a7daa10e0f 100644 --- a/source/blender/modifiers/intern/MOD_solidify_nonmanifold.c +++ b/source/blender/modifiers/intern/MOD_solidify_nonmanifold.c @@ -913,7 +913,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md, uint unassigned_edges_len = 0; for (uint j = 0; j < tot_adj_edges; j++) { NewEdgeRef **new_edges = orig_edge_data_arr[adj_edges[j]]; - /* TODO check where the null pointer come from, + /* TODO: check where the null pointer come from, * because there should not be any... */ if (new_edges) { /* count the number of new edges around the original vert */ @@ -1107,7 +1107,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md, MEM_freeN(unassigned_edges); - /* TODO reshape the edge_groups array to its actual size + /* TODO: reshape the edge_groups array to its actual size * after writing is finished to save on memory. */ } @@ -1374,7 +1374,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md, MEM_freeN(vert_adj_edges); } - /* TODO create_regions if fix_intersections. */ + /* TODO: create_regions if fix_intersections. */ /* General use pointer for #EdgeGroup iteration. */ EdgeGroup **gs_ptr; @@ -1854,7 +1854,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md, MEM_freeN(null_faces); } - /* TODO create vertdata for intersection fixes (intersection fixing per topology region). */ + /* TODO: create vertdata for intersection fixes (intersection fixing per topology region). */ /* Correction for adjacent one sided groups around a vert to * prevent edge duplicates and null polys. */ @@ -2018,7 +2018,7 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md, * - new_edge value should have no duplicates * - every old_edge value should appear twice * - every group should have at least two members (edges) - * Note: that there can be vertices that only have one group. They are called singularities. + * NOTE: that there can be vertices that only have one group. They are called singularities. * These vertices will only have one side (there is no way of telling apart front * from back like on a mobius strip) */ diff --git a/source/blender/modifiers/intern/MOD_util.c b/source/blender/modifiers/intern/MOD_util.c index 55409cba114..9aed4fbfc5f 100644 --- a/source/blender/modifiers/intern/MOD_util.c +++ b/source/blender/modifiers/intern/MOD_util.c @@ -71,7 +71,7 @@ void MOD_init_texture(MappingInfoModifierData *dmd, const ModifierEvalContext *c } } -/* TODO to be renamed to get_texture_coords once we are done with moving modifiers to Mesh. */ +/* TODO: to be renamed to get_texture_coords once we are done with moving modifiers to Mesh. */ /** \param cos: may be NULL, in which case we use directly mesh vertices' coordinates. */ void MOD_get_texture_coords(MappingInfoModifierData *dmd, const ModifierEvalContext *UNUSED(ctx), diff --git a/source/blender/modifiers/intern/MOD_uvwarp.c b/source/blender/modifiers/intern/MOD_uvwarp.c index 5742144b6dd..3f161d339c2 100644 --- a/source/blender/modifiers/intern/MOD_uvwarp.c +++ b/source/blender/modifiers/intern/MOD_uvwarp.c @@ -233,7 +233,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh * settings.use_threading = (numPolys > 1000); BLI_task_parallel_range(0, numPolys, &data, uv_warp_compute, &settings); - /* XXX TODO is this still needed? */ + /* XXX TODO: is this still needed? */ // me_eval->dirty |= DM_DIRTY_TESS_CDLAYERS; mesh->runtime.is_original = false; diff --git a/source/blender/modifiers/intern/MOD_weighted_normal.c b/source/blender/modifiers/intern/MOD_weighted_normal.c index 2f2da7d6554..bbdd7d0e647 100644 --- a/source/blender/modifiers/intern/MOD_weighted_normal.c +++ b/source/blender/modifiers/intern/MOD_weighted_normal.c @@ -378,7 +378,7 @@ static void apply_weights_vertex_normal(WeightedNormalModifierData *wnmd, * But this is not exactly trivial change, better to keep this optimization for later... */ if (!has_vgroup) { - /* Note: in theory, we could avoid this extra allocation & copying... + /* NOTE: in theory, we could avoid this extra allocation & copying... * But think we can live with it for now, * and it makes code simpler & cleaner. */ float(*vert_normals)[3] = MEM_calloc_arrayN( |