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-rw-r--r--source/blender/modifiers/CMakeLists.txt30
-rw-r--r--source/blender/modifiers/intern/MOD_armature.c1
-rw-r--r--source/blender/modifiers/intern/MOD_array.c6
-rw-r--r--source/blender/modifiers/intern/MOD_bevel.c1
-rw-r--r--source/blender/modifiers/intern/MOD_boolean.c967
-rw-r--r--source/blender/modifiers/intern/MOD_boolean.cc651
-rw-r--r--source/blender/modifiers/intern/MOD_build.c1
-rw-r--r--source/blender/modifiers/intern/MOD_cast.c1
-rw-r--r--source/blender/modifiers/intern/MOD_cloth.c1
-rw-r--r--source/blender/modifiers/intern/MOD_collision.c1
-rw-r--r--source/blender/modifiers/intern/MOD_correctivesmooth.c1
-rw-r--r--source/blender/modifiers/intern/MOD_curve.c1
-rw-r--r--source/blender/modifiers/intern/MOD_datatransfer.c1
-rw-r--r--source/blender/modifiers/intern/MOD_decimate.c1
-rw-r--r--source/blender/modifiers/intern/MOD_displace.c1
-rw-r--r--source/blender/modifiers/intern/MOD_dynamicpaint.c1
-rw-r--r--source/blender/modifiers/intern/MOD_edgesplit.c1
-rw-r--r--source/blender/modifiers/intern/MOD_explode.c1
-rw-r--r--source/blender/modifiers/intern/MOD_fluid.c1
-rw-r--r--source/blender/modifiers/intern/MOD_hook.c1
-rw-r--r--source/blender/modifiers/intern/MOD_laplaciandeform.c1
-rw-r--r--source/blender/modifiers/intern/MOD_laplaciansmooth.c1
-rw-r--r--source/blender/modifiers/intern/MOD_lattice.c1
-rw-r--r--source/blender/modifiers/intern/MOD_mask.cc38
-rw-r--r--source/blender/modifiers/intern/MOD_mesh_to_volume.cc19
-rw-r--r--source/blender/modifiers/intern/MOD_meshcache.c1
-rw-r--r--source/blender/modifiers/intern/MOD_meshdeform.c1
-rw-r--r--source/blender/modifiers/intern/MOD_meshsequencecache.c1
-rw-r--r--source/blender/modifiers/intern/MOD_mirror.c8
-rw-r--r--source/blender/modifiers/intern/MOD_multires.c1
-rw-r--r--source/blender/modifiers/intern/MOD_nodes.cc888
-rw-r--r--source/blender/modifiers/intern/MOD_nodes_evaluator.cc1553
-rw-r--r--source/blender/modifiers/intern/MOD_nodes_evaluator.hh52
-rw-r--r--source/blender/modifiers/intern/MOD_none.c1
-rw-r--r--source/blender/modifiers/intern/MOD_normal_edit.c1
-rw-r--r--source/blender/modifiers/intern/MOD_ocean.c1
-rw-r--r--source/blender/modifiers/intern/MOD_particleinstance.c1
-rw-r--r--source/blender/modifiers/intern/MOD_particlesystem.c1
-rw-r--r--source/blender/modifiers/intern/MOD_remesh.c1
-rw-r--r--source/blender/modifiers/intern/MOD_screw.c1
-rw-r--r--source/blender/modifiers/intern/MOD_shapekey.c1
-rw-r--r--source/blender/modifiers/intern/MOD_shrinkwrap.c1
-rw-r--r--source/blender/modifiers/intern/MOD_simpledeform.c198
-rw-r--r--source/blender/modifiers/intern/MOD_skin.c64
-rw-r--r--source/blender/modifiers/intern/MOD_smooth.c1
-rw-r--r--source/blender/modifiers/intern/MOD_softbody.c1
-rw-r--r--source/blender/modifiers/intern/MOD_solidify.c1
-rw-r--r--source/blender/modifiers/intern/MOD_solidify_extrude.c2
-rw-r--r--source/blender/modifiers/intern/MOD_subsurf.c1
-rw-r--r--source/blender/modifiers/intern/MOD_surface.c17
-rw-r--r--source/blender/modifiers/intern/MOD_surfacedeform.c1
-rw-r--r--source/blender/modifiers/intern/MOD_triangulate.c1
-rw-r--r--source/blender/modifiers/intern/MOD_ui_common.c29
-rw-r--r--source/blender/modifiers/intern/MOD_uvproject.c1
-rw-r--r--source/blender/modifiers/intern/MOD_uvwarp.c1
-rw-r--r--source/blender/modifiers/intern/MOD_volume_displace.cc22
-rw-r--r--source/blender/modifiers/intern/MOD_volume_to_mesh.cc5
-rw-r--r--source/blender/modifiers/intern/MOD_warp.c1
-rw-r--r--source/blender/modifiers/intern/MOD_wave.c1
-rw-r--r--source/blender/modifiers/intern/MOD_weighted_normal.c1
-rw-r--r--source/blender/modifiers/intern/MOD_weightvgedit.c1
-rw-r--r--source/blender/modifiers/intern/MOD_weightvgmix.c1
-rw-r--r--source/blender/modifiers/intern/MOD_weightvgproximity.c1
-rw-r--r--source/blender/modifiers/intern/MOD_weld.c1
-rw-r--r--source/blender/modifiers/intern/MOD_wireframe.c1
65 files changed, 2962 insertions, 1635 deletions
diff --git a/source/blender/modifiers/CMakeLists.txt b/source/blender/modifiers/CMakeLists.txt
index c19782df44b..0138dd0c3ad 100644
--- a/source/blender/modifiers/CMakeLists.txt
+++ b/source/blender/modifiers/CMakeLists.txt
@@ -50,7 +50,7 @@ set(SRC
intern/MOD_armature.c
intern/MOD_array.c
intern/MOD_bevel.c
- intern/MOD_boolean.c
+ intern/MOD_boolean.cc
intern/MOD_build.c
intern/MOD_cast.c
intern/MOD_cloth.c
@@ -79,6 +79,7 @@ set(SRC
intern/MOD_mirror.c
intern/MOD_multires.c
intern/MOD_nodes.cc
+ intern/MOD_nodes_evaluator.cc
intern/MOD_none.c
intern/MOD_normal_edit.c
intern/MOD_ocean.c
@@ -118,6 +119,7 @@ set(SRC
MOD_modifiertypes.h
MOD_nodes.h
intern/MOD_meshcache_util.h
+ intern/MOD_nodes_evaluator.hh
intern/MOD_solidify_util.h
intern/MOD_ui_common.h
intern/MOD_util.h
@@ -181,6 +183,30 @@ endif()
if(WITH_GMP)
add_definitions(-DWITH_GMP)
+
+ list(APPEND INC_SYS
+ ${GMP_INCLUDE_DIRS}
+ )
+
+ list(APPEND LIB
+ ${GMP_LIBRARIES}
+ )
+endif()
+
+if(WITH_TBB)
+ add_definitions(-DWITH_TBB)
+ if(WIN32)
+ # TBB includes Windows.h which will define min/max macros
+ # that will collide with the stl versions.
+ add_definitions(-DNOMINMAX)
+ endif()
+ list(APPEND INC_SYS
+ ${TBB_INCLUDE_DIRS}
+ )
+
+ list(APPEND LIB
+ ${TBB_LIBRARIES}
+ )
endif()
if(WITH_OPENVDB)
@@ -198,7 +224,7 @@ if(WITH_OPENVDB)
endif()
if(WITH_EXPERIMENTAL_FEATURES)
- add_definitions(-DWITH_GEOMETRY_NODES)
+ add_definitions(-DWITH_SIMULATION_DATABLOCK)
add_definitions(-DWITH_POINT_CLOUD)
add_definitions(-DWITH_HAIR_NODES)
endif()
diff --git a/source/blender/modifiers/intern/MOD_armature.c b/source/blender/modifiers/intern/MOD_armature.c
index 6769f14f88f..649d36e3d57 100644
--- a/source/blender/modifiers/intern/MOD_armature.c
+++ b/source/blender/modifiers/intern/MOD_armature.c
@@ -296,7 +296,6 @@ ModifierTypeInfo modifierType_Armature = {
/* modifyMesh */ NULL,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_array.c b/source/blender/modifiers/intern/MOD_array.c
index b48bf722526..93a9e76ffe4 100644
--- a/source/blender/modifiers/intern/MOD_array.c
+++ b/source/blender/modifiers/intern/MOD_array.c
@@ -39,6 +39,7 @@
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
+#include "BKE_anim_path.h"
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
@@ -471,9 +472,9 @@ static Mesh *arrayModifier_doArray(ArrayModifierData *amd,
if (amd->fit_type == MOD_ARR_FITCURVE && amd->curve_ob != NULL) {
Object *curve_ob = amd->curve_ob;
CurveCache *curve_cache = curve_ob->runtime.curve_cache;
- if (curve_cache != NULL && curve_cache->path != NULL) {
+ if (curve_cache != NULL && curve_cache->anim_path_accum_length != NULL) {
float scale_fac = mat4_to_scale(curve_ob->obmat);
- length = scale_fac * curve_cache->path->totdist;
+ length = scale_fac * BKE_anim_path_get_length(curve_cache);
}
}
@@ -1020,7 +1021,6 @@ ModifierTypeInfo modifierType_Array = {
/* modifyMesh */ modifyMesh,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ NULL,
diff --git a/source/blender/modifiers/intern/MOD_bevel.c b/source/blender/modifiers/intern/MOD_bevel.c
index a94411d897e..8fdd222402e 100644
--- a/source/blender/modifiers/intern/MOD_bevel.c
+++ b/source/blender/modifiers/intern/MOD_bevel.c
@@ -448,7 +448,6 @@ ModifierTypeInfo modifierType_Bevel = {
/* modifyMesh */ modifyMesh,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
/* freeData */ freeData,
diff --git a/source/blender/modifiers/intern/MOD_boolean.c b/source/blender/modifiers/intern/MOD_boolean.c
deleted file mode 100644
index fae8ac72108..00000000000
--- a/source/blender/modifiers/intern/MOD_boolean.c
+++ /dev/null
@@ -1,967 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2005 by the Blender Foundation.
- * All rights reserved.
- */
-
-/** \file
- * \ingroup modifiers
- */
-
-// #define DEBUG_TIME
-
-#include <stdio.h>
-
-#include "BLI_utildefines.h"
-
-#include "BLI_alloca.h"
-#include "BLI_array.h"
-#include "BLI_math_geom.h"
-#include "BLI_math_matrix.h"
-
-#include "BLT_translation.h"
-
-#include "DNA_collection_types.h"
-#include "DNA_defaults.h"
-#include "DNA_mesh_types.h"
-#include "DNA_meshdata_types.h"
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_screen_types.h"
-
-#include "BKE_collection.h"
-#include "BKE_context.h"
-#include "BKE_global.h" /* only to check G.debug */
-#include "BKE_lib_id.h"
-#include "BKE_lib_query.h"
-#include "BKE_material.h"
-#include "BKE_mesh.h"
-#include "BKE_mesh_boolean_convert.h"
-#include "BKE_mesh_wrapper.h"
-#include "BKE_modifier.h"
-#include "BKE_screen.h"
-
-#include "UI_interface.h"
-#include "UI_resources.h"
-
-#include "RNA_access.h"
-
-#include "MOD_ui_common.h"
-#include "MOD_util.h"
-
-#include "DEG_depsgraph_query.h"
-
-#include "MEM_guardedalloc.h"
-
-#include "bmesh.h"
-#include "bmesh_tools.h"
-#include "tools/bmesh_boolean.h"
-#include "tools/bmesh_intersect.h"
-
-#ifdef DEBUG_TIME
-# include "PIL_time.h"
-# include "PIL_time_utildefines.h"
-#endif
-
-#ifdef WITH_GMP
-static const bool bypass_bmesh = true;
-#else
-static const bool bypass_bmesh = false;
-#endif
-
-static void initData(ModifierData *md)
-{
- BooleanModifierData *bmd = (BooleanModifierData *)md;
-
- BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(bmd, modifier));
-
- MEMCPY_STRUCT_AFTER(bmd, DNA_struct_default_get(BooleanModifierData), modifier);
-}
-
-static bool isDisabled(const struct Scene *UNUSED(scene),
- ModifierData *md,
- bool UNUSED(useRenderParams))
-{
- BooleanModifierData *bmd = (BooleanModifierData *)md;
- Collection *col = bmd->collection;
-
- if (bmd->flag & eBooleanModifierFlag_Object) {
- return !bmd->object || bmd->object->type != OB_MESH;
- }
- if (bmd->flag & eBooleanModifierFlag_Collection) {
- /* The Exact solver tolerates an empty collection. */
- return !col && bmd->solver != eBooleanModifierSolver_Exact;
- }
- return false;
-}
-
-static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
-{
- BooleanModifierData *bmd = (BooleanModifierData *)md;
-
- walk(userData, ob, (ID **)&bmd->collection, IDWALK_CB_NOP);
- walk(userData, ob, (ID **)&bmd->object, IDWALK_CB_NOP);
-}
-
-static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
-{
- BooleanModifierData *bmd = (BooleanModifierData *)md;
- if ((bmd->flag & eBooleanModifierFlag_Object) && bmd->object != NULL) {
- DEG_add_object_relation(ctx->node, bmd->object, DEG_OB_COMP_TRANSFORM, "Boolean Modifier");
- DEG_add_object_relation(ctx->node, bmd->object, DEG_OB_COMP_GEOMETRY, "Boolean Modifier");
- }
-
- Collection *col = bmd->collection;
-
- if ((bmd->flag & eBooleanModifierFlag_Collection) && col != NULL) {
- FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (col, operand_ob) {
- if (operand_ob->type == OB_MESH && operand_ob != ctx->object) {
- DEG_add_object_relation(ctx->node, operand_ob, DEG_OB_COMP_TRANSFORM, "Boolean Modifier");
- DEG_add_object_relation(ctx->node, operand_ob, DEG_OB_COMP_GEOMETRY, "Boolean Modifier");
- }
- }
- FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
- }
- /* We need own transformation as well. */
- DEG_add_modifier_to_transform_relation(ctx->node, "Boolean Modifier");
-}
-
-static Mesh *get_quick_mesh(
- Object *ob_self, Mesh *mesh_self, Object *ob_operand_ob, Mesh *mesh_operand_ob, int operation)
-{
- Mesh *result = NULL;
-
- if (mesh_self->totpoly == 0 || mesh_operand_ob->totpoly == 0) {
- switch (operation) {
- case eBooleanModifierOp_Intersect:
- result = BKE_mesh_new_nomain(0, 0, 0, 0, 0);
- break;
-
- case eBooleanModifierOp_Union:
- if (mesh_self->totpoly != 0) {
- result = mesh_self;
- }
- else {
- result = (Mesh *)BKE_id_copy_ex(NULL, &mesh_operand_ob->id, NULL, LIB_ID_COPY_LOCALIZE);
-
- float imat[4][4];
- float omat[4][4];
-
- invert_m4_m4(imat, ob_self->obmat);
- mul_m4_m4m4(omat, imat, ob_operand_ob->obmat);
-
- const int mverts_len = result->totvert;
- MVert *mv = result->mvert;
-
- for (int i = 0; i < mverts_len; i++, mv++) {
- mul_m4_v3(omat, mv->co);
- }
-
- result->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
- }
-
- break;
-
- case eBooleanModifierOp_Difference:
- result = mesh_self;
- break;
- }
- }
-
- return result;
-}
-
-/* has no meaning for faces, do this so we can tell which face is which */
-#define BM_FACE_TAG BM_ELEM_DRAW
-
-/**
- * Compare selected/unselected.
- */
-static int bm_face_isect_pair(BMFace *f, void *UNUSED(user_data))
-{
- return BM_elem_flag_test(f, BM_FACE_TAG) ? 1 : 0;
-}
-
-static bool BMD_error_messages(const Object *ob, ModifierData *md, Collection *col)
-{
- BooleanModifierData *bmd = (BooleanModifierData *)md;
-
- bool error_returns_result = false;
-
- const bool operand_collection = (bmd->flag & eBooleanModifierFlag_Collection) != 0;
- const bool use_exact = bmd->solver == eBooleanModifierSolver_Exact;
- const bool operation_intersect = bmd->operation == eBooleanModifierOp_Intersect;
-
-#ifndef WITH_GMP
- /* If compiled without GMP, return a error. */
- if (use_exact) {
- BKE_modifier_set_error(ob, md, "Compiled without GMP, using fast solver");
- error_returns_result = false;
- }
-#endif
-
- /* If intersect is selected using fast solver, return a error. */
- if (operand_collection && operation_intersect && !use_exact) {
- BKE_modifier_set_error(ob, md, "Cannot execute, intersect only available using exact solver");
- error_returns_result = true;
- }
-
- /* If the selected collection is empty and using fast solver, return a error. */
- if (operand_collection) {
- if (!use_exact && BKE_collection_is_empty(col)) {
- BKE_modifier_set_error(ob, md, "Cannot execute, fast solver and empty collection");
- error_returns_result = true;
- }
-
- /* If the selected collection contain non mesh objects, return a error. */
- if (col) {
- FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (col, operand_ob) {
- if (operand_ob->type != OB_MESH) {
- BKE_modifier_set_error(
- ob, md, "Cannot execute, the selected collection contains non mesh objects");
- error_returns_result = true;
- }
- }
- FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
- }
- }
-
- return error_returns_result;
-}
-
-static BMesh *BMD_mesh_bm_create(
- Mesh *mesh, Object *object, Mesh *mesh_operand_ob, Object *operand_ob, bool *r_is_flip)
-{
- BMesh *bm;
-
- *r_is_flip = (is_negative_m4(object->obmat) != is_negative_m4(operand_ob->obmat));
-
- const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(mesh, mesh_operand_ob);
-
- bm = BM_mesh_create(&allocsize,
- &((struct BMeshCreateParams){
- .use_toolflags = false,
- }));
-
- BM_mesh_bm_from_me(bm,
- mesh_operand_ob,
- &((struct BMeshFromMeshParams){
- .calc_face_normal = true,
- }));
-
- if (UNLIKELY(*r_is_flip)) {
- const int cd_loop_mdisp_offset = CustomData_get_offset(&bm->ldata, CD_MDISPS);
- BMIter iter;
- BMFace *efa;
- BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
- BM_face_normal_flip_ex(bm, efa, cd_loop_mdisp_offset, true);
- }
- }
-
- BM_mesh_bm_from_me(bm,
- mesh,
- &((struct BMeshFromMeshParams){
- .calc_face_normal = true,
- }));
-
- return bm;
-}
-
-/* Snap entries that are near 0 or 1 or -1 to those values. */
-static void clean_obmat(float cleaned[4][4], const float mat[4][4])
-{
- const float fuzz = 1e-6f;
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- float f = mat[i][j];
- if (fabsf(f) <= fuzz) {
- f = 0.0f;
- }
- else if (fabsf(f - 1.0f) <= fuzz) {
- f = 1.0f;
- }
- else if (fabsf(f + 1.0f) <= fuzz) {
- f = -1.0f;
- }
- cleaned[i][j] = f;
- }
- }
-}
-
-static void BMD_mesh_intersection(BMesh *bm,
- ModifierData *md,
- const ModifierEvalContext *ctx,
- Mesh *mesh_operand_ob,
- Object *object,
- Object *operand_ob,
- bool is_flip)
-{
- BooleanModifierData *bmd = (BooleanModifierData *)md;
-
- /* main bmesh intersection setup */
- /* create tessface & intersect */
- const int looptris_tot = poly_to_tri_count(bm->totface, bm->totloop);
- int tottri;
- BMLoop *(*looptris)[3];
-
-#ifdef WITH_GMP
- const bool use_exact = bmd->solver == eBooleanModifierSolver_Exact;
- const bool use_self = (bmd->flag & eBooleanModifierFlag_Self) != 0;
-#else
- const bool use_exact = false;
- const bool use_self = false;
-#endif
-
- looptris = MEM_malloc_arrayN(looptris_tot, sizeof(*looptris), __func__);
-
- BM_mesh_calc_tessellation_beauty(bm, looptris, &tottri);
-
- /* postpone this until after tessellating
- * so we can use the original normals before the vertex are moved */
- {
- BMIter iter;
- int i;
- const int i_verts_end = mesh_operand_ob->totvert;
- const int i_faces_end = mesh_operand_ob->totpoly;
-
- float imat[4][4];
- float omat[4][4];
-
- if (use_exact) {
- /* The user-expected coplanar faces will actually be coplanar more
- * often if use an object matrix that doesn't multiply by values
- * other than 0, -1, or 1 in the scaling part of the matrix.
- */
- float cleaned_object_obmat[4][4];
- float cleaned_operand_obmat[4][4];
- clean_obmat(cleaned_object_obmat, object->obmat);
- invert_m4_m4(imat, cleaned_object_obmat);
- clean_obmat(cleaned_operand_obmat, operand_ob->obmat);
- mul_m4_m4m4(omat, imat, cleaned_operand_obmat);
- }
- else {
- invert_m4_m4(imat, object->obmat);
- mul_m4_m4m4(omat, imat, operand_ob->obmat);
- }
-
- BMVert *eve;
- i = 0;
- BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) {
- mul_m4_v3(omat, eve->co);
- if (++i == i_verts_end) {
- break;
- }
- }
-
- /* we need face normals because of 'BM_face_split_edgenet'
- * we could calculate on the fly too (before calling split). */
- {
- float nmat[3][3];
- copy_m3_m4(nmat, omat);
- invert_m3(nmat);
-
- if (UNLIKELY(is_flip)) {
- negate_m3(nmat);
- }
-
- const short ob_src_totcol = operand_ob->totcol;
- short *material_remap = BLI_array_alloca(material_remap, ob_src_totcol ? ob_src_totcol : 1);
-
- /* Using original (not evaluated) object here since we are writing to it. */
- /* XXX Pretty sure comment above is fully wrong now with CoW & co ? */
- BKE_object_material_remap_calc(ctx->object, operand_ob, material_remap);
-
- BMFace *efa;
- i = 0;
- BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
- mul_transposed_m3_v3(nmat, efa->no);
- normalize_v3(efa->no);
-
- /* Temp tag to test which side split faces are from. */
- BM_elem_flag_enable(efa, BM_FACE_TAG);
-
- /* remap material */
- if (LIKELY(efa->mat_nr < ob_src_totcol)) {
- efa->mat_nr = material_remap[efa->mat_nr];
- }
-
- if (++i == i_faces_end) {
- break;
- }
- }
- }
- }
-
- /* not needed, but normals for 'dm' will be invalid,
- * currently this is ok for 'BM_mesh_intersect' */
- // BM_mesh_normals_update(bm);
-
- bool use_separate = false;
- bool use_dissolve = true;
- bool use_island_connect = true;
-
- /* change for testing */
- if (G.debug & G_DEBUG) {
- use_separate = (bmd->bm_flag & eBooleanModifierBMeshFlag_BMesh_Separate) != 0;
- use_dissolve = (bmd->bm_flag & eBooleanModifierBMeshFlag_BMesh_NoDissolve) == 0;
- use_island_connect = (bmd->bm_flag & eBooleanModifierBMeshFlag_BMesh_NoConnectRegions) == 0;
- }
-
- if (use_exact) {
- BM_mesh_boolean(
- bm, looptris, tottri, bm_face_isect_pair, NULL, 2, use_self, false, false, bmd->operation);
- }
- else {
- BM_mesh_intersect(bm,
- looptris,
- tottri,
- bm_face_isect_pair,
- NULL,
- false,
- use_separate,
- use_dissolve,
- use_island_connect,
- false,
- false,
- bmd->operation,
- bmd->double_threshold);
- }
- MEM_freeN(looptris);
-}
-
-static int bm_face_isect_nary(BMFace *f, void *user_data)
-{
- int *shape = (int *)user_data;
- return shape[BM_elem_index_get(f)];
-}
-
-/* The Exact solver can do all operands of a collection at once. */
-static Mesh *collection_boolean_exact(BooleanModifierData *bmd,
- const ModifierEvalContext *ctx,
- Mesh *mesh)
-{
- int i;
- Mesh *result = mesh;
- Collection *col = bmd->collection;
- int num_shapes = 1;
- Mesh **meshes = NULL;
- Object **objects = NULL;
- BLI_array_declare(meshes);
- BLI_array_declare(objects);
- BMAllocTemplate bat;
- bat.totvert = mesh->totvert;
- bat.totedge = mesh->totedge;
- bat.totloop = mesh->totloop;
- bat.totface = mesh->totpoly;
- BLI_array_append(meshes, mesh);
- BLI_array_append(objects, ctx->object);
- Mesh *col_mesh;
- /* Allow col to be empty: then target mesh will just remove self-intersections. */
- if (col) {
- FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (col, ob) {
- if (ob->type == OB_MESH && ob != ctx->object) {
- col_mesh = BKE_modifier_get_evaluated_mesh_from_evaluated_object(ob, false);
- /* XXX This is utterly non-optimal, we may go from a bmesh to a mesh back to a bmesh!
- * But for 2.90 better not try to be smart here. */
- BKE_mesh_wrapper_ensure_mdata(col_mesh);
- BLI_array_append(meshes, col_mesh);
- BLI_array_append(objects, ob);
- bat.totvert += col_mesh->totvert;
- bat.totedge += col_mesh->totedge;
- bat.totloop += col_mesh->totloop;
- bat.totface += col_mesh->totpoly;
- ++num_shapes;
- }
- }
- FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
- }
- int *shape_face_end = MEM_mallocN(num_shapes * sizeof(int), __func__);
- int *shape_vert_end = MEM_mallocN(num_shapes * sizeof(int), __func__);
- bool is_neg_mat0 = is_negative_m4(ctx->object->obmat);
- BMesh *bm = BM_mesh_create(&bat,
- &((struct BMeshCreateParams){
- .use_toolflags = false,
- }));
- for (i = 0; i < num_shapes; i++) {
- Mesh *me = meshes[i];
- Object *ob = objects[i];
- /* Need normals for triangulation. */
- BM_mesh_bm_from_me(bm,
- me,
- &((struct BMeshFromMeshParams){
- .calc_face_normal = true,
- }));
- shape_face_end[i] = me->totpoly + (i == 0 ? 0 : shape_face_end[i - 1]);
- shape_vert_end[i] = me->totvert + (i == 0 ? 0 : shape_vert_end[i - 1]);
- if (i > 0) {
- bool is_flip = (is_neg_mat0 != is_negative_m4(ob->obmat));
- if (UNLIKELY(is_flip)) {
- const int cd_loop_mdisp_offset = CustomData_get_offset(&bm->ldata, CD_MDISPS);
- BMIter iter;
- BMFace *efa;
- BM_mesh_elem_index_ensure(bm, BM_FACE);
- BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
- if (BM_elem_index_get(efa) >= shape_face_end[i - 1]) {
- BM_face_normal_flip_ex(bm, efa, cd_loop_mdisp_offset, true);
- }
- }
- }
- }
- }
-
- /* Triangulate the mesh. */
- const int looptris_tot = poly_to_tri_count(bm->totface, bm->totloop);
- int tottri;
- BMLoop *(*looptris)[3];
- looptris = MEM_malloc_arrayN(looptris_tot, sizeof(*looptris), __func__);
- BM_mesh_calc_tessellation_beauty(bm, looptris, &tottri);
-
- /* Move the vertices of all but the first shape into transformation space of first mesh.
- * Do this after tesselation so don't need to recalculate normals.
- * The Exact solver doesn't need normals on the input faces. */
- float imat[4][4];
- float omat[4][4];
- float cleaned_object_obmat[4][4];
- clean_obmat(cleaned_object_obmat, ctx->object->obmat);
- invert_m4_m4(imat, cleaned_object_obmat);
- int curshape = 0;
- int curshape_vert_end = shape_vert_end[0];
- BMVert *eve;
- BMIter iter;
- i = 0;
- BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) {
- if (i == curshape_vert_end) {
- curshape++;
- curshape_vert_end = shape_vert_end[curshape];
- clean_obmat(cleaned_object_obmat, objects[curshape]->obmat);
- mul_m4_m4m4(omat, imat, cleaned_object_obmat);
- }
- if (curshape > 0) {
- mul_m4_v3(omat, eve->co);
- }
- i++;
- }
-
- /* Remap the materials. Fill a shape array for test function. Calculate normals. */
- int *shape = MEM_mallocN(bm->totface * sizeof(int), __func__);
- curshape = 0;
- int curshape_face_end = shape_face_end[0];
- int curshape_ncol = ctx->object->totcol;
- short *material_remap = NULL;
- BMFace *efa;
- i = 0;
- BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
- if (i == curshape_face_end) {
- curshape++;
- curshape_face_end = shape_face_end[curshape];
- if (material_remap != NULL) {
- MEM_freeN(material_remap);
- }
- curshape_ncol = objects[curshape]->totcol;
- material_remap = MEM_mallocN(curshape_ncol ? curshape_ncol : 1, __func__);
- BKE_object_material_remap_calc(ctx->object, objects[curshape], material_remap);
- }
- shape[i] = curshape;
- if (curshape > 0) {
- /* Normals for other shapes changed because vertex positions changed.
- * Boolean doesn't need these, but post-boolean code (interpolation) does. */
- BM_face_normal_update(efa);
- if (LIKELY(efa->mat_nr < curshape_ncol)) {
- efa->mat_nr = material_remap[efa->mat_nr];
- }
- }
- i++;
- }
-
- BM_mesh_elem_index_ensure(bm, BM_FACE);
- BM_mesh_boolean(bm,
- looptris,
- tottri,
- bm_face_isect_nary,
- shape,
- num_shapes,
- true,
- false,
- false,
- bmd->operation);
-
- result = BKE_mesh_from_bmesh_for_eval_nomain(bm, NULL, mesh);
- BM_mesh_free(bm);
- result->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
-
- MEM_freeN(shape);
- MEM_freeN(shape_face_end);
- MEM_freeN(shape_vert_end);
- MEM_freeN(looptris);
- if (material_remap != NULL) {
- MEM_freeN(material_remap);
- }
- BLI_array_free(meshes);
- BLI_array_free(objects);
- return result;
-}
-
-#ifdef WITH_GMP
-
-/* Get a mapping from material slot numbers in the src_ob to slot numbers in the dst_ob.
- * If a material doesn't exist in the dst_ob, the mapping just goes to the same slot
- * or to zero if there aren't enough slots in the destination.
- * Caller must MEM_freeN the returned array. */
-static short *get_material_remap(Object *dest_ob, Object *src_ob)
-{
- short *remap;
- int n = dest_ob->totcol;
- if (n <= 0) {
- n = 1;
- }
- remap = MEM_mallocN(n * sizeof(short), __func__);
- BKE_object_material_remap_calc(dest_ob, src_ob, remap);
- return remap;
-}
-
-/* New method: bypass trip through BMesh. */
-static Mesh *exact_boolean_mesh(BooleanModifierData *bmd,
- const ModifierEvalContext *ctx,
- Mesh *mesh)
-{
- Mesh *result;
- Mesh *mesh_operand;
- short *remap;
- Mesh **meshes = NULL;
- const float(**obmats)[4][4] = NULL;
- short **material_remaps = NULL;
- BLI_array_declare(meshes);
- BLI_array_declare(obmats);
- BLI_array_declare(material_remaps);
-
-# ifdef DEBUG_TIME
- TIMEIT_START(boolean_bmesh);
-# endif
-
- if ((bmd->flag & eBooleanModifierFlag_Object) && bmd->object == NULL) {
- return mesh;
- }
-
- BLI_array_append(meshes, mesh);
- BLI_array_append(obmats, &ctx->object->obmat);
- BLI_array_append(material_remaps, NULL);
- if (bmd->flag & eBooleanModifierFlag_Object) {
- mesh_operand = BKE_modifier_get_evaluated_mesh_from_evaluated_object(bmd->object, false);
- BKE_mesh_wrapper_ensure_mdata(mesh_operand);
- BLI_array_append(meshes, mesh_operand);
- BLI_array_append(obmats, &bmd->object->obmat);
- remap = get_material_remap(ctx->object, bmd->object);
- BLI_array_append(material_remaps, remap);
- }
- else if (bmd->flag & eBooleanModifierFlag_Collection) {
- Collection *collection = bmd->collection;
- /* Allow collection to be empty: then target mesh will just removed self-intersections. */
- if (collection) {
- FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (collection, ob) {
- if (ob->type == OB_MESH && ob != ctx->object) {
- Mesh *collection_mesh = BKE_modifier_get_evaluated_mesh_from_evaluated_object(ob, false);
- BKE_mesh_wrapper_ensure_mdata(collection_mesh);
- BLI_array_append(meshes, collection_mesh);
- BLI_array_append(obmats, &ob->obmat);
- remap = get_material_remap(ctx->object, ob);
- BLI_array_append(material_remaps, remap);
- }
- }
- FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
- }
- }
-
- const bool use_self = (bmd->flag & eBooleanModifierFlag_Self) != 0;
- const bool hole_tolerant = (bmd->flag & eBooleanModifierFlag_HoleTolerant) != 0;
- result = BKE_mesh_boolean((const Mesh **)meshes,
- (const float(**)[4][4])obmats,
- (const short **)material_remaps,
- BLI_array_len(meshes),
- use_self,
- hole_tolerant,
- bmd->operation);
-
- BLI_array_free(meshes);
- BLI_array_free(obmats);
- for (int i = 0; i < BLI_array_len(material_remaps); i++) {
- remap = material_remaps[i];
- if (remap) {
- MEM_freeN(remap);
- }
- }
- BLI_array_free(material_remaps);
-
-# ifdef DEBUG_TIME
- TIMEIT_END(boolean_bmesh);
-# endif
-
- return result;
-}
-#endif
-
-static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
-{
- BooleanModifierData *bmd = (BooleanModifierData *)md;
- Object *object = ctx->object;
- Mesh *result = mesh;
- Mesh *mesh_operand_ob;
- BMesh *bm;
- Collection *collection = bmd->collection;
-
- bool is_flip = false;
- const bool confirm_return = true;
-#ifdef WITH_GMP
- const bool use_exact = bmd->solver == eBooleanModifierSolver_Exact;
- if (use_exact && bypass_bmesh) {
- return exact_boolean_mesh(bmd, ctx, mesh);
- }
-#else
- UNUSED_VARS(bypass_bmesh);
- const bool use_exact = false;
-#endif
-
-#ifdef DEBUG_TIME
- TIMEIT_START(boolean_bmesh);
-#endif
-
- if (bmd->flag & eBooleanModifierFlag_Object) {
- if (bmd->object == NULL) {
- return result;
- }
-
- BMD_error_messages(ctx->object, md, NULL);
-
- Object *operand_ob = bmd->object;
-
-#ifdef DEBUG_TIME
- TIMEIT_BLOCK_INIT(operand_get_evaluated_mesh);
- TIMEIT_BLOCK_START(operand_get_evaluated_mesh);
-#endif
- mesh_operand_ob = BKE_modifier_get_evaluated_mesh_from_evaluated_object(operand_ob, false);
-#ifdef DEBUG_TIME
- TIMEIT_BLOCK_END(operand_get_evaluated_mesh);
- TIMEIT_BLOCK_STATS(operand_get_evaluated_mesh);
-#endif
-
- if (mesh_operand_ob) {
- /* XXX This is utterly non-optimal, we may go from a bmesh to a mesh back to a bmesh!
- * But for 2.90 better not try to be smart here. */
- BKE_mesh_wrapper_ensure_mdata(mesh_operand_ob);
- /* when one of objects is empty (has got no faces) we could speed up
- * calculation a bit returning one of objects' derived meshes (or empty one)
- * Returning mesh is depended on modifiers operation (sergey) */
- result = get_quick_mesh(object, mesh, operand_ob, mesh_operand_ob, bmd->operation);
-
- if (result == NULL) {
-#ifdef DEBUG_TIME
- TIMEIT_BLOCK_INIT(object_BMD_mesh_bm_create);
- TIMEIT_BLOCK_START(object_BMD_mesh_bm_create);
-#endif
- bm = BMD_mesh_bm_create(mesh, object, mesh_operand_ob, operand_ob, &is_flip);
-#ifdef DEBUG_TIME
- TIMEIT_BLOCK_END(object_BMD_mesh_bm_create);
- TIMEIT_BLOCK_STATS(object_BMD_mesh_bm_create);
-#endif
-
-#ifdef DEBUG_TIME
- TIMEIT_BLOCK_INIT(BMD_mesh_intersection);
- TIMEIT_BLOCK_START(BMD_mesh_intersection);
-#endif
- BMD_mesh_intersection(bm, md, ctx, mesh_operand_ob, object, operand_ob, is_flip);
-#ifdef DEBUG_TIME
- TIMEIT_BLOCK_END(BMD_mesh_intersection);
- TIMEIT_BLOCK_STATS(BMD_mesh_intersection);
-#endif
-
-#ifdef DEBUG_TIME
- TIMEIT_BLOCK_INIT(BKE_mesh_from_bmesh_for_eval_nomain);
- TIMEIT_BLOCK_START(BKE_mesh_from_bmesh_for_eval_nomain);
-#endif
- result = BKE_mesh_from_bmesh_for_eval_nomain(bm, NULL, mesh);
-#ifdef DEBUG_TIME
- TIMEIT_BLOCK_END(BKE_mesh_from_bmesh_for_eval_nomain);
- TIMEIT_BLOCK_STATS(BKE_mesh_from_bmesh_for_eval_nomain);
-#endif
- BM_mesh_free(bm);
- result->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
- }
-
- /* if new mesh returned, return it; otherwise there was
- * an error, so delete the modifier object */
- if (result == NULL) {
- BKE_modifier_set_error(object, md, "Cannot execute boolean operation");
- }
- }
- }
-
- else {
- if (collection == NULL && !use_exact) {
- return result;
- }
-
- /* Return result for certain errors. */
- if (BMD_error_messages(ctx->object, md, collection) == confirm_return) {
- return result;
- }
-
- if (use_exact) {
- result = collection_boolean_exact(bmd, ctx, mesh);
- }
- else {
- FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (collection, operand_ob) {
- if (operand_ob->type == OB_MESH && operand_ob != ctx->object) {
-
- mesh_operand_ob = BKE_modifier_get_evaluated_mesh_from_evaluated_object(operand_ob,
- false);
-
- if (mesh_operand_ob) {
- /* XXX This is utterly non-optimal, we may go from a bmesh to a mesh back to a bmesh!
- * But for 2.90 better not try to be smart here. */
- BKE_mesh_wrapper_ensure_mdata(mesh_operand_ob);
-
- bm = BMD_mesh_bm_create(mesh, object, mesh_operand_ob, operand_ob, &is_flip);
-
- BMD_mesh_intersection(bm, md, ctx, mesh_operand_ob, object, operand_ob, is_flip);
-
- /* Needed for multiple objects to work. */
- BM_mesh_bm_to_me(NULL,
- bm,
- mesh,
- (&(struct BMeshToMeshParams){
- .calc_object_remap = false,
- }));
-
- result = BKE_mesh_from_bmesh_for_eval_nomain(bm, NULL, mesh);
- BM_mesh_free(bm);
- result->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
- }
- }
- }
- FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
- }
- }
-
-#ifdef DEBUG_TIME
- TIMEIT_END(boolean_bmesh);
-#endif
-
- return result;
-}
-
-static void requiredDataMask(Object *UNUSED(ob),
- ModifierData *UNUSED(md),
- CustomData_MeshMasks *r_cddata_masks)
-{
- r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
- r_cddata_masks->emask |= CD_MASK_MEDGE;
- r_cddata_masks->fmask |= CD_MASK_MTFACE;
-}
-
-static void panel_draw(const bContext *UNUSED(C), Panel *panel)
-{
- uiLayout *layout = panel->layout;
-
- PointerRNA *ptr = modifier_panel_get_property_pointers(panel, NULL);
-
- uiItemR(layout, ptr, "operation", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
-
- uiLayoutSetPropSep(layout, true);
-
- uiItemR(layout, ptr, "operand_type", 0, NULL, ICON_NONE);
-
- const bool operand_object = RNA_enum_get(ptr, "operand_type") == eBooleanModifierFlag_Object;
-
- if (operand_object) {
- uiItemR(layout, ptr, "object", 0, NULL, ICON_NONE);
- }
- else {
- uiItemR(layout, ptr, "collection", 0, NULL, ICON_NONE);
- }
-
- uiItemR(layout, ptr, "solver", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
-
- modifier_panel_end(layout, ptr);
-}
-
-static void solver_options_panel_draw(const bContext *UNUSED(C), Panel *panel)
-{
- uiLayout *layout = panel->layout;
-
- PointerRNA *ptr = modifier_panel_get_property_pointers(panel, NULL);
-
- const bool use_exact = RNA_enum_get(ptr, "solver") == eBooleanModifierSolver_Exact;
- const bool operand_object = RNA_enum_get(ptr, "operand_type") == eBooleanModifierFlag_Object;
-
- uiLayoutSetPropSep(layout, true);
-
- uiLayout *col = uiLayoutColumn(layout, true);
- if (use_exact) {
- /* When operand is collection, we always use_self. */
- if (operand_object) {
- uiItemR(col, ptr, "use_self", 0, NULL, ICON_NONE);
- }
- uiItemR(col, ptr, "use_hole_tolerant", 0, NULL, ICON_NONE);
- }
- else {
- uiItemR(col, ptr, "double_threshold", 0, NULL, ICON_NONE);
- }
-
- if (G.debug) {
- uiItemR(col, ptr, "debug_options", 0, NULL, ICON_NONE);
- }
-}
-
-static void panelRegister(ARegionType *region_type)
-{
- PanelType *panel = modifier_panel_register(region_type, eModifierType_Boolean, panel_draw);
- modifier_subpanel_register(
- region_type, "solver_options", "Solver Options", NULL, solver_options_panel_draw, panel);
-}
-
-ModifierTypeInfo modifierType_Boolean = {
- /* name */ "Boolean",
- /* structName */ "BooleanModifierData",
- /* structSize */ sizeof(BooleanModifierData),
- /* srna */ &RNA_BooleanModifier,
- /* type */ eModifierTypeType_Nonconstructive,
- /* flags */ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsEditmode,
- /* icon */ ICON_MOD_BOOLEAN,
-
- /* copyData */ BKE_modifier_copydata_generic,
-
- /* deformVerts */ NULL,
- /* deformMatrices */ NULL,
- /* deformVertsEM */ NULL,
- /* deformMatricesEM */ NULL,
- /* modifyMesh */ modifyMesh,
- /* modifyHair */ NULL,
- /* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
-
- /* initData */ initData,
- /* requiredDataMask */ requiredDataMask,
- /* freeData */ NULL,
- /* isDisabled */ isDisabled,
- /* updateDepsgraph */ updateDepsgraph,
- /* dependsOnTime */ NULL,
- /* dependsOnNormals */ NULL,
- /* foreachIDLink */ foreachIDLink,
- /* foreachTexLink */ NULL,
- /* freeRuntimeData */ NULL,
- /* panelRegister */ panelRegister,
- /* blendWrite */ NULL,
- /* blendRead */ NULL,
-};
diff --git a/source/blender/modifiers/intern/MOD_boolean.cc b/source/blender/modifiers/intern/MOD_boolean.cc
new file mode 100644
index 00000000000..4b9b24e4e47
--- /dev/null
+++ b/source/blender/modifiers/intern/MOD_boolean.cc
@@ -0,0 +1,651 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 by the Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup modifiers
+ */
+
+#include <cstdio>
+
+#include "BLI_utildefines.h"
+
+#include "BLI_array.hh"
+#include "BLI_float4x4.hh"
+#include "BLI_math_geom.h"
+#include "BLI_math_matrix.h"
+#include "BLI_vector.hh"
+
+#include "BLT_translation.h"
+
+#include "DNA_collection_types.h"
+#include "DNA_defaults.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+
+#include "BKE_collection.h"
+#include "BKE_context.h"
+#include "BKE_global.h" /* only to check G.debug */
+#include "BKE_lib_id.h"
+#include "BKE_lib_query.h"
+#include "BKE_material.h"
+#include "BKE_mesh.h"
+#include "BKE_mesh_boolean_convert.hh"
+#include "BKE_mesh_wrapper.h"
+#include "BKE_modifier.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "RNA_access.h"
+
+#include "MOD_ui_common.h"
+#include "MOD_util.h"
+
+#include "DEG_depsgraph_query.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "bmesh.h"
+#include "bmesh_tools.h"
+#include "tools/bmesh_boolean.h"
+#include "tools/bmesh_intersect.h"
+
+// #define DEBUG_TIME
+
+#ifdef DEBUG_TIME
+# include "BLI_timeit.hh"
+#endif
+
+using blender::Array;
+using blender::float4x4;
+using blender::Vector;
+
+static void initData(ModifierData *md)
+{
+ BooleanModifierData *bmd = (BooleanModifierData *)md;
+
+ BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(bmd, modifier));
+
+ MEMCPY_STRUCT_AFTER(bmd, DNA_struct_default_get(BooleanModifierData), modifier);
+}
+
+static bool isDisabled(const struct Scene *UNUSED(scene),
+ ModifierData *md,
+ bool UNUSED(useRenderParams))
+{
+ BooleanModifierData *bmd = (BooleanModifierData *)md;
+ Collection *col = bmd->collection;
+
+ if (bmd->flag & eBooleanModifierFlag_Object) {
+ return !bmd->object || bmd->object->type != OB_MESH;
+ }
+ if (bmd->flag & eBooleanModifierFlag_Collection) {
+ /* The Exact solver tolerates an empty collection. */
+ return !col && bmd->solver != eBooleanModifierSolver_Exact;
+ }
+ return false;
+}
+
+static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
+{
+ BooleanModifierData *bmd = (BooleanModifierData *)md;
+
+ walk(userData, ob, (ID **)&bmd->collection, IDWALK_CB_NOP);
+ walk(userData, ob, (ID **)&bmd->object, IDWALK_CB_NOP);
+}
+
+static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
+{
+ BooleanModifierData *bmd = (BooleanModifierData *)md;
+ if ((bmd->flag & eBooleanModifierFlag_Object) && bmd->object != nullptr) {
+ DEG_add_object_relation(ctx->node, bmd->object, DEG_OB_COMP_TRANSFORM, "Boolean Modifier");
+ DEG_add_object_relation(ctx->node, bmd->object, DEG_OB_COMP_GEOMETRY, "Boolean Modifier");
+ }
+
+ Collection *col = bmd->collection;
+
+ if ((bmd->flag & eBooleanModifierFlag_Collection) && col != nullptr) {
+ DEG_add_collection_geometry_relation(ctx->node, col, "Boolean Modifier");
+ }
+ /* We need own transformation as well. */
+ DEG_add_modifier_to_transform_relation(ctx->node, "Boolean Modifier");
+}
+
+static Mesh *get_quick_mesh(
+ Object *ob_self, Mesh *mesh_self, Object *ob_operand_ob, Mesh *mesh_operand_ob, int operation)
+{
+ Mesh *result = nullptr;
+
+ if (mesh_self->totpoly == 0 || mesh_operand_ob->totpoly == 0) {
+ switch (operation) {
+ case eBooleanModifierOp_Intersect:
+ result = BKE_mesh_new_nomain(0, 0, 0, 0, 0);
+ break;
+
+ case eBooleanModifierOp_Union:
+ if (mesh_self->totpoly != 0) {
+ result = mesh_self;
+ }
+ else {
+ result = (Mesh *)BKE_id_copy_ex(
+ nullptr, &mesh_operand_ob->id, nullptr, LIB_ID_COPY_LOCALIZE);
+
+ float imat[4][4];
+ float omat[4][4];
+ invert_m4_m4(imat, ob_self->obmat);
+ mul_m4_m4m4(omat, imat, ob_operand_ob->obmat);
+
+ const int mverts_len = result->totvert;
+ MVert *mv = result->mvert;
+
+ for (int i = 0; i < mverts_len; i++, mv++) {
+ mul_m4_v3(omat, mv->co);
+ }
+
+ result->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
+ }
+
+ break;
+
+ case eBooleanModifierOp_Difference:
+ result = mesh_self;
+ break;
+ }
+ }
+
+ return result;
+}
+
+/* has no meaning for faces, do this so we can tell which face is which */
+#define BM_FACE_TAG BM_ELEM_DRAW
+
+/**
+ * Compare selected/unselected.
+ */
+static int bm_face_isect_pair(BMFace *f, void *UNUSED(user_data))
+{
+ return BM_elem_flag_test(f, BM_FACE_TAG) ? 1 : 0;
+}
+
+static bool BMD_error_messages(const Object *ob, ModifierData *md)
+{
+ BooleanModifierData *bmd = (BooleanModifierData *)md;
+ Collection *col = bmd->collection;
+
+ bool error_returns_result = false;
+
+ const bool operand_collection = (bmd->flag & eBooleanModifierFlag_Collection) != 0;
+ const bool use_exact = bmd->solver == eBooleanModifierSolver_Exact;
+ const bool operation_intersect = bmd->operation == eBooleanModifierOp_Intersect;
+
+#ifndef WITH_GMP
+ /* If compiled without GMP, return a error. */
+ if (use_exact) {
+ BKE_modifier_set_error(ob, md, "Compiled without GMP, using fast solver");
+ error_returns_result = false;
+ }
+#endif
+
+ /* If intersect is selected using fast solver, return a error. */
+ if (operand_collection && operation_intersect && !use_exact) {
+ BKE_modifier_set_error(ob, md, "Cannot execute, intersect only available using exact solver");
+ error_returns_result = true;
+ }
+
+ /* If the selected collection is empty and using fast solver, return a error. */
+ if (operand_collection) {
+ if (!use_exact && BKE_collection_is_empty(col)) {
+ BKE_modifier_set_error(ob, md, "Cannot execute, fast solver and empty collection");
+ error_returns_result = true;
+ }
+
+ /* If the selected collection contain non mesh objects, return a error. */
+ if (col) {
+ FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (col, operand_ob) {
+ if (operand_ob->type != OB_MESH) {
+ BKE_modifier_set_error(
+ ob, md, "Cannot execute, the selected collection contains non mesh objects");
+ error_returns_result = true;
+ }
+ }
+ FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
+ }
+ }
+
+ return error_returns_result;
+}
+
+static BMesh *BMD_mesh_bm_create(
+ Mesh *mesh, Object *object, Mesh *mesh_operand_ob, Object *operand_ob, bool *r_is_flip)
+{
+#ifdef DEBUG_TIME
+ SCOPED_TIMER(__func__)
+#endif
+
+ *r_is_flip = (is_negative_m4(object->obmat) != is_negative_m4(operand_ob->obmat));
+
+ const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(mesh, mesh_operand_ob);
+
+ BMeshCreateParams bmcp = {false};
+ BMesh *bm = BM_mesh_create(&allocsize, &bmcp);
+
+ BMeshFromMeshParams params{};
+ params.calc_face_normal = true;
+ BM_mesh_bm_from_me(bm, mesh_operand_ob, &params);
+
+ if (UNLIKELY(*r_is_flip)) {
+ const int cd_loop_mdisp_offset = CustomData_get_offset(&bm->ldata, CD_MDISPS);
+ BMIter iter;
+ BMFace *efa;
+ BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
+ BM_face_normal_flip_ex(bm, efa, cd_loop_mdisp_offset, true);
+ }
+ }
+
+ BM_mesh_bm_from_me(bm, mesh, &params);
+
+ return bm;
+}
+
+static void BMD_mesh_intersection(BMesh *bm,
+ ModifierData *md,
+ const ModifierEvalContext *ctx,
+ Mesh *mesh_operand_ob,
+ Object *object,
+ Object *operand_ob,
+ bool is_flip)
+{
+#ifdef DEBUG_TIME
+ SCOPED_TIMER(__func__)
+#endif
+
+ BooleanModifierData *bmd = (BooleanModifierData *)md;
+
+ /* main bmesh intersection setup */
+ /* create tessface & intersect */
+ const int looptris_tot = poly_to_tri_count(bm->totface, bm->totloop);
+ BMLoop *(*looptris)[3] = (BMLoop * (*)[3])
+ MEM_malloc_arrayN(looptris_tot, sizeof(*looptris), __func__);
+
+ BM_mesh_calc_tessellation_beauty(bm, looptris);
+
+ /* postpone this until after tessellating
+ * so we can use the original normals before the vertex are moved */
+ {
+ BMIter iter;
+ int i;
+ const int i_verts_end = mesh_operand_ob->totvert;
+ const int i_faces_end = mesh_operand_ob->totpoly;
+
+ float imat[4][4];
+ float omat[4][4];
+ invert_m4_m4(imat, object->obmat);
+ mul_m4_m4m4(omat, imat, operand_ob->obmat);
+
+ BMVert *eve;
+ i = 0;
+ BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) {
+ mul_m4_v3(omat, eve->co);
+ if (++i == i_verts_end) {
+ break;
+ }
+ }
+
+ /* we need face normals because of 'BM_face_split_edgenet'
+ * we could calculate on the fly too (before calling split). */
+ float nmat[3][3];
+ copy_m3_m4(nmat, omat);
+ invert_m3(nmat);
+
+ if (UNLIKELY(is_flip)) {
+ negate_m3(nmat);
+ }
+
+ Array<short> material_remap(operand_ob->totcol ? operand_ob->totcol : 1);
+
+ /* Using original (not evaluated) object here since we are writing to it. */
+ /* XXX Pretty sure comment above is fully wrong now with CoW & co ? */
+ BKE_object_material_remap_calc(ctx->object, operand_ob, material_remap.data());
+
+ BMFace *efa;
+ i = 0;
+ BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
+ mul_transposed_m3_v3(nmat, efa->no);
+ normalize_v3(efa->no);
+
+ /* Temp tag to test which side split faces are from. */
+ BM_elem_flag_enable(efa, BM_FACE_TAG);
+
+ /* remap material */
+ if (LIKELY(efa->mat_nr < operand_ob->totcol)) {
+ efa->mat_nr = material_remap[efa->mat_nr];
+ }
+
+ if (++i == i_faces_end) {
+ break;
+ }
+ }
+ }
+
+ /* not needed, but normals for 'dm' will be invalid,
+ * currently this is ok for 'BM_mesh_intersect' */
+ // BM_mesh_normals_update(bm);
+
+ bool use_separate = false;
+ bool use_dissolve = true;
+ bool use_island_connect = true;
+
+ /* change for testing */
+ if (G.debug & G_DEBUG) {
+ use_separate = (bmd->bm_flag & eBooleanModifierBMeshFlag_BMesh_Separate) != 0;
+ use_dissolve = (bmd->bm_flag & eBooleanModifierBMeshFlag_BMesh_NoDissolve) == 0;
+ use_island_connect = (bmd->bm_flag & eBooleanModifierBMeshFlag_BMesh_NoConnectRegions) == 0;
+ }
+
+ BM_mesh_intersect(bm,
+ looptris,
+ looptris_tot,
+ bm_face_isect_pair,
+ nullptr,
+ false,
+ use_separate,
+ use_dissolve,
+ use_island_connect,
+ false,
+ false,
+ bmd->operation,
+ bmd->double_threshold);
+
+ MEM_freeN(looptris);
+}
+
+#ifdef WITH_GMP
+
+/* Get a mapping from material slot numbers in the src_ob to slot numbers in the dst_ob.
+ * If a material doesn't exist in the dst_ob, the mapping just goes to the same slot
+ * or to zero if there aren't enough slots in the destination.
+ * Caller owns the returned array. */
+static Array<short> get_material_remap(Object *dest_ob, Object *src_ob)
+{
+ int n = dest_ob->totcol;
+ if (n <= 0) {
+ n = 1;
+ }
+ Array<short> remap(n);
+ BKE_object_material_remap_calc(dest_ob, src_ob, remap.data());
+ return remap;
+}
+
+static Mesh *exact_boolean_mesh(BooleanModifierData *bmd,
+ const ModifierEvalContext *ctx,
+ Mesh *mesh)
+{
+ Vector<const Mesh *> meshes;
+ Vector<float4x4 *> obmats;
+ Vector<Array<short>> material_remaps;
+
+# ifdef DEBUG_TIME
+ SCOPED_TIMER(__func__)
+# endif
+
+ if ((bmd->flag & eBooleanModifierFlag_Object) && bmd->object == nullptr) {
+ return mesh;
+ }
+
+ meshes.append(mesh);
+ obmats.append((float4x4 *)&ctx->object->obmat);
+ material_remaps.append({});
+ if (bmd->flag & eBooleanModifierFlag_Object) {
+ Mesh *mesh_operand = BKE_modifier_get_evaluated_mesh_from_evaluated_object(bmd->object, false);
+ if (!mesh_operand) {
+ return mesh;
+ }
+ BKE_mesh_wrapper_ensure_mdata(mesh_operand);
+ meshes.append(mesh_operand);
+ obmats.append((float4x4 *)&bmd->object->obmat);
+ material_remaps.append(get_material_remap(ctx->object, bmd->object));
+ }
+ else if (bmd->flag & eBooleanModifierFlag_Collection) {
+ Collection *collection = bmd->collection;
+ /* Allow collection to be empty; then target mesh will just removed self-intersections. */
+ if (collection) {
+ FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (collection, ob) {
+ if (ob->type == OB_MESH && ob != ctx->object) {
+ Mesh *collection_mesh = BKE_modifier_get_evaluated_mesh_from_evaluated_object(ob, false);
+ if (!collection_mesh) {
+ continue;
+ }
+ BKE_mesh_wrapper_ensure_mdata(collection_mesh);
+ meshes.append(collection_mesh);
+ obmats.append((float4x4 *)&ob->obmat);
+ material_remaps.append(get_material_remap(ctx->object, ob));
+ }
+ }
+ FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
+ }
+ }
+
+ const bool use_self = (bmd->flag & eBooleanModifierFlag_Self) != 0;
+ const bool hole_tolerant = (bmd->flag & eBooleanModifierFlag_HoleTolerant) != 0;
+ return blender::meshintersect::direct_mesh_boolean(meshes,
+ obmats,
+ *(float4x4 *)&ctx->object->obmat,
+ material_remaps,
+ use_self,
+ hole_tolerant,
+ bmd->operation);
+}
+#endif
+
+static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
+{
+ BooleanModifierData *bmd = (BooleanModifierData *)md;
+ Object *object = ctx->object;
+ Mesh *result = mesh;
+ Collection *collection = bmd->collection;
+
+ /* Return result for certain errors. */
+ if (BMD_error_messages(ctx->object, md)) {
+ return result;
+ }
+
+#ifdef WITH_GMP
+ if (bmd->solver == eBooleanModifierSolver_Exact) {
+ return exact_boolean_mesh(bmd, ctx, mesh);
+ }
+#endif
+
+#ifdef DEBUG_TIME
+ SCOPED_TIMER(__func__)
+#endif
+
+ if (bmd->flag & eBooleanModifierFlag_Object) {
+ if (bmd->object == nullptr) {
+ return result;
+ }
+
+ Object *operand_ob = bmd->object;
+
+ Mesh *mesh_operand_ob = BKE_modifier_get_evaluated_mesh_from_evaluated_object(operand_ob,
+ false);
+
+ if (mesh_operand_ob) {
+ /* XXX This is utterly non-optimal, we may go from a bmesh to a mesh back to a bmesh!
+ * But for 2.90 better not try to be smart here. */
+ BKE_mesh_wrapper_ensure_mdata(mesh_operand_ob);
+ /* when one of objects is empty (has got no faces) we could speed up
+ * calculation a bit returning one of objects' derived meshes (or empty one)
+ * Returning mesh is depended on modifiers operation (sergey) */
+ result = get_quick_mesh(object, mesh, operand_ob, mesh_operand_ob, bmd->operation);
+
+ if (result == nullptr) {
+ bool is_flip;
+ BMesh *bm = BMD_mesh_bm_create(mesh, object, mesh_operand_ob, operand_ob, &is_flip);
+
+ BMD_mesh_intersection(bm, md, ctx, mesh_operand_ob, object, operand_ob, is_flip);
+
+ result = BKE_mesh_from_bmesh_for_eval_nomain(bm, nullptr, mesh);
+
+ BM_mesh_free(bm);
+ result->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
+ }
+
+ if (result == nullptr) {
+ BKE_modifier_set_error(object, md, "Cannot execute boolean operation");
+ }
+ }
+ }
+ else {
+ if (collection == nullptr) {
+ return result;
+ }
+
+ FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (collection, operand_ob) {
+ if (operand_ob->type == OB_MESH && operand_ob != ctx->object) {
+ Mesh *mesh_operand_ob = BKE_modifier_get_evaluated_mesh_from_evaluated_object(operand_ob,
+ false);
+
+ if (mesh_operand_ob) {
+ /* XXX This is utterly non-optimal, we may go from a bmesh to a mesh back to a bmesh!
+ * But for 2.90 better not try to be smart here. */
+ BKE_mesh_wrapper_ensure_mdata(mesh_operand_ob);
+
+ bool is_flip;
+ BMesh *bm = BMD_mesh_bm_create(mesh, object, mesh_operand_ob, operand_ob, &is_flip);
+
+ BMD_mesh_intersection(bm, md, ctx, mesh_operand_ob, object, operand_ob, is_flip);
+
+ /* Needed for multiple objects to work. */
+ BMeshToMeshParams params{};
+ params.calc_object_remap = false;
+ BM_mesh_bm_to_me(nullptr, bm, mesh, &params);
+
+ result = BKE_mesh_from_bmesh_for_eval_nomain(bm, nullptr, mesh);
+ BM_mesh_free(bm);
+ result->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
+ }
+ }
+ }
+ FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
+ }
+
+ return result;
+}
+
+static void requiredDataMask(Object *UNUSED(ob),
+ ModifierData *UNUSED(md),
+ CustomData_MeshMasks *r_cddata_masks)
+{
+ r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
+ r_cddata_masks->emask |= CD_MASK_MEDGE;
+ r_cddata_masks->fmask |= CD_MASK_MTFACE;
+}
+
+static void panel_draw(const bContext *UNUSED(C), Panel *panel)
+{
+ uiLayout *layout = panel->layout;
+ PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
+
+ uiItemR(layout, ptr, "operation", UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
+
+ uiLayoutSetPropSep(layout, true);
+
+ uiItemR(layout, ptr, "operand_type", 0, nullptr, ICON_NONE);
+ if (RNA_enum_get(ptr, "operand_type") == eBooleanModifierFlag_Object) {
+ uiItemR(layout, ptr, "object", 0, nullptr, ICON_NONE);
+ }
+ else {
+ uiItemR(layout, ptr, "collection", 0, nullptr, ICON_NONE);
+ }
+
+ uiItemR(layout, ptr, "solver", UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
+
+ modifier_panel_end(layout, ptr);
+}
+
+static void solver_options_panel_draw(const bContext *UNUSED(C), Panel *panel)
+{
+ uiLayout *layout = panel->layout;
+ PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
+
+ const bool use_exact = RNA_enum_get(ptr, "solver") == eBooleanModifierSolver_Exact;
+
+ uiLayoutSetPropSep(layout, true);
+
+ uiLayout *col = uiLayoutColumn(layout, true);
+ if (use_exact) {
+ /* When operand is collection, we always use_self. */
+ if (RNA_enum_get(ptr, "operand_type") == eBooleanModifierFlag_Object) {
+ uiItemR(col, ptr, "use_self", 0, nullptr, ICON_NONE);
+ }
+ uiItemR(col, ptr, "use_hole_tolerant", 0, nullptr, ICON_NONE);
+ }
+ else {
+ uiItemR(col, ptr, "double_threshold", 0, nullptr, ICON_NONE);
+ }
+
+ if (G.debug) {
+ uiItemR(col, ptr, "debug_options", 0, nullptr, ICON_NONE);
+ }
+}
+
+static void panelRegister(ARegionType *region_type)
+{
+ PanelType *panel = modifier_panel_register(region_type, eModifierType_Boolean, panel_draw);
+ modifier_subpanel_register(
+ region_type, "solver_options", "Solver Options", nullptr, solver_options_panel_draw, panel);
+}
+
+ModifierTypeInfo modifierType_Boolean = {
+ /* name */ "Boolean",
+ /* structName */ "BooleanModifierData",
+ /* structSize */ sizeof(BooleanModifierData),
+ /* srna */ &RNA_BooleanModifier,
+ /* type */ eModifierTypeType_Nonconstructive,
+ /* flags */
+ (ModifierTypeFlag)(eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsEditmode),
+ /* icon */ ICON_MOD_BOOLEAN,
+
+ /* copyData */ BKE_modifier_copydata_generic,
+
+ /* deformVerts */ nullptr,
+ /* deformMatrices */ nullptr,
+ /* deformVertsEM */ nullptr,
+ /* deformMatricesEM */ nullptr,
+ /* modifyMesh */ modifyMesh,
+ /* modifyHair */ nullptr,
+ /* modifyGeometrySet */ nullptr,
+
+ /* initData */ initData,
+ /* requiredDataMask */ requiredDataMask,
+ /* freeData */ nullptr,
+ /* isDisabled */ isDisabled,
+ /* updateDepsgraph */ updateDepsgraph,
+ /* dependsOnTime */ nullptr,
+ /* dependsOnNormals */ nullptr,
+ /* foreachIDLink */ foreachIDLink,
+ /* foreachTexLink */ nullptr,
+ /* freeRuntimeData */ nullptr,
+ /* panelRegister */ panelRegister,
+ /* blendWrite */ nullptr,
+ /* blendRead */ nullptr,
+};
diff --git a/source/blender/modifiers/intern/MOD_build.c b/source/blender/modifiers/intern/MOD_build.c
index 0b1c661baed..c38e5126f6b 100644
--- a/source/blender/modifiers/intern/MOD_build.c
+++ b/source/blender/modifiers/intern/MOD_build.c
@@ -347,7 +347,6 @@ ModifierTypeInfo modifierType_Build = {
/* modifyMesh */ modifyMesh,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ NULL,
diff --git a/source/blender/modifiers/intern/MOD_cast.c b/source/blender/modifiers/intern/MOD_cast.c
index f905a38ae12..715bc26e5d3 100644
--- a/source/blender/modifiers/intern/MOD_cast.c
+++ b/source/blender/modifiers/intern/MOD_cast.c
@@ -591,7 +591,6 @@ ModifierTypeInfo modifierType_Cast = {
/* modifyMesh */ NULL,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_cloth.c b/source/blender/modifiers/intern/MOD_cloth.c
index a25d65347c5..40d027f3044 100644
--- a/source/blender/modifiers/intern/MOD_cloth.c
+++ b/source/blender/modifiers/intern/MOD_cloth.c
@@ -311,7 +311,6 @@ ModifierTypeInfo modifierType_Cloth = {
/* modifyMesh */ NULL,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_collision.c b/source/blender/modifiers/intern/MOD_collision.c
index e72e0279263..5dd57469914 100644
--- a/source/blender/modifiers/intern/MOD_collision.c
+++ b/source/blender/modifiers/intern/MOD_collision.c
@@ -317,7 +317,6 @@ ModifierTypeInfo modifierType_Collision = {
/* modifyMesh */ NULL,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ NULL,
diff --git a/source/blender/modifiers/intern/MOD_correctivesmooth.c b/source/blender/modifiers/intern/MOD_correctivesmooth.c
index 001c7d8d098..fef235b456b 100644
--- a/source/blender/modifiers/intern/MOD_correctivesmooth.c
+++ b/source/blender/modifiers/intern/MOD_correctivesmooth.c
@@ -852,7 +852,6 @@ ModifierTypeInfo modifierType_CorrectiveSmooth = {
/* modifyMesh */ NULL,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_curve.c b/source/blender/modifiers/intern/MOD_curve.c
index d5d53edfd54..20dbb299767 100644
--- a/source/blender/modifiers/intern/MOD_curve.c
+++ b/source/blender/modifiers/intern/MOD_curve.c
@@ -236,7 +236,6 @@ ModifierTypeInfo modifierType_Curve = {
/* modifyMesh */ NULL,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_datatransfer.c b/source/blender/modifiers/intern/MOD_datatransfer.c
index 8b299a82f95..dbdc76f0edc 100644
--- a/source/blender/modifiers/intern/MOD_datatransfer.c
+++ b/source/blender/modifiers/intern/MOD_datatransfer.c
@@ -495,7 +495,6 @@ ModifierTypeInfo modifierType_DataTransfer = {
/* modifyMesh */ modifyMesh,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_decimate.c b/source/blender/modifiers/intern/MOD_decimate.c
index 03db09a5aec..faad1175f3a 100644
--- a/source/blender/modifiers/intern/MOD_decimate.c
+++ b/source/blender/modifiers/intern/MOD_decimate.c
@@ -300,7 +300,6 @@ ModifierTypeInfo modifierType_Decimate = {
/* modifyMesh */ modifyMesh,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_displace.c b/source/blender/modifiers/intern/MOD_displace.c
index abe78943508..a7ac9f618af 100644
--- a/source/blender/modifiers/intern/MOD_displace.c
+++ b/source/blender/modifiers/intern/MOD_displace.c
@@ -507,7 +507,6 @@ ModifierTypeInfo modifierType_Displace = {
/* modifyMesh */ NULL,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_dynamicpaint.c b/source/blender/modifiers/intern/MOD_dynamicpaint.c
index 3e607e88cdd..8b1d541d45d 100644
--- a/source/blender/modifiers/intern/MOD_dynamicpaint.c
+++ b/source/blender/modifiers/intern/MOD_dynamicpaint.c
@@ -221,7 +221,6 @@ ModifierTypeInfo modifierType_DynamicPaint = {
/* modifyMesh */ modifyMesh,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_edgesplit.c b/source/blender/modifiers/intern/MOD_edgesplit.c
index e02befd7efa..2874bebe13a 100644
--- a/source/blender/modifiers/intern/MOD_edgesplit.c
+++ b/source/blender/modifiers/intern/MOD_edgesplit.c
@@ -187,7 +187,6 @@ ModifierTypeInfo modifierType_EdgeSplit = {
/* modifyMesh */ modifyMesh,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ NULL,
diff --git a/source/blender/modifiers/intern/MOD_explode.c b/source/blender/modifiers/intern/MOD_explode.c
index c12019a325e..e1197439c7c 100644
--- a/source/blender/modifiers/intern/MOD_explode.c
+++ b/source/blender/modifiers/intern/MOD_explode.c
@@ -1255,7 +1255,6 @@ ModifierTypeInfo modifierType_Explode = {
/* modifyMesh */ modifyMesh,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_fluid.c b/source/blender/modifiers/intern/MOD_fluid.c
index 8a8d6f2305f..36d2ab2a11a 100644
--- a/source/blender/modifiers/intern/MOD_fluid.c
+++ b/source/blender/modifiers/intern/MOD_fluid.c
@@ -239,7 +239,6 @@ ModifierTypeInfo modifierType_Fluid = {
/* modifyMesh */ modifyMesh,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_hook.c b/source/blender/modifiers/intern/MOD_hook.c
index 2fa05a319d5..ff581e92cdd 100644
--- a/source/blender/modifiers/intern/MOD_hook.c
+++ b/source/blender/modifiers/intern/MOD_hook.c
@@ -574,7 +574,6 @@ ModifierTypeInfo modifierType_Hook = {
/* modifyMesh */ NULL,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_laplaciandeform.c b/source/blender/modifiers/intern/MOD_laplaciandeform.c
index bda0f9ba5a4..6efeec1970f 100644
--- a/source/blender/modifiers/intern/MOD_laplaciandeform.c
+++ b/source/blender/modifiers/intern/MOD_laplaciandeform.c
@@ -889,7 +889,6 @@ ModifierTypeInfo modifierType_LaplacianDeform = {
/* modifyMesh */ NULL,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_laplaciansmooth.c b/source/blender/modifiers/intern/MOD_laplaciansmooth.c
index fc527304e76..78e0bf3fa8f 100644
--- a/source/blender/modifiers/intern/MOD_laplaciansmooth.c
+++ b/source/blender/modifiers/intern/MOD_laplaciansmooth.c
@@ -635,7 +635,6 @@ ModifierTypeInfo modifierType_LaplacianSmooth = {
/* modifyMesh */ NULL,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ init_data,
/* requiredDataMask */ required_data_mask,
diff --git a/source/blender/modifiers/intern/MOD_lattice.c b/source/blender/modifiers/intern/MOD_lattice.c
index e3c42e39dda..29d1ecf6050 100644
--- a/source/blender/modifiers/intern/MOD_lattice.c
+++ b/source/blender/modifiers/intern/MOD_lattice.c
@@ -193,7 +193,6 @@ ModifierTypeInfo modifierType_Lattice = {
/* modifyMesh */ NULL,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_mask.cc b/source/blender/modifiers/intern/MOD_mask.cc
index 191d39d9fce..a77f6cfe8ba 100644
--- a/source/blender/modifiers/intern/MOD_mask.cc
+++ b/source/blender/modifiers/intern/MOD_mask.cc
@@ -69,6 +69,19 @@ using blender::MutableSpan;
using blender::Span;
using blender::Vector;
+/* For delete geometry node. */
+void copy_masked_vertices_to_new_mesh(const Mesh &src_mesh, Mesh &dst_mesh, Span<int> vertex_map);
+void copy_masked_edges_to_new_mesh(const Mesh &src_mesh,
+ Mesh &dst_mesh,
+ Span<int> vertex_map,
+ Span<int> edge_map);
+void copy_masked_polys_to_new_mesh(const Mesh &src_mesh,
+ Mesh &dst_mesh,
+ Span<int> vertex_map,
+ Span<int> edge_map,
+ Span<int> masked_poly_indices,
+ Span<int> new_loop_starts);
+
static void initData(ModifierData *md)
{
MaskModifierData *mmd = (MaskModifierData *)md;
@@ -237,9 +250,7 @@ static void computed_masked_polygons(const Mesh *mesh,
*r_num_masked_loops = num_masked_loops;
}
-static void copy_masked_vertices_to_new_mesh(const Mesh &src_mesh,
- Mesh &dst_mesh,
- Span<int> vertex_map)
+void copy_masked_vertices_to_new_mesh(const Mesh &src_mesh, Mesh &dst_mesh, Span<int> vertex_map)
{
BLI_assert(src_mesh.totvert == vertex_map.size());
for (const int i_src : vertex_map.index_range()) {
@@ -256,10 +267,10 @@ static void copy_masked_vertices_to_new_mesh(const Mesh &src_mesh,
}
}
-static void copy_masked_edges_to_new_mesh(const Mesh &src_mesh,
- Mesh &dst_mesh,
- Span<int> vertex_map,
- Span<int> edge_map)
+void copy_masked_edges_to_new_mesh(const Mesh &src_mesh,
+ Mesh &dst_mesh,
+ Span<int> vertex_map,
+ Span<int> edge_map)
{
BLI_assert(src_mesh.totvert == vertex_map.size());
BLI_assert(src_mesh.totedge == edge_map.size());
@@ -279,12 +290,12 @@ static void copy_masked_edges_to_new_mesh(const Mesh &src_mesh,
}
}
-static void copy_masked_polys_to_new_mesh(const Mesh &src_mesh,
- Mesh &dst_mesh,
- Span<int> vertex_map,
- Span<int> edge_map,
- Span<int> masked_poly_indices,
- Span<int> new_loop_starts)
+void copy_masked_polys_to_new_mesh(const Mesh &src_mesh,
+ Mesh &dst_mesh,
+ Span<int> vertex_map,
+ Span<int> edge_map,
+ Span<int> masked_poly_indices,
+ Span<int> new_loop_starts)
{
for (const int i_dst : masked_poly_indices.index_range()) {
const int i_src = masked_poly_indices[i_dst];
@@ -463,7 +474,6 @@ ModifierTypeInfo modifierType_Mask = {
/* modifyMesh */ modifyMesh,
/* modifyHair */ nullptr,
/* modifyGeometrySet */ nullptr,
- /* modifyVolume */ nullptr,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_mesh_to_volume.cc b/source/blender/modifiers/intern/MOD_mesh_to_volume.cc
index cc007651733..778b5746471 100644
--- a/source/blender/modifiers/intern/MOD_mesh_to_volume.cc
+++ b/source/blender/modifiers/intern/MOD_mesh_to_volume.cc
@@ -20,6 +20,7 @@
#include <vector>
+#include "BKE_geometry_set.hh"
#include "BKE_lib_query.h"
#include "BKE_mesh_runtime.h"
#include "BKE_mesh_wrapper.h"
@@ -204,7 +205,9 @@ static float compute_voxel_size(const ModifierEvalContext *ctx,
}
#endif
-static Volume *modifyVolume(ModifierData *md, const ModifierEvalContext *ctx, Volume *input_volume)
+static Volume *mesh_to_volume(ModifierData *md,
+ const ModifierEvalContext *ctx,
+ Volume *input_volume)
{
#ifdef WITH_OPENVDB
using namespace blender;
@@ -278,6 +281,17 @@ static Volume *modifyVolume(ModifierData *md, const ModifierEvalContext *ctx, Vo
#endif
}
+static void modifyGeometrySet(ModifierData *md,
+ const ModifierEvalContext *ctx,
+ GeometrySet *geometry_set)
+{
+ Volume *input_volume = geometry_set->get_volume_for_write();
+ Volume *result_volume = mesh_to_volume(md, ctx, input_volume);
+ if (result_volume != input_volume) {
+ geometry_set->replace_volume(result_volume);
+ }
+}
+
ModifierTypeInfo modifierType_MeshToVolume = {
/* name */ "Mesh to Volume",
/* structName */ "MeshToVolumeModifierData",
@@ -295,8 +309,7 @@ ModifierTypeInfo modifierType_MeshToVolume = {
/* deformMatricesEM */ nullptr,
/* modifyMesh */ nullptr,
/* modifyHair */ nullptr,
- /* modifyGeometrySet */ nullptr,
- /* modifyVolume */ modifyVolume,
+ /* modifyGeometrySet */ modifyGeometrySet,
/* initData */ initData,
/* requiredDataMask */ nullptr,
diff --git a/source/blender/modifiers/intern/MOD_meshcache.c b/source/blender/modifiers/intern/MOD_meshcache.c
index 6d2e0f242d7..361454120ca 100644
--- a/source/blender/modifiers/intern/MOD_meshcache.c
+++ b/source/blender/modifiers/intern/MOD_meshcache.c
@@ -389,7 +389,6 @@ ModifierTypeInfo modifierType_MeshCache = {
/* modifyMesh */ NULL,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ NULL,
diff --git a/source/blender/modifiers/intern/MOD_meshdeform.c b/source/blender/modifiers/intern/MOD_meshdeform.c
index a94dd6da477..8e1e03570b5 100644
--- a/source/blender/modifiers/intern/MOD_meshdeform.c
+++ b/source/blender/modifiers/intern/MOD_meshdeform.c
@@ -644,7 +644,6 @@ ModifierTypeInfo modifierType_MeshDeform = {
/* modifyMesh */ NULL,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_meshsequencecache.c b/source/blender/modifiers/intern/MOD_meshsequencecache.c
index 2c01857adb1..c2f9cd8c867 100644
--- a/source/blender/modifiers/intern/MOD_meshsequencecache.c
+++ b/source/blender/modifiers/intern/MOD_meshsequencecache.c
@@ -271,7 +271,6 @@ ModifierTypeInfo modifierType_MeshSequenceCache = {
/* modifyMesh */ modifyMesh,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ NULL,
diff --git a/source/blender/modifiers/intern/MOD_mirror.c b/source/blender/modifiers/intern/MOD_mirror.c
index afe94d8dead..6116cf8146a 100644
--- a/source/blender/modifiers/intern/MOD_mirror.c
+++ b/source/blender/modifiers/intern/MOD_mirror.c
@@ -165,6 +165,13 @@ static void panel_draw(const bContext *UNUSED(C), Panel *panel)
uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_mirror_merge"));
uiItemR(sub, ptr, "merge_threshold", 0, "", ICON_NONE);
+ bool is_bisect_set[3];
+ RNA_boolean_get_array(ptr, "use_bisect_axis", is_bisect_set);
+
+ sub = uiLayoutRow(col, true);
+ uiLayoutSetActive(sub, is_bisect_set[0] || is_bisect_set[1] || is_bisect_set[2]);
+ uiItemR(sub, ptr, "bisect_threshold", 0, IFACE_("Bisect Distance"), ICON_NONE);
+
modifier_panel_end(layout, ptr);
}
@@ -232,7 +239,6 @@ ModifierTypeInfo modifierType_Mirror = {
/* modifyMesh */ modifyMesh,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ NULL,
diff --git a/source/blender/modifiers/intern/MOD_multires.c b/source/blender/modifiers/intern/MOD_multires.c
index 1182c8db093..c3b34f3cd23 100644
--- a/source/blender/modifiers/intern/MOD_multires.c
+++ b/source/blender/modifiers/intern/MOD_multires.c
@@ -520,7 +520,6 @@ ModifierTypeInfo modifierType_Multires = {
/* modifyMesh */ modifyMesh,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_nodes.cc b/source/blender/modifiers/intern/MOD_nodes.cc
index 6236dc87791..8fa80025790 100644
--- a/source/blender/modifiers/intern/MOD_nodes.cc
+++ b/source/blender/modifiers/intern/MOD_nodes.cc
@@ -29,12 +29,14 @@
#include "BLI_float3.hh"
#include "BLI_listbase.h"
+#include "BLI_multi_value_map.hh"
#include "BLI_set.hh"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "DNA_collection_types.h"
#include "DNA_defaults.h"
+#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
@@ -43,17 +45,23 @@
#include "DNA_pointcloud_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_windowmanager_types.h"
#include "BKE_customdata.h"
+#include "BKE_geometry_set_instances.hh"
#include "BKE_global.h"
#include "BKE_idprop.h"
#include "BKE_lib_query.h"
+#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_node_ui_storage.hh"
+#include "BKE_object.h"
#include "BKE_pointcloud.h"
#include "BKE_screen.h"
#include "BKE_simulation.h"
+#include "BKE_workspace.h"
#include "BLO_read_write.h"
@@ -68,13 +76,14 @@
#include "MOD_modifiertypes.h"
#include "MOD_nodes.h"
+#include "MOD_nodes_evaluator.hh"
#include "MOD_ui_common.h"
+#include "ED_spreadsheet.h"
+
#include "NOD_derived_node_tree.hh"
#include "NOD_geometry.h"
-#include "NOD_geometry_exec.hh"
#include "NOD_node_tree_multi_function.hh"
-#include "NOD_type_callbacks.hh"
using blender::float3;
using blender::FunctionRef;
@@ -85,11 +94,8 @@ using blender::Span;
using blender::StringRef;
using blender::StringRefNull;
using blender::Vector;
-using blender::bke::PersistentCollectionHandle;
-using blender::bke::PersistentDataHandleMap;
-using blender::bke::PersistentObjectHandle;
using blender::fn::GMutablePointer;
-using blender::fn::GValueMap;
+using blender::fn::GPointer;
using blender::nodes::GeoNodeExecParams;
using namespace blender::fn::multi_function_types;
using namespace blender::nodes::derived_node_tree_types;
@@ -118,6 +124,18 @@ static void addIdsUsedBySocket(const ListBase *sockets, Set<ID *> &ids)
ids.add(&collection->id);
}
}
+ else if (socket->type == SOCK_MATERIAL) {
+ Material *material = ((bNodeSocketValueMaterial *)socket->default_value)->value;
+ if (material != nullptr) {
+ ids.add(&material->id);
+ }
+ }
+ else if (socket->type == SOCK_TEXTURE) {
+ Tex *texture = ((bNodeSocketValueTexture *)socket->default_value)->value;
+ if (texture != nullptr) {
+ ids.add(&texture->id);
+ }
+ }
}
}
@@ -129,7 +147,7 @@ static void find_used_ids_from_nodes(const bNodeTree &tree, Set<ID *> &ids)
addIdsUsedBySocket(&node->inputs, ids);
addIdsUsedBySocket(&node->outputs, ids);
- if (node->type == NODE_GROUP) {
+ if (ELEM(node->type, NODE_GROUP, NODE_CUSTOM_GROUP)) {
const bNodeTree *group = (bNodeTree *)node->id;
if (group != nullptr && handled_groups.add(group)) {
find_used_ids_from_nodes(*group, ids);
@@ -153,40 +171,34 @@ static void find_used_ids_from_settings(const NodesModifierSettings &settings, S
&ids);
}
-static void add_collection_object_relations_recursive(const ModifierUpdateDepsgraphContext *ctx,
- Collection &collection);
+/* We don't know exactly what attributes from the other object we will need. */
+static const CustomData_MeshMasks dependency_data_mask{CD_MASK_PROP_ALL | CD_MASK_MDEFORMVERT,
+ CD_MASK_PROP_ALL,
+ CD_MASK_PROP_ALL,
+ CD_MASK_PROP_ALL,
+ CD_MASK_PROP_ALL};
+
+static void add_collection_relation(const ModifierUpdateDepsgraphContext *ctx,
+ Collection &collection)
+{
+ DEG_add_collection_geometry_relation(ctx->node, &collection, "Nodes Modifier");
+ DEG_add_collection_geometry_customdata_mask(ctx->node, &collection, &dependency_data_mask);
+}
static void add_object_relation(const ModifierUpdateDepsgraphContext *ctx, Object &object)
{
DEG_add_object_relation(ctx->node, &object, DEG_OB_COMP_TRANSFORM, "Nodes Modifier");
if (&(ID &)object != &ctx->object->id) {
- if (object.type == OB_EMPTY) {
- Collection *collection_instance = object.instance_collection;
- if (collection_instance != nullptr) {
- add_collection_object_relations_recursive(ctx, *collection_instance);
- }
+ if (object.type == OB_EMPTY && object.instance_collection != nullptr) {
+ add_collection_relation(ctx, *object.instance_collection);
}
- else {
+ else if (DEG_object_has_geometry_component(&object)) {
DEG_add_object_relation(ctx->node, &object, DEG_OB_COMP_GEOMETRY, "Nodes Modifier");
+ DEG_add_customdata_mask(ctx->node, &object, &dependency_data_mask);
}
}
}
-static void add_collection_object_relations_recursive(const ModifierUpdateDepsgraphContext *ctx,
- Collection &collection)
-{
- LISTBASE_FOREACH (CollectionObject *, collection_object, &collection.gobject) {
- BLI_assert(collection_object->ob != nullptr);
- Object &object = *collection_object->ob;
- add_object_relation(ctx, object);
- }
- LISTBASE_FOREACH (CollectionChild *, collection_child, &collection.children) {
- BLI_assert(collection_child->collection != nullptr);
- Collection &collection = *collection_child->collection;
- add_collection_object_relations_recursive(ctx, collection);
- }
-}
-
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
NodesModifierData *nmd = reinterpret_cast<NodesModifierData *>(md);
@@ -198,18 +210,28 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
find_used_ids_from_settings(nmd->settings, used_ids);
find_used_ids_from_nodes(*nmd->node_group, used_ids);
for (ID *id : used_ids) {
- if (GS(id->name) == ID_OB) {
- Object *object = reinterpret_cast<Object *>(id);
- add_object_relation(ctx, *object);
- }
- if (GS(id->name) == ID_GR) {
- Collection *collection = reinterpret_cast<Collection *>(id);
- add_collection_object_relations_recursive(ctx, *collection);
+ switch ((ID_Type)GS(id->name)) {
+ case ID_OB: {
+ Object *object = reinterpret_cast<Object *>(id);
+ add_object_relation(ctx, *object);
+ break;
+ }
+ case ID_GR: {
+ Collection *collection = reinterpret_cast<Collection *>(id);
+ add_collection_relation(ctx, *collection);
+ break;
+ }
+ case ID_TE: {
+ DEG_add_generic_id_relation(ctx->node, id, "Nodes Modifier");
+ }
+ default: {
+ /* Purposefully don't add relations for materials. While there are material sockets,
+ * the pointers are only passed around as handles rather than dereferenced. */
+ break;
+ }
}
}
}
-
- /* TODO: Add dependency for adding and removing objects in collections. */
}
static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
@@ -252,368 +274,16 @@ static bool isDisabled(const struct Scene *UNUSED(scene),
return false;
}
-class GeometryNodesEvaluator {
- private:
- blender::LinearAllocator<> allocator_;
- Map<std::pair<DInputSocket, DOutputSocket>, GMutablePointer> value_by_input_;
- Vector<DInputSocket> group_outputs_;
- blender::nodes::MultiFunctionByNode &mf_by_node_;
- const blender::nodes::DataTypeConversions &conversions_;
- const PersistentDataHandleMap &handle_map_;
- const Object *self_object_;
- const ModifierData *modifier_;
- Depsgraph *depsgraph_;
-
- public:
- GeometryNodesEvaluator(const Map<DOutputSocket, GMutablePointer> &group_input_data,
- Vector<DInputSocket> group_outputs,
- blender::nodes::MultiFunctionByNode &mf_by_node,
- const PersistentDataHandleMap &handle_map,
- const Object *self_object,
- const ModifierData *modifier,
- Depsgraph *depsgraph)
- : group_outputs_(std::move(group_outputs)),
- mf_by_node_(mf_by_node),
- conversions_(blender::nodes::get_implicit_type_conversions()),
- handle_map_(handle_map),
- self_object_(self_object),
- modifier_(modifier),
- depsgraph_(depsgraph)
- {
- for (auto item : group_input_data.items()) {
- this->forward_to_inputs(item.key, item.value);
- }
- }
-
- Vector<GMutablePointer> execute()
- {
- Vector<GMutablePointer> results;
- for (const DInputSocket &group_output : group_outputs_) {
- Vector<GMutablePointer> result = this->get_input_values(group_output);
- results.append(result[0]);
- }
- for (GMutablePointer value : value_by_input_.values()) {
- value.destruct();
- }
- return results;
- }
-
- private:
- Vector<GMutablePointer> get_input_values(const DInputSocket socket_to_compute)
- {
- Vector<DSocket> from_sockets;
- socket_to_compute.foreach_origin_socket([&](DSocket socket) { from_sockets.append(socket); });
-
- if (from_sockets.is_empty()) {
- /* The input is not connected, use the value from the socket itself. */
- const CPPType &type = *blender::nodes::socket_cpp_type_get(*socket_to_compute->typeinfo());
- return {get_unlinked_input_value(socket_to_compute, type)};
- }
-
- /* Multi-input sockets contain a vector of inputs. */
- if (socket_to_compute->is_multi_input_socket()) {
- return this->get_inputs_from_incoming_links(socket_to_compute, from_sockets);
- }
-
- const DSocket from_socket = from_sockets[0];
- GMutablePointer value = this->get_input_from_incoming_link(socket_to_compute, from_socket);
- return {value};
- }
-
- Vector<GMutablePointer> get_inputs_from_incoming_links(const DInputSocket socket_to_compute,
- const Span<DSocket> from_sockets)
- {
- Vector<GMutablePointer> values;
- for (const int i : from_sockets.index_range()) {
- const DSocket from_socket = from_sockets[i];
- const int first_occurence = from_sockets.take_front(i).first_index_try(from_socket);
- if (first_occurence == -1) {
- values.append(this->get_input_from_incoming_link(socket_to_compute, from_socket));
- }
- else {
- /* If the same from-socket occurs more than once, we make a copy of the first value. This
- * can happen when a node linked to a multi-input-socket is muted. */
- GMutablePointer value = values[first_occurence];
- const CPPType *type = value.type();
- void *copy_buffer = allocator_.allocate(type->size(), type->alignment());
- type->copy_to_uninitialized(value.get(), copy_buffer);
- values.append({type, copy_buffer});
- }
- }
- return values;
- }
-
- GMutablePointer get_input_from_incoming_link(const DInputSocket socket_to_compute,
- const DSocket from_socket)
- {
- if (from_socket->is_output()) {
- const DOutputSocket from_output_socket{from_socket};
- const std::pair<DInputSocket, DOutputSocket> key = std::make_pair(socket_to_compute,
- from_output_socket);
- std::optional<GMutablePointer> value = value_by_input_.pop_try(key);
- if (value.has_value()) {
- /* This input has been computed before, return it directly. */
- return {*value};
- }
-
- /* Compute the socket now. */
- this->compute_output_and_forward(from_output_socket);
- return {value_by_input_.pop(key)};
- }
-
- /* Get value from an unlinked input socket. */
- const CPPType &type = *blender::nodes::socket_cpp_type_get(*socket_to_compute->typeinfo());
- const DInputSocket from_input_socket{from_socket};
- return {get_unlinked_input_value(from_input_socket, type)};
- }
-
- void compute_output_and_forward(const DOutputSocket socket_to_compute)
- {
- const DNode node{socket_to_compute.context(), &socket_to_compute->node()};
-
- if (!socket_to_compute->is_available()) {
- /* If the output is not available, use a default value. */
- const CPPType &type = *blender::nodes::socket_cpp_type_get(*socket_to_compute->typeinfo());
- void *buffer = allocator_.allocate(type.size(), type.alignment());
- type.copy_to_uninitialized(type.default_value(), buffer);
- this->forward_to_inputs(socket_to_compute, {type, buffer});
- return;
- }
-
- /* Prepare inputs required to execute the node. */
- GValueMap<StringRef> node_inputs_map{allocator_};
- for (const InputSocketRef *input_socket : node->inputs()) {
- if (input_socket->is_available()) {
- Vector<GMutablePointer> values = this->get_input_values({node.context(), input_socket});
- for (int i = 0; i < values.size(); ++i) {
- /* Values from Multi Input Sockets are stored in input map with the format
- * <identifier>[<index>]. */
- blender::StringRefNull key = allocator_.copy_string(
- input_socket->identifier() + (i > 0 ? ("[" + std::to_string(i)) + "]" : ""));
- node_inputs_map.add_new_direct(key, std::move(values[i]));
- }
- }
- }
-
- /* Execute the node. */
- GValueMap<StringRef> node_outputs_map{allocator_};
- GeoNodeExecParams params{
- node, node_inputs_map, node_outputs_map, handle_map_, self_object_, modifier_, depsgraph_};
- this->execute_node(node, params);
-
- /* Forward computed outputs to linked input sockets. */
- for (const OutputSocketRef *output_socket : node->outputs()) {
- if (output_socket->is_available()) {
- GMutablePointer value = node_outputs_map.extract(output_socket->identifier());
- this->forward_to_inputs({node.context(), output_socket}, value);
- }
- }
- }
-
- void execute_node(const DNode node, GeoNodeExecParams params)
- {
- const bNode &bnode = params.node();
-
- this->store_ui_hints(node, params);
-
- /* Use the geometry-node-execute callback if it exists. */
- if (bnode.typeinfo->geometry_node_execute != nullptr) {
- bnode.typeinfo->geometry_node_execute(params);
- return;
- }
-
- /* Use the multi-function implementation if it exists. */
- const MultiFunction *multi_function = mf_by_node_.lookup_default(node, nullptr);
- if (multi_function != nullptr) {
- this->execute_multi_function_node(node, params, *multi_function);
- return;
- }
-
- /* Just output default values if no implementation exists. */
- this->execute_unknown_node(node, params);
- }
-
- void store_ui_hints(const DNode node, GeoNodeExecParams params) const
- {
- for (const InputSocketRef *socket_ref : node->inputs()) {
- if (!socket_ref->is_available()) {
- continue;
- }
- if (socket_ref->bsocket()->type != SOCK_GEOMETRY) {
- continue;
- }
- if (socket_ref->is_multi_input_socket()) {
- /* Not needed currently. */
- continue;
- }
-
- bNodeTree *btree_cow = node->btree();
- bNodeTree *btree_original = (bNodeTree *)DEG_get_original_id((ID *)btree_cow);
- const NodeTreeEvaluationContext context(*self_object_, *modifier_);
-
- const GeometrySet &geometry_set = params.get_input<GeometrySet>(socket_ref->identifier());
- const Vector<const GeometryComponent *> components = geometry_set.get_components_for_read();
-
- for (const GeometryComponent *component : components) {
- component->attribute_foreach(
- [&](StringRefNull attribute_name, const AttributeMetaData &meta_data) {
- BKE_nodetree_attribute_hint_add(*btree_original,
- context,
- *node->bnode(),
- attribute_name,
- meta_data.domain,
- meta_data.data_type);
- return true;
- });
- }
- }
- }
-
- void execute_multi_function_node(const DNode node,
- GeoNodeExecParams params,
- const MultiFunction &fn)
- {
- MFContextBuilder fn_context;
- MFParamsBuilder fn_params{fn, 1};
- Vector<GMutablePointer> input_data;
- for (const InputSocketRef *socket_ref : node->inputs()) {
- if (socket_ref->is_available()) {
- GMutablePointer data = params.extract_input(socket_ref->identifier());
- fn_params.add_readonly_single_input(GSpan(*data.type(), data.get(), 1));
- input_data.append(data);
- }
- }
- Vector<GMutablePointer> output_data;
- for (const OutputSocketRef *socket_ref : node->outputs()) {
- if (socket_ref->is_available()) {
- const CPPType &type = *blender::nodes::socket_cpp_type_get(*socket_ref->typeinfo());
- void *buffer = allocator_.allocate(type.size(), type.alignment());
- fn_params.add_uninitialized_single_output(GMutableSpan(type, buffer, 1));
- output_data.append(GMutablePointer(type, buffer));
- }
- }
- fn.call(IndexRange(1), fn_params, fn_context);
- for (GMutablePointer value : input_data) {
- value.destruct();
- }
- int output_index = 0;
- for (const int i : node->outputs().index_range()) {
- if (node->output(i).is_available()) {
- GMutablePointer value = output_data[output_index];
- params.set_output_by_move(node->output(i).identifier(), value);
- value.destruct();
- output_index++;
- }
- }
- }
-
- void execute_unknown_node(const DNode node, GeoNodeExecParams params)
- {
- for (const OutputSocketRef *socket : node->outputs()) {
- if (socket->is_available()) {
- const CPPType &type = *blender::nodes::socket_cpp_type_get(*socket->typeinfo());
- params.set_output_by_copy(socket->identifier(), {type, type.default_value()});
- }
- }
- }
-
- void forward_to_inputs(const DOutputSocket from_socket, GMutablePointer value_to_forward)
- {
- /* For all sockets that are linked with the from_socket push the value to their node. */
- Vector<DInputSocket> to_sockets_all;
- from_socket.foreach_target_socket(
- [&](DInputSocket to_socket) { to_sockets_all.append_non_duplicates(to_socket); });
-
- const CPPType &from_type = *value_to_forward.type();
- Vector<DInputSocket> to_sockets_same_type;
- for (const DInputSocket &to_socket : to_sockets_all) {
- const CPPType &to_type = *blender::nodes::socket_cpp_type_get(*to_socket->typeinfo());
- const std::pair<DInputSocket, DOutputSocket> key = std::make_pair(to_socket, from_socket);
- if (from_type == to_type) {
- to_sockets_same_type.append(to_socket);
- }
- else {
- void *buffer = allocator_.allocate(to_type.size(), to_type.alignment());
- if (conversions_.is_convertible(from_type, to_type)) {
- conversions_.convert(from_type, to_type, value_to_forward.get(), buffer);
- }
- else {
- to_type.copy_to_uninitialized(to_type.default_value(), buffer);
- }
- add_value_to_input_socket(key, GMutablePointer{to_type, buffer});
- }
- }
-
- if (to_sockets_same_type.size() == 0) {
- /* This value is not further used, so destruct it. */
- value_to_forward.destruct();
- }
- else if (to_sockets_same_type.size() == 1) {
- /* This value is only used on one input socket, no need to copy it. */
- const DInputSocket to_socket = to_sockets_same_type[0];
- const std::pair<DInputSocket, DOutputSocket> key = std::make_pair(to_socket, from_socket);
-
- add_value_to_input_socket(key, value_to_forward);
- }
- else {
- /* Multiple inputs use the value, make a copy for every input except for one. */
- const DInputSocket first_to_socket = to_sockets_same_type[0];
- Span<DInputSocket> other_to_sockets = to_sockets_same_type.as_span().drop_front(1);
- const CPPType &type = *value_to_forward.type();
- const std::pair<DInputSocket, DOutputSocket> first_key = std::make_pair(first_to_socket,
- from_socket);
- add_value_to_input_socket(first_key, value_to_forward);
- for (const DInputSocket &to_socket : other_to_sockets) {
- const std::pair<DInputSocket, DOutputSocket> key = std::make_pair(to_socket, from_socket);
- void *buffer = allocator_.allocate(type.size(), type.alignment());
- type.copy_to_uninitialized(value_to_forward.get(), buffer);
- add_value_to_input_socket(key, GMutablePointer{type, buffer});
- }
- }
- }
-
- void add_value_to_input_socket(const std::pair<DInputSocket, DOutputSocket> key,
- GMutablePointer value)
- {
- value_by_input_.add_new(key, value);
+static bool logging_enabled(const ModifierEvalContext *ctx)
+{
+ if (!DEG_is_active(ctx->depsgraph)) {
+ return false;
}
-
- GMutablePointer get_unlinked_input_value(const DInputSocket &socket,
- const CPPType &required_type)
- {
- bNodeSocket *bsocket = socket->bsocket();
- const CPPType &type = *blender::nodes::socket_cpp_type_get(*socket->typeinfo());
- void *buffer = allocator_.allocate(type.size(), type.alignment());
-
- if (bsocket->type == SOCK_OBJECT) {
- Object *object = socket->default_value<bNodeSocketValueObject>()->value;
- PersistentObjectHandle object_handle = handle_map_.lookup(object);
- new (buffer) PersistentObjectHandle(object_handle);
- }
- else if (bsocket->type == SOCK_COLLECTION) {
- Collection *collection = socket->default_value<bNodeSocketValueCollection>()->value;
- PersistentCollectionHandle collection_handle = handle_map_.lookup(collection);
- new (buffer) PersistentCollectionHandle(collection_handle);
- }
- else {
- blender::nodes::socket_cpp_value_get(*bsocket, buffer);
- }
-
- if (type == required_type) {
- return {type, buffer};
- }
- if (conversions_.is_convertible(type, required_type)) {
- void *converted_buffer = allocator_.allocate(required_type.size(),
- required_type.alignment());
- conversions_.convert(type, required_type, buffer, converted_buffer);
- type.destruct(buffer);
- return {required_type, converted_buffer};
- }
- void *default_buffer = allocator_.allocate(required_type.size(), required_type.alignment());
- required_type.copy_to_uninitialized(required_type.default_value(), default_buffer);
- return {required_type, default_buffer};
+ if ((ctx->flag & MOD_APPLY_ORCO) != 0) {
+ return false;
}
-};
+ return true;
+}
/**
* This code is responsible for creating the new property and also creating the group of
@@ -634,9 +304,7 @@ struct SocketPropertyType {
IDProperty *(*create_default_ui_prop)(const bNodeSocket &socket, const char *name);
PropertyType (*rna_subtype_get)(const bNodeSocket &socket);
bool (*is_correct_type)(const IDProperty &property);
- void (*init_cpp_value)(const IDProperty &property,
- const PersistentDataHandleMap &handles,
- void *r_value);
+ void (*init_cpp_value)(const IDProperty &property, void *r_value);
};
static IDProperty *socket_add_property(IDProperty *settings_prop_group,
@@ -659,6 +327,14 @@ static IDProperty *socket_add_property(IDProperty *settings_prop_group,
IDP_AddToGroup(ui_container, prop_ui_group);
}
+ /* Set property description (tooltip). */
+ IDPropertyTemplate property_description_template;
+ property_description_template.string.str = socket.description;
+ property_description_template.string.len = BLI_strnlen(socket.description, MAX_NAME) + 1;
+ property_description_template.string.subtype = IDP_STRING_SUB_UTF8;
+ IDProperty *description = IDP_New(IDP_STRING, &property_description_template, "description");
+ IDP_AddToGroup(prop_ui_group, description);
+
/* Create the properties for the socket's UI settings. */
if (property_type.create_min_ui_prop != nullptr) {
IDP_AddToGroup(prop_ui_group, property_type.create_min_ui_prop(socket, "min"));
@@ -720,10 +396,15 @@ static const SocketPropertyType *get_socket_property_type(const bNodeSocket &bso
[](const bNodeSocket &socket) {
return (PropertyType)((bNodeSocketValueFloat *)socket.default_value)->subtype;
},
- [](const IDProperty &property) { return property.type == IDP_FLOAT; },
- [](const IDProperty &property,
- const PersistentDataHandleMap &UNUSED(handles),
- void *r_value) { *(float *)r_value = IDP_Float(&property); },
+ [](const IDProperty &property) { return ELEM(property.type, IDP_FLOAT, IDP_DOUBLE); },
+ [](const IDProperty &property, void *r_value) {
+ if (property.type == IDP_FLOAT) {
+ *(float *)r_value = IDP_Float(&property);
+ }
+ else if (property.type == IDP_DOUBLE) {
+ *(float *)r_value = (float)IDP_Double(&property);
+ }
+ },
};
return &float_type;
}
@@ -757,9 +438,7 @@ static const SocketPropertyType *get_socket_property_type(const bNodeSocket &bso
return (PropertyType)((bNodeSocketValueInt *)socket.default_value)->subtype;
},
[](const IDProperty &property) { return property.type == IDP_INT; },
- [](const IDProperty &property,
- const PersistentDataHandleMap &UNUSED(handles),
- void *r_value) { *(int *)r_value = IDP_Int(&property); },
+ [](const IDProperty &property, void *r_value) { *(int *)r_value = IDP_Int(&property); },
};
return &int_type;
}
@@ -802,9 +481,9 @@ static const SocketPropertyType *get_socket_property_type(const bNodeSocket &bso
return property.type == IDP_ARRAY && property.subtype == IDP_FLOAT &&
property.len == 3;
},
- [](const IDProperty &property,
- const PersistentDataHandleMap &UNUSED(handles),
- void *r_value) { copy_v3_v3((float *)r_value, (const float *)IDP_Array(&property)); },
+ [](const IDProperty &property, void *r_value) {
+ copy_v3_v3((float *)r_value, (const float *)IDP_Array(&property));
+ },
};
return &vector_type;
}
@@ -834,9 +513,9 @@ static const SocketPropertyType *get_socket_property_type(const bNodeSocket &bso
},
nullptr,
[](const IDProperty &property) { return property.type == IDP_INT; },
- [](const IDProperty &property,
- const PersistentDataHandleMap &UNUSED(handles),
- void *r_value) { *(bool *)r_value = IDP_Int(&property) != 0; },
+ [](const IDProperty &property, void *r_value) {
+ *(bool *)r_value = IDP_Int(&property) != 0;
+ },
};
return &boolean_type;
}
@@ -856,9 +535,9 @@ static const SocketPropertyType *get_socket_property_type(const bNodeSocket &bso
},
nullptr,
[](const IDProperty &property) { return property.type == IDP_STRING; },
- [](const IDProperty &property,
- const PersistentDataHandleMap &UNUSED(handles),
- void *r_value) { new (r_value) std::string(IDP_String(&property)); },
+ [](const IDProperty &property, void *r_value) {
+ new (r_value) std::string(IDP_String(&property));
+ },
};
return &string_type;
}
@@ -875,10 +554,10 @@ static const SocketPropertyType *get_socket_property_type(const bNodeSocket &bso
nullptr,
nullptr,
[](const IDProperty &property) { return property.type == IDP_ID; },
- [](const IDProperty &property, const PersistentDataHandleMap &handles, void *r_value) {
+ [](const IDProperty &property, void *r_value) {
ID *id = IDP_Id(&property);
Object *object = (id && GS(id->name) == ID_OB) ? (Object *)id : nullptr;
- new (r_value) PersistentObjectHandle(handles.lookup(object));
+ *(Object **)r_value = object;
},
};
return &object_type;
@@ -896,10 +575,52 @@ static const SocketPropertyType *get_socket_property_type(const bNodeSocket &bso
nullptr,
nullptr,
[](const IDProperty &property) { return property.type == IDP_ID; },
- [](const IDProperty &property, const PersistentDataHandleMap &handles, void *r_value) {
+ [](const IDProperty &property, void *r_value) {
ID *id = IDP_Id(&property);
Collection *collection = (id && GS(id->name) == ID_GR) ? (Collection *)id : nullptr;
- new (r_value) PersistentCollectionHandle(handles.lookup(collection));
+ *(Collection **)r_value = collection;
+ },
+ };
+ return &collection_type;
+ }
+ case SOCK_TEXTURE: {
+ static const SocketPropertyType collection_type = {
+ [](const bNodeSocket &socket, const char *name) {
+ bNodeSocketValueTexture *value = (bNodeSocketValueTexture *)socket.default_value;
+ IDPropertyTemplate idprop = {0};
+ idprop.id = (ID *)value->value;
+ return IDP_New(IDP_ID, &idprop, name);
+ },
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ [](const IDProperty &property) { return property.type == IDP_ID; },
+ [](const IDProperty &property, void *r_value) {
+ ID *id = IDP_Id(&property);
+ Tex *texture = (id && GS(id->name) == ID_TE) ? (Tex *)id : nullptr;
+ *(Tex **)r_value = texture;
+ },
+ };
+ return &collection_type;
+ }
+ case SOCK_MATERIAL: {
+ static const SocketPropertyType collection_type = {
+ [](const bNodeSocket &socket, const char *name) {
+ bNodeSocketValueMaterial *value = (bNodeSocketValueMaterial *)socket.default_value;
+ IDPropertyTemplate idprop = {0};
+ idprop.id = (ID *)value->value;
+ return IDP_New(IDP_ID, &idprop, name);
+ },
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ [](const IDProperty &property) { return property.type == IDP_ID; },
+ [](const IDProperty &property, void *r_value) {
+ ID *id = IDP_Id(&property);
+ Material *material = (id && GS(id->name) == ID_MA) ? (Material *)id : nullptr;
+ *(Material **)r_value = material;
},
};
return &collection_type;
@@ -987,7 +708,6 @@ void MOD_nodes_init(Main *bmain, NodesModifierData *nmd)
}
static void initialize_group_input(NodesModifierData &nmd,
- const PersistentDataHandleMap &handle_map,
const bNodeSocket &socket,
const CPPType &cpp_type,
void *r_value)
@@ -1011,22 +731,7 @@ static void initialize_group_input(NodesModifierData &nmd,
blender::nodes::socket_cpp_value_get(socket, r_value);
return;
}
- property_type->init_cpp_value(*property, handle_map, r_value);
-}
-
-static void fill_data_handle_map(const NodesModifierSettings &settings,
- const DerivedNodeTree &tree,
- PersistentDataHandleMap &handle_map)
-{
- Set<ID *> used_ids;
- find_used_ids_from_settings(settings, used_ids);
- find_used_ids_from_nodes(*tree.root_context().tree().btree(), used_ids);
-
- int current_handle = 0;
- for (ID *id : used_ids) {
- handle_map.add(current_handle, *id);
- current_handle++;
- }
+ property_type->init_cpp_value(*property, r_value);
}
static void reset_tree_ui_storage(Span<const blender::nodes::NodeTreeRef *> trees,
@@ -1042,29 +747,190 @@ static void reset_tree_ui_storage(Span<const blender::nodes::NodeTreeRef *> tree
}
}
+static Vector<SpaceSpreadsheet *> find_spreadsheet_editors(Main *bmain)
+{
+ wmWindowManager *wm = (wmWindowManager *)bmain->wm.first;
+ if (wm == nullptr) {
+ return {};
+ }
+ Vector<SpaceSpreadsheet *> spreadsheets;
+ LISTBASE_FOREACH (wmWindow *, window, &wm->windows) {
+ bScreen *screen = BKE_workspace_active_screen_get(window->workspace_hook);
+ LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
+ SpaceLink *sl = (SpaceLink *)area->spacedata.first;
+ if (sl->spacetype == SPACE_SPREADSHEET) {
+ spreadsheets.append((SpaceSpreadsheet *)sl);
+ }
+ }
+ }
+ return spreadsheets;
+}
+
+using PreviewSocketMap = blender::MultiValueMap<DSocket, uint64_t>;
+
+static DSocket try_find_preview_socket_in_node(const DNode node)
+{
+ for (const SocketRef *socket : node->outputs()) {
+ if (socket->bsocket()->type == SOCK_GEOMETRY) {
+ return {node.context(), socket};
+ }
+ }
+ for (const SocketRef *socket : node->inputs()) {
+ if (socket->bsocket()->type == SOCK_GEOMETRY &&
+ (socket->bsocket()->flag & SOCK_MULTI_INPUT) == 0) {
+ return {node.context(), socket};
+ }
+ }
+ return {};
+}
+
+static DSocket try_get_socket_to_preview_for_spreadsheet(SpaceSpreadsheet *sspreadsheet,
+ NodesModifierData *nmd,
+ const ModifierEvalContext *ctx,
+ const DerivedNodeTree &tree)
+{
+ Vector<SpreadsheetContext *> context_path = sspreadsheet->context_path;
+ if (context_path.size() < 3) {
+ return {};
+ }
+ if (context_path[0]->type != SPREADSHEET_CONTEXT_OBJECT) {
+ return {};
+ }
+ if (context_path[1]->type != SPREADSHEET_CONTEXT_MODIFIER) {
+ return {};
+ }
+ SpreadsheetContextObject *object_context = (SpreadsheetContextObject *)context_path[0];
+ if (object_context->object != DEG_get_original_object(ctx->object)) {
+ return {};
+ }
+ SpreadsheetContextModifier *modifier_context = (SpreadsheetContextModifier *)context_path[1];
+ if (StringRef(modifier_context->modifier_name) != nmd->modifier.name) {
+ return {};
+ }
+ for (SpreadsheetContext *context : context_path.as_span().drop_front(2)) {
+ if (context->type != SPREADSHEET_CONTEXT_NODE) {
+ return {};
+ }
+ }
+
+ Span<SpreadsheetContextNode *> nested_group_contexts =
+ context_path.as_span().drop_front(2).drop_back(1).cast<SpreadsheetContextNode *>();
+ SpreadsheetContextNode *last_context = (SpreadsheetContextNode *)context_path.last();
+
+ const DTreeContext *context = &tree.root_context();
+ for (SpreadsheetContextNode *node_context : nested_group_contexts) {
+ const NodeTreeRef &tree_ref = context->tree();
+ const NodeRef *found_node = nullptr;
+ for (const NodeRef *node_ref : tree_ref.nodes()) {
+ if (node_ref->name() == node_context->node_name) {
+ found_node = node_ref;
+ break;
+ }
+ }
+ if (found_node == nullptr) {
+ return {};
+ }
+ context = context->child_context(*found_node);
+ if (context == nullptr) {
+ return {};
+ }
+ }
+
+ const NodeTreeRef &tree_ref = context->tree();
+ for (const NodeRef *node_ref : tree_ref.nodes()) {
+ if (node_ref->name() == last_context->node_name) {
+ return try_find_preview_socket_in_node({context, node_ref});
+ }
+ }
+ return {};
+}
+
+static void find_sockets_to_preview(NodesModifierData *nmd,
+ const ModifierEvalContext *ctx,
+ const DerivedNodeTree &tree,
+ PreviewSocketMap &r_sockets_to_preview)
+{
+ Main *bmain = DEG_get_bmain(ctx->depsgraph);
+
+ /* Based on every visible spreadsheet context path, get a list of sockets that need to have their
+ * intermediate geometries cached for display. */
+ Vector<SpaceSpreadsheet *> spreadsheets = find_spreadsheet_editors(bmain);
+ for (SpaceSpreadsheet *sspreadsheet : spreadsheets) {
+ const DSocket socket = try_get_socket_to_preview_for_spreadsheet(sspreadsheet, nmd, ctx, tree);
+ if (socket) {
+ const uint64_t key = ED_spreadsheet_context_path_hash(sspreadsheet);
+ r_sockets_to_preview.add_non_duplicates(socket, key);
+ }
+ }
+}
+
+static void log_preview_socket_value(const Span<GPointer> values,
+ Object *object,
+ Span<uint64_t> keys)
+{
+ GeometrySet geometry_set = *(const GeometrySet *)values[0].get();
+ geometry_set.ensure_owns_direct_data();
+ for (uint64_t key : keys) {
+ BKE_object_preview_geometry_set_add(object, key, new GeometrySet(geometry_set));
+ }
+}
+
+static void log_ui_hints(const DSocket socket,
+ const Span<GPointer> values,
+ Object *self_object,
+ NodesModifierData *nmd)
+{
+ const DNode node = socket.node();
+ if (node->is_reroute_node() || socket->typeinfo()->type != SOCK_GEOMETRY) {
+ return;
+ }
+ bNodeTree *btree_cow = node->btree();
+ bNodeTree *btree_original = (bNodeTree *)DEG_get_original_id((ID *)btree_cow);
+ const NodeTreeEvaluationContext context{*self_object, nmd->modifier};
+ for (const GPointer &data : values) {
+ if (data.type() == &CPPType::get<GeometrySet>()) {
+ const GeometrySet &geometry_set = *(const GeometrySet *)data.get();
+ blender::bke::geometry_set_instances_attribute_foreach(
+ geometry_set,
+ [&](StringRefNull attribute_name, const AttributeMetaData &meta_data) {
+ BKE_nodetree_attribute_hint_add(*btree_original,
+ context,
+ *node->bnode(),
+ attribute_name,
+ meta_data.domain,
+ meta_data.data_type);
+ return true;
+ },
+ 8);
+ }
+ }
+}
+
/**
* Evaluate a node group to compute the output geometry.
* Currently, this uses a fairly basic and inefficient algorithm that might compute things more
* often than necessary. It's going to be replaced soon.
*/
static GeometrySet compute_geometry(const DerivedNodeTree &tree,
- Span<const OutputSocketRef *> group_input_sockets,
+ Span<const NodeRef *> group_input_nodes,
const InputSocketRef &socket_to_compute,
GeometrySet input_geometry_set,
NodesModifierData *nmd,
const ModifierEvalContext *ctx)
{
- blender::ResourceCollector resources;
- blender::LinearAllocator<> &allocator = resources.linear_allocator();
- blender::nodes::MultiFunctionByNode mf_by_node = get_multi_function_per_node(tree, resources);
-
- PersistentDataHandleMap handle_map;
- fill_data_handle_map(nmd->settings, tree, handle_map);
+ blender::ResourceScope scope;
+ blender::LinearAllocator<> &allocator = scope.linear_allocator();
+ blender::nodes::MultiFunctionByNode mf_by_node = get_multi_function_per_node(tree, scope);
Map<DOutputSocket, GMutablePointer> group_inputs;
const DTreeContext *root_context = &tree.root_context();
- if (group_input_sockets.size() > 0) {
+ for (const NodeRef *group_input_node : group_input_nodes) {
+ Span<const OutputSocketRef *> group_input_sockets = group_input_node->outputs().drop_back(1);
+ if (group_input_sockets.is_empty()) {
+ continue;
+ }
+
Span<const OutputSocketRef *> remaining_input_sockets = group_input_sockets;
/* If the group expects a geometry as first input, use the geometry that has been passed to
@@ -1072,7 +938,7 @@ static GeometrySet compute_geometry(const DerivedNodeTree &tree,
const OutputSocketRef *first_input_socket = group_input_sockets[0];
if (first_input_socket->bsocket()->type == SOCK_GEOMETRY) {
GeometrySet *geometry_set_in =
- allocator.construct<GeometrySet>(std::move(input_geometry_set)).release();
+ allocator.construct<GeometrySet>(input_geometry_set).release();
group_inputs.add_new({root_context, first_input_socket}, geometry_set_in);
remaining_input_sockets = remaining_input_sockets.drop_front(1);
}
@@ -1081,28 +947,44 @@ static GeometrySet compute_geometry(const DerivedNodeTree &tree,
for (const OutputSocketRef *socket : remaining_input_sockets) {
const CPPType &cpp_type = *blender::nodes::socket_cpp_type_get(*socket->typeinfo());
void *value_in = allocator.allocate(cpp_type.size(), cpp_type.alignment());
- initialize_group_input(*nmd, handle_map, *socket->bsocket(), cpp_type, value_in);
+ initialize_group_input(*nmd, *socket->bsocket(), cpp_type, value_in);
group_inputs.add_new({root_context, socket}, {cpp_type, value_in});
}
}
+ /* Don't keep a reference to the input geometry components to avoid copies during evaluation. */
+ input_geometry_set.clear();
+
Vector<DInputSocket> group_outputs;
group_outputs.append({root_context, &socket_to_compute});
- GeometryNodesEvaluator evaluator{group_inputs,
- group_outputs,
- mf_by_node,
- handle_map,
- ctx->object,
- (ModifierData *)nmd,
- ctx->depsgraph};
+ PreviewSocketMap preview_sockets;
+ find_sockets_to_preview(nmd, ctx, tree, preview_sockets);
- Vector<GMutablePointer> results = evaluator.execute();
- BLI_assert(results.size() == 1);
- GMutablePointer result = results[0];
-
- GeometrySet output_geometry = std::move(*(GeometrySet *)result.get());
- return output_geometry;
+ auto log_socket_value = [&](const DSocket socket, const Span<GPointer> values) {
+ if (!logging_enabled(ctx)) {
+ return;
+ }
+ Span<uint64_t> keys = preview_sockets.lookup(socket);
+ if (!keys.is_empty()) {
+ log_preview_socket_value(values, ctx->object, keys);
+ }
+ log_ui_hints(socket, values, ctx->object, nmd);
+ };
+
+ blender::modifiers::geometry_nodes::GeometryNodesEvaluationParams eval_params;
+ eval_params.input_values = group_inputs;
+ eval_params.output_sockets = group_outputs;
+ eval_params.mf_by_node = &mf_by_node;
+ eval_params.modifier_ = nmd;
+ eval_params.depsgraph = ctx->depsgraph;
+ eval_params.self_object = ctx->object;
+ eval_params.log_socket_value_fn = log_socket_value;
+ blender::modifiers::geometry_nodes::evaluate_geometry_nodes(eval_params);
+
+ BLI_assert(eval_params.r_output_values.size() == 1);
+ GMutablePointer result = eval_params.r_output_values[0];
+ return result.relocate_out<GeometrySet>();
}
/**
@@ -1174,18 +1056,10 @@ static void modifyGeometry(ModifierData *md,
Span<const NodeRef *> input_nodes = root_tree_ref.nodes_by_type("NodeGroupInput");
Span<const NodeRef *> output_nodes = root_tree_ref.nodes_by_type("NodeGroupOutput");
- if (input_nodes.size() > 1) {
- return;
- }
if (output_nodes.size() != 1) {
return;
}
- Span<const OutputSocketRef *> group_inputs;
- if (input_nodes.size() == 1) {
- group_inputs = input_nodes[0]->outputs().drop_back(1);
- }
-
Span<const InputSocketRef *> group_outputs = output_nodes[0]->inputs().drop_back(1);
if (group_outputs.size() == 0) {
@@ -1197,10 +1071,12 @@ static void modifyGeometry(ModifierData *md,
return;
}
- reset_tree_ui_storage(tree.used_node_tree_refs(), *ctx->object, *md);
+ if (logging_enabled(ctx)) {
+ reset_tree_ui_storage(tree.used_node_tree_refs(), *ctx->object, *md);
+ }
geometry_set = compute_geometry(
- tree, group_inputs, *group_outputs[0], std::move(geometry_set), nmd, ctx);
+ tree, input_nodes, *group_outputs[0], std::move(geometry_set), nmd, ctx);
}
static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
@@ -1209,6 +1085,11 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
geometry_set.get_component_for_write<MeshComponent>().copy_vertex_group_names_from_object(
*ctx->object);
modifyGeometry(md, ctx, geometry_set);
+
+ /* This function is only called when applying modifiers. In this case it makes sense to realize
+ * instances, otherwise in some cases there might be no results when applying the modifier. */
+ geometry_set = blender::bke::geometry_set_realize_mesh_for_modifier(geometry_set);
+
Mesh *new_mesh = geometry_set.get_component_for_write<MeshComponent>().release();
if (new_mesh == nullptr) {
return BKE_mesh_new_nomain(0, 0, 0, 0, 0);
@@ -1242,36 +1123,45 @@ static void draw_property_for_socket(uiLayout *layout,
/* IDProperties can be removed with python, so there could be a situation where
* there isn't a property for a socket or it doesn't have the correct type. */
- if (property != nullptr && property_type->is_correct_type(*property)) {
+ if (property == nullptr || !property_type->is_correct_type(*property)) {
+ return;
+ }
- char socket_id_esc[sizeof(socket.identifier) * 2];
- BLI_str_escape(socket_id_esc, socket.identifier, sizeof(socket_id_esc));
+ char socket_id_esc[sizeof(socket.identifier) * 2];
+ BLI_str_escape(socket_id_esc, socket.identifier, sizeof(socket_id_esc));
- char rna_path[sizeof(socket_id_esc) + 4];
- BLI_snprintf(rna_path, ARRAY_SIZE(rna_path), "[\"%s\"]", socket_id_esc);
+ char rna_path[sizeof(socket_id_esc) + 4];
+ BLI_snprintf(rna_path, ARRAY_SIZE(rna_path), "[\"%s\"]", socket_id_esc);
- /* Use #uiItemPointerR to draw pointer properties because #uiItemR would not have enough
- * information about what type of ID to select for editing the values. This is because
- * pointer IDProperties contain no information about their type. */
- switch (socket.type) {
- case SOCK_OBJECT: {
- uiItemPointerR(
- layout, md_ptr, rna_path, bmain_ptr, "objects", socket.name, ICON_OBJECT_DATA);
- break;
- }
- case SOCK_COLLECTION: {
- uiItemPointerR(layout,
- md_ptr,
- rna_path,
- bmain_ptr,
- "collections",
- socket.name,
- ICON_OUTLINER_COLLECTION);
- break;
- }
- default:
- uiItemR(layout, md_ptr, rna_path, 0, socket.name, ICON_NONE);
+ /* Use #uiItemPointerR to draw pointer properties because #uiItemR would not have enough
+ * information about what type of ID to select for editing the values. This is because
+ * pointer IDProperties contain no information about their type. */
+ switch (socket.type) {
+ case SOCK_OBJECT: {
+ uiItemPointerR(
+ layout, md_ptr, rna_path, bmain_ptr, "objects", socket.name, ICON_OBJECT_DATA);
+ break;
+ }
+ case SOCK_COLLECTION: {
+ uiItemPointerR(layout,
+ md_ptr,
+ rna_path,
+ bmain_ptr,
+ "collections",
+ socket.name,
+ ICON_OUTLINER_COLLECTION);
+ break;
+ }
+ case SOCK_MATERIAL: {
+ uiItemPointerR(layout, md_ptr, rna_path, bmain_ptr, "materials", socket.name, ICON_MATERIAL);
+ break;
+ }
+ case SOCK_TEXTURE: {
+ uiItemPointerR(layout, md_ptr, rna_path, bmain_ptr, "textures", socket.name, ICON_TEXTURE);
+ break;
}
+ default:
+ uiItemR(layout, md_ptr, rna_path, 0, socket.name, ICON_NONE);
}
}
@@ -1359,6 +1249,7 @@ static void requiredDataMask(Object *UNUSED(ob),
/* We don't know what the node tree will need. If there are vertex groups, it is likely that the
* node tree wants to access them. */
r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
+ r_cddata_masks->vmask |= CD_MASK_PROP_ALL;
}
ModifierTypeInfo modifierType_Nodes = {
@@ -1382,7 +1273,6 @@ ModifierTypeInfo modifierType_Nodes = {
/* modifyMesh */ modifyMesh,
/* modifyHair */ nullptr,
/* modifyGeometrySet */ modifyGeometrySet,
- /* modifyVolume */ nullptr,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_nodes_evaluator.cc b/source/blender/modifiers/intern/MOD_nodes_evaluator.cc
new file mode 100644
index 00000000000..170ad0f2c48
--- /dev/null
+++ b/source/blender/modifiers/intern/MOD_nodes_evaluator.cc
@@ -0,0 +1,1553 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "MOD_nodes_evaluator.hh"
+
+#include "NOD_geometry_exec.hh"
+#include "NOD_type_conversions.hh"
+
+#include "DEG_depsgraph_query.h"
+
+#include "FN_generic_value_map.hh"
+#include "FN_multi_function.hh"
+
+#include "BLI_enumerable_thread_specific.hh"
+#include "BLI_stack.hh"
+#include "BLI_task.h"
+#include "BLI_task.hh"
+#include "BLI_vector_set.hh"
+
+namespace blender::modifiers::geometry_nodes {
+
+using fn::CPPType;
+using fn::GValueMap;
+using nodes::GeoNodeExecParams;
+using namespace fn::multi_function_types;
+
+enum class ValueUsage : uint8_t {
+ /* The value is definitely used. */
+ Required,
+ /* The value may be used. */
+ Maybe,
+ /* The value will definitely not be used. */
+ Unused,
+};
+
+struct SingleInputValue {
+ /**
+ * Points either to null or to a value of the type of input.
+ */
+ void *value = nullptr;
+};
+
+struct MultiInputValueItem {
+ /**
+ * The socket where this value is coming from. This is required to sort the inputs correctly
+ * based on the link order later on.
+ */
+ DSocket origin;
+ /**
+ * Should only be null directly after construction. After that it should always point to a value
+ * of the correct type.
+ */
+ void *value = nullptr;
+};
+
+struct MultiInputValue {
+ /**
+ * Collection of all the inputs that have been provided already. Note, the same origin can occur
+ * multiple times. However, it is guaranteed that if two items have the same origin, they will
+ * also have the same value (the pointer is different, but they point to values that would
+ * compare equal).
+ */
+ Vector<MultiInputValueItem> items;
+ /**
+ * Number of items that need to be added until all inputs have been provided.
+ */
+ int expected_size = 0;
+};
+
+struct InputState {
+
+ /**
+ * Type of the socket. If this is null, the socket should just be ignored.
+ */
+ const CPPType *type = nullptr;
+
+ /**
+ * Value of this input socket. By default, the value is empty. When other nodes are done
+ * computing their outputs, the computed values will be forwarded to linked input sockets.
+ * The value will then live here until it is consumed by the node or it was found that the value
+ * is not needed anymore.
+ * Whether the `single` or `multi` value is used depends on the socket.
+ */
+ union {
+ SingleInputValue *single;
+ MultiInputValue *multi;
+ } value;
+
+ /**
+ * How the node intends to use this input. By default all inputs may be used. Based on which
+ * outputs are used, a node can tell the evaluator that an input will definitely be used or is
+ * never used. This allows the evaluator to free values early, avoid copies and other unnecessary
+ * computations.
+ */
+ ValueUsage usage = ValueUsage::Maybe;
+
+ /**
+ * True when this input is/was used for an execution. While a node is running, only the inputs
+ * that have this set to true are allowed to be used. This makes sure that inputs created while
+ * the node is running correctly trigger the node to run again. Furthermore, it gives the node a
+ * consistent view of which inputs are available that does not change unexpectedly.
+ *
+ * While the node is running, this can be checked without a lock, because no one is writing to
+ * it. If this is true, the value can be read without a lock as well, because the value is not
+ * changed by others anymore.
+ */
+ bool was_ready_for_execution = false;
+};
+
+struct OutputState {
+ /**
+ * If this output has been computed and forwarded already. If this is true, the value is not
+ * computed/forwarded again.
+ */
+ bool has_been_computed = false;
+
+ /**
+ * Keeps track of how the output value is used. If a connected input becomes required, this
+ * output has to become required as well. The output becomes ignored when it has zero potential
+ * users that are counted below.
+ */
+ ValueUsage output_usage = ValueUsage::Maybe;
+
+ /**
+ * This is a copy of `output_usage` that is done right before node execution starts. This is
+ * done so that the node gets a consistent view of what outputs are used, even when this changes
+ * while the node is running (the node might be reevaluated in that case).
+ *
+ * While the node is running, this can be checked without a lock, because no one is writing to
+ * it.
+ */
+ ValueUsage output_usage_for_execution = ValueUsage::Maybe;
+
+ /**
+ * Counts how many times the value from this output might be used. If this number reaches zero,
+ * the output is not needed anymore.
+ */
+ int potential_users = 0;
+};
+
+enum class NodeScheduleState {
+ /**
+ * Default state of every node.
+ */
+ NotScheduled,
+ /**
+ * The node has been added to the task group and will be executed by it in the future.
+ */
+ Scheduled,
+ /**
+ * The node is currently running.
+ */
+ Running,
+ /**
+ * The node is running and has been rescheduled while running. In this case the node will run
+ * again. However, we don't add it to the task group immediately, because then the node might run
+ * twice at the same time, which is not allowed. Instead, once the node is done running, it will
+ * reschedule itself.
+ */
+ RunningAndRescheduled,
+};
+
+struct NodeState {
+ /**
+ * Needs to be locked when any data in this state is accessed that is not explicitly marked as
+ * otherwise.
+ */
+ std::mutex mutex;
+
+ /**
+ * States of the individual input and output sockets. One can index into these arrays without
+ * locking. However, to access the data inside a lock is generally necessary.
+ *
+ * These spans have to be indexed with the socket index. Unavailable sockets have a state as
+ * well. Maybe we can handle unavailable sockets differently in Blender in general, so I did not
+ * want to add complexity around it here.
+ */
+ MutableSpan<InputState> inputs;
+ MutableSpan<OutputState> outputs;
+
+ /**
+ * Nodes that don't support laziness have some special handling the first time they are executed.
+ */
+ bool non_lazy_node_is_initialized = false;
+
+ /**
+ * Used to check that nodes that don't support laziness do not run more than once.
+ */
+ bool has_been_executed = false;
+
+ /**
+ * Becomes true when the node will never be executed again and its inputs are destructed.
+ * Generally, a node has finished once all of its outputs with (potential) users have been
+ * computed.
+ */
+ bool node_has_finished = false;
+
+ /**
+ * Counts the number of values that still have to be forwarded to this node until it should run
+ * again. It counts values from a multi input socket separately.
+ * This is used as an optimization so that nodes are not scheduled unnecessarily in many cases.
+ */
+ int missing_required_inputs = 0;
+
+ /**
+ * A node is always in one specific schedule state. This helps to ensure that the same node does
+ * not run twice at the same time accidentally.
+ */
+ NodeScheduleState schedule_state = NodeScheduleState::NotScheduled;
+};
+
+/**
+ * Container for a node and its state. Packing them into a single struct allows the use of
+ * `VectorSet` instead of a `Map` for `node_states_` which simplifies parallel loops over all
+ * states.
+ *
+ * Equality operators and a hash function for `DNode` are provided so that one can lookup this type
+ * in `node_states_` just with a `DNode`.
+ */
+struct NodeWithState {
+ DNode node;
+ /* Store a pointer instead of `NodeState` directly to keep it small and movable. */
+ NodeState *state = nullptr;
+
+ friend bool operator==(const NodeWithState &a, const NodeWithState &b)
+ {
+ return a.node == b.node;
+ }
+
+ friend bool operator==(const NodeWithState &a, const DNode &b)
+ {
+ return a.node == b;
+ }
+
+ friend bool operator==(const DNode &a, const NodeWithState &b)
+ {
+ return a == b.node;
+ }
+
+ uint64_t hash() const
+ {
+ return node.hash();
+ }
+
+ static uint64_t hash_as(const DNode &node)
+ {
+ return node.hash();
+ }
+};
+
+class GeometryNodesEvaluator;
+
+/**
+ * Utility class that locks the state of a node. Having this is a separate class is useful because
+ * it allows methods to communicate that they expect the node to be locked.
+ */
+class LockedNode : NonCopyable, NonMovable {
+ private:
+ GeometryNodesEvaluator &evaluator_;
+
+ public:
+ /**
+ * This is the node that is currently locked.
+ */
+ const DNode node;
+ NodeState &node_state;
+
+ /**
+ * Used to delay notifying (and therefore locking) other nodes until the current node is not
+ * locked anymore. This might not be strictly necessary to avoid deadlocks in the current code,
+ * but it is a good measure to avoid accidentally adding a deadlock later on. By not locking
+ * more than one node per thread at a time, deadlocks are avoided.
+ *
+ * The notifications will be send right after the node is not locked anymore.
+ */
+ Vector<DOutputSocket> delayed_required_outputs;
+ Vector<DOutputSocket> delayed_unused_outputs;
+ Vector<DNode> delayed_scheduled_nodes;
+
+ LockedNode(GeometryNodesEvaluator &evaluator, const DNode node, NodeState &node_state)
+ : evaluator_(evaluator), node(node), node_state(node_state)
+ {
+ node_state.mutex.lock();
+ }
+
+ ~LockedNode();
+};
+
+static const CPPType *get_socket_cpp_type(const DSocket socket)
+{
+ return nodes::socket_cpp_type_get(*socket->typeinfo());
+}
+
+static const CPPType *get_socket_cpp_type(const SocketRef &socket)
+{
+ return nodes::socket_cpp_type_get(*socket.typeinfo());
+}
+
+static bool node_supports_laziness(const DNode node)
+{
+ return node->typeinfo()->geometry_node_execute_supports_laziness;
+}
+
+/** Implements the callbacks that might be called when a node is executed. */
+class NodeParamsProvider : public nodes::GeoNodeExecParamsProvider {
+ private:
+ GeometryNodesEvaluator &evaluator_;
+ NodeState &node_state_;
+
+ public:
+ NodeParamsProvider(GeometryNodesEvaluator &evaluator, DNode dnode, NodeState &node_state);
+
+ bool can_get_input(StringRef identifier) const override;
+ bool can_set_output(StringRef identifier) const override;
+ GMutablePointer extract_input(StringRef identifier) override;
+ Vector<GMutablePointer> extract_multi_input(StringRef identifier) override;
+ GPointer get_input(StringRef identifier) const override;
+ GMutablePointer alloc_output_value(const CPPType &type) override;
+ void set_output(StringRef identifier, GMutablePointer value) override;
+ void set_input_unused(StringRef identifier) override;
+ bool output_is_required(StringRef identifier) const override;
+
+ bool lazy_require_input(StringRef identifier) override;
+ bool lazy_output_is_required(StringRef identifier) const override;
+};
+
+class GeometryNodesEvaluator {
+ private:
+ /**
+ * This allocator lives on after the evaluator has been destructed. Therefore outputs of the
+ * entire evaluator should be allocated here.
+ */
+ LinearAllocator<> &outer_allocator_;
+ /**
+ * A local linear allocator for each thread. Only use this for values that do not need to live
+ * longer than the lifetime of the evaluator itself. Considerations for the future:
+ * - We could use an allocator that can free here, some temporary values don't live long.
+ * - If we ever run into false sharing bottlenecks, we could use local allocators that allocate
+ * on cache line boundaries. Note, just because a value is allocated in one specific thread,
+ * does not mean that it will only be used by that thread.
+ */
+ EnumerableThreadSpecific<LinearAllocator<>> local_allocators_;
+
+ /**
+ * Every node that is reachable from the output gets its own state. Once all states have been
+ * constructed, this map can be used for lookups from multiple threads.
+ */
+ VectorSet<NodeWithState> node_states_;
+
+ /**
+ * Contains all the tasks for the nodes that are currently scheduled.
+ */
+ TaskPool *task_pool_ = nullptr;
+
+ GeometryNodesEvaluationParams &params_;
+ const blender::nodes::DataTypeConversions &conversions_;
+
+ friend NodeParamsProvider;
+
+ public:
+ GeometryNodesEvaluator(GeometryNodesEvaluationParams &params)
+ : outer_allocator_(params.allocator),
+ params_(params),
+ conversions_(blender::nodes::get_implicit_type_conversions())
+ {
+ }
+
+ void execute()
+ {
+ task_pool_ = BLI_task_pool_create(this, TASK_PRIORITY_HIGH, TASK_ISOLATION_OFF);
+
+ this->create_states_for_reachable_nodes();
+ this->forward_group_inputs();
+ this->schedule_initial_nodes();
+
+ /* This runs until all initially requested inputs have been computed. */
+ BLI_task_pool_work_and_wait(task_pool_);
+ BLI_task_pool_free(task_pool_);
+
+ this->extract_group_outputs();
+ this->destruct_node_states();
+ }
+
+ void create_states_for_reachable_nodes()
+ {
+ /* This does a depth first search for all the nodes that are reachable from the group
+ * outputs. This finds all nodes that are relevant. */
+ Stack<DNode> nodes_to_check;
+ /* Start at the output sockets. */
+ for (const DInputSocket &socket : params_.output_sockets) {
+ nodes_to_check.push(socket.node());
+ }
+ /* Use the local allocator because the states do not need to outlive the evaluator. */
+ LinearAllocator<> &allocator = local_allocators_.local();
+ while (!nodes_to_check.is_empty()) {
+ const DNode node = nodes_to_check.pop();
+ if (node_states_.contains_as(node)) {
+ /* This node has been handled already. */
+ continue;
+ }
+ /* Create a new state for the node. */
+ NodeState &node_state = *allocator.construct<NodeState>().release();
+ node_states_.add_new({node, &node_state});
+
+ /* Push all linked origins on the stack. */
+ for (const InputSocketRef *input_ref : node->inputs()) {
+ const DInputSocket input{node.context(), input_ref};
+ input.foreach_origin_socket(
+ [&](const DSocket origin) { nodes_to_check.push(origin.node()); });
+ }
+ }
+
+ /* Initialize the more complex parts of the node states in parallel. At this point no new
+ * node states are added anymore, so it is safe to lookup states from `node_states_` from
+ * multiple threads. */
+ parallel_for(IndexRange(node_states_.size()), 50, [&, this](const IndexRange range) {
+ LinearAllocator<> &allocator = this->local_allocators_.local();
+ for (const NodeWithState &item : node_states_.as_span().slice(range)) {
+ this->initialize_node_state(item.node, *item.state, allocator);
+ }
+ });
+ }
+
+ void initialize_node_state(const DNode node, NodeState &node_state, LinearAllocator<> &allocator)
+ {
+ /* Construct arrays of the correct size. */
+ node_state.inputs = allocator.construct_array<InputState>(node->inputs().size());
+ node_state.outputs = allocator.construct_array<OutputState>(node->outputs().size());
+
+ /* Initialize input states. */
+ for (const int i : node->inputs().index_range()) {
+ InputState &input_state = node_state.inputs[i];
+ const DInputSocket socket = node.input(i);
+ if (!socket->is_available()) {
+ /* Unavailable sockets should never be used. */
+ input_state.type = nullptr;
+ input_state.usage = ValueUsage::Unused;
+ continue;
+ }
+ const CPPType *type = get_socket_cpp_type(socket);
+ input_state.type = type;
+ if (type == nullptr) {
+ /* This is not a known data socket, it shouldn't be used. */
+ input_state.usage = ValueUsage::Unused;
+ continue;
+ }
+ /* Construct the correct struct that can hold the input(s). */
+ if (socket->is_multi_input_socket()) {
+ input_state.value.multi = allocator.construct<MultiInputValue>().release();
+ /* Count how many values should be added until the socket is complete. */
+ socket.foreach_origin_socket(
+ [&](DSocket UNUSED(origin)) { input_state.value.multi->expected_size++; });
+ /* If no links are connected, we do read the value from socket itself. */
+ if (input_state.value.multi->expected_size == 0) {
+ input_state.value.multi->expected_size = 1;
+ }
+ }
+ else {
+ input_state.value.single = allocator.construct<SingleInputValue>().release();
+ }
+ }
+ /* Initialize output states. */
+ for (const int i : node->outputs().index_range()) {
+ OutputState &output_state = node_state.outputs[i];
+ const DOutputSocket socket = node.output(i);
+ if (!socket->is_available()) {
+ /* Unavailable outputs should never be used. */
+ output_state.output_usage = ValueUsage::Unused;
+ continue;
+ }
+ const CPPType *type = get_socket_cpp_type(socket);
+ if (type == nullptr) {
+ /* Non data sockets should never be used. */
+ output_state.output_usage = ValueUsage::Unused;
+ continue;
+ }
+ /* Count the number of potential users for this socket. */
+ socket.foreach_target_socket(
+ [&, this](const DInputSocket target_socket) {
+ const DNode target_node = target_socket.node();
+ if (!this->node_states_.contains_as(target_node)) {
+ /* The target node is not computed because it is not computed to the output. */
+ return;
+ }
+ output_state.potential_users += 1;
+ },
+ {});
+ if (output_state.potential_users == 0) {
+ /* If it does not have any potential users, it is unused. */
+ output_state.output_usage = ValueUsage::Unused;
+ }
+ }
+ }
+
+ void destruct_node_states()
+ {
+ parallel_for(IndexRange(node_states_.size()), 50, [&, this](const IndexRange range) {
+ for (const NodeWithState &item : node_states_.as_span().slice(range)) {
+ this->destruct_node_state(item.node, *item.state);
+ }
+ });
+ }
+
+ void destruct_node_state(const DNode node, NodeState &node_state)
+ {
+ /* Need to destruct stuff manually, because it's allocated by a custom allocator. */
+ for (const int i : node->inputs().index_range()) {
+ InputState &input_state = node_state.inputs[i];
+ if (input_state.type == nullptr) {
+ continue;
+ }
+ const InputSocketRef &socket_ref = node->input(i);
+ if (socket_ref.is_multi_input_socket()) {
+ MultiInputValue &multi_value = *input_state.value.multi;
+ for (MultiInputValueItem &item : multi_value.items) {
+ input_state.type->destruct(item.value);
+ }
+ multi_value.~MultiInputValue();
+ }
+ else {
+ SingleInputValue &single_value = *input_state.value.single;
+ void *value = single_value.value;
+ if (value != nullptr) {
+ input_state.type->destruct(value);
+ }
+ single_value.~SingleInputValue();
+ }
+ }
+
+ destruct_n(node_state.inputs.data(), node_state.inputs.size());
+ destruct_n(node_state.outputs.data(), node_state.outputs.size());
+
+ node_state.~NodeState();
+ }
+
+ void forward_group_inputs()
+ {
+ for (auto &&item : params_.input_values.items()) {
+ const DOutputSocket socket = item.key;
+ GMutablePointer value = item.value;
+ this->log_socket_value(socket, value);
+
+ const DNode node = socket.node();
+ if (!node_states_.contains_as(node)) {
+ /* The socket is not connected to any output. */
+ value.destruct();
+ continue;
+ }
+ this->forward_output(socket, value);
+ }
+ }
+
+ void schedule_initial_nodes()
+ {
+ for (const DInputSocket &socket : params_.output_sockets) {
+ const DNode node = socket.node();
+ NodeState &node_state = this->get_node_state(node);
+ LockedNode locked_node{*this, node, node_state};
+ /* Setting an input as required will schedule any linked node. */
+ this->set_input_required(locked_node, socket);
+ }
+ }
+
+ void schedule_node(LockedNode &locked_node)
+ {
+ switch (locked_node.node_state.schedule_state) {
+ case NodeScheduleState::NotScheduled: {
+ /* The node will be scheduled once it is not locked anymore. We could schedule the node
+ * right here, but that would result in a deadlock if the task pool decides to run the task
+ * immediately (this only happens when Blender is started with a single thread). */
+ locked_node.node_state.schedule_state = NodeScheduleState::Scheduled;
+ locked_node.delayed_scheduled_nodes.append(locked_node.node);
+ break;
+ }
+ case NodeScheduleState::Scheduled: {
+ /* Scheduled already, nothing to do. */
+ break;
+ }
+ case NodeScheduleState::Running: {
+ /* Reschedule node while it is running.
+ * The node will reschedule itself when it is done. */
+ locked_node.node_state.schedule_state = NodeScheduleState::RunningAndRescheduled;
+ break;
+ }
+ case NodeScheduleState::RunningAndRescheduled: {
+ /* Scheduled already, nothing to do. */
+ break;
+ }
+ }
+ }
+
+ static void run_node_from_task_pool(TaskPool *task_pool, void *task_data)
+ {
+ void *user_data = BLI_task_pool_user_data(task_pool);
+ GeometryNodesEvaluator &evaluator = *(GeometryNodesEvaluator *)user_data;
+ const NodeWithState *node_with_state = (const NodeWithState *)task_data;
+
+ evaluator.node_task_run(node_with_state->node, *node_with_state->state);
+ }
+
+ void node_task_run(const DNode node, NodeState &node_state)
+ {
+ /* These nodes are sometimes scheduled. We could also check for them in other places, but
+ * it's the easiest to do it here. */
+ if (node->is_group_input_node() || node->is_group_output_node()) {
+ return;
+ }
+
+ const bool do_execute_node = this->node_task_preprocessing(node, node_state);
+
+ /* Only execute the node if all prerequisites are met. There has to be an output that is
+ * required and all required inputs have to be provided already. */
+ if (do_execute_node) {
+ this->execute_node(node, node_state);
+ }
+
+ this->node_task_postprocessing(node, node_state);
+ }
+
+ bool node_task_preprocessing(const DNode node, NodeState &node_state)
+ {
+ LockedNode locked_node{*this, node, node_state};
+ BLI_assert(node_state.schedule_state == NodeScheduleState::Scheduled);
+ node_state.schedule_state = NodeScheduleState::Running;
+
+ /* Early return if the node has finished already. */
+ if (locked_node.node_state.node_has_finished) {
+ return false;
+ }
+ /* Prepare outputs and check if actually any new outputs have to be computed. */
+ if (!this->prepare_node_outputs_for_execution(locked_node)) {
+ return false;
+ }
+ /* Initialize nodes that don't support laziness. This is done after at least one output is
+ * required and before we check that all required inputs are provided. This reduces the
+ * number of "round-trips" through the task pool by one for most nodes. */
+ if (!node_state.non_lazy_node_is_initialized && !node_supports_laziness(node)) {
+ this->initialize_non_lazy_node(locked_node);
+ node_state.non_lazy_node_is_initialized = true;
+ }
+ /* Prepare inputs and check if all required inputs are provided. */
+ if (!this->prepare_node_inputs_for_execution(locked_node)) {
+ return false;
+ }
+ return true;
+ }
+
+ /* A node is finished when it has computed all outputs that may be used. */
+ bool finish_node_if_possible(LockedNode &locked_node)
+ {
+ if (locked_node.node_state.node_has_finished) {
+ /* Early return in case this node is known to have finished already. */
+ return true;
+ }
+
+ /* Check if there is any output that might be used but has not been computed yet. */
+ bool has_remaining_output = false;
+ for (OutputState &output_state : locked_node.node_state.outputs) {
+ if (output_state.has_been_computed) {
+ continue;
+ }
+ if (output_state.output_usage != ValueUsage::Unused) {
+ has_remaining_output = true;
+ break;
+ }
+ }
+ if (!has_remaining_output) {
+ /* If there are no remaining outputs, all the inputs can be destructed and/or can become
+ * unused. This can also trigger a chain reaction where nodes to the left become finished
+ * too. */
+ for (const int i : locked_node.node->inputs().index_range()) {
+ const DInputSocket socket = locked_node.node.input(i);
+ InputState &input_state = locked_node.node_state.inputs[i];
+ if (input_state.usage == ValueUsage::Maybe) {
+ this->set_input_unused(locked_node, socket);
+ }
+ else if (input_state.usage == ValueUsage::Required) {
+ /* The value was required, so it cannot become unused. However, we can destruct the
+ * value. */
+ this->destruct_input_value_if_exists(locked_node, socket);
+ }
+ }
+ locked_node.node_state.node_has_finished = true;
+ }
+ return locked_node.node_state.node_has_finished;
+ }
+
+ bool prepare_node_outputs_for_execution(LockedNode &locked_node)
+ {
+ bool execution_is_necessary = false;
+ for (OutputState &output_state : locked_node.node_state.outputs) {
+ /* Update the output usage for execution to the latest value. */
+ output_state.output_usage_for_execution = output_state.output_usage;
+ if (!output_state.has_been_computed) {
+ if (output_state.output_usage == ValueUsage::Required) {
+ /* Only evaluate when there is an output that is required but has not been computed. */
+ execution_is_necessary = true;
+ }
+ }
+ }
+ return execution_is_necessary;
+ }
+
+ void initialize_non_lazy_node(LockedNode &locked_node)
+ {
+ for (const int i : locked_node.node->inputs().index_range()) {
+ InputState &input_state = locked_node.node_state.inputs[i];
+ if (input_state.type == nullptr) {
+ /* Ignore unavailable/non-data sockets. */
+ continue;
+ }
+ /* Nodes that don't support laziness require all inputs. */
+ const DInputSocket input_socket = locked_node.node.input(i);
+ this->set_input_required(locked_node, input_socket);
+ }
+ }
+
+ /**
+ * Checks if requested inputs are available and "marks" all the inputs that are available
+ * during the node execution. Inputs that are provided after this function ends but before the
+ * node is executed, cannot be read by the node in the execution (note that this only affects
+ * nodes that support lazy inputs).
+ */
+ bool prepare_node_inputs_for_execution(LockedNode &locked_node)
+ {
+ for (const int i : locked_node.node_state.inputs.index_range()) {
+ InputState &input_state = locked_node.node_state.inputs[i];
+ if (input_state.type == nullptr) {
+ /* Ignore unavailable and non-data sockets. */
+ continue;
+ }
+ const DInputSocket socket = locked_node.node.input(i);
+ const bool is_required = input_state.usage == ValueUsage::Required;
+
+ /* No need to check this socket again. */
+ if (input_state.was_ready_for_execution) {
+ continue;
+ }
+
+ if (socket->is_multi_input_socket()) {
+ MultiInputValue &multi_value = *input_state.value.multi;
+ /* Checks if all the linked sockets have been provided already. */
+ if (multi_value.items.size() == multi_value.expected_size) {
+ input_state.was_ready_for_execution = true;
+ this->log_socket_value(socket, input_state, multi_value.items);
+ }
+ else if (is_required) {
+ /* The input is required but is not fully provided yet. Therefore the node cannot be
+ * executed yet. */
+ return false;
+ }
+ }
+ else {
+ SingleInputValue &single_value = *input_state.value.single;
+ if (single_value.value != nullptr) {
+ input_state.was_ready_for_execution = true;
+ this->log_socket_value(socket, GPointer{input_state.type, single_value.value});
+ }
+ else if (is_required) {
+ /* The input is required but has not been provided yet. Therefore the node cannot be
+ * executed yet. */
+ return false;
+ }
+ }
+ }
+ /* All required inputs have been provided. */
+ return true;
+ }
+
+ /**
+ * Actually execute the node. All the required inputs are available and at least one output is
+ * required.
+ */
+ void execute_node(const DNode node, NodeState &node_state)
+ {
+ const bNode &bnode = *node->bnode();
+
+ if (node_state.has_been_executed) {
+ if (!node_supports_laziness(node)) {
+ /* Nodes that don't support laziness must not be executed more than once. */
+ BLI_assert_unreachable();
+ }
+ }
+ node_state.has_been_executed = true;
+
+ /* Use the geometry node execute callback if it exists. */
+ if (bnode.typeinfo->geometry_node_execute != nullptr) {
+ this->execute_geometry_node(node, node_state);
+ return;
+ }
+
+ /* Use the multi-function implementation if it exists. */
+ const MultiFunction *multi_function = params_.mf_by_node->lookup_default(node, nullptr);
+ if (multi_function != nullptr) {
+ this->execute_multi_function_node(node, *multi_function, node_state);
+ return;
+ }
+
+ this->execute_unknown_node(node, node_state);
+ }
+
+ void execute_geometry_node(const DNode node, NodeState &node_state)
+ {
+ const bNode &bnode = *node->bnode();
+
+ NodeParamsProvider params_provider{*this, node, node_state};
+ GeoNodeExecParams params{params_provider};
+ bnode.typeinfo->geometry_node_execute(params);
+ }
+
+ void execute_multi_function_node(const DNode node,
+ const MultiFunction &fn,
+ NodeState &node_state)
+ {
+ MFContextBuilder fn_context;
+ MFParamsBuilder fn_params{fn, 1};
+ LinearAllocator<> &allocator = local_allocators_.local();
+
+ /* Prepare the inputs for the multi function. */
+ for (const int i : node->inputs().index_range()) {
+ const InputSocketRef &socket_ref = node->input(i);
+ if (!socket_ref.is_available()) {
+ continue;
+ }
+ BLI_assert(!socket_ref.is_multi_input_socket());
+ InputState &input_state = node_state.inputs[i];
+ BLI_assert(input_state.was_ready_for_execution);
+ SingleInputValue &single_value = *input_state.value.single;
+ BLI_assert(single_value.value != nullptr);
+ fn_params.add_readonly_single_input(GPointer{*input_state.type, single_value.value});
+ }
+ /* Prepare the outputs for the multi function. */
+ Vector<GMutablePointer> outputs;
+ for (const int i : node->outputs().index_range()) {
+ const OutputSocketRef &socket_ref = node->output(i);
+ if (!socket_ref.is_available()) {
+ continue;
+ }
+ const CPPType &type = *get_socket_cpp_type(socket_ref);
+ void *buffer = allocator.allocate(type.size(), type.alignment());
+ fn_params.add_uninitialized_single_output(GMutableSpan{type, buffer, 1});
+ outputs.append({type, buffer});
+ }
+
+ fn.call(IndexRange(1), fn_params, fn_context);
+
+ /* Forward the computed outputs. */
+ int output_index = 0;
+ for (const int i : node->outputs().index_range()) {
+ const OutputSocketRef &socket_ref = node->output(i);
+ if (!socket_ref.is_available()) {
+ continue;
+ }
+ OutputState &output_state = node_state.outputs[i];
+ const DOutputSocket socket{node.context(), &socket_ref};
+ GMutablePointer value = outputs[output_index];
+ this->forward_output(socket, value);
+ output_state.has_been_computed = true;
+ output_index++;
+ }
+ }
+
+ void execute_unknown_node(const DNode node, NodeState &node_state)
+ {
+ LinearAllocator<> &allocator = local_allocators_.local();
+ for (const OutputSocketRef *socket : node->outputs()) {
+ if (!socket->is_available()) {
+ continue;
+ }
+ const CPPType *type = get_socket_cpp_type(*socket);
+ if (type == nullptr) {
+ continue;
+ }
+ /* Just forward the default value of the type as a fallback. That's typically better than
+ * crashing or doing nothing. */
+ OutputState &output_state = node_state.outputs[socket->index()];
+ output_state.has_been_computed = true;
+ void *buffer = allocator.allocate(type->size(), type->alignment());
+ type->copy_to_uninitialized(type->default_value(), buffer);
+ this->forward_output({node.context(), socket}, {*type, buffer});
+ }
+ }
+
+ void node_task_postprocessing(const DNode node, NodeState &node_state)
+ {
+ LockedNode locked_node{*this, node, node_state};
+
+ const bool node_has_finished = this->finish_node_if_possible(locked_node);
+ const bool reschedule_requested = node_state.schedule_state ==
+ NodeScheduleState::RunningAndRescheduled;
+ node_state.schedule_state = NodeScheduleState::NotScheduled;
+ if (reschedule_requested && !node_has_finished) {
+ /* Either the node rescheduled itself or another node tried to schedule it while it ran. */
+ this->schedule_node(locked_node);
+ }
+
+ this->assert_expected_outputs_have_been_computed(locked_node);
+ }
+
+ void assert_expected_outputs_have_been_computed(LockedNode &locked_node)
+ {
+#ifdef DEBUG
+ /* Outputs can only be computed when all required inputs have been provided. */
+ if (locked_node.node_state.missing_required_inputs > 0) {
+ return;
+ }
+ /* If the node is still scheduled, it is not necessary that all its expected outputs are
+ * computed yet. */
+ if (locked_node.node_state.schedule_state == NodeScheduleState::Scheduled) {
+ return;
+ }
+
+ const bool supports_laziness = node_supports_laziness(locked_node.node);
+ /* Iterating over sockets instead of the states directly, because that makes it easier to
+ * figure out which socket is missing when one of the asserts is hit. */
+ for (const OutputSocketRef *socket_ref : locked_node.node->outputs()) {
+ OutputState &output_state = locked_node.node_state.outputs[socket_ref->index()];
+ if (supports_laziness) {
+ /* Expected that at least all required sockets have been computed. If more outputs become
+ * required later, the node will be executed again. */
+ if (output_state.output_usage_for_execution == ValueUsage::Required) {
+ BLI_assert(output_state.has_been_computed);
+ }
+ }
+ else {
+ /* Expect that all outputs that may be used have been computed, because the node cannot
+ * be executed again. */
+ if (output_state.output_usage_for_execution != ValueUsage::Unused) {
+ BLI_assert(output_state.has_been_computed);
+ }
+ }
+ }
+#else
+ UNUSED_VARS(locked_node);
+#endif
+ }
+
+ void extract_group_outputs()
+ {
+ for (const DInputSocket &socket : params_.output_sockets) {
+ BLI_assert(socket->is_available());
+ BLI_assert(!socket->is_multi_input_socket());
+
+ const DNode node = socket.node();
+ NodeState &node_state = this->get_node_state(node);
+ InputState &input_state = node_state.inputs[socket->index()];
+
+ SingleInputValue &single_value = *input_state.value.single;
+ void *value = single_value.value;
+
+ /* The value should have been computed by now. If this assert is hit, it means that there
+ * was some scheduling issue before. */
+ BLI_assert(value != nullptr);
+
+ /* Move value into memory owned by the outer allocator. */
+ const CPPType &type = *input_state.type;
+ void *buffer = outer_allocator_.allocate(type.size(), type.alignment());
+ type.move_to_uninitialized(value, buffer);
+
+ params_.r_output_values.append({type, buffer});
+ }
+ }
+
+ /**
+ * Load the required input from the socket or trigger nodes to the left to compute the value.
+ * When this function is called, the node will always be executed again eventually (either
+ * immediately, or when all required inputs have been computed by other nodes).
+ */
+ void set_input_required(LockedNode &locked_node, const DInputSocket input_socket)
+ {
+ BLI_assert(locked_node.node == input_socket.node());
+ InputState &input_state = locked_node.node_state.inputs[input_socket->index()];
+
+ /* Value set as unused cannot become used again. */
+ BLI_assert(input_state.usage != ValueUsage::Unused);
+
+ if (input_state.usage == ValueUsage::Required) {
+ /* The value is already required, but the node might expect to be evaluated again. */
+ this->schedule_node(locked_node);
+ /* Returning here also ensure that the code below is executed at most once per input. */
+ return;
+ }
+ input_state.usage = ValueUsage::Required;
+
+ if (input_state.was_ready_for_execution) {
+ /* The value was already ready, but the node might expect to be evaluated again. */
+ this->schedule_node(locked_node);
+ return;
+ }
+
+ /* Count how many values still have to be added to this input until it is "complete". */
+ int missing_values = 0;
+ if (input_socket->is_multi_input_socket()) {
+ MultiInputValue &multi_value = *input_state.value.multi;
+ missing_values = multi_value.expected_size - multi_value.items.size();
+ }
+ else {
+ SingleInputValue &single_value = *input_state.value.single;
+ if (single_value.value == nullptr) {
+ missing_values = 1;
+ }
+ }
+ if (missing_values == 0) {
+ /* The input is fully available already, but the node might expect to be evaluated again. */
+ this->schedule_node(locked_node);
+ return;
+ }
+ /* Increase the total number of missing required inputs. This ensures that the node will be
+ * scheduled correctly when all inputs have been provided. */
+ locked_node.node_state.missing_required_inputs += missing_values;
+
+ /* Get all origin sockets, because we have to tag those as required as well. */
+ Vector<DSocket> origin_sockets;
+ input_socket.foreach_origin_socket(
+ [&](const DSocket origin_socket) { origin_sockets.append(origin_socket); });
+
+ if (origin_sockets.is_empty()) {
+ /* If there are no origin sockets, just load the value from the socket directly. */
+ this->load_unlinked_input_value(locked_node, input_socket, input_state, input_socket);
+ locked_node.node_state.missing_required_inputs -= 1;
+ this->schedule_node(locked_node);
+ return;
+ }
+ bool will_be_triggered_by_other_node = false;
+ for (const DSocket origin_socket : origin_sockets) {
+ if (origin_socket->is_input()) {
+ /* Load the value directly from the origin socket. In most cases this is an unlinked
+ * group input. */
+ this->load_unlinked_input_value(locked_node, input_socket, input_state, origin_socket);
+ locked_node.node_state.missing_required_inputs -= 1;
+ this->schedule_node(locked_node);
+ return;
+ }
+ /* The value has not been computed yet, so when it will be forwarded by another node, this
+ * node will be triggered. */
+ will_be_triggered_by_other_node = true;
+
+ locked_node.delayed_required_outputs.append(DOutputSocket(origin_socket));
+ }
+ /* If this node will be triggered by another node, we don't have to schedule it now. */
+ if (!will_be_triggered_by_other_node) {
+ this->schedule_node(locked_node);
+ }
+ }
+
+ void set_input_unused(LockedNode &locked_node, const DInputSocket socket)
+ {
+ InputState &input_state = locked_node.node_state.inputs[socket->index()];
+
+ /* A required socket cannot become unused. */
+ BLI_assert(input_state.usage != ValueUsage::Required);
+
+ if (input_state.usage == ValueUsage::Unused) {
+ /* Nothing to do in this case. */
+ return;
+ }
+ input_state.usage = ValueUsage::Unused;
+
+ /* If the input is unused, it's value can be destructed now. */
+ this->destruct_input_value_if_exists(locked_node, socket);
+
+ if (input_state.was_ready_for_execution) {
+ /* If the value was already computed, we don't need to notify origin nodes. */
+ return;
+ }
+
+ /* Notify origin nodes that might want to set its inputs as unused as well. */
+ socket.foreach_origin_socket([&](const DSocket origin_socket) {
+ if (origin_socket->is_input()) {
+ /* Values from these sockets are loaded directly from the sockets, so there is no node to
+ * notify. */
+ return;
+ }
+ /* Delay notification of the other node until this node is not locked anymore. */
+ locked_node.delayed_unused_outputs.append(DOutputSocket(origin_socket));
+ });
+ }
+
+ void send_output_required_notification(const DOutputSocket socket)
+ {
+ const DNode node = socket.node();
+ NodeState &node_state = this->get_node_state(node);
+ OutputState &output_state = node_state.outputs[socket->index()];
+
+ LockedNode locked_node{*this, node, node_state};
+ if (output_state.output_usage == ValueUsage::Required) {
+ /* Output is marked as required already. So the node is scheduled already. */
+ return;
+ }
+ /* The origin node needs to be scheduled so that it provides the requested input
+ * eventually. */
+ output_state.output_usage = ValueUsage::Required;
+ this->schedule_node(locked_node);
+ }
+
+ void send_output_unused_notification(const DOutputSocket socket)
+ {
+ const DNode node = socket.node();
+ NodeState &node_state = this->get_node_state(node);
+ OutputState &output_state = node_state.outputs[socket->index()];
+
+ LockedNode locked_node{*this, node, node_state};
+ output_state.potential_users -= 1;
+ if (output_state.potential_users == 0) {
+ /* The output socket has no users anymore. */
+ output_state.output_usage = ValueUsage::Unused;
+ /* Schedule the origin node in case it wants to set its inputs as unused as well. */
+ this->schedule_node(locked_node);
+ }
+ }
+
+ void add_node_to_task_pool(const DNode node)
+ {
+ /* Push the task to the pool while it is not locked to avoid a deadlock in case when the task
+ * is executed immediately. */
+ const NodeWithState *node_with_state = node_states_.lookup_key_ptr_as(node);
+ BLI_task_pool_push(
+ task_pool_, run_node_from_task_pool, (void *)node_with_state, false, nullptr);
+ }
+
+ /**
+ * Moves a newly computed value from an output socket to all the inputs that might need it.
+ */
+ void forward_output(const DOutputSocket from_socket, GMutablePointer value_to_forward)
+ {
+ BLI_assert(value_to_forward.get() != nullptr);
+
+ Vector<DInputSocket> to_sockets;
+ auto handle_target_socket_fn = [&, this](const DInputSocket to_socket) {
+ if (this->should_forward_to_socket(to_socket)) {
+ to_sockets.append(to_socket);
+ }
+ };
+ auto handle_skipped_socket_fn = [&, this](const DSocket socket) {
+ /* Log socket value on intermediate sockets to support e.g. attribute search or spreadsheet
+ * breadcrumbs on group nodes. */
+ this->log_socket_value(socket, value_to_forward);
+ };
+ from_socket.foreach_target_socket(handle_target_socket_fn, handle_skipped_socket_fn);
+
+ LinearAllocator<> &allocator = local_allocators_.local();
+
+ const CPPType &from_type = *value_to_forward.type();
+ Vector<DInputSocket> to_sockets_same_type;
+ for (const DInputSocket &to_socket : to_sockets) {
+ const CPPType &to_type = *get_socket_cpp_type(to_socket);
+ if (from_type == to_type) {
+ /* All target sockets that do not need a conversion will be handled afterwards. */
+ to_sockets_same_type.append(to_socket);
+ continue;
+ }
+ this->forward_to_socket_with_different_type(
+ allocator, value_to_forward, from_socket, to_socket, to_type);
+ }
+ this->forward_to_sockets_with_same_type(
+ allocator, to_sockets_same_type, value_to_forward, from_socket);
+ }
+
+ bool should_forward_to_socket(const DInputSocket socket)
+ {
+ const DNode to_node = socket.node();
+ const NodeWithState *target_node_with_state = node_states_.lookup_key_ptr_as(to_node);
+ if (target_node_with_state == nullptr) {
+ /* If the socket belongs to a node that has no state, the entire node is not used. */
+ return false;
+ }
+ NodeState &target_node_state = *target_node_with_state->state;
+ InputState &target_input_state = target_node_state.inputs[socket->index()];
+
+ std::lock_guard lock{target_node_state.mutex};
+ /* Do not forward to an input socket whose value won't be used. */
+ return target_input_state.usage != ValueUsage::Unused;
+ }
+
+ void forward_to_socket_with_different_type(LinearAllocator<> &allocator,
+ const GPointer value_to_forward,
+ const DOutputSocket from_socket,
+ const DInputSocket to_socket,
+ const CPPType &to_type)
+ {
+ const CPPType &from_type = *value_to_forward.type();
+
+ /* Allocate a buffer for the converted value. */
+ void *buffer = allocator.allocate(to_type.size(), to_type.alignment());
+
+ if (conversions_.is_convertible(from_type, to_type)) {
+ /* Do the conversion if possible. */
+ conversions_.convert_to_uninitialized(from_type, to_type, value_to_forward.get(), buffer);
+ }
+ else {
+ /* Cannot convert, use default value instead. */
+ to_type.copy_to_uninitialized(to_type.default_value(), buffer);
+ }
+ this->add_value_to_input_socket(to_socket, from_socket, {to_type, buffer});
+ }
+
+ void forward_to_sockets_with_same_type(LinearAllocator<> &allocator,
+ Span<DInputSocket> to_sockets,
+ GMutablePointer value_to_forward,
+ const DOutputSocket from_socket)
+ {
+ if (to_sockets.is_empty()) {
+ /* Value is not used anymore, so it can be destructed. */
+ value_to_forward.destruct();
+ }
+ else if (to_sockets.size() == 1) {
+ /* Value is only used by one input socket, no need to copy it. */
+ const DInputSocket to_socket = to_sockets[0];
+ this->add_value_to_input_socket(to_socket, from_socket, value_to_forward);
+ }
+ else {
+ /* Multiple inputs use the value, make a copy for every input except for one. */
+ /* First make the copies, so that the next node does not start modifying the value while we
+ * are still making copies. */
+ const CPPType &type = *value_to_forward.type();
+ for (const DInputSocket &to_socket : to_sockets.drop_front(1)) {
+ void *buffer = allocator.allocate(type.size(), type.alignment());
+ type.copy_to_uninitialized(value_to_forward.get(), buffer);
+ this->add_value_to_input_socket(to_socket, from_socket, {type, buffer});
+ }
+ /* Forward the original value to one of the targets. */
+ const DInputSocket to_socket = to_sockets[0];
+ this->add_value_to_input_socket(to_socket, from_socket, value_to_forward);
+ }
+ }
+
+ void add_value_to_input_socket(const DInputSocket socket,
+ const DOutputSocket origin,
+ GMutablePointer value)
+ {
+ BLI_assert(socket->is_available());
+
+ const DNode node = socket.node();
+ NodeState &node_state = this->get_node_state(node);
+ InputState &input_state = node_state.inputs[socket->index()];
+
+ /* Lock the node because we want to change its state. */
+ LockedNode locked_node{*this, node, node_state};
+
+ if (socket->is_multi_input_socket()) {
+ /* Add a new value to the multi-input. */
+ MultiInputValue &multi_value = *input_state.value.multi;
+ multi_value.items.append({origin, value.get()});
+ }
+ else {
+ /* Assign the value to the input. */
+ SingleInputValue &single_value = *input_state.value.single;
+ BLI_assert(single_value.value == nullptr);
+ single_value.value = value.get();
+ }
+
+ if (input_state.usage == ValueUsage::Required) {
+ node_state.missing_required_inputs--;
+ if (node_state.missing_required_inputs == 0) {
+ /* Schedule node if all the required inputs have been provided. */
+ this->schedule_node(locked_node);
+ }
+ }
+ }
+
+ void load_unlinked_input_value(LockedNode &locked_node,
+ const DInputSocket input_socket,
+ InputState &input_state,
+ const DSocket origin_socket)
+ {
+ /* Only takes locked node as parameter, because the node needs to be locked. */
+ UNUSED_VARS(locked_node);
+
+ GMutablePointer value = this->get_value_from_socket(origin_socket, *input_state.type);
+ if (input_socket->is_multi_input_socket()) {
+ MultiInputValue &multi_value = *input_state.value.multi;
+ multi_value.items.append({origin_socket, value.get()});
+ }
+ else {
+ SingleInputValue &single_value = *input_state.value.single;
+ single_value.value = value.get();
+ }
+ }
+
+ void destruct_input_value_if_exists(LockedNode &locked_node, const DInputSocket socket)
+ {
+ InputState &input_state = locked_node.node_state.inputs[socket->index()];
+ if (socket->is_multi_input_socket()) {
+ MultiInputValue &multi_value = *input_state.value.multi;
+ for (MultiInputValueItem &item : multi_value.items) {
+ input_state.type->destruct(item.value);
+ }
+ multi_value.items.clear();
+ }
+ else {
+ SingleInputValue &single_value = *input_state.value.single;
+ if (single_value.value != nullptr) {
+ input_state.type->destruct(single_value.value);
+ single_value.value = nullptr;
+ }
+ }
+ }
+
+ GMutablePointer get_value_from_socket(const DSocket socket, const CPPType &required_type)
+ {
+ LinearAllocator<> &allocator = local_allocators_.local();
+
+ bNodeSocket *bsocket = socket->bsocket();
+ const CPPType &type = *get_socket_cpp_type(socket);
+ void *buffer = allocator.allocate(type.size(), type.alignment());
+ blender::nodes::socket_cpp_value_get(*bsocket, buffer);
+
+ if (type == required_type) {
+ return {type, buffer};
+ }
+ if (conversions_.is_convertible(type, required_type)) {
+ /* Convert the loaded value to the required type if possible. */
+ void *converted_buffer = allocator.allocate(required_type.size(), required_type.alignment());
+ conversions_.convert_to_uninitialized(type, required_type, buffer, converted_buffer);
+ type.destruct(buffer);
+ return {required_type, converted_buffer};
+ }
+ /* Use a default fallback value when the loaded type is not compatible. */
+ void *default_buffer = allocator.allocate(required_type.size(), required_type.alignment());
+ required_type.copy_to_uninitialized(required_type.default_value(), default_buffer);
+ return {required_type, default_buffer};
+ }
+
+ NodeState &get_node_state(const DNode node)
+ {
+ return *node_states_.lookup_key_as(node).state;
+ }
+
+ void log_socket_value(const DSocket socket, Span<GPointer> values)
+ {
+ if (params_.log_socket_value_fn) {
+ params_.log_socket_value_fn(socket, values);
+ }
+ }
+
+ void log_socket_value(const DSocket socket,
+ InputState &input_state,
+ Span<MultiInputValueItem> values)
+ {
+ Vector<GPointer, 16> value_pointers;
+ value_pointers.reserve(values.size());
+ const CPPType &type = *input_state.type;
+ for (const MultiInputValueItem &item : values) {
+ value_pointers.append({type, item.value});
+ }
+ this->log_socket_value(socket, value_pointers);
+ }
+
+ void log_socket_value(const DSocket socket, GPointer value)
+ {
+ this->log_socket_value(socket, Span<GPointer>(&value, 1));
+ }
+};
+
+LockedNode::~LockedNode()
+{
+ /* First unlock the current node. */
+ node_state.mutex.unlock();
+ /* Then send notifications to the other nodes. */
+ for (const DOutputSocket &socket : delayed_required_outputs) {
+ evaluator_.send_output_required_notification(socket);
+ }
+ for (const DOutputSocket &socket : delayed_unused_outputs) {
+ evaluator_.send_output_unused_notification(socket);
+ }
+ for (const DNode &node : delayed_scheduled_nodes) {
+ evaluator_.add_node_to_task_pool(node);
+ }
+}
+
+NodeParamsProvider::NodeParamsProvider(GeometryNodesEvaluator &evaluator,
+ DNode dnode,
+ NodeState &node_state)
+ : evaluator_(evaluator), node_state_(node_state)
+{
+ this->dnode = dnode;
+ this->self_object = evaluator.params_.self_object;
+ this->modifier = &evaluator.params_.modifier_->modifier;
+ this->depsgraph = evaluator.params_.depsgraph;
+}
+
+bool NodeParamsProvider::can_get_input(StringRef identifier) const
+{
+ const DInputSocket socket = this->dnode.input_by_identifier(identifier);
+ BLI_assert(socket);
+
+ InputState &input_state = node_state_.inputs[socket->index()];
+ if (!input_state.was_ready_for_execution) {
+ return false;
+ }
+
+ if (socket->is_multi_input_socket()) {
+ MultiInputValue &multi_value = *input_state.value.multi;
+ return multi_value.items.size() == multi_value.expected_size;
+ }
+ SingleInputValue &single_value = *input_state.value.single;
+ return single_value.value != nullptr;
+}
+
+bool NodeParamsProvider::can_set_output(StringRef identifier) const
+{
+ const DOutputSocket socket = this->dnode.output_by_identifier(identifier);
+ BLI_assert(socket);
+
+ OutputState &output_state = node_state_.outputs[socket->index()];
+ return !output_state.has_been_computed;
+}
+
+GMutablePointer NodeParamsProvider::extract_input(StringRef identifier)
+{
+ const DInputSocket socket = this->dnode.input_by_identifier(identifier);
+ BLI_assert(socket);
+ BLI_assert(!socket->is_multi_input_socket());
+ BLI_assert(this->can_get_input(identifier));
+
+ InputState &input_state = node_state_.inputs[socket->index()];
+ SingleInputValue &single_value = *input_state.value.single;
+ void *value = single_value.value;
+ single_value.value = nullptr;
+ return {*input_state.type, value};
+}
+
+Vector<GMutablePointer> NodeParamsProvider::extract_multi_input(StringRef identifier)
+{
+ const DInputSocket socket = this->dnode.input_by_identifier(identifier);
+ BLI_assert(socket);
+ BLI_assert(socket->is_multi_input_socket());
+ BLI_assert(this->can_get_input(identifier));
+
+ InputState &input_state = node_state_.inputs[socket->index()];
+ MultiInputValue &multi_value = *input_state.value.multi;
+
+ Vector<GMutablePointer> ret_values;
+ socket.foreach_origin_socket([&](DSocket origin) {
+ for (const MultiInputValueItem &item : multi_value.items) {
+ if (item.origin == origin) {
+ ret_values.append({*input_state.type, item.value});
+ return;
+ }
+ }
+ BLI_assert_unreachable();
+ });
+ if (ret_values.is_empty()) {
+ /* If the socket is not linked, we just use the value from the socket itself. */
+ BLI_assert(multi_value.items.size() == 1);
+ MultiInputValueItem &item = multi_value.items[0];
+ BLI_assert(item.origin == socket);
+ ret_values.append({*input_state.type, item.value});
+ }
+ multi_value.items.clear();
+ return ret_values;
+}
+
+GPointer NodeParamsProvider::get_input(StringRef identifier) const
+{
+ const DInputSocket socket = this->dnode.input_by_identifier(identifier);
+ BLI_assert(socket);
+ BLI_assert(!socket->is_multi_input_socket());
+ BLI_assert(this->can_get_input(identifier));
+
+ InputState &input_state = node_state_.inputs[socket->index()];
+ SingleInputValue &single_value = *input_state.value.single;
+ return {*input_state.type, single_value.value};
+}
+
+GMutablePointer NodeParamsProvider::alloc_output_value(const CPPType &type)
+{
+ LinearAllocator<> &allocator = evaluator_.local_allocators_.local();
+ return {type, allocator.allocate(type.size(), type.alignment())};
+}
+
+void NodeParamsProvider::set_output(StringRef identifier, GMutablePointer value)
+{
+ const DOutputSocket socket = this->dnode.output_by_identifier(identifier);
+ BLI_assert(socket);
+
+ evaluator_.log_socket_value(socket, value);
+
+ OutputState &output_state = node_state_.outputs[socket->index()];
+ BLI_assert(!output_state.has_been_computed);
+ evaluator_.forward_output(socket, value);
+ output_state.has_been_computed = true;
+}
+
+bool NodeParamsProvider::lazy_require_input(StringRef identifier)
+{
+ BLI_assert(node_supports_laziness(this->dnode));
+ const DInputSocket socket = this->dnode.input_by_identifier(identifier);
+ BLI_assert(socket);
+
+ InputState &input_state = node_state_.inputs[socket->index()];
+ if (input_state.was_ready_for_execution) {
+ return false;
+ }
+ LockedNode locked_node{evaluator_, this->dnode, node_state_};
+ evaluator_.set_input_required(locked_node, socket);
+ return true;
+}
+
+void NodeParamsProvider::set_input_unused(StringRef identifier)
+{
+ const DInputSocket socket = this->dnode.input_by_identifier(identifier);
+ BLI_assert(socket);
+
+ LockedNode locked_node{evaluator_, this->dnode, node_state_};
+ evaluator_.set_input_unused(locked_node, socket);
+}
+
+bool NodeParamsProvider::output_is_required(StringRef identifier) const
+{
+ const DOutputSocket socket = this->dnode.output_by_identifier(identifier);
+ BLI_assert(socket);
+
+ OutputState &output_state = node_state_.outputs[socket->index()];
+ if (output_state.has_been_computed) {
+ return false;
+ }
+ return output_state.output_usage_for_execution != ValueUsage::Unused;
+}
+
+bool NodeParamsProvider::lazy_output_is_required(StringRef identifier) const
+{
+ BLI_assert(node_supports_laziness(this->dnode));
+ const DOutputSocket socket = this->dnode.output_by_identifier(identifier);
+ BLI_assert(socket);
+
+ OutputState &output_state = node_state_.outputs[socket->index()];
+ if (output_state.has_been_computed) {
+ return false;
+ }
+ return output_state.output_usage_for_execution == ValueUsage::Required;
+}
+
+void evaluate_geometry_nodes(GeometryNodesEvaluationParams &params)
+{
+ GeometryNodesEvaluator evaluator{params};
+ evaluator.execute();
+}
+
+} // namespace blender::modifiers::geometry_nodes
diff --git a/source/blender/modifiers/intern/MOD_nodes_evaluator.hh b/source/blender/modifiers/intern/MOD_nodes_evaluator.hh
new file mode 100644
index 00000000000..84249e4244e
--- /dev/null
+++ b/source/blender/modifiers/intern/MOD_nodes_evaluator.hh
@@ -0,0 +1,52 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#pragma once
+
+#include "BLI_map.hh"
+
+#include "NOD_derived_node_tree.hh"
+#include "NOD_node_tree_multi_function.hh"
+
+#include "FN_generic_pointer.hh"
+
+#include "DNA_modifier_types.h"
+
+namespace blender::modifiers::geometry_nodes {
+
+using namespace nodes::derived_node_tree_types;
+using fn::GMutablePointer;
+using fn::GPointer;
+
+using LogSocketValueFn = std::function<void(DSocket, Span<GPointer>)>;
+
+struct GeometryNodesEvaluationParams {
+ blender::LinearAllocator<> allocator;
+
+ Map<DOutputSocket, GMutablePointer> input_values;
+ Vector<DInputSocket> output_sockets;
+ nodes::MultiFunctionByNode *mf_by_node;
+ const NodesModifierData *modifier_;
+ Depsgraph *depsgraph;
+ Object *self_object;
+ LogSocketValueFn log_socket_value_fn;
+
+ Vector<GMutablePointer> r_output_values;
+};
+
+void evaluate_geometry_nodes(GeometryNodesEvaluationParams &params);
+
+} // namespace blender::modifiers::geometry_nodes
diff --git a/source/blender/modifiers/intern/MOD_none.c b/source/blender/modifiers/intern/MOD_none.c
index 4daa527577b..a01f63be791 100644
--- a/source/blender/modifiers/intern/MOD_none.c
+++ b/source/blender/modifiers/intern/MOD_none.c
@@ -60,7 +60,6 @@ ModifierTypeInfo modifierType_None = {
/* modifyMesh */ NULL,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ NULL,
/* requiredDataMask */ NULL,
diff --git a/source/blender/modifiers/intern/MOD_normal_edit.c b/source/blender/modifiers/intern/MOD_normal_edit.c
index ec10b18665e..4bfd6aba4b2 100644
--- a/source/blender/modifiers/intern/MOD_normal_edit.c
+++ b/source/blender/modifiers/intern/MOD_normal_edit.c
@@ -805,7 +805,6 @@ ModifierTypeInfo modifierType_NormalEdit = {
/* modifyMesh */ modifyMesh,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_ocean.c b/source/blender/modifiers/intern/MOD_ocean.c
index 9c940745920..f7ac59f9e4b 100644
--- a/source/blender/modifiers/intern/MOD_ocean.c
+++ b/source/blender/modifiers/intern/MOD_ocean.c
@@ -737,7 +737,6 @@ ModifierTypeInfo modifierType_Ocean = {
/* modifyMesh */ modifyMesh,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_particleinstance.c b/source/blender/modifiers/intern/MOD_particleinstance.c
index e7f1fa9943e..60c5667472e 100644
--- a/source/blender/modifiers/intern/MOD_particleinstance.c
+++ b/source/blender/modifiers/intern/MOD_particleinstance.c
@@ -679,7 +679,6 @@ ModifierTypeInfo modifierType_ParticleInstance = {
/* modifyMesh */ modifyMesh,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_particlesystem.c b/source/blender/modifiers/intern/MOD_particlesystem.c
index 4c1179af431..38cce5e6a50 100644
--- a/source/blender/modifiers/intern/MOD_particlesystem.c
+++ b/source/blender/modifiers/intern/MOD_particlesystem.c
@@ -337,7 +337,6 @@ ModifierTypeInfo modifierType_ParticleSystem = {
/* modifyMesh */ NULL,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_remesh.c b/source/blender/modifiers/intern/MOD_remesh.c
index 175435fcd44..88851f91337 100644
--- a/source/blender/modifiers/intern/MOD_remesh.c
+++ b/source/blender/modifiers/intern/MOD_remesh.c
@@ -301,7 +301,6 @@ ModifierTypeInfo modifierType_Remesh = {
/* modifyMesh */ modifyMesh,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ NULL,
diff --git a/source/blender/modifiers/intern/MOD_screw.c b/source/blender/modifiers/intern/MOD_screw.c
index 84360caa345..b236e0896b7 100644
--- a/source/blender/modifiers/intern/MOD_screw.c
+++ b/source/blender/modifiers/intern/MOD_screw.c
@@ -1258,7 +1258,6 @@ ModifierTypeInfo modifierType_Screw = {
/* modifyMesh */ modifyMesh,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ NULL,
diff --git a/source/blender/modifiers/intern/MOD_shapekey.c b/source/blender/modifiers/intern/MOD_shapekey.c
index 81a0ee72496..b517bc102f8 100644
--- a/source/blender/modifiers/intern/MOD_shapekey.c
+++ b/source/blender/modifiers/intern/MOD_shapekey.c
@@ -141,7 +141,6 @@ ModifierTypeInfo modifierType_ShapeKey = {
/* modifyMesh */ NULL,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ NULL,
/* requiredDataMask */ NULL,
diff --git a/source/blender/modifiers/intern/MOD_shrinkwrap.c b/source/blender/modifiers/intern/MOD_shrinkwrap.c
index 93626309727..a12724ec23c 100644
--- a/source/blender/modifiers/intern/MOD_shrinkwrap.c
+++ b/source/blender/modifiers/intern/MOD_shrinkwrap.c
@@ -293,7 +293,6 @@ ModifierTypeInfo modifierType_Shrinkwrap = {
/* modifyMesh */ NULL,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_simpledeform.c b/source/blender/modifiers/intern/MOD_simpledeform.c
index ea31bdc6e31..db01dec4d19 100644
--- a/source/blender/modifiers/intern/MOD_simpledeform.c
+++ b/source/blender/modifiers/intern/MOD_simpledeform.c
@@ -21,10 +21,9 @@
* \ingroup modifiers
*/
-#include "BLI_utildefines.h"
-
#include "BLI_math.h"
-
+#include "BLI_task.h"
+#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "DNA_defaults.h"
@@ -57,6 +56,21 @@
#define BEND_EPS 0.000001f
+ALIGN_STRUCT struct DeformUserData {
+ bool invert_vgroup;
+ char mode;
+ char deform_axis;
+ int lock_axis;
+ int vgroup;
+ int limit_axis;
+ float weight;
+ float smd_factor;
+ float smd_limit[2];
+ float (*vertexCos)[3];
+ const SpaceTransform *transf;
+ const MDeformVert *dvert;
+};
+
/* Re-maps the indices for X Y Z by shifting them up and wrapping, such that
* X = Y, Y = Z, Z = X (for X axis), and X = Z, Y = X, Z = Y (for Y axis). This
* exists because the deformations (excluding bend) are based on the Z axis.
@@ -170,10 +184,12 @@ static void simpleDeform_bend(const float factor,
sint = sinf(theta);
cost = cosf(theta);
+ /* NOTE: the operations below a susceptible to float precision errors
+ * regarding the order of operations, take care when changing, see: T85470 */
switch (axis) {
case 0:
r_co[0] = x;
- r_co[1] = (y - 1.0f / factor) * cost + 1.0f / factor;
+ r_co[1] = y * cost + (1.0f - cost) / factor;
r_co[2] = -(y - 1.0f / factor) * sint;
{
r_co[0] += dcut[0];
@@ -182,7 +198,7 @@ static void simpleDeform_bend(const float factor,
}
break;
case 1:
- r_co[0] = (x - 1.0f / factor) * cost + 1.0f / factor;
+ r_co[0] = x * cost + (1.0f - cost) / factor;
r_co[1] = y;
r_co[2] = -(x - 1.0f / factor) * sint;
{
@@ -193,7 +209,7 @@ static void simpleDeform_bend(const float factor,
break;
default:
r_co[0] = -(y - 1.0f / factor) * sint;
- r_co[1] = (y - 1.0f / factor) * cost + 1.0f / factor;
+ r_co[1] = y * cost + (1.0f - cost) / factor;
r_co[2] = z;
{
r_co[0] += cost * dcut[0];
@@ -203,6 +219,88 @@ static void simpleDeform_bend(const float factor,
}
}
+static void simple_helper(void *__restrict userdata,
+ const int iter,
+ const TaskParallelTLS *__restrict UNUSED(tls))
+{
+ const struct DeformUserData *curr_deform_data = userdata;
+ float weight = BKE_defvert_array_find_weight_safe(
+ curr_deform_data->dvert, iter, curr_deform_data->vgroup);
+ const uint *axis_map = axis_map_table[(curr_deform_data->mode != MOD_SIMPLEDEFORM_MODE_BEND) ?
+ curr_deform_data->deform_axis :
+ 2];
+ const float base_limit[2] = {0.0f, 0.0f};
+
+ if (curr_deform_data->invert_vgroup) {
+ weight = 1.0f - weight;
+ }
+
+ if (weight != 0.0f) {
+ float co[3], dcut[3] = {0.0f, 0.0f, 0.0f};
+
+ if (curr_deform_data->transf) {
+ BLI_space_transform_apply(curr_deform_data->transf, curr_deform_data->vertexCos[iter]);
+ }
+
+ copy_v3_v3(co, curr_deform_data->vertexCos[iter]);
+
+ /* Apply axis limits, and axis mappings */
+ if (curr_deform_data->lock_axis & MOD_SIMPLEDEFORM_LOCK_AXIS_X) {
+ axis_limit(0, base_limit, co, dcut);
+ }
+ if (curr_deform_data->lock_axis & MOD_SIMPLEDEFORM_LOCK_AXIS_Y) {
+ axis_limit(1, base_limit, co, dcut);
+ }
+ if (curr_deform_data->lock_axis & MOD_SIMPLEDEFORM_LOCK_AXIS_Z) {
+ axis_limit(2, base_limit, co, dcut);
+ }
+ axis_limit(curr_deform_data->limit_axis, curr_deform_data->smd_limit, co, dcut);
+
+ /* apply the deform to a mapped copy of the vertex, and then re-map it back. */
+ float co_remap[3];
+ float dcut_remap[3];
+ copy_v3_v3_map(co_remap, co, axis_map);
+ copy_v3_v3_map(dcut_remap, dcut, axis_map);
+ switch (curr_deform_data->mode) {
+ case MOD_SIMPLEDEFORM_MODE_TWIST:
+ simpleDeform_twist(curr_deform_data->smd_factor,
+ curr_deform_data->deform_axis,
+ dcut_remap,
+ co_remap); /* apply deform */
+ break;
+ case MOD_SIMPLEDEFORM_MODE_BEND:
+ simpleDeform_bend(curr_deform_data->smd_factor,
+ curr_deform_data->deform_axis,
+ dcut_remap,
+ co_remap); /* apply deform */
+ break;
+ case MOD_SIMPLEDEFORM_MODE_TAPER:
+ simpleDeform_taper(curr_deform_data->smd_factor,
+ curr_deform_data->deform_axis,
+ dcut_remap,
+ co_remap); /* apply deform */
+ break;
+ case MOD_SIMPLEDEFORM_MODE_STRETCH:
+ simpleDeform_stretch(curr_deform_data->smd_factor,
+ curr_deform_data->deform_axis,
+ dcut_remap,
+ co_remap); /* apply deform */
+ break;
+ default:
+ return; /* No simple-deform mode? */
+ }
+ copy_v3_v3_unmap(co, co_remap, axis_map);
+
+ /* Use vertex weight has coef of linear interpolation */
+ interp_v3_v3v3(
+ curr_deform_data->vertexCos[iter], curr_deform_data->vertexCos[iter], co, weight);
+
+ if (curr_deform_data->transf) {
+ BLI_space_transform_invert(curr_deform_data->transf, curr_deform_data->vertexCos[iter]);
+ }
+ }
+}
+
/* simple deform modifier */
static void SimpleDeformModifier_do(SimpleDeformModifierData *smd,
const ModifierEvalContext *UNUSED(ctx),
@@ -211,14 +309,9 @@ static void SimpleDeformModifier_do(SimpleDeformModifierData *smd,
float (*vertexCos)[3],
int numVerts)
{
- const float base_limit[2] = {0.0f, 0.0f};
int i;
float smd_limit[2], smd_factor;
SpaceTransform *transf = NULL, tmp_transf;
- void (*simpleDeform_callback)(const float factor,
- const int axis,
- const float dcut[3],
- float co[3]) = NULL; /* Mode callback */
int vgroup;
MDeformVert *dvert;
@@ -300,23 +393,6 @@ static void SimpleDeformModifier_do(SimpleDeformModifierData *smd,
smd_factor = smd->factor / max_ff(FLT_EPSILON, smd_limit[1] - smd_limit[0]);
}
- switch (smd->mode) {
- case MOD_SIMPLEDEFORM_MODE_TWIST:
- simpleDeform_callback = simpleDeform_twist;
- break;
- case MOD_SIMPLEDEFORM_MODE_BEND:
- simpleDeform_callback = simpleDeform_bend;
- break;
- case MOD_SIMPLEDEFORM_MODE_TAPER:
- simpleDeform_callback = simpleDeform_taper;
- break;
- case MOD_SIMPLEDEFORM_MODE_STRETCH:
- simpleDeform_callback = simpleDeform_stretch;
- break;
- default:
- return; /* No simple-deform mode? */
- }
-
if (smd->mode == MOD_SIMPLEDEFORM_MODE_BEND) {
if (fabsf(smd_factor) < BEND_EPS) {
return;
@@ -325,53 +401,26 @@ static void SimpleDeformModifier_do(SimpleDeformModifierData *smd,
MOD_get_vgroup(ob, mesh, smd->vgroup_name, &dvert, &vgroup);
const bool invert_vgroup = (smd->flag & MOD_SIMPLEDEFORM_FLAG_INVERT_VGROUP) != 0;
- const uint *axis_map =
- axis_map_table[(smd->mode != MOD_SIMPLEDEFORM_MODE_BEND) ? deform_axis : 2];
-
- for (i = 0; i < numVerts; i++) {
- float weight = BKE_defvert_array_find_weight_safe(dvert, i, vgroup);
-
- if (invert_vgroup) {
- weight = 1.0f - weight;
- }
-
- if (weight != 0.0f) {
- float co[3], dcut[3] = {0.0f, 0.0f, 0.0f};
- if (transf) {
- BLI_space_transform_apply(transf, vertexCos[i]);
- }
-
- copy_v3_v3(co, vertexCos[i]);
-
- /* Apply axis limits, and axis mappings */
- if (lock_axis & MOD_SIMPLEDEFORM_LOCK_AXIS_X) {
- axis_limit(0, base_limit, co, dcut);
- }
- if (lock_axis & MOD_SIMPLEDEFORM_LOCK_AXIS_Y) {
- axis_limit(1, base_limit, co, dcut);
- }
- if (lock_axis & MOD_SIMPLEDEFORM_LOCK_AXIS_Z) {
- axis_limit(2, base_limit, co, dcut);
- }
- axis_limit(limit_axis, smd_limit, co, dcut);
-
- /* apply the deform to a mapped copy of the vertex, and then re-map it back. */
- float co_remap[3];
- float dcut_remap[3];
- copy_v3_v3_map(co_remap, co, axis_map);
- copy_v3_v3_map(dcut_remap, dcut, axis_map);
- simpleDeform_callback(smd_factor, deform_axis, dcut_remap, co_remap); /* apply deform */
- copy_v3_v3_unmap(co, co_remap, axis_map);
-
- /* Use vertex weight has coef of linear interpolation */
- interp_v3_v3v3(vertexCos[i], vertexCos[i], co, weight);
-
- if (transf) {
- BLI_space_transform_invert(transf, vertexCos[i]);
- }
- }
- }
+ /* Build our data. */
+ const struct DeformUserData deform_pool_data = {
+ .mode = smd->mode,
+ .smd_factor = smd_factor,
+ .deform_axis = deform_axis,
+ .transf = transf,
+ .vertexCos = vertexCos,
+ .invert_vgroup = invert_vgroup,
+ .lock_axis = lock_axis,
+ .vgroup = vgroup,
+ .smd_limit[0] = smd_limit[0],
+ .smd_limit[1] = smd_limit[1],
+ .dvert = dvert,
+ .limit_axis = limit_axis,
+ };
+ /* Do deformation. */
+ TaskParallelSettings settings;
+ BLI_parallel_range_settings_defaults(&settings);
+ BLI_task_parallel_range(0, numVerts, (void *)&deform_pool_data, simple_helper, &settings);
}
/* SimpleDeform */
@@ -553,7 +602,6 @@ ModifierTypeInfo modifierType_SimpleDeform = {
/* modifyMesh */ NULL,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_skin.c b/source/blender/modifiers/intern/MOD_skin.c
index 5e412185cea..58d70ef3a4a 100644
--- a/source/blender/modifiers/intern/MOD_skin.c
+++ b/source/blender/modifiers/intern/MOD_skin.c
@@ -90,6 +90,46 @@
#include "bmesh.h"
+/* -------------------------------------------------------------------- */
+/** \name Generic BMesh Utilities
+ * \{ */
+
+static void vert_face_normal_mark_set(BMVert *v)
+{
+ BMIter iter;
+ BMFace *f;
+ BM_ITER_ELEM (f, &iter, v, BM_FACES_OF_VERT) {
+ f->no[0] = FLT_MAX;
+ }
+}
+
+static void vert_face_normal_mark_update(BMVert *v)
+{
+ BMIter iter;
+ BMFace *f;
+ BM_ITER_ELEM (f, &iter, v, BM_FACES_OF_VERT) {
+ if (f->no[0] == FLT_MAX) {
+ BM_face_normal_update(f);
+ }
+ }
+}
+
+/**
+ * Recalculate the normals of all faces connected to `verts`.
+ */
+static void vert_array_face_normal_update(BMVert **verts, int verts_len)
+{
+ for (int i = 0; i < verts_len; i++) {
+ vert_face_normal_mark_set(verts[i]);
+ }
+
+ for (int i = 0; i < verts_len; i++) {
+ vert_face_normal_mark_update(verts[i]);
+ }
+}
+
+/** \} */
+
typedef struct {
float mat[3][3];
/* Vert that edge is pointing away from, no relation to
@@ -1352,13 +1392,25 @@ static void skin_fix_hole_no_good_verts(BMesh *bm, Frame *frame, BMFace *split_f
split_face = collapse_face_corners(bm, split_face, 4, vert_buf);
}
- /* Done with dynamic array, split_face must now be a quad */
- BLI_array_free(vert_buf);
+ /* `split_face` should now be a quad. */
BLI_assert(split_face->len == 4);
+
+ /* Account for the highly unlikely case that it's not a quad. */
if (split_face->len != 4) {
+ /* Reuse `vert_buf` for updating normals. */
+ BLI_array_clear(vert_buf);
+ BLI_array_grow_items(vert_buf, split_face->len);
+
+ BM_iter_as_array(bm, BM_FACES_OF_VERT, split_face, (void **)vert_buf, split_face->len);
+
+ vert_array_face_normal_update(vert_buf, split_face->len);
+ BLI_array_free(vert_buf);
return;
}
+ /* Done with dynamic array. */
+ BLI_array_free(vert_buf);
+
/* Get split face's verts */
// BM_iter_as_array(bm, BM_VERTS_OF_FACE, split_face, (void **)verts, 4);
BM_face_as_array_vert_quad(split_face, verts);
@@ -1373,6 +1425,8 @@ static void skin_fix_hole_no_good_verts(BMesh *bm, Frame *frame, BMFace *split_f
}
BMO_op_exec(bm, &op);
BMO_op_finish(bm, &op);
+
+ vert_array_face_normal_update(frame->verts, 4);
}
/* If the frame has some vertices that are inside the hull (detached)
@@ -1731,6 +1785,11 @@ static void skin_smooth_hulls(BMesh *bm,
/* Done with original coordinates */
BM_data_layer_free_n(bm, &bm->vdata, CD_SHAPEKEY, skey);
+
+ BMFace *f;
+ BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
+ BM_face_normal_update(f);
+ }
}
/* Returns true if all hulls are successfully built, false otherwise */
@@ -2044,7 +2103,6 @@ ModifierTypeInfo modifierType_Skin = {
/* modifyMesh */ modifyMesh,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_smooth.c b/source/blender/modifiers/intern/MOD_smooth.c
index c5011ed15c1..97027e2ecff 100644
--- a/source/blender/modifiers/intern/MOD_smooth.c
+++ b/source/blender/modifiers/intern/MOD_smooth.c
@@ -286,7 +286,6 @@ ModifierTypeInfo modifierType_Smooth = {
/* modifyMesh */ NULL,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_softbody.c b/source/blender/modifiers/intern/MOD_softbody.c
index 9a657c44fca..d7d2f948955 100644
--- a/source/blender/modifiers/intern/MOD_softbody.c
+++ b/source/blender/modifiers/intern/MOD_softbody.c
@@ -120,7 +120,6 @@ ModifierTypeInfo modifierType_Softbody = {
/* modifyMesh */ NULL,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ NULL,
/* requiredDataMask */ NULL,
diff --git a/source/blender/modifiers/intern/MOD_solidify.c b/source/blender/modifiers/intern/MOD_solidify.c
index 8e519a72df1..736dd08a713 100644
--- a/source/blender/modifiers/intern/MOD_solidify.c
+++ b/source/blender/modifiers/intern/MOD_solidify.c
@@ -276,7 +276,6 @@ ModifierTypeInfo modifierType_Solidify = {
/* modifyMesh */ modifyMesh,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_solidify_extrude.c b/source/blender/modifiers/intern/MOD_solidify_extrude.c
index 99069919120..a77a6e595ad 100644
--- a/source/blender/modifiers/intern/MOD_solidify_extrude.c
+++ b/source/blender/modifiers/intern/MOD_solidify_extrude.c
@@ -216,7 +216,7 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
numVerts, sizeof(*old_vert_arr), "old_vert_arr in solidify");
uint *edge_users = NULL;
- char *edge_order = NULL;
+ int *edge_order = NULL;
float(*vert_nors)[3] = NULL;
float(*poly_nors)[3] = NULL;
diff --git a/source/blender/modifiers/intern/MOD_subsurf.c b/source/blender/modifiers/intern/MOD_subsurf.c
index c3611488f5f..4dc45ad0324 100644
--- a/source/blender/modifiers/intern/MOD_subsurf.c
+++ b/source/blender/modifiers/intern/MOD_subsurf.c
@@ -509,7 +509,6 @@ ModifierTypeInfo modifierType_Subsurf = {
/* modifyMesh */ modifyMesh,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_surface.c b/source/blender/modifiers/intern/MOD_surface.c
index 7416a4baf38..bfd4cd81803 100644
--- a/source/blender/modifiers/intern/MOD_surface.c
+++ b/source/blender/modifiers/intern/MOD_surface.c
@@ -184,13 +184,17 @@ static void deformVerts(ModifierData *md,
surmd->cfra = cfra;
- surmd->bvhtree = MEM_callocN(sizeof(BVHTreeFromMesh), "BVHTreeFromMesh");
+ const bool has_poly = surmd->mesh->totpoly > 0;
+ const bool has_edge = surmd->mesh->totedge > 0;
+ if (has_poly || has_edge) {
+ surmd->bvhtree = MEM_callocN(sizeof(BVHTreeFromMesh), "BVHTreeFromMesh");
- if (surmd->mesh->totpoly) {
- BKE_bvhtree_from_mesh_get(surmd->bvhtree, surmd->mesh, BVHTREE_FROM_LOOPTRI, 2);
- }
- else {
- BKE_bvhtree_from_mesh_get(surmd->bvhtree, surmd->mesh, BVHTREE_FROM_EDGES, 2);
+ if (has_poly) {
+ BKE_bvhtree_from_mesh_get(surmd->bvhtree, surmd->mesh, BVHTREE_FROM_LOOPTRI, 2);
+ }
+ else if (has_edge) {
+ BKE_bvhtree_from_mesh_get(surmd->bvhtree, surmd->mesh, BVHTREE_FROM_EDGES, 2);
+ }
}
}
}
@@ -241,7 +245,6 @@ ModifierTypeInfo modifierType_Surface = {
/* modifyMesh */ NULL,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ NULL,
diff --git a/source/blender/modifiers/intern/MOD_surfacedeform.c b/source/blender/modifiers/intern/MOD_surfacedeform.c
index 99011c5e351..0cc68c2c4a3 100644
--- a/source/blender/modifiers/intern/MOD_surfacedeform.c
+++ b/source/blender/modifiers/intern/MOD_surfacedeform.c
@@ -1646,7 +1646,6 @@ ModifierTypeInfo modifierType_SurfaceDeform = {
/* modifyMesh */ NULL,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_triangulate.c b/source/blender/modifiers/intern/MOD_triangulate.c
index 04d24ac0883..ef633494c7b 100644
--- a/source/blender/modifiers/intern/MOD_triangulate.c
+++ b/source/blender/modifiers/intern/MOD_triangulate.c
@@ -178,7 +178,6 @@ ModifierTypeInfo modifierType_Triangulate = {
/* modifyMesh */ modifyMesh,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ NULL, // requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_ui_common.c b/source/blender/modifiers/intern/MOD_ui_common.c
index 6b2facc16a2..0be5c164089 100644
--- a/source/blender/modifiers/intern/MOD_ui_common.c
+++ b/source/blender/modifiers/intern/MOD_ui_common.c
@@ -344,14 +344,39 @@ static void modifier_panel_header(const bContext *C, Panel *panel)
}
} /* Tessellation point for curve-typed objects. */
else if (ELEM(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
- if (mti->type != eModifierTypeType_Constructive) {
+ /* Some modifiers can work with pre-tessellated curves only. */
+ if (ELEM(md->type, eModifierType_Hook, eModifierType_Softbody, eModifierType_MeshDeform)) {
+ /* Add button (appearing to be ON) and add tip why this cant be changed. */
+ sub = uiLayoutRow(row, true);
+ uiBlock *block = uiLayoutGetBlock(sub);
+ static int apply_on_spline_always_on_hack = eModifierMode_ApplyOnSpline;
+ uiBut *but = uiDefIconButBitI(block,
+ UI_BTYPE_TOGGLE,
+ eModifierMode_ApplyOnSpline,
+ 0,
+ ICON_SURFACE_DATA,
+ 0,
+ 0,
+ UI_UNIT_X - 2,
+ UI_UNIT_Y,
+ &apply_on_spline_always_on_hack,
+ 0.0,
+ 0.0,
+ 0.0,
+ 0.0,
+ TIP_("Apply on Spline"));
+ UI_but_disable(
+ but, TIP_("This modifier can only deform control points, not the filled curve/surface"));
+ buttons_number++;
+ }
+ else if (mti->type != eModifierTypeType_Constructive) {
/* Constructive modifiers tessellates curve before applying. */
uiItemR(row, ptr, "use_apply_on_spline", 0, "", ICON_NONE);
buttons_number++;
}
}
/* Collision and Surface are always enabled, hide buttons. */
- if ((md->type != eModifierType_Collision) && (md->type != eModifierType_Surface)) {
+ if (!ELEM(md->type, eModifierType_Collision, eModifierType_Surface)) {
if (mti->flags & eModifierTypeFlag_SupportsEditmode) {
sub = uiLayoutRow(row, true);
uiLayoutSetActive(sub, (md->mode & eModifierMode_Realtime));
diff --git a/source/blender/modifiers/intern/MOD_uvproject.c b/source/blender/modifiers/intern/MOD_uvproject.c
index 3162a33edc2..724d1370a47 100644
--- a/source/blender/modifiers/intern/MOD_uvproject.c
+++ b/source/blender/modifiers/intern/MOD_uvproject.c
@@ -385,7 +385,6 @@ ModifierTypeInfo modifierType_UVProject = {
/* modifyMesh */ modifyMesh,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_uvwarp.c b/source/blender/modifiers/intern/MOD_uvwarp.c
index 77b79167c2f..5742144b6dd 100644
--- a/source/blender/modifiers/intern/MOD_uvwarp.c
+++ b/source/blender/modifiers/intern/MOD_uvwarp.c
@@ -342,7 +342,6 @@ ModifierTypeInfo modifierType_UVWarp = {
/* modifyMesh */ modifyMesh,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_volume_displace.cc b/source/blender/modifiers/intern/MOD_volume_displace.cc
index 745e089b8ff..af4b31d6bfc 100644
--- a/source/blender/modifiers/intern/MOD_volume_displace.cc
+++ b/source/blender/modifiers/intern/MOD_volume_displace.cc
@@ -18,6 +18,7 @@
* \ingroup modifiers
*/
+#include "BKE_geometry_set.hh"
#include "BKE_lib_query.h"
#include "BKE_mesh_runtime.h"
#include "BKE_modifier.h"
@@ -284,7 +285,7 @@ struct DisplaceGridOp {
#endif
-static Volume *modifyVolume(ModifierData *md, const ModifierEvalContext *ctx, Volume *volume)
+static void displace_volume(ModifierData *md, const ModifierEvalContext *ctx, Volume *volume)
{
#ifdef WITH_OPENVDB
VolumeDisplaceModifierData *vdmd = reinterpret_cast<VolumeDisplaceModifierData *>(md);
@@ -293,7 +294,7 @@ static Volume *modifyVolume(ModifierData *md, const ModifierEvalContext *ctx, Vo
BKE_volume_load(volume, DEG_get_bmain(ctx->depsgraph));
const int grid_amount = BKE_volume_num_grids(volume);
for (int grid_index = 0; grid_index < grid_amount; grid_index++) {
- VolumeGrid *volume_grid = BKE_volume_grid_get(volume, grid_index);
+ VolumeGrid *volume_grid = BKE_volume_grid_get_for_write(volume, grid_index);
BLI_assert(volume_grid != nullptr);
openvdb::GridBase::Ptr grid = BKE_volume_grid_openvdb_for_write(volume, volume_grid, false);
@@ -303,14 +304,22 @@ static Volume *modifyVolume(ModifierData *md, const ModifierEvalContext *ctx, Vo
BKE_volume_grid_type_operation(grid_type, displace_grid_op);
}
- return volume;
#else
- UNUSED_VARS(md, ctx);
+ UNUSED_VARS(md, volume, ctx);
BKE_modifier_set_error(ctx->object, md, "Compiled without OpenVDB");
- return volume;
#endif
}
+static void modifyGeometrySet(ModifierData *md,
+ const ModifierEvalContext *ctx,
+ GeometrySet *geometry_set)
+{
+ Volume *input_volume = geometry_set->get_volume_for_write();
+ if (input_volume != nullptr) {
+ displace_volume(md, ctx, input_volume);
+ }
+}
+
ModifierTypeInfo modifierType_VolumeDisplace = {
/* name */ "Volume Displace",
/* structName */ "VolumeDisplaceModifierData",
@@ -328,8 +337,7 @@ ModifierTypeInfo modifierType_VolumeDisplace = {
/* deformMatricesEM */ nullptr,
/* modifyMesh */ nullptr,
/* modifyHair */ nullptr,
- /* modifyGeometrySet */ nullptr,
- /* modifyVolume */ modifyVolume,
+ /* modifyGeometrySet */ modifyGeometrySet,
/* initData */ initData,
/* requiredDataMask */ nullptr,
diff --git a/source/blender/modifiers/intern/MOD_volume_to_mesh.cc b/source/blender/modifiers/intern/MOD_volume_to_mesh.cc
index 41ed7ae983a..c0bf07b8eec 100644
--- a/source/blender/modifiers/intern/MOD_volume_to_mesh.cc
+++ b/source/blender/modifiers/intern/MOD_volume_to_mesh.cc
@@ -155,10 +155,10 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
return create_empty_mesh(input_mesh);
}
- Volume *volume = static_cast<Volume *>(vmmd->object->data);
+ const Volume *volume = static_cast<Volume *>(vmmd->object->data);
BKE_volume_load(volume, DEG_get_bmain(ctx->depsgraph));
- VolumeGrid *volume_grid = BKE_volume_grid_find(volume, vmmd->grid_name);
+ const VolumeGrid *volume_grid = BKE_volume_grid_find_for_read(volume, vmmd->grid_name);
if (volume_grid == nullptr) {
BKE_modifier_set_error(ctx->object, md, "Cannot find '%s' grid", vmmd->grid_name);
return create_empty_mesh(input_mesh);
@@ -223,7 +223,6 @@ ModifierTypeInfo modifierType_VolumeToMesh = {
/* modifyMesh */ modifyMesh,
/* modifyHair */ nullptr,
/* modifyGeometrySet */ nullptr,
- /* modifyVolume */ nullptr,
/* initData */ initData,
/* requiredDataMask */ nullptr,
diff --git a/source/blender/modifiers/intern/MOD_warp.c b/source/blender/modifiers/intern/MOD_warp.c
index 9d3d5b0658c..3bebc52c503 100644
--- a/source/blender/modifiers/intern/MOD_warp.c
+++ b/source/blender/modifiers/intern/MOD_warp.c
@@ -539,7 +539,6 @@ ModifierTypeInfo modifierType_Warp = {
/* modifyMesh */ NULL,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_wave.c b/source/blender/modifiers/intern/MOD_wave.c
index 863656b85a5..c6bab89247e 100644
--- a/source/blender/modifiers/intern/MOD_wave.c
+++ b/source/blender/modifiers/intern/MOD_wave.c
@@ -492,7 +492,6 @@ ModifierTypeInfo modifierType_Wave = {
/* modifyMesh */ NULL,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_weighted_normal.c b/source/blender/modifiers/intern/MOD_weighted_normal.c
index 40265e37db9..2f2da7d6554 100644
--- a/source/blender/modifiers/intern/MOD_weighted_normal.c
+++ b/source/blender/modifiers/intern/MOD_weighted_normal.c
@@ -764,7 +764,6 @@ ModifierTypeInfo modifierType_WeightedNormal = {
/* modifyMesh */ modifyMesh,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_weightvgedit.c b/source/blender/modifiers/intern/MOD_weightvgedit.c
index 915adccc745..b5f72c88800 100644
--- a/source/blender/modifiers/intern/MOD_weightvgedit.c
+++ b/source/blender/modifiers/intern/MOD_weightvgedit.c
@@ -428,7 +428,6 @@ ModifierTypeInfo modifierType_WeightVGEdit = {
/* modifyMesh */ modifyMesh,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_weightvgmix.c b/source/blender/modifiers/intern/MOD_weightvgmix.c
index 52cee7ce7e5..a71a2f3b480 100644
--- a/source/blender/modifiers/intern/MOD_weightvgmix.c
+++ b/source/blender/modifiers/intern/MOD_weightvgmix.c
@@ -514,7 +514,6 @@ ModifierTypeInfo modifierType_WeightVGMix = {
/* modifyMesh */ modifyMesh,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_weightvgproximity.c b/source/blender/modifiers/intern/MOD_weightvgproximity.c
index aac29cabf0f..cd03175f16c 100644
--- a/source/blender/modifiers/intern/MOD_weightvgproximity.c
+++ b/source/blender/modifiers/intern/MOD_weightvgproximity.c
@@ -768,7 +768,6 @@ ModifierTypeInfo modifierType_WeightVGProximity = {
/* modifyMesh */ modifyMesh,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_weld.c b/source/blender/modifiers/intern/MOD_weld.c
index fd1254fc948..1590f342666 100644
--- a/source/blender/modifiers/intern/MOD_weld.c
+++ b/source/blender/modifiers/intern/MOD_weld.c
@@ -2053,7 +2053,6 @@ ModifierTypeInfo modifierType_Weld = {
/* modifyMesh */ modifyMesh,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
diff --git a/source/blender/modifiers/intern/MOD_wireframe.c b/source/blender/modifiers/intern/MOD_wireframe.c
index 3d8e74d2cf5..16bf1f7d763 100644
--- a/source/blender/modifiers/intern/MOD_wireframe.c
+++ b/source/blender/modifiers/intern/MOD_wireframe.c
@@ -196,7 +196,6 @@ ModifierTypeInfo modifierType_Wireframe = {
/* modifyMesh */ modifyMesh,
/* modifyHair */ NULL,
/* modifyGeometrySet */ NULL,
- /* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,