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Diffstat (limited to 'source/blender/nodes/NOD_composite.h')
-rw-r--r--source/blender/nodes/NOD_composite.h71
1 files changed, 71 insertions, 0 deletions
diff --git a/source/blender/nodes/NOD_composite.h b/source/blender/nodes/NOD_composite.h
index c80d0bcdd1e..71acc738472 100644
--- a/source/blender/nodes/NOD_composite.h
+++ b/source/blender/nodes/NOD_composite.h
@@ -140,6 +140,8 @@ void register_node_type_cmp_pixelate(void);
void register_node_type_cmp_trackpos(void);
void register_node_type_cmp_planetrackdeform(void);
void register_node_type_cmp_cornerpin(void);
+void register_node_type_cmp_separate_xyz(void);
+void register_node_type_cmp_combine_xyz(void);
void node_cmp_rlayers_outputs(struct bNodeTree *ntree, struct bNode *node);
void node_cmp_rlayers_register_pass(struct bNodeTree *ntree,
@@ -152,6 +154,75 @@ const char *node_cmp_rlayers_sock_to_pass(int sock_index);
void register_node_type_cmp_custom_group(bNodeType *ntype);
+void ntreeCompositExecTree(struct Scene *scene,
+ struct bNodeTree *ntree,
+ struct RenderData *rd,
+ int rendering,
+ int do_previews,
+ const struct ColorManagedViewSettings *view_settings,
+ const struct ColorManagedDisplaySettings *display_settings,
+ const char *view_name);
+
+/**
+ * Called from render pipeline, to tag render input and output.
+ * need to do all scenes, to prevent errors when you re-render 1 scene.
+ */
+void ntreeCompositTagRender(struct Scene *scene);
+
+/**
+ * Update the outputs of the render layer nodes.
+ * Since the outputs depend on the render engine, this part is a bit complex:
+ * - #ntreeCompositUpdateRLayers is called and loops over all render layer nodes.
+ * - Each render layer node calls the update function of the
+ * render engine that's used for its scene.
+ * - The render engine calls RE_engine_register_pass for each pass.
+ * - #RE_engine_register_pass calls #node_cmp_rlayers_register_pass.
+ */
+void ntreeCompositUpdateRLayers(struct bNodeTree *ntree);
+
+void ntreeCompositClearTags(struct bNodeTree *ntree);
+
+struct bNodeSocket *ntreeCompositOutputFileAddSocket(struct bNodeTree *ntree,
+ struct bNode *node,
+ const char *name,
+ struct ImageFormatData *im_format);
+
+int ntreeCompositOutputFileRemoveActiveSocket(struct bNodeTree *ntree, struct bNode *node);
+void ntreeCompositOutputFileSetPath(struct bNode *node,
+ struct bNodeSocket *sock,
+ const char *name);
+void ntreeCompositOutputFileSetLayer(struct bNode *node,
+ struct bNodeSocket *sock,
+ const char *name);
+/* needed in do_versions */
+void ntreeCompositOutputFileUniquePath(struct ListBase *list,
+ struct bNodeSocket *sock,
+ const char defname[],
+ char delim);
+void ntreeCompositOutputFileUniqueLayer(struct ListBase *list,
+ struct bNodeSocket *sock,
+ const char defname[],
+ char delim);
+
+void ntreeCompositColorBalanceSyncFromLGG(bNodeTree *ntree, bNode *node);
+void ntreeCompositColorBalanceSyncFromCDL(bNodeTree *ntree, bNode *node);
+
+void ntreeCompositCryptomatteSyncFromAdd(const Scene *scene, bNode *node);
+void ntreeCompositCryptomatteSyncFromRemove(bNode *node);
+bNodeSocket *ntreeCompositCryptomatteAddSocket(bNodeTree *ntree, bNode *node);
+int ntreeCompositCryptomatteRemoveSocket(bNodeTree *ntree, bNode *node);
+void ntreeCompositCryptomatteLayerPrefix(const Scene *scene,
+ const bNode *node,
+ char *r_prefix,
+ size_t prefix_len);
+
+/**
+ * Update the runtime layer names with the crypto-matte layer names of the references render layer
+ * or image.
+ */
+void ntreeCompositCryptomatteUpdateLayerNames(const Scene *scene, bNode *node);
+struct CryptomatteSession *ntreeCompositCryptomatteSession(const Scene *scene, bNode *node);
+
#ifdef __cplusplus
}
#endif