diff options
Diffstat (limited to 'source/blender/nodes/composite/node_composite_tree.c')
-rw-r--r-- | source/blender/nodes/composite/node_composite_tree.c | 35 |
1 files changed, 23 insertions, 12 deletions
diff --git a/source/blender/nodes/composite/node_composite_tree.c b/source/blender/nodes/composite/node_composite_tree.c index cb565bd5491..36778a18f77 100644 --- a/source/blender/nodes/composite/node_composite_tree.c +++ b/source/blender/nodes/composite/node_composite_tree.c @@ -240,8 +240,15 @@ void ntreeCompositExecTree(Scene *scene, bNodeTree *ntree, RenderData *rd, int r /* *********************************************** */ -/* based on rules, force sockets hidden always */ -void ntreeCompositForceHidden(bNodeTree *ntree) +/* Update the outputs of the render layer nodes. + * Since the outputs depend on the render engine, this part is a bit complex: + * - ntreeCompositUpdateRLayers is called and loops over all render layer nodes + * - Each render layer node calls the update function of the render engine that's used for its scene + * - The render engine calls RE_engine_register_pass for each pass + * - RE_engine_register_pass calls ntreeCompositRegisterPass, + * which calls node_cmp_rlayers_register_pass for every render layer node + */ +void ntreeCompositUpdateRLayers(bNodeTree *ntree) { bNode *node; @@ -249,16 +256,20 @@ void ntreeCompositForceHidden(bNodeTree *ntree) for (node = ntree->nodes.first; node; node = node->next) { if (node->type == CMP_NODE_R_LAYERS) - node_cmp_rlayers_force_hidden_passes(node); - - /* XXX this stuff is called all the time, don't want that. - * Updates should only happen when actually necessary. - */ -#if 0 - else if (node->type == CMP_NODE_IMAGE) { - nodeUpdate(ntree, node); - } -#endif + node_cmp_rlayers_outputs(ntree, node); + } + +} + +void ntreeCompositRegisterPass(bNodeTree *ntree, Scene *scene, SceneRenderLayer *srl, const char *name, int type) +{ + bNode *node; + + if (ntree == NULL) return; + + for (node = ntree->nodes.first; node; node = node->next) { + if (node->type == CMP_NODE_R_LAYERS) + node_cmp_rlayers_register_pass(ntree, node, scene, srl, name, type); } } |