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Diffstat (limited to 'source/blender/nodes/composite/nodes/node_composite_color_matte.cc')
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_color_matte.cc62
1 files changed, 60 insertions, 2 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_color_matte.cc b/source/blender/nodes/composite/nodes/node_composite_color_matte.cc
index 474fb1b72f2..08329601f14 100644
--- a/source/blender/nodes/composite/nodes/node_composite_color_matte.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_color_matte.cc
@@ -8,16 +8,26 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_material.h"
+
+#include "COM_shader_node.hh"
+
#include "node_composite_util.hh"
/* ******************* Color Matte ********************************************************** */
namespace blender::nodes::node_composite_color_matte_cc {
+NODE_STORAGE_FUNCS(NodeChroma)
+
static void cmp_node_color_matte_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
- b.add_input<decl::Color>(N_("Key Color")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
+ b.add_input<decl::Color>(N_("Key Color"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(1);
b.add_output<decl::Color>(N_("Image"));
b.add_output<decl::Float>(N_("Matte"));
}
@@ -50,6 +60,53 @@ static void node_composit_buts_color_matte(uiLayout *layout, bContext *UNUSED(C)
col, ptr, "color_value", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class ColorMatteShaderNode : public ShaderNode {
+ public:
+ using ShaderNode::ShaderNode;
+
+ void compile(GPUMaterial *material) override
+ {
+ GPUNodeStack *inputs = get_inputs_array();
+ GPUNodeStack *outputs = get_outputs_array();
+
+ const float hue_epsilon = get_hue_epsilon();
+ const float saturation_epsilon = get_saturation_epsilon();
+ const float value_epsilon = get_value_epsilon();
+
+ GPU_stack_link(material,
+ &bnode(),
+ "node_composite_color_matte",
+ inputs,
+ outputs,
+ GPU_uniform(&hue_epsilon),
+ GPU_uniform(&saturation_epsilon),
+ GPU_uniform(&value_epsilon));
+ }
+
+ float get_hue_epsilon()
+ {
+ /* Divide by 2 because the hue wraps around. */
+ return node_storage(bnode()).t1 / 2.0f;
+ }
+
+ float get_saturation_epsilon()
+ {
+ return node_storage(bnode()).t2;
+ }
+
+ float get_value_epsilon()
+ {
+ return node_storage(bnode()).t3;
+ }
+};
+
+static ShaderNode *get_compositor_shader_node(DNode node)
+{
+ return new ColorMatteShaderNode(node);
+}
+
} // namespace blender::nodes::node_composite_color_matte_cc
void register_node_type_cmp_color_matte()
@@ -64,6 +121,7 @@ void register_node_type_cmp_color_matte()
ntype.flag |= NODE_PREVIEW;
node_type_init(&ntype, file_ns::node_composit_init_color_matte);
node_type_storage(&ntype, "NodeChroma", node_free_standard_storage, node_copy_standard_storage);
+ ntype.get_compositor_shader_node = file_ns::get_compositor_shader_node;
nodeRegisterType(&ntype);
}