diff options
Diffstat (limited to 'source/blender/nodes/composite/nodes/node_composite_despeckle.cc')
-rw-r--r-- | source/blender/nodes/composite/nodes/node_composite_despeckle.cc | 72 |
1 files changed, 70 insertions, 2 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_despeckle.cc b/source/blender/nodes/composite/nodes/node_composite_despeckle.cc index 66a18cfa369..aa6725b8750 100644 --- a/source/blender/nodes/composite/nodes/node_composite_despeckle.cc +++ b/source/blender/nodes/composite/nodes/node_composite_despeckle.cc @@ -8,6 +8,11 @@ #include "UI_interface.h" #include "UI_resources.h" +#include "GPU_shader.h" + +#include "COM_node_operation.hh" +#include "COM_utilities.hh" + #include "node_composite_util.hh" /* **************** FILTER ******************** */ @@ -16,8 +21,15 @@ namespace blender::nodes::node_composite_despeckle_cc { static void cmp_node_despeckle_declare(NodeDeclarationBuilder &b) { - b.add_input<decl::Float>(N_("Fac")).default_value(1.0f).min(0.0f).max(1.0f).subtype(PROP_FACTOR); - b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f}); + b.add_input<decl::Float>(N_("Fac")) + .default_value(1.0f) + .min(0.0f) + .max(1.0f) + .subtype(PROP_FACTOR) + .compositor_domain_priority(1); + b.add_input<decl::Color>(N_("Image")) + .default_value({1.0f, 1.0f, 1.0f, 1.0f}) + .compositor_domain_priority(0); b.add_output<decl::Color>(N_("Image")); } @@ -36,6 +48,61 @@ static void node_composit_buts_despeckle(uiLayout *layout, bContext *UNUSED(C), uiItemR(col, ptr, "threshold_neighbor", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE); } +using namespace blender::realtime_compositor; + +class DespeckleOperation : public NodeOperation { + public: + using NodeOperation::NodeOperation; + + void execute() override + { + const Result &input_image = get_input("Image"); + /* Single value inputs can't be despeckled and are returned as is. */ + if (input_image.is_single_value()) { + get_input("Image").pass_through(get_result("Image")); + return; + } + + GPUShader *shader = shader_manager().get("compositor_despeckle"); + GPU_shader_bind(shader); + + GPU_shader_uniform_1f(shader, "threshold", get_threshold()); + GPU_shader_uniform_1f(shader, "neighbor_threshold", get_neighbor_threshold()); + + input_image.bind_as_texture(shader, "input_tx"); + + const Result &factor_image = get_input("Fac"); + factor_image.bind_as_texture(shader, "factor_tx"); + + const Domain domain = compute_domain(); + Result &output_image = get_result("Image"); + output_image.allocate_texture(domain); + output_image.bind_as_image(shader, "output_img"); + + compute_dispatch_threads_at_least(shader, domain.size); + + GPU_shader_unbind(); + output_image.unbind_as_image(); + input_image.unbind_as_texture(); + factor_image.unbind_as_texture(); + } + + float get_threshold() + { + return bnode().custom3; + } + + float get_neighbor_threshold() + { + return bnode().custom4; + } +}; + +static NodeOperation *get_compositor_operation(Context &context, DNode node) +{ + return new DespeckleOperation(context, node); +} + } // namespace blender::nodes::node_composite_despeckle_cc void register_node_type_cmp_despeckle() @@ -49,6 +116,7 @@ void register_node_type_cmp_despeckle() ntype.draw_buttons = file_ns::node_composit_buts_despeckle; ntype.flag |= NODE_PREVIEW; node_type_init(&ntype, file_ns::node_composit_init_despeckle); + ntype.get_compositor_operation = file_ns::get_compositor_operation; nodeRegisterType(&ntype); } |