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Diffstat (limited to 'source/blender/nodes/composite/nodes/node_composite_despeckle.cc')
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_despeckle.cc72
1 files changed, 70 insertions, 2 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_despeckle.cc b/source/blender/nodes/composite/nodes/node_composite_despeckle.cc
index 66a18cfa369..aa6725b8750 100644
--- a/source/blender/nodes/composite/nodes/node_composite_despeckle.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_despeckle.cc
@@ -8,6 +8,11 @@
#include "UI_interface.h"
#include "UI_resources.h"
+#include "GPU_shader.h"
+
+#include "COM_node_operation.hh"
+#include "COM_utilities.hh"
+
#include "node_composite_util.hh"
/* **************** FILTER ******************** */
@@ -16,8 +21,15 @@ namespace blender::nodes::node_composite_despeckle_cc {
static void cmp_node_despeckle_declare(NodeDeclarationBuilder &b)
{
- b.add_input<decl::Float>(N_("Fac")).default_value(1.0f).min(0.0f).max(1.0f).subtype(PROP_FACTOR);
- b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
+ b.add_input<decl::Float>(N_("Fac"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .max(1.0f)
+ .subtype(PROP_FACTOR)
+ .compositor_domain_priority(1);
+ b.add_input<decl::Color>(N_("Image"))
+ .default_value({1.0f, 1.0f, 1.0f, 1.0f})
+ .compositor_domain_priority(0);
b.add_output<decl::Color>(N_("Image"));
}
@@ -36,6 +48,61 @@ static void node_composit_buts_despeckle(uiLayout *layout, bContext *UNUSED(C),
uiItemR(col, ptr, "threshold_neighbor", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_NONE);
}
+using namespace blender::realtime_compositor;
+
+class DespeckleOperation : public NodeOperation {
+ public:
+ using NodeOperation::NodeOperation;
+
+ void execute() override
+ {
+ const Result &input_image = get_input("Image");
+ /* Single value inputs can't be despeckled and are returned as is. */
+ if (input_image.is_single_value()) {
+ get_input("Image").pass_through(get_result("Image"));
+ return;
+ }
+
+ GPUShader *shader = shader_manager().get("compositor_despeckle");
+ GPU_shader_bind(shader);
+
+ GPU_shader_uniform_1f(shader, "threshold", get_threshold());
+ GPU_shader_uniform_1f(shader, "neighbor_threshold", get_neighbor_threshold());
+
+ input_image.bind_as_texture(shader, "input_tx");
+
+ const Result &factor_image = get_input("Fac");
+ factor_image.bind_as_texture(shader, "factor_tx");
+
+ const Domain domain = compute_domain();
+ Result &output_image = get_result("Image");
+ output_image.allocate_texture(domain);
+ output_image.bind_as_image(shader, "output_img");
+
+ compute_dispatch_threads_at_least(shader, domain.size);
+
+ GPU_shader_unbind();
+ output_image.unbind_as_image();
+ input_image.unbind_as_texture();
+ factor_image.unbind_as_texture();
+ }
+
+ float get_threshold()
+ {
+ return bnode().custom3;
+ }
+
+ float get_neighbor_threshold()
+ {
+ return bnode().custom4;
+ }
+};
+
+static NodeOperation *get_compositor_operation(Context &context, DNode node)
+{
+ return new DespeckleOperation(context, node);
+}
+
} // namespace blender::nodes::node_composite_despeckle_cc
void register_node_type_cmp_despeckle()
@@ -49,6 +116,7 @@ void register_node_type_cmp_despeckle()
ntype.draw_buttons = file_ns::node_composit_buts_despeckle;
ntype.flag |= NODE_PREVIEW;
node_type_init(&ntype, file_ns::node_composit_init_despeckle);
+ ntype.get_compositor_operation = file_ns::get_compositor_operation;
nodeRegisterType(&ntype);
}