diff options
Diffstat (limited to 'source/blender/nodes/composite/nodes/node_composite_flip.cc')
-rw-r--r-- | source/blender/nodes/composite/nodes/node_composite_flip.cc | 64 |
1 files changed, 63 insertions, 1 deletions
diff --git a/source/blender/nodes/composite/nodes/node_composite_flip.cc b/source/blender/nodes/composite/nodes/node_composite_flip.cc index 37b9a2d020d..aaa2b565ed2 100644 --- a/source/blender/nodes/composite/nodes/node_composite_flip.cc +++ b/source/blender/nodes/composite/nodes/node_composite_flip.cc @@ -5,9 +5,18 @@ * \ingroup cmpnodes */ +#include "BLI_assert.h" +#include "BLI_utildefines.h" + #include "UI_interface.h" #include "UI_resources.h" +#include "GPU_shader.h" +#include "GPU_texture.h" + +#include "COM_node_operation.hh" +#include "COM_utilities.hh" + #include "node_composite_util.hh" /* **************** Flip ******************** */ @@ -16,7 +25,9 @@ namespace blender::nodes::node_composite_flip_cc { static void cmp_node_flip_declare(NodeDeclarationBuilder &b) { - b.add_input<decl::Color>(N_("Image")).default_value({1.0f, 1.0f, 1.0f, 1.0f}); + b.add_input<decl::Color>(N_("Image")) + .default_value({1.0f, 1.0f, 1.0f, 1.0f}) + .compositor_domain_priority(0); b.add_output<decl::Color>(N_("Image")); } @@ -25,6 +36,56 @@ static void node_composit_buts_flip(uiLayout *layout, bContext *UNUSED(C), Point uiItemR(layout, ptr, "axis", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE); } +using namespace blender::realtime_compositor; + +class FlipOperation : public NodeOperation { + public: + using NodeOperation::NodeOperation; + + void execute() override + { + Result &input = get_input("Image"); + Result &result = get_result("Image"); + + /* Can't flip a single value, pass it through to the output. */ + if (input.is_single_value()) { + input.pass_through(result); + return; + } + + GPUShader *shader = shader_manager().get("compositor_flip"); + GPU_shader_bind(shader); + + GPU_shader_uniform_1b( + shader, "flip_x", ELEM(get_flip_mode(), CMP_NODE_FLIP_X, CMP_NODE_FLIP_X_Y)); + GPU_shader_uniform_1b( + shader, "flip_y", ELEM(get_flip_mode(), CMP_NODE_FLIP_Y, CMP_NODE_FLIP_X_Y)); + + input.bind_as_texture(shader, "input_tx"); + + const Domain domain = compute_domain(); + + result.allocate_texture(domain); + result.bind_as_image(shader, "output_img"); + + compute_dispatch_threads_at_least(shader, domain.size); + + input.unbind_as_texture(); + result.unbind_as_image(); + GPU_shader_unbind(); + } + + CMPNodeFlipMode get_flip_mode() + { + return (CMPNodeFlipMode)bnode().custom1; + } +}; + +static NodeOperation *get_compositor_operation(Context &context, DNode node) +{ + return new FlipOperation(context, node); +} + } // namespace blender::nodes::node_composite_flip_cc void register_node_type_cmp_flip() @@ -36,6 +97,7 @@ void register_node_type_cmp_flip() cmp_node_type_base(&ntype, CMP_NODE_FLIP, "Flip", NODE_CLASS_DISTORT); ntype.declare = file_ns::cmp_node_flip_declare; ntype.draw_buttons = file_ns::node_composit_buts_flip; + ntype.get_compositor_operation = file_ns::get_compositor_operation; nodeRegisterType(&ntype); } |