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Diffstat (limited to 'source/blender/nodes/function/nodes/node_fn_value_to_string.cc')
-rw-r--r--source/blender/nodes/function/nodes/node_fn_value_to_string.cc51
1 files changed, 51 insertions, 0 deletions
diff --git a/source/blender/nodes/function/nodes/node_fn_value_to_string.cc b/source/blender/nodes/function/nodes/node_fn_value_to_string.cc
new file mode 100644
index 00000000000..c1e6373cb6d
--- /dev/null
+++ b/source/blender/nodes/function/nodes/node_fn_value_to_string.cc
@@ -0,0 +1,51 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "node_function_util.hh"
+#include <iomanip>
+
+namespace blender::nodes {
+
+static void fn_node_value_to_string_declare(NodeDeclarationBuilder &b)
+{
+ b.add_input<decl::Float>("Value");
+ b.add_input<decl::Int>("Decimals").min(0);
+ b.add_output<decl::String>("String");
+};
+
+} // namespace blender::nodes
+
+static void fn_node_value_to_string_build_multi_function(
+ blender::nodes::NodeMultiFunctionBuilder &builder)
+{
+ static blender::fn::CustomMF_SI_SI_SO<float, int, std::string> to_str_fn{
+ "Value To String", [](float a, int b) {
+ std::stringstream stream;
+ stream << std::fixed << std::setprecision(std::max(0, b)) << a;
+ return stream.str();
+ }};
+ builder.set_matching_fn(&to_str_fn);
+}
+
+void register_node_type_fn_value_to_string()
+{
+ static bNodeType ntype;
+
+ fn_node_type_base(&ntype, FN_NODE_VALUE_TO_STRING, "Value to String", NODE_CLASS_CONVERTER, 0);
+ ntype.declare = blender::nodes::fn_node_value_to_string_declare;
+ ntype.build_multi_function = fn_node_value_to_string_build_multi_function;
+ nodeRegisterType(&ntype);
+}