diff options
Diffstat (limited to 'source/blender/nodes/function/nodes')
6 files changed, 48 insertions, 46 deletions
diff --git a/source/blender/nodes/function/nodes/node_fn_boolean_math.cc b/source/blender/nodes/function/nodes/node_fn_boolean_math.cc index 7a83ff8e016..0ba9080918c 100644 --- a/source/blender/nodes/function/nodes/node_fn_boolean_math.cc +++ b/source/blender/nodes/function/nodes/node_fn_boolean_math.cc @@ -58,7 +58,7 @@ static void node_boolean_math_label(bNodeTree *UNUSED(ntree), bNode *node, char BLI_strncpy(label, IFACE_(name), maxlen); } -static const blender::fn::MultiFunction &get_multi_function(bNode &bnode) +static const blender::fn::MultiFunction *get_multi_function(bNode &bnode) { static blender::fn::CustomMF_SI_SI_SO<bool, bool, bool> and_fn{ "And", [](bool a, bool b) { return a && b; }}; @@ -68,20 +68,21 @@ static const blender::fn::MultiFunction &get_multi_function(bNode &bnode) switch (bnode.custom1) { case NODE_BOOLEAN_MATH_AND: - return and_fn; + return &and_fn; case NODE_BOOLEAN_MATH_OR: - return or_fn; + return &or_fn; case NODE_BOOLEAN_MATH_NOT: - return not_fn; + return ¬_fn; } - BLI_assert(false); - return blender::fn::dummy_multi_function; + BLI_assert_unreachable(); + return nullptr; } -static void node_boolean_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder) +static void fn_node_boolean_math_build_multi_function( + blender::nodes::NodeMultiFunctionBuilder &builder) { - const blender::fn::MultiFunction &fn = get_multi_function(builder.bnode()); + const blender::fn::MultiFunction *fn = get_multi_function(builder.node()); builder.set_matching_fn(fn); } @@ -93,7 +94,7 @@ void register_node_type_fn_boolean_math() node_type_socket_templates(&ntype, fn_node_boolean_math_in, fn_node_boolean_math_out); node_type_label(&ntype, node_boolean_math_label); node_type_update(&ntype, node_boolean_math_update); - ntype.expand_in_mf_network = node_boolean_expand_in_mf_network; + ntype.build_multi_function = fn_node_boolean_math_build_multi_function; ntype.draw_buttons = fn_node_boolean_math_layout; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/function/nodes/node_fn_float_compare.cc b/source/blender/nodes/function/nodes/node_fn_float_compare.cc index 6c8df8f2ea0..16ffb761a15 100644 --- a/source/blender/nodes/function/nodes/node_fn_float_compare.cc +++ b/source/blender/nodes/function/nodes/node_fn_float_compare.cc @@ -64,7 +64,7 @@ static void node_float_compare_label(bNodeTree *UNUSED(ntree), BLI_strncpy(label, IFACE_(name), maxlen); } -static const blender::fn::MultiFunction &get_multi_function(bNode &node) +static const blender::fn::MultiFunction *get_multi_function(bNode &node) { static blender::fn::CustomMF_SI_SI_SO<float, float, bool> less_than_fn{ "Less Than", [](float a, float b) { return a < b; }}; @@ -81,26 +81,27 @@ static const blender::fn::MultiFunction &get_multi_function(bNode &node) switch (node.custom1) { case NODE_FLOAT_COMPARE_LESS_THAN: - return less_than_fn; + return &less_than_fn; case NODE_FLOAT_COMPARE_LESS_EQUAL: - return less_equal_fn; + return &less_equal_fn; case NODE_FLOAT_COMPARE_GREATER_THAN: - return greater_than_fn; + return &greater_than_fn; case NODE_FLOAT_COMPARE_GREATER_EQUAL: - return greater_equal_fn; + return &greater_equal_fn; case NODE_FLOAT_COMPARE_EQUAL: - return equal_fn; + return &equal_fn; case NODE_FLOAT_COMPARE_NOT_EQUAL: - return not_equal_fn; + return ¬_equal_fn; } - BLI_assert(false); - return blender::fn::dummy_multi_function; + BLI_assert_unreachable(); + return nullptr; } -static void node_float_compare_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder) +static void fn_node_float_compare_build_multi_function( + blender::nodes::NodeMultiFunctionBuilder &builder) { - const blender::fn::MultiFunction &fn = get_multi_function(builder.bnode()); + const blender::fn::MultiFunction *fn = get_multi_function(builder.node()); builder.set_matching_fn(fn); } @@ -112,7 +113,7 @@ void register_node_type_fn_float_compare() node_type_socket_templates(&ntype, fn_node_float_compare_in, fn_node_float_compare_out); node_type_label(&ntype, node_float_compare_label); node_type_update(&ntype, node_float_compare_update); - ntype.expand_in_mf_network = node_float_compare_expand_in_mf_network; + ntype.build_multi_function = fn_node_float_compare_build_multi_function; ntype.draw_buttons = geo_node_float_compare_layout; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/function/nodes/node_fn_float_to_int.cc b/source/blender/nodes/function/nodes/node_fn_float_to_int.cc index 26cde576400..52acfefe615 100644 --- a/source/blender/nodes/function/nodes/node_fn_float_to_int.cc +++ b/source/blender/nodes/function/nodes/node_fn_float_to_int.cc @@ -50,7 +50,7 @@ static void node_float_to_int_label(bNodeTree *UNUSED(ntree), bNode *node, char BLI_strncpy(label, IFACE_(name), maxlen); } -static const blender::fn::MultiFunction &get_multi_function(bNode &bnode) +static const blender::fn::MultiFunction *get_multi_function(bNode &bnode) { static blender::fn::CustomMF_SI_SO<float, int> round_fn{"Round", [](float a) { return (int)round(a); }}; @@ -63,22 +63,23 @@ static const blender::fn::MultiFunction &get_multi_function(bNode &bnode) switch (static_cast<FloatToIntRoundingMode>(bnode.custom1)) { case FN_NODE_FLOAT_TO_INT_ROUND: - return round_fn; + return &round_fn; case FN_NODE_FLOAT_TO_INT_FLOOR: - return floor_fn; + return &floor_fn; case FN_NODE_FLOAT_TO_INT_CEIL: - return ceil_fn; + return &ceil_fn; case FN_NODE_FLOAT_TO_INT_TRUNCATE: - return trunc_fn; + return &trunc_fn; } BLI_assert_unreachable(); - return blender::fn::dummy_multi_function; + return nullptr; } -static void node_float_to_int_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder) +static void fn_node_float_to_int_build_multi_function( + blender::nodes::NodeMultiFunctionBuilder &builder) { - const blender::fn::MultiFunction &fn = get_multi_function(builder.bnode()); + const blender::fn::MultiFunction *fn = get_multi_function(builder.node()); builder.set_matching_fn(fn); } @@ -89,7 +90,7 @@ void register_node_type_fn_float_to_int() fn_node_type_base(&ntype, FN_NODE_FLOAT_TO_INT, "Float to Integer", NODE_CLASS_CONVERTOR, 0); node_type_socket_templates(&ntype, fn_node_float_to_int_in, fn_node_float_to_int_out); node_type_label(&ntype, node_float_to_int_label); - ntype.expand_in_mf_network = node_float_to_int_expand_in_mf_network; + ntype.build_multi_function = fn_node_float_to_int_build_multi_function; ntype.draw_buttons = fn_node_float_to_int_layout; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/function/nodes/node_fn_input_string.cc b/source/blender/nodes/function/nodes/node_fn_input_string.cc index f16bdef2f38..560ace57aba 100644 --- a/source/blender/nodes/function/nodes/node_fn_input_string.cc +++ b/source/blender/nodes/function/nodes/node_fn_input_string.cc @@ -29,14 +29,14 @@ static void fn_node_input_string_layout(uiLayout *layout, bContext *UNUSED(C), P uiItemR(layout, ptr, "string", 0, "", ICON_NONE); } -static void fn_node_input_string_expand_in_mf_network( - blender::nodes::NodeMFNetworkBuilder &builder) +static void fn_node_input_string_build_multi_function( + blender::nodes::NodeMultiFunctionBuilder &builder) { - bNode &bnode = builder.bnode(); + bNode &bnode = builder.node(); NodeInputString *node_storage = static_cast<NodeInputString *>(bnode.storage); std::string string = std::string((node_storage->string) ? node_storage->string : ""); - - builder.construct_and_set_matching_fn<blender::fn::CustomMF_Constant<std::string>>(string); + builder.construct_and_set_matching_fn<blender::fn::CustomMF_Constant<std::string>>( + std::move(string)); } static void fn_node_input_string_init(bNodeTree *UNUSED(ntree), bNode *node) @@ -78,7 +78,7 @@ void register_node_type_fn_input_string() node_type_socket_templates(&ntype, nullptr, fn_node_input_string_out); node_type_init(&ntype, fn_node_input_string_init); node_type_storage(&ntype, "NodeInputString", fn_node_input_string_free, fn_node_string_copy); - ntype.expand_in_mf_network = fn_node_input_string_expand_in_mf_network; + ntype.build_multi_function = fn_node_input_string_build_multi_function; ntype.draw_buttons = fn_node_input_string_layout; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/function/nodes/node_fn_input_vector.cc b/source/blender/nodes/function/nodes/node_fn_input_vector.cc index 2cd4eb1d9df..244c045de9a 100644 --- a/source/blender/nodes/function/nodes/node_fn_input_vector.cc +++ b/source/blender/nodes/function/nodes/node_fn_input_vector.cc @@ -32,16 +32,14 @@ static void fn_node_input_vector_layout(uiLayout *layout, bContext *UNUSED(C), P uiItemR(col, ptr, "vector", UI_ITEM_R_EXPAND, "", ICON_NONE); } -static void fn_node_vector_input_expand_in_mf_network( - blender::nodes::NodeMFNetworkBuilder &builder) +static void fn_node_vector_input_build_multi_function( + blender::nodes::NodeMultiFunctionBuilder &builder) { - bNode &bnode = builder.bnode(); + bNode &bnode = builder.node(); NodeInputVector *node_storage = static_cast<NodeInputVector *>(bnode.storage); blender::float3 vector(node_storage->vector); - builder.construct_and_set_matching_fn<blender::fn::CustomMF_Constant<blender::float3>>(vector); } - static void fn_node_input_vector_init(bNodeTree *UNUSED(ntree), bNode *node) { NodeInputVector *data = (NodeInputVector *)MEM_callocN(sizeof(NodeInputVector), @@ -58,7 +56,7 @@ void register_node_type_fn_input_vector() node_type_init(&ntype, fn_node_input_vector_init); node_type_storage( &ntype, "NodeInputVector", node_free_standard_storage, node_copy_standard_storage); - ntype.expand_in_mf_network = fn_node_vector_input_expand_in_mf_network; + ntype.build_multi_function = fn_node_vector_input_build_multi_function; ntype.draw_buttons = fn_node_input_vector_layout; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/function/nodes/node_fn_random_float.cc b/source/blender/nodes/function/nodes/node_fn_random_float.cc index a3c9f44b6a1..47ec9adf6bd 100644 --- a/source/blender/nodes/function/nodes/node_fn_random_float.cc +++ b/source/blender/nodes/function/nodes/node_fn_random_float.cc @@ -67,10 +67,11 @@ class RandomFloatFunction : public blender::fn::MultiFunction { } }; -static void fn_node_random_float_expand_in_mf_network( - blender::nodes::NodeMFNetworkBuilder &builder) +static void fn_node_random_float_build_multi_function( + blender::nodes::NodeMultiFunctionBuilder &builder) { - builder.construct_and_set_matching_fn<RandomFloatFunction>(); + static RandomFloatFunction fn; + builder.set_matching_fn(fn); } void register_node_type_fn_random_float() @@ -79,6 +80,6 @@ void register_node_type_fn_random_float() fn_node_type_base(&ntype, FN_NODE_RANDOM_FLOAT, "Random Float", 0, 0); node_type_socket_templates(&ntype, fn_node_random_float_in, fn_node_random_float_out); - ntype.expand_in_mf_network = fn_node_random_float_expand_in_mf_network; + ntype.build_multi_function = fn_node_random_float_build_multi_function; nodeRegisterType(&ntype); } |