diff options
Diffstat (limited to 'source/blender/nodes/function/nodes')
-rw-r--r-- | source/blender/nodes/function/nodes/legacy/node_fn_random_float.cc (renamed from source/blender/nodes/function/nodes/node_fn_random_float.cc) | 13 | ||||
-rw-r--r-- | source/blender/nodes/function/nodes/node_fn_boolean_math.cc | 1 | ||||
-rw-r--r-- | source/blender/nodes/function/nodes/node_fn_float_compare.cc | 1 | ||||
-rw-r--r-- | source/blender/nodes/function/nodes/node_fn_float_to_int.cc | 1 | ||||
-rw-r--r-- | source/blender/nodes/function/nodes/node_fn_input_special_characters.cc | 74 | ||||
-rw-r--r-- | source/blender/nodes/function/nodes/node_fn_input_string.cc | 1 | ||||
-rw-r--r-- | source/blender/nodes/function/nodes/node_fn_random_value.cc | 299 | ||||
-rw-r--r-- | source/blender/nodes/function/nodes/node_fn_rotate_euler.cc | 138 | ||||
-rw-r--r-- | source/blender/nodes/function/nodes/node_fn_string_length.cc | 1 | ||||
-rw-r--r-- | source/blender/nodes/function/nodes/node_fn_string_substring.cc | 1 | ||||
-rw-r--r-- | source/blender/nodes/function/nodes/node_fn_value_to_string.cc | 1 |
11 files changed, 525 insertions, 6 deletions
diff --git a/source/blender/nodes/function/nodes/node_fn_random_float.cc b/source/blender/nodes/function/nodes/legacy/node_fn_random_float.cc index 1bd39aacdca..7f6f554ba93 100644 --- a/source/blender/nodes/function/nodes/node_fn_random_float.cc +++ b/source/blender/nodes/function/nodes/legacy/node_fn_random_float.cc @@ -20,8 +20,9 @@ namespace blender::nodes { -static void fn_node_random_float_declare(NodeDeclarationBuilder &b) +static void fn_node_legacy_random_float_declare(NodeDeclarationBuilder &b) { + b.is_function_node(); b.add_input<decl::Float>("Min").min(-10000.0f).max(10000.0f); b.add_input<decl::Float>("Max").default_value(1.0f).min(-10000.0f).max(10000.0f); b.add_input<decl::Int>("Seed").min(-10000).max(10000); @@ -67,19 +68,19 @@ class RandomFloatFunction : public blender::fn::MultiFunction { } }; -static void fn_node_random_float_build_multi_function( +static void fn_node_legacy_random_float_build_multi_function( blender::nodes::NodeMultiFunctionBuilder &builder) { static RandomFloatFunction fn; builder.set_matching_fn(fn); } -void register_node_type_fn_random_float() +void register_node_type_fn_legacy_random_float() { static bNodeType ntype; - fn_node_type_base(&ntype, FN_NODE_RANDOM_FLOAT, "Random Float", 0, 0); - ntype.declare = blender::nodes::fn_node_random_float_declare; - ntype.build_multi_function = fn_node_random_float_build_multi_function; + fn_node_type_base(&ntype, FN_NODE_LEGACY_RANDOM_FLOAT, "Random Float", 0, 0); + ntype.declare = blender::nodes::fn_node_legacy_random_float_declare; + ntype.build_multi_function = fn_node_legacy_random_float_build_multi_function; nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/function/nodes/node_fn_boolean_math.cc b/source/blender/nodes/function/nodes/node_fn_boolean_math.cc index b71ee092de6..d10490bb2ee 100644 --- a/source/blender/nodes/function/nodes/node_fn_boolean_math.cc +++ b/source/blender/nodes/function/nodes/node_fn_boolean_math.cc @@ -28,6 +28,7 @@ namespace blender::nodes { static void fn_node_boolean_math_declare(NodeDeclarationBuilder &b) { + b.is_function_node(); b.add_input<decl::Bool>("Boolean", "Boolean"); b.add_input<decl::Bool>("Boolean", "Boolean_001"); b.add_output<decl::Bool>("Boolean"); diff --git a/source/blender/nodes/function/nodes/node_fn_float_compare.cc b/source/blender/nodes/function/nodes/node_fn_float_compare.cc index 4f4830afabc..9736c52e895 100644 --- a/source/blender/nodes/function/nodes/node_fn_float_compare.cc +++ b/source/blender/nodes/function/nodes/node_fn_float_compare.cc @@ -30,6 +30,7 @@ namespace blender::nodes { static void fn_node_float_compare_declare(NodeDeclarationBuilder &b) { + b.is_function_node(); b.add_input<decl::Float>("A").min(-10000.0f).max(10000.0f); b.add_input<decl::Float>("B").min(-10000.0f).max(10000.0f); b.add_input<decl::Float>("Epsilon").default_value(0.001f).min(-10000.0f).max(10000.0f); diff --git a/source/blender/nodes/function/nodes/node_fn_float_to_int.cc b/source/blender/nodes/function/nodes/node_fn_float_to_int.cc index e59c78d2c04..8bb5dafff8a 100644 --- a/source/blender/nodes/function/nodes/node_fn_float_to_int.cc +++ b/source/blender/nodes/function/nodes/node_fn_float_to_int.cc @@ -29,6 +29,7 @@ namespace blender::nodes { static void fn_node_float_to_int_declare(NodeDeclarationBuilder &b) { + b.is_function_node(); b.add_input<decl::Float>("Float"); b.add_output<decl::Int>("Integer"); }; diff --git a/source/blender/nodes/function/nodes/node_fn_input_special_characters.cc b/source/blender/nodes/function/nodes/node_fn_input_special_characters.cc new file mode 100644 index 00000000000..11c64d3f694 --- /dev/null +++ b/source/blender/nodes/function/nodes/node_fn_input_special_characters.cc @@ -0,0 +1,74 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#include "node_function_util.hh" + +namespace blender::nodes { + +static void fn_node_input_special_characters_declare(NodeDeclarationBuilder &b) +{ + b.add_output<decl::String>("Line Break"); + b.add_output<decl::String>("Tab"); +}; + +class MF_SpecialCharacters : public fn::MultiFunction { + public: + MF_SpecialCharacters() + { + static fn::MFSignature signature = create_signature(); + this->set_signature(&signature); + } + + static fn::MFSignature create_signature() + { + fn::MFSignatureBuilder signature{"Special Characters"}; + signature.single_output<std::string>("Line Break"); + signature.single_output<std::string>("Tab"); + return signature.build(); + } + + void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override + { + MutableSpan<std::string> lb = params.uninitialized_single_output<std::string>(0, "Line Break"); + MutableSpan<std::string> tab = params.uninitialized_single_output<std::string>(1, "Tab"); + + for (const int i : mask) { + new (&lb[i]) std::string("\n"); + new (&tab[i]) std::string("\t"); + } + } +}; + +static void fn_node_input_special_characters_build_multi_function( + NodeMultiFunctionBuilder &builder) +{ + static MF_SpecialCharacters special_characters_fn; + builder.set_matching_fn(special_characters_fn); +} + +} // namespace blender::nodes + +void register_node_type_fn_input_special_characters() +{ + static bNodeType ntype; + + fn_node_type_base( + &ntype, FN_NODE_INPUT_SPECIAL_CHARACTERS, "Special Characters", NODE_CLASS_INPUT, 0); + ntype.declare = blender::nodes::fn_node_input_special_characters_declare; + ntype.build_multi_function = + blender::nodes::fn_node_input_special_characters_build_multi_function; + nodeRegisterType(&ntype); +} diff --git a/source/blender/nodes/function/nodes/node_fn_input_string.cc b/source/blender/nodes/function/nodes/node_fn_input_string.cc index 4a8e898fb9b..704ae9d900c 100644 --- a/source/blender/nodes/function/nodes/node_fn_input_string.cc +++ b/source/blender/nodes/function/nodes/node_fn_input_string.cc @@ -23,6 +23,7 @@ namespace blender::nodes { static void fn_node_input_string_declare(NodeDeclarationBuilder &b) { + b.is_function_node(); b.add_output<decl::String>("String"); }; diff --git a/source/blender/nodes/function/nodes/node_fn_random_value.cc b/source/blender/nodes/function/nodes/node_fn_random_value.cc new file mode 100644 index 00000000000..53ca77aab0c --- /dev/null +++ b/source/blender/nodes/function/nodes/node_fn_random_value.cc @@ -0,0 +1,299 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +// #include "BLI_hash.h" +#include "BLI_noise.hh" + +#include "node_function_util.hh" + +#include "UI_interface.h" +#include "UI_resources.h" + +namespace blender::nodes { + +static void fn_node_random_value_declare(NodeDeclarationBuilder &b) +{ + b.add_input<decl::Vector>("Min").supports_field(); + b.add_input<decl::Vector>("Max").default_value({1.0f, 1.0f, 1.0f}).supports_field(); + b.add_input<decl::Float>("Min", "Min_001").supports_field(); + b.add_input<decl::Float>("Max", "Max_001").default_value(1.0f).supports_field(); + b.add_input<decl::Int>("Min", "Min_002").min(-100000).max(100000).supports_field(); + b.add_input<decl::Int>("Max", "Max_002") + .default_value(100) + .min(-100000) + .max(100000) + .supports_field(); + b.add_input<decl::Float>("Probability") + .min(0.0f) + .max(1.0f) + .default_value(0.5f) + .subtype(PROP_FACTOR) + .supports_field(); + b.add_input<decl::Int>("ID").implicit_field(); + b.add_input<decl::Int>("Seed").default_value(0).min(-10000).max(10000).supports_field(); + + b.add_output<decl::Vector>("Value").dependent_field(); + b.add_output<decl::Float>("Value", "Value_001").dependent_field(); + b.add_output<decl::Int>("Value", "Value_002").dependent_field(); + b.add_output<decl::Bool>("Value", "Value_003").dependent_field(); +} + +static void fn_node_random_value_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +{ + uiItemR(layout, ptr, "data_type", 0, "", ICON_NONE); +} + +static void fn_node_random_value_init(bNodeTree *UNUSED(tree), bNode *node) +{ + NodeRandomValue *data = (NodeRandomValue *)MEM_callocN(sizeof(NodeRandomValue), __func__); + data->data_type = CD_PROP_FLOAT; + node->storage = data; +} + +static void fn_node_random_value_update(bNodeTree *UNUSED(ntree), bNode *node) +{ + const NodeRandomValue &storage = *(const NodeRandomValue *)node->storage; + const CustomDataType data_type = static_cast<CustomDataType>(storage.data_type); + + bNodeSocket *sock_min_vector = (bNodeSocket *)node->inputs.first; + bNodeSocket *sock_max_vector = sock_min_vector->next; + bNodeSocket *sock_min_float = sock_max_vector->next; + bNodeSocket *sock_max_float = sock_min_float->next; + bNodeSocket *sock_min_int = sock_max_float->next; + bNodeSocket *sock_max_int = sock_min_int->next; + bNodeSocket *sock_probability = sock_max_int->next; + + bNodeSocket *sock_out_vector = (bNodeSocket *)node->outputs.first; + bNodeSocket *sock_out_float = sock_out_vector->next; + bNodeSocket *sock_out_int = sock_out_float->next; + bNodeSocket *sock_out_bool = sock_out_int->next; + + nodeSetSocketAvailability(sock_min_vector, data_type == CD_PROP_FLOAT3); + nodeSetSocketAvailability(sock_max_vector, data_type == CD_PROP_FLOAT3); + nodeSetSocketAvailability(sock_min_float, data_type == CD_PROP_FLOAT); + nodeSetSocketAvailability(sock_max_float, data_type == CD_PROP_FLOAT); + nodeSetSocketAvailability(sock_min_int, data_type == CD_PROP_INT32); + nodeSetSocketAvailability(sock_max_int, data_type == CD_PROP_INT32); + nodeSetSocketAvailability(sock_probability, data_type == CD_PROP_BOOL); + + nodeSetSocketAvailability(sock_out_vector, data_type == CD_PROP_FLOAT3); + nodeSetSocketAvailability(sock_out_float, data_type == CD_PROP_FLOAT); + nodeSetSocketAvailability(sock_out_int, data_type == CD_PROP_INT32); + nodeSetSocketAvailability(sock_out_bool, data_type == CD_PROP_BOOL); +} + +class RandomVectorFunction : public fn::MultiFunction { + public: + RandomVectorFunction() + { + static fn::MFSignature signature = create_signature(); + this->set_signature(&signature); + } + + static fn::MFSignature create_signature() + { + fn::MFSignatureBuilder signature{"Random Value"}; + signature.single_input<float3>("Min"); + signature.single_input<float3>("Max"); + signature.single_input<int>("ID"); + signature.single_input<int>("Seed"); + signature.single_output<float3>("Value"); + return signature.build(); + } + + void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override + { + const VArray<float3> &min_values = params.readonly_single_input<float3>(0, "Min"); + const VArray<float3> &max_values = params.readonly_single_input<float3>(1, "Max"); + const VArray<int> &ids = params.readonly_single_input<int>(2, "ID"); + const VArray<int> &seeds = params.readonly_single_input<int>(3, "Seed"); + MutableSpan<float3> values = params.uninitialized_single_output<float3>(4, "Value"); + + for (int64_t i : mask) { + const float3 min_value = min_values[i]; + const float3 max_value = max_values[i]; + const int seed = seeds[i]; + const int id = ids[i]; + + const float x = noise::hash_to_float(seed, id, 0); + const float y = noise::hash_to_float(seed, id, 1); + const float z = noise::hash_to_float(seed, id, 2); + + values[i] = float3(x, y, z) * (max_value - min_value) + min_value; + } + } +}; + +class RandomFloatFunction : public fn::MultiFunction { + public: + RandomFloatFunction() + { + static fn::MFSignature signature = create_signature(); + this->set_signature(&signature); + } + + static fn::MFSignature create_signature() + { + fn::MFSignatureBuilder signature{"Random Value"}; + signature.single_input<float>("Min"); + signature.single_input<float>("Max"); + signature.single_input<int>("ID"); + signature.single_input<int>("Seed"); + signature.single_output<float>("Value"); + return signature.build(); + } + + void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override + { + const VArray<float> &min_values = params.readonly_single_input<float>(0, "Min"); + const VArray<float> &max_values = params.readonly_single_input<float>(1, "Max"); + const VArray<int> &ids = params.readonly_single_input<int>(2, "ID"); + const VArray<int> &seeds = params.readonly_single_input<int>(3, "Seed"); + MutableSpan<float> values = params.uninitialized_single_output<float>(4, "Value"); + + for (int64_t i : mask) { + const float min_value = min_values[i]; + const float max_value = max_values[i]; + const int seed = seeds[i]; + const int id = ids[i]; + + const float value = noise::hash_to_float(seed, id); + values[i] = value * (max_value - min_value) + min_value; + } + } +}; + +class RandomIntFunction : public fn::MultiFunction { + public: + RandomIntFunction() + { + static fn::MFSignature signature = create_signature(); + this->set_signature(&signature); + } + + static fn::MFSignature create_signature() + { + fn::MFSignatureBuilder signature{"Random Value"}; + signature.single_input<int>("Min"); + signature.single_input<int>("Max"); + signature.single_input<int>("ID"); + signature.single_input<int>("Seed"); + signature.single_output<int>("Value"); + return signature.build(); + } + + void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override + { + const VArray<int> &min_values = params.readonly_single_input<int>(0, "Min"); + const VArray<int> &max_values = params.readonly_single_input<int>(1, "Max"); + const VArray<int> &ids = params.readonly_single_input<int>(2, "ID"); + const VArray<int> &seeds = params.readonly_single_input<int>(3, "Seed"); + MutableSpan<int> values = params.uninitialized_single_output<int>(4, "Value"); + + for (int64_t i : mask) { + const float min_value = min_values[i]; + const float max_value = max_values[i]; + const int seed = seeds[i]; + const int id = ids[i]; + + const float value = noise::hash_to_float(id, seed); + values[i] = round_fl_to_int(value * (max_value - min_value) + min_value); + } + } +}; + +class RandomBoolFunction : public fn::MultiFunction { + public: + RandomBoolFunction() + { + static fn::MFSignature signature = create_signature(); + this->set_signature(&signature); + } + + static fn::MFSignature create_signature() + { + fn::MFSignatureBuilder signature{"Random Value"}; + signature.single_input<float>("Probability"); + signature.single_input<int>("ID"); + signature.single_input<int>("Seed"); + signature.single_output<bool>("Value"); + return signature.build(); + } + + void call(IndexMask mask, fn::MFParams params, fn::MFContext UNUSED(context)) const override + { + const VArray<float> &probabilities = params.readonly_single_input<float>(0, "Probability"); + const VArray<int> &ids = params.readonly_single_input<int>(1, "ID"); + const VArray<int> &seeds = params.readonly_single_input<int>(2, "Seed"); + MutableSpan<bool> values = params.uninitialized_single_output<bool>(3, "Value"); + + for (int64_t i : mask) { + const int seed = seeds[i]; + const int id = ids[i]; + const float probability = probabilities[i]; + values[i] = noise::hash_to_float(id, seed) <= probability; + } + } +}; + +static void fn_node_random_value_build_multi_function(NodeMultiFunctionBuilder &builder) +{ + const NodeRandomValue &storage = *(const NodeRandomValue *)builder.node().storage; + const CustomDataType data_type = static_cast<CustomDataType>(storage.data_type); + + switch (data_type) { + case CD_PROP_FLOAT3: { + static RandomVectorFunction fn; + builder.set_matching_fn(fn); + break; + } + case CD_PROP_FLOAT: { + static RandomFloatFunction fn; + builder.set_matching_fn(fn); + break; + } + case CD_PROP_INT32: { + static RandomIntFunction fn; + builder.set_matching_fn(fn); + break; + } + case CD_PROP_BOOL: { + static RandomBoolFunction fn; + builder.set_matching_fn(fn); + break; + } + default: { + BLI_assert_unreachable(); + break; + } + } +} + +} // namespace blender::nodes + +void register_node_type_fn_random_value() +{ + static bNodeType ntype; + fn_node_type_base(&ntype, FN_NODE_RANDOM_VALUE, "Random Value", NODE_CLASS_CONVERTER, 0); + node_type_init(&ntype, blender::nodes::fn_node_random_value_init); + node_type_update(&ntype, blender::nodes::fn_node_random_value_update); + ntype.draw_buttons = blender::nodes::fn_node_random_value_layout; + ntype.declare = blender::nodes::fn_node_random_value_declare; + ntype.build_multi_function = blender::nodes::fn_node_random_value_build_multi_function; + node_type_storage( + &ntype, "NodeRandomValue", node_free_standard_storage, node_copy_standard_storage); + nodeRegisterType(&ntype); +} diff --git a/source/blender/nodes/function/nodes/node_fn_rotate_euler.cc b/source/blender/nodes/function/nodes/node_fn_rotate_euler.cc new file mode 100644 index 00000000000..cbae1648663 --- /dev/null +++ b/source/blender/nodes/function/nodes/node_fn_rotate_euler.cc @@ -0,0 +1,138 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#include "BLI_listbase.h" +#include "BLI_string.h" + +#include "RNA_enum_types.h" + +#include "UI_interface.h" +#include "UI_resources.h" + +#include "node_function_util.hh" + +namespace blender::nodes { +static void fn_node_rotate_euler_declare(NodeDeclarationBuilder &b) +{ + b.is_function_node(); + b.add_input<decl::Vector>("Rotation").subtype(PROP_EULER).hide_value(); + b.add_input<decl::Vector>("Rotate By").subtype(PROP_EULER); + b.add_input<decl::Vector>("Axis").default_value({0.0, 0.0, 1.0}).subtype(PROP_XYZ); + b.add_input<decl::Float>("Angle").subtype(PROP_ANGLE); + b.add_output<decl::Vector>("Rotation"); +}; + +static void fn_node_rotate_euler_update(bNodeTree *UNUSED(ntree), bNode *node) +{ + bNodeSocket *rotate_by_socket = static_cast<bNodeSocket *>(BLI_findlink(&node->inputs, 1)); + bNodeSocket *axis_socket = static_cast<bNodeSocket *>(BLI_findlink(&node->inputs, 2)); + bNodeSocket *angle_socket = static_cast<bNodeSocket *>(BLI_findlink(&node->inputs, 3)); + + nodeSetSocketAvailability(rotate_by_socket, + ELEM(node->custom1, FN_NODE_ROTATE_EULER_TYPE_EULER)); + nodeSetSocketAvailability(axis_socket, + ELEM(node->custom1, FN_NODE_ROTATE_EULER_TYPE_AXIS_ANGLE)); + nodeSetSocketAvailability(angle_socket, + ELEM(node->custom1, FN_NODE_ROTATE_EULER_TYPE_AXIS_ANGLE)); +} + +static void fn_node_rotate_euler_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +{ + uiItemR(layout, ptr, "type", UI_ITEM_R_EXPAND, nullptr, ICON_NONE); + uiItemR(layout, ptr, "space", UI_ITEM_R_EXPAND, nullptr, ICON_NONE); +} + +static const fn::MultiFunction *get_multi_function(bNode &bnode) +{ + static fn::CustomMF_SI_SI_SO<float3, float3, float3> obj_euler_rot{ + "Rotate Euler by Euler/Object", [](const float3 &input, const float3 &rotation) { + float input_mat[3][3]; + eul_to_mat3(input_mat, input); + float rot_mat[3][3]; + eul_to_mat3(rot_mat, rotation); + float mat_res[3][3]; + mul_m3_m3m3(mat_res, rot_mat, input_mat); + float3 result; + mat3_to_eul(result, mat_res); + return result; + }}; + static fn::CustomMF_SI_SI_SI_SO<float3, float3, float, float3> obj_AA_rot{ + "Rotate Euler by AxisAngle/Object", + [](const float3 &input, const float3 &axis, float angle) { + float input_mat[3][3]; + eul_to_mat3(input_mat, input); + float rot_mat[3][3]; + axis_angle_to_mat3(rot_mat, axis, angle); + float mat_res[3][3]; + mul_m3_m3m3(mat_res, rot_mat, input_mat); + float3 result; + mat3_to_eul(result, mat_res); + return result; + }}; + static fn::CustomMF_SI_SI_SO<float3, float3, float3> point_euler_rot{ + "Rotate Euler by Euler/Point", [](const float3 &input, const float3 &rotation) { + float input_mat[3][3]; + eul_to_mat3(input_mat, input); + float rot_mat[3][3]; + eul_to_mat3(rot_mat, rotation); + float mat_res[3][3]; + mul_m3_m3m3(mat_res, input_mat, rot_mat); + float3 result; + mat3_to_eul(result, mat_res); + return result; + }}; + static fn::CustomMF_SI_SI_SI_SO<float3, float3, float, float3> point_AA_rot{ + "Rotate Euler by AxisAngle/Point", [](const float3 &input, const float3 &axis, float angle) { + float input_mat[3][3]; + eul_to_mat3(input_mat, input); + float rot_mat[3][3]; + axis_angle_to_mat3(rot_mat, axis, angle); + float mat_res[3][3]; + mul_m3_m3m3(mat_res, input_mat, rot_mat); + float3 result; + mat3_to_eul(result, mat_res); + return result; + }}; + short type = bnode.custom1; + short space = bnode.custom2; + if (type == FN_NODE_ROTATE_EULER_TYPE_AXIS_ANGLE) { + return space == FN_NODE_ROTATE_EULER_SPACE_OBJECT ? &obj_AA_rot : &point_AA_rot; + } + if (type == FN_NODE_ROTATE_EULER_TYPE_EULER) { + return space == FN_NODE_ROTATE_EULER_SPACE_OBJECT ? &obj_euler_rot : &point_euler_rot; + } + BLI_assert_unreachable(); + return nullptr; +} + +static void fn_node_rotate_euler_build_multi_function(NodeMultiFunctionBuilder &builder) +{ + const fn::MultiFunction *fn = get_multi_function(builder.node()); + builder.set_matching_fn(fn); +} + +} // namespace blender::nodes + +void register_node_type_fn_rotate_euler() +{ + static bNodeType ntype; + fn_node_type_base(&ntype, FN_NODE_ROTATE_EULER, "Rotate Euler", NODE_CLASS_CONVERTER, 0); + ntype.declare = blender::nodes::fn_node_rotate_euler_declare; + ntype.draw_buttons = blender::nodes::fn_node_rotate_euler_layout; + node_type_update(&ntype, blender::nodes::fn_node_rotate_euler_update); + ntype.build_multi_function = blender::nodes::fn_node_rotate_euler_build_multi_function; + nodeRegisterType(&ntype); +} diff --git a/source/blender/nodes/function/nodes/node_fn_string_length.cc b/source/blender/nodes/function/nodes/node_fn_string_length.cc index a0f85dfd2bf..89038629c3c 100644 --- a/source/blender/nodes/function/nodes/node_fn_string_length.cc +++ b/source/blender/nodes/function/nodes/node_fn_string_length.cc @@ -24,6 +24,7 @@ namespace blender::nodes { static void fn_node_string_length_declare(NodeDeclarationBuilder &b) { + b.is_function_node(); b.add_input<decl::String>("String"); b.add_output<decl::Int>("Length"); }; diff --git a/source/blender/nodes/function/nodes/node_fn_string_substring.cc b/source/blender/nodes/function/nodes/node_fn_string_substring.cc index 55a01093ae9..b91171923d6 100644 --- a/source/blender/nodes/function/nodes/node_fn_string_substring.cc +++ b/source/blender/nodes/function/nodes/node_fn_string_substring.cc @@ -22,6 +22,7 @@ namespace blender::nodes { static void fn_node_string_substring_declare(NodeDeclarationBuilder &b) { + b.is_function_node(); b.add_input<decl::String>("String"); b.add_input<decl::Int>("Position"); b.add_input<decl::Int>("Length").min(0); diff --git a/source/blender/nodes/function/nodes/node_fn_value_to_string.cc b/source/blender/nodes/function/nodes/node_fn_value_to_string.cc index c1e6373cb6d..56206af2eb2 100644 --- a/source/blender/nodes/function/nodes/node_fn_value_to_string.cc +++ b/source/blender/nodes/function/nodes/node_fn_value_to_string.cc @@ -21,6 +21,7 @@ namespace blender::nodes { static void fn_node_value_to_string_declare(NodeDeclarationBuilder &b) { + b.is_function_node(); b.add_input<decl::Float>("Value"); b.add_input<decl::Int>("Decimals").min(0); b.add_output<decl::String>("String"); |