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Diffstat (limited to 'source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_mix.cc')
-rw-r--r--source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_mix.cc256
1 files changed, 256 insertions, 0 deletions
diff --git a/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_mix.cc b/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_mix.cc
new file mode 100644
index 00000000000..74e05cb997d
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+++ b/source/blender/nodes/geometry/nodes/legacy/node_geo_attribute_mix.cc
@@ -0,0 +1,256 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "BLI_task.hh"
+
+#include "BKE_material.h"
+
+#include "DNA_material_types.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "node_geometry_util.hh"
+
+namespace blender::nodes {
+
+static void geo_node_mix_attribute_declare(NodeDeclarationBuilder &b)
+{
+ b.add_input<decl::Geometry>("Geometry");
+ b.add_input<decl::String>("Factor");
+ b.add_input<decl::Float>("Factor", "Factor_001")
+ .default_value(0.5f)
+ .min(0.0f)
+ .max(1.0f)
+ .subtype(PROP_FACTOR);
+ b.add_input<decl::String>("A");
+ b.add_input<decl::Float>("A", "A_001");
+ b.add_input<decl::Vector>("A", "A_002");
+ b.add_input<decl::Color>("A", "A_003").default_value({0.5f, 0.5f, 0.5f, 1.0f});
+ b.add_input<decl::String>("B");
+ b.add_input<decl::Float>("B", "B_001");
+ b.add_input<decl::Vector>("B", "B_002");
+ b.add_input<decl::Color>("B", "B_003").default_value({0.5f, 0.5f, 0.5f, 1.0f});
+ b.add_input<decl::String>("Result");
+ b.add_output<decl::Geometry>("Geometry");
+}
+
+static void geo_node_attribute_mix_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayoutSetPropSep(layout, true);
+ uiLayoutSetPropDecorate(layout, false);
+ uiItemR(layout, ptr, "blend_type", 0, "", ICON_NONE);
+ uiLayout *col = uiLayoutColumn(layout, false);
+ uiItemR(col, ptr, "input_type_factor", 0, IFACE_("Factor"), ICON_NONE);
+ uiItemR(col, ptr, "input_type_a", 0, IFACE_("A"), ICON_NONE);
+ uiItemR(col, ptr, "input_type_b", 0, IFACE_("B"), ICON_NONE);
+}
+
+static void geo_node_attribute_mix_init(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeAttributeMix *data = (NodeAttributeMix *)MEM_callocN(sizeof(NodeAttributeMix),
+ "attribute mix node");
+ data->blend_type = MA_RAMP_BLEND;
+ data->input_type_factor = GEO_NODE_ATTRIBUTE_INPUT_FLOAT;
+ data->input_type_a = GEO_NODE_ATTRIBUTE_INPUT_ATTRIBUTE;
+ data->input_type_b = GEO_NODE_ATTRIBUTE_INPUT_ATTRIBUTE;
+ node->storage = data;
+}
+
+static void geo_node_attribute_mix_update(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeAttributeMix *node_storage = (NodeAttributeMix *)node->storage;
+ update_attribute_input_socket_availabilities(
+ *node, "Factor", (GeometryNodeAttributeInputMode)node_storage->input_type_factor);
+ update_attribute_input_socket_availabilities(
+ *node, "A", (GeometryNodeAttributeInputMode)node_storage->input_type_a);
+ update_attribute_input_socket_availabilities(
+ *node, "B", (GeometryNodeAttributeInputMode)node_storage->input_type_b);
+}
+
+static void do_mix_operation_float(const int blend_mode,
+ const VArray<float> &factors,
+ const VArray<float> &inputs_a,
+ const VArray<float> &inputs_b,
+ VMutableArray<float> &results)
+{
+ const int size = results.size();
+ threading::parallel_for(IndexRange(size), 512, [&](IndexRange range) {
+ for (const int i : range) {
+ const float factor = factors[i];
+ float3 a{inputs_a[i]};
+ const float3 b{inputs_b[i]};
+ ramp_blend(blend_mode, a, factor, b);
+ const float result = a.x;
+ results.set(i, result);
+ }
+ });
+}
+
+static void do_mix_operation_float3(const int blend_mode,
+ const VArray<float> &factors,
+ const VArray<float3> &inputs_a,
+ const VArray<float3> &inputs_b,
+ VMutableArray<float3> &results)
+{
+ const int size = results.size();
+ threading::parallel_for(IndexRange(size), 512, [&](IndexRange range) {
+ for (const int i : range) {
+ const float factor = factors[i];
+ float3 a = inputs_a[i];
+ const float3 b = inputs_b[i];
+ ramp_blend(blend_mode, a, factor, b);
+ results.set(i, a);
+ }
+ });
+}
+
+static void do_mix_operation_color4f(const int blend_mode,
+ const VArray<float> &factors,
+ const VArray<ColorGeometry4f> &inputs_a,
+ const VArray<ColorGeometry4f> &inputs_b,
+ VMutableArray<ColorGeometry4f> &results)
+{
+ const int size = results.size();
+ threading::parallel_for(IndexRange(size), 512, [&](IndexRange range) {
+ for (const int i : range) {
+ const float factor = factors[i];
+ ColorGeometry4f a = inputs_a[i];
+ const ColorGeometry4f b = inputs_b[i];
+ ramp_blend(blend_mode, a, factor, b);
+ results.set(i, a);
+ }
+ });
+}
+
+static void do_mix_operation(const CustomDataType result_type,
+ int blend_mode,
+ const VArray<float> &attribute_factor,
+ const GVArray &attribute_a,
+ const GVArray &attribute_b,
+ GVMutableArray &attribute_result)
+{
+ if (result_type == CD_PROP_FLOAT) {
+ do_mix_operation_float(blend_mode,
+ attribute_factor,
+ attribute_a.typed<float>(),
+ attribute_b.typed<float>(),
+ attribute_result.typed<float>());
+ }
+ else if (result_type == CD_PROP_FLOAT3) {
+ do_mix_operation_float3(blend_mode,
+ attribute_factor,
+ attribute_a.typed<float3>(),
+ attribute_b.typed<float3>(),
+ attribute_result.typed<float3>());
+ }
+ else if (result_type == CD_PROP_COLOR) {
+ do_mix_operation_color4f(blend_mode,
+ attribute_factor,
+ attribute_a.typed<ColorGeometry4f>(),
+ attribute_b.typed<ColorGeometry4f>(),
+ attribute_result.typed<ColorGeometry4f>());
+ }
+}
+
+static AttributeDomain get_result_domain(const GeometryComponent &component,
+ const GeoNodeExecParams &params,
+ StringRef result_name)
+{
+ /* Use the domain of the result attribute if it already exists. */
+ std::optional<AttributeMetaData> result_info = component.attribute_get_meta_data(result_name);
+ if (result_info) {
+ return result_info->domain;
+ }
+
+ /* Otherwise use the highest priority domain from existing input attributes, or the default. */
+ return params.get_highest_priority_input_domain({"A", "B"}, component, ATTR_DOMAIN_POINT);
+}
+
+static void attribute_mix_calc(GeometryComponent &component, const GeoNodeExecParams &params)
+{
+ const bNode &node = params.node();
+ const NodeAttributeMix *node_storage = (const NodeAttributeMix *)node.storage;
+ const std::string result_name = params.get_input<std::string>("Result");
+
+ /* Use the highest complexity data type among the inputs and outputs, that way the node will
+ * never "remove information". Use CD_PROP_BOOL as the lowest complexity data type, but in any
+ * real situation it won't be returned. */
+ const CustomDataType result_type = bke::attribute_data_type_highest_complexity({
+ params.get_input_attribute_data_type("A", component, CD_PROP_BOOL),
+ params.get_input_attribute_data_type("B", component, CD_PROP_BOOL),
+ params.get_input_attribute_data_type("Result", component, CD_PROP_BOOL),
+ });
+
+ const AttributeDomain result_domain = get_result_domain(component, params, result_name);
+
+ OutputAttribute attribute_result = component.attribute_try_get_for_output_only(
+ result_name, result_domain, result_type);
+ if (!attribute_result) {
+ return;
+ }
+
+ GVArray_Typed<float> attribute_factor = params.get_input_attribute<float>(
+ "Factor", component, result_domain, 0.5f);
+ GVArrayPtr attribute_a = params.get_input_attribute(
+ "A", component, result_domain, result_type, nullptr);
+ GVArrayPtr attribute_b = params.get_input_attribute(
+ "B", component, result_domain, result_type, nullptr);
+
+ do_mix_operation(result_type,
+ node_storage->blend_type,
+ attribute_factor,
+ *attribute_a,
+ *attribute_b,
+ *attribute_result);
+ attribute_result.save();
+}
+
+static void geo_node_attribute_mix_exec(GeoNodeExecParams params)
+{
+ GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
+
+ geometry_set = geometry_set_realize_instances(geometry_set);
+
+ if (geometry_set.has<MeshComponent>()) {
+ attribute_mix_calc(geometry_set.get_component_for_write<MeshComponent>(), params);
+ }
+ if (geometry_set.has<PointCloudComponent>()) {
+ attribute_mix_calc(geometry_set.get_component_for_write<PointCloudComponent>(), params);
+ }
+ if (geometry_set.has<CurveComponent>()) {
+ attribute_mix_calc(geometry_set.get_component_for_write<CurveComponent>(), params);
+ }
+
+ params.set_output("Geometry", geometry_set);
+}
+
+} // namespace blender::nodes
+
+void register_node_type_geo_attribute_mix()
+{
+ static bNodeType ntype;
+ geo_node_type_base(
+ &ntype, GEO_NODE_LEGACY_ATTRIBUTE_MIX, "Attribute Mix", NODE_CLASS_ATTRIBUTE, 0);
+ node_type_init(&ntype, blender::nodes::geo_node_attribute_mix_init);
+ node_type_update(&ntype, blender::nodes::geo_node_attribute_mix_update);
+ ntype.declare = blender::nodes::geo_node_mix_attribute_declare;
+ ntype.draw_buttons = blender::nodes::geo_node_attribute_mix_layout;
+ node_type_storage(
+ &ntype, "NodeAttributeMix", node_free_standard_storage, node_copy_standard_storage);
+ ntype.geometry_node_execute = blender::nodes::geo_node_attribute_mix_exec;
+ nodeRegisterType(&ntype);
+}