diff options
Diffstat (limited to 'source/blender/nodes/geometry/nodes/legacy/node_geo_point_scale.cc')
-rw-r--r-- | source/blender/nodes/geometry/nodes/legacy/node_geo_point_scale.cc | 139 |
1 files changed, 139 insertions, 0 deletions
diff --git a/source/blender/nodes/geometry/nodes/legacy/node_geo_point_scale.cc b/source/blender/nodes/geometry/nodes/legacy/node_geo_point_scale.cc new file mode 100644 index 00000000000..99adce149e9 --- /dev/null +++ b/source/blender/nodes/geometry/nodes/legacy/node_geo_point_scale.cc @@ -0,0 +1,139 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#include "BKE_colorband.h" + +#include "UI_interface.h" +#include "UI_resources.h" + +#include "node_geometry_util.hh" + +namespace blender::nodes { + +static void geo_node_point_scale_declare(NodeDeclarationBuilder &b) +{ + b.add_input<decl::Geometry>("Geometry"); + b.add_input<decl::String>("Factor"); + b.add_input<decl::Vector>("Factor", "Factor_001") + .default_value({1.0f, 1.0f, 1.0f}) + .subtype(PROP_XYZ); + b.add_input<decl::Float>("Factor", "Factor_002").default_value(1.0f).min(0.0f); + b.add_output<decl::Geometry>("Geometry"); +} + +static void geo_node_point_scale_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +{ + uiLayoutSetPropSep(layout, true); + uiLayoutSetPropDecorate(layout, false); + uiItemR(layout, ptr, "input_type", 0, IFACE_("Type"), ICON_NONE); +} + +static void geo_node_point_scale_init(bNodeTree *UNUSED(tree), bNode *node) +{ + NodeGeometryPointScale *data = (NodeGeometryPointScale *)MEM_callocN( + sizeof(NodeGeometryPointScale), __func__); + + data->input_type = GEO_NODE_ATTRIBUTE_INPUT_VECTOR; + node->storage = data; +} + +static void geo_node_point_scale_update(bNodeTree *UNUSED(ntree), bNode *node) +{ + NodeGeometryPointScale &node_storage = *(NodeGeometryPointScale *)node->storage; + + update_attribute_input_socket_availabilities( + *node, "Factor", (GeometryNodeAttributeInputMode)node_storage.input_type); +} + +static void execute_on_component(GeoNodeExecParams params, GeometryComponent &component) +{ + /* Note that scale doesn't necessarily need to be created with a vector type-- it could also use + * the highest complexity of the existing attribute's type (if it exists) and the data type used + * for the factor. But for it's simpler to simply always use float3, since that is usually + * expected anyway. */ + static const float3 scale_default = float3(1.0f); + OutputAttribute_Typed<float3> scale_attribute = component.attribute_try_get_for_output( + "scale", ATTR_DOMAIN_POINT, CD_PROP_FLOAT3, &scale_default); + if (!scale_attribute) { + return; + } + + const bNode &node = params.node(); + const NodeGeometryPointScale &node_storage = *(const NodeGeometryPointScale *)node.storage; + const GeometryNodeAttributeInputMode input_type = (GeometryNodeAttributeInputMode) + node_storage.input_type; + const CustomDataType data_type = (input_type == GEO_NODE_ATTRIBUTE_INPUT_FLOAT) ? CD_PROP_FLOAT : + CD_PROP_FLOAT3; + + GVArrayPtr attribute = params.get_input_attribute( + "Factor", component, ATTR_DOMAIN_POINT, data_type, nullptr); + if (!attribute) { + return; + } + + MutableSpan<float3> scale_span = scale_attribute.as_span(); + if (data_type == CD_PROP_FLOAT) { + GVArray_Typed<float> factors{*attribute}; + for (const int i : scale_span.index_range()) { + scale_span[i] = scale_span[i] * factors[i]; + } + } + else if (data_type == CD_PROP_FLOAT3) { + GVArray_Typed<float3> factors{*attribute}; + for (const int i : scale_span.index_range()) { + scale_span[i] = scale_span[i] * factors[i]; + } + } + + scale_attribute.save(); +} + +static void geo_node_point_scale_exec(GeoNodeExecParams params) +{ + GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry"); + + geometry_set = geometry_set_realize_instances(geometry_set); + + if (geometry_set.has<MeshComponent>()) { + execute_on_component(params, geometry_set.get_component_for_write<MeshComponent>()); + } + if (geometry_set.has<PointCloudComponent>()) { + execute_on_component(params, geometry_set.get_component_for_write<PointCloudComponent>()); + } + if (geometry_set.has<CurveComponent>()) { + execute_on_component(params, geometry_set.get_component_for_write<CurveComponent>()); + } + + params.set_output("Geometry", std::move(geometry_set)); +} + +} // namespace blender::nodes + +void register_node_type_geo_point_scale() +{ + static bNodeType ntype; + + geo_node_type_base(&ntype, GEO_NODE_LEGACY_POINT_SCALE, "Point Scale", NODE_CLASS_GEOMETRY, 0); + + ntype.declare = blender::nodes::geo_node_point_scale_declare; + node_type_init(&ntype, blender::nodes::geo_node_point_scale_init); + node_type_update(&ntype, blender::nodes::geo_node_point_scale_update); + node_type_storage( + &ntype, "NodeGeometryPointScale", node_free_standard_storage, node_copy_standard_storage); + ntype.geometry_node_execute = blender::nodes::geo_node_point_scale_exec; + ntype.draw_buttons = blender::nodes::geo_node_point_scale_layout; + nodeRegisterType(&ntype); +} |