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Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_curve_primitive_quadrilateral.cc')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_curve_primitive_quadrilateral.cc241
1 files changed, 241 insertions, 0 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_quadrilateral.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_quadrilateral.cc
new file mode 100644
index 00000000000..5f3f159c305
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_quadrilateral.cc
@@ -0,0 +1,241 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "BKE_spline.hh"
+#include "UI_interface.h"
+#include "UI_resources.h"
+#include "node_geometry_util.hh"
+
+static bNodeSocketTemplate geo_node_curve_primitive_quadrilateral_in[] = {
+ {SOCK_FLOAT, N_("Width"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
+ {SOCK_FLOAT, N_("Height"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
+ {SOCK_FLOAT, N_("Bottom Width"), 4.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
+ {SOCK_FLOAT, N_("Top Width"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
+ {SOCK_FLOAT, N_("Offset"), 1.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_DISTANCE},
+ {SOCK_FLOAT, N_("Bottom Height"), 3.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
+ {SOCK_FLOAT, N_("Top Height"), 1.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_DISTANCE},
+ {SOCK_VECTOR, N_("Point 1"), -1.0f, 1.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_DISTANCE},
+ {SOCK_VECTOR, N_("Point 2"), 1.0f, 1.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_DISTANCE},
+ {SOCK_VECTOR, N_("Point 3"), 1.0f, -1.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_DISTANCE},
+ {SOCK_VECTOR, N_("Point 4"), -1.0f, -1.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_DISTANCE},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_curve_primitive_quadrilateral_out[] = {
+ {SOCK_GEOMETRY, N_("Curve")},
+ {-1, ""},
+};
+
+static void geo_node_curve_primitive_quadrilateral_layout(uiLayout *layout,
+ bContext *UNUSED(C),
+ PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "mode", 0, "", ICON_NONE);
+}
+
+static void geo_node_curve_primitive_quadrilateral_init(bNodeTree *UNUSED(tree), bNode *node)
+{
+ NodeGeometryCurvePrimitiveQuad *data = (NodeGeometryCurvePrimitiveQuad *)MEM_callocN(
+ sizeof(NodeGeometryCurvePrimitiveQuad), __func__);
+ data->mode = GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_RECTANGLE;
+ node->storage = data;
+}
+
+namespace blender::nodes {
+
+static void geo_node_curve_primitive_quadrilateral_update(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeGeometryCurvePrimitiveQuad &node_storage = *(NodeGeometryCurvePrimitiveQuad *)node->storage;
+ GeometryNodeCurvePrimitiveQuadMode mode = static_cast<GeometryNodeCurvePrimitiveQuadMode>(
+ node_storage.mode);
+
+ bNodeSocket *width = ((bNodeSocket *)node->inputs.first);
+ bNodeSocket *height = width->next;
+ bNodeSocket *bottom = height->next;
+ bNodeSocket *top = bottom->next;
+ bNodeSocket *offset = top->next;
+ bNodeSocket *bottom_height = offset->next;
+ bNodeSocket *top_height = bottom_height->next;
+ bNodeSocket *p1 = top_height->next;
+ bNodeSocket *p2 = p1->next;
+ bNodeSocket *p3 = p2->next;
+ bNodeSocket *p4 = p3->next;
+
+ LISTBASE_FOREACH (bNodeSocket *, sock, &node->inputs) {
+ nodeSetSocketAvailability(sock, false);
+ }
+
+ if (mode == GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_RECTANGLE) {
+ nodeSetSocketAvailability(width, true);
+ nodeSetSocketAvailability(height, true);
+ }
+ else if (mode == GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_PARALLELOGRAM) {
+ nodeSetSocketAvailability(width, true);
+ nodeSetSocketAvailability(height, true);
+ nodeSetSocketAvailability(offset, true);
+ }
+ else if (mode == GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_TRAPEZOID) {
+ nodeSetSocketAvailability(bottom, true);
+ nodeSetSocketAvailability(top, true);
+ nodeSetSocketAvailability(offset, true);
+ nodeSetSocketAvailability(height, true);
+ }
+ else if (mode == GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_KITE) {
+ nodeSetSocketAvailability(width, true);
+ nodeSetSocketAvailability(bottom_height, true);
+ nodeSetSocketAvailability(top_height, true);
+ }
+ else if (mode == GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_POINTS) {
+ nodeSetSocketAvailability(p1, true);
+ nodeSetSocketAvailability(p2, true);
+ nodeSetSocketAvailability(p3, true);
+ nodeSetSocketAvailability(p4, true);
+ }
+}
+
+static void create_rectangle_curve(MutableSpan<float3> positions,
+ const float height,
+ const float width)
+{
+ positions[0] = float3(width / 2.0f, -height / 2.0f, 0.0f);
+ positions[1] = float3(-width / 2.0f, -height / 2.0f, 0.0f);
+ positions[2] = float3(-width / 2.0f, height / 2.0f, 0.0f);
+ positions[3] = float3(width / 2.0f, height / 2.0f, 0.0f);
+}
+
+static void create_points_curve(MutableSpan<float3> positions,
+ const float3 &p1,
+ const float3 &p2,
+ const float3 &p3,
+ const float3 &p4)
+{
+ positions[0] = p1;
+ positions[1] = p2;
+ positions[2] = p3;
+ positions[3] = p4;
+}
+
+static void create_parallelogram_curve(MutableSpan<float3> positions,
+ const float height,
+ const float width,
+ const float offset)
+{
+ positions[0] = float3(width / 2.0f - offset / 2.0f, -height / 2.0f, 0.0f);
+ positions[1] = float3(-width / 2.0f - offset / 2.0f, -height / 2.0f, 0.0f);
+ positions[2] = float3(-width / 2.0f + offset / 2.0f, height / 2.0f, 0.0f);
+ positions[3] = float3(width / 2.0f + offset / 2.0f, height / 2.0f, 0.0f);
+}
+static void create_trapezoid_curve(MutableSpan<float3> positions,
+ const float bottom,
+ const float top,
+ const float offset,
+ const float height)
+{
+ positions[0] = float3(bottom / 2.0f, -height / 2.0f, 0.0f);
+ positions[1] = float3(-bottom / 2.0f, -height / 2.0f, 0.0f);
+ positions[2] = float3(-top / 2.0f + offset, height / 2.0f, 0.0f);
+ positions[3] = float3(top / 2.0f + offset, height / 2.0f, 0.0f);
+}
+
+static void create_kite_curve(MutableSpan<float3> positions,
+ const float width,
+ const float bottom_height,
+ const float top_height)
+{
+ positions[0] = float3(-width / 2.0f, 0, 0);
+ positions[1] = float3(0, top_height, 0);
+ positions[2] = float3(width / 2, 0, 0);
+ positions[3] = float3(0, -bottom_height, 0);
+}
+
+static void geo_node_curve_primitive_quadrilateral_exec(GeoNodeExecParams params)
+{
+ const NodeGeometryCurvePrimitiveQuad &node_storage =
+ *(NodeGeometryCurvePrimitiveQuad *)(params.node()).storage;
+ const GeometryNodeCurvePrimitiveQuadMode mode = static_cast<GeometryNodeCurvePrimitiveQuadMode>(
+ node_storage.mode);
+
+ std::unique_ptr<CurveEval> curve = std::make_unique<CurveEval>();
+ std::unique_ptr<PolySpline> spline = std::make_unique<PolySpline>();
+ spline->resize(4);
+ spline->radii().fill(1.0f);
+ spline->tilts().fill(0.0f);
+ spline->set_cyclic(true);
+ MutableSpan<float3> positions = spline->positions();
+
+ switch (mode) {
+ case GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_RECTANGLE:
+ create_rectangle_curve(positions,
+ std::max(params.extract_input<float>("Height"), 0.0f),
+ std::max(params.extract_input<float>("Width"), 0.0f));
+ break;
+
+ case GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_PARALLELOGRAM:
+ create_parallelogram_curve(positions,
+ std::max(params.extract_input<float>("Height"), 0.0f),
+ std::max(params.extract_input<float>("Width"), 0.0f),
+ params.extract_input<float>("Offset"));
+ break;
+ case GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_TRAPEZOID:
+ create_trapezoid_curve(positions,
+ std::max(params.extract_input<float>("Bottom Width"), 0.0f),
+ std::max(params.extract_input<float>("Top Width"), 0.0f),
+ params.extract_input<float>("Offset"),
+ std::max(params.extract_input<float>("Height"), 0.0f));
+ break;
+ case GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_KITE:
+ create_kite_curve(positions,
+ std::max(params.extract_input<float>("Width"), 0.0f),
+ std::max(params.extract_input<float>("Bottom Height"), 0.0f),
+ params.extract_input<float>("Top Height"));
+ break;
+ case GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_POINTS:
+ create_points_curve(positions,
+ params.extract_input<float3>("Point 1"),
+ params.extract_input<float3>("Point 2"),
+ params.extract_input<float3>("Point 3"),
+ params.extract_input<float3>("Point 4"));
+ break;
+ default:
+ params.set_output("Curve", GeometrySet());
+ return;
+ }
+
+ curve->add_spline(std::move(spline));
+ curve->attributes.reallocate(curve->splines().size());
+ params.set_output("Curve", GeometrySet::create_with_curve(curve.release()));
+}
+
+} // namespace blender::nodes
+
+void register_node_type_geo_curve_primitive_quadrilateral()
+{
+ static bNodeType ntype;
+ geo_node_type_base(
+ &ntype, GEO_NODE_CURVE_PRIMITIVE_QUADRILATERAL, "Quadrilateral", NODE_CLASS_GEOMETRY, 0);
+ node_type_socket_templates(&ntype,
+ geo_node_curve_primitive_quadrilateral_in,
+ geo_node_curve_primitive_quadrilateral_out);
+ ntype.geometry_node_execute = blender::nodes::geo_node_curve_primitive_quadrilateral_exec;
+ ntype.draw_buttons = geo_node_curve_primitive_quadrilateral_layout;
+ node_type_update(&ntype, blender::nodes::geo_node_curve_primitive_quadrilateral_update);
+ node_type_init(&ntype, geo_node_curve_primitive_quadrilateral_init);
+ node_type_storage(&ntype,
+ "NodeGeometryCurvePrimitiveQuad",
+ node_free_standard_storage,
+ node_copy_standard_storage);
+ nodeRegisterType(&ntype);
+}