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Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_angle.cc')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_angle.cc78
1 files changed, 30 insertions, 48 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_angle.cc b/source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_angle.cc
index f27e0305c7d..f2e7379b3a2 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_angle.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_angle.cc
@@ -53,46 +53,36 @@ static Array<EdgeMapEntry> create_edge_map(const Span<MPoly> polys,
return edge_map;
}
-class AngleFieldInput final : public GeometryFieldInput {
+class AngleFieldInput final : public bke::MeshFieldInput {
public:
- AngleFieldInput() : GeometryFieldInput(CPPType::get<float>(), "Unsigned Angle Field")
+ AngleFieldInput() : bke::MeshFieldInput(CPPType::get<float>(), "Unsigned Angle Field")
{
category_ = Category::Generated;
}
- GVArray get_varray_for_context(const GeometryComponent &component,
+ GVArray get_varray_for_context(const Mesh &mesh,
const eAttrDomain domain,
IndexMask UNUSED(mask)) const final
{
- if (component.type() != GEO_COMPONENT_TYPE_MESH) {
- return {};
- }
-
- const MeshComponent &mesh_component = static_cast<const MeshComponent &>(component);
- const Mesh *mesh = mesh_component.get_for_read();
- if (mesh == nullptr) {
- return {};
- }
+ const Span<MVert> verts = mesh.verts();
+ const Span<MPoly> polys = mesh.polys();
+ const Span<MLoop> loops = mesh.loops();
+ Array<EdgeMapEntry> edge_map = create_edge_map(polys, loops, mesh.totedge);
- Span<MPoly> polys{mesh->mpoly, mesh->totpoly};
- Span<MLoop> loops{mesh->mloop, mesh->totloop};
- Array<EdgeMapEntry> edge_map = create_edge_map(polys, loops, mesh->totedge);
-
- auto angle_fn = [edge_map, polys, loops, mesh](const int i) -> float {
+ auto angle_fn = [edge_map = std::move(edge_map), verts, polys, loops](const int i) -> float {
if (edge_map[i].face_count != 2) {
return 0.0f;
}
const MPoly &mpoly_1 = polys[edge_map[i].face_index_1];
const MPoly &mpoly_2 = polys[edge_map[i].face_index_2];
float3 normal_1, normal_2;
- BKE_mesh_calc_poly_normal(&mpoly_1, &loops[mpoly_1.loopstart], mesh->mvert, normal_1);
- BKE_mesh_calc_poly_normal(&mpoly_2, &loops[mpoly_2.loopstart], mesh->mvert, normal_2);
+ BKE_mesh_calc_poly_normal(&mpoly_1, &loops[mpoly_1.loopstart], verts.data(), normal_1);
+ BKE_mesh_calc_poly_normal(&mpoly_2, &loops[mpoly_2.loopstart], verts.data(), normal_2);
return angle_normalized_v3v3(normal_1, normal_2);
};
- VArray<float> angles = VArray<float>::ForFunc(mesh->totedge, angle_fn);
- return component.attribute_try_adapt_domain<float>(
- std::move(angles), ATTR_DOMAIN_EDGE, domain);
+ VArray<float> angles = VArray<float>::ForFunc(mesh.totedge, angle_fn);
+ return mesh.attributes().adapt_domain<float>(std::move(angles), ATTR_DOMAIN_EDGE, domain);
}
uint64_t hash() const override
@@ -107,32 +97,25 @@ class AngleFieldInput final : public GeometryFieldInput {
}
};
-class SignedAngleFieldInput final : public GeometryFieldInput {
+class SignedAngleFieldInput final : public bke::MeshFieldInput {
public:
- SignedAngleFieldInput() : GeometryFieldInput(CPPType::get<float>(), "Signed Angle Field")
+ SignedAngleFieldInput() : bke::MeshFieldInput(CPPType::get<float>(), "Signed Angle Field")
{
category_ = Category::Generated;
}
- GVArray get_varray_for_context(const GeometryComponent &component,
+ GVArray get_varray_for_context(const Mesh &mesh,
const eAttrDomain domain,
IndexMask UNUSED(mask)) const final
{
- if (component.type() != GEO_COMPONENT_TYPE_MESH) {
- return {};
- }
-
- const MeshComponent &mesh_component = static_cast<const MeshComponent &>(component);
- const Mesh *mesh = mesh_component.get_for_read();
- if (mesh == nullptr) {
- return {};
- }
-
- Span<MPoly> polys{mesh->mpoly, mesh->totpoly};
- Span<MLoop> loops{mesh->mloop, mesh->totloop};
- Array<EdgeMapEntry> edge_map = create_edge_map(polys, loops, mesh->totedge);
-
- auto angle_fn = [edge_map, polys, loops, mesh](const int i) -> float {
+ const Span<MVert> verts = mesh.verts();
+ const Span<MEdge> edges = mesh.edges();
+ const Span<MPoly> polys = mesh.polys();
+ const Span<MLoop> loops = mesh.loops();
+ Array<EdgeMapEntry> edge_map = create_edge_map(polys, loops, mesh.totedge);
+
+ auto angle_fn =
+ [edge_map = std::move(edge_map), verts, edges, polys, loops](const int i) -> float {
if (edge_map[i].face_count != 2) {
return 0.0f;
}
@@ -141,18 +124,18 @@ class SignedAngleFieldInput final : public GeometryFieldInput {
/* Find the normals of the 2 polys. */
float3 poly_1_normal, poly_2_normal;
- BKE_mesh_calc_poly_normal(&mpoly_1, &loops[mpoly_1.loopstart], mesh->mvert, poly_1_normal);
- BKE_mesh_calc_poly_normal(&mpoly_2, &loops[mpoly_2.loopstart], mesh->mvert, poly_2_normal);
+ BKE_mesh_calc_poly_normal(&mpoly_1, &loops[mpoly_1.loopstart], verts.data(), poly_1_normal);
+ BKE_mesh_calc_poly_normal(&mpoly_2, &loops[mpoly_2.loopstart], verts.data(), poly_2_normal);
/* Find the centerpoint of the axis edge */
- const float3 edge_centerpoint = (float3(mesh->mvert[mesh->medge[i].v1].co) +
- float3(mesh->mvert[mesh->medge[i].v2].co)) *
+ const float3 edge_centerpoint = (float3(verts[edges[i].v1].co) +
+ float3(verts[edges[i].v2].co)) *
0.5f;
/* Get the centerpoint of poly 2 and subtract the edge centerpoint to get a tangent
* normal for poly 2. */
float3 poly_center_2;
- BKE_mesh_calc_poly_center(&mpoly_2, &loops[mpoly_2.loopstart], mesh->mvert, poly_center_2);
+ BKE_mesh_calc_poly_center(&mpoly_2, &loops[mpoly_2.loopstart], verts.data(), poly_center_2);
const float3 poly_2_tangent = math::normalize(poly_center_2 - edge_centerpoint);
const float concavity = math::dot(poly_1_normal, poly_2_tangent);
@@ -165,9 +148,8 @@ class SignedAngleFieldInput final : public GeometryFieldInput {
return -angle;
};
- VArray<float> angles = VArray<float>::ForFunc(mesh->totedge, angle_fn);
- return component.attribute_try_adapt_domain<float>(
- std::move(angles), ATTR_DOMAIN_EDGE, domain);
+ VArray<float> angles = VArray<float>::ForFunc(mesh.totedge, angle_fn);
+ return mesh.attributes().adapt_domain<float>(std::move(angles), ATTR_DOMAIN_EDGE, domain);
}
uint64_t hash() const override