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Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_input_normal.cc')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_input_normal.cc96
1 files changed, 94 insertions, 2 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_input_normal.cc b/source/blender/nodes/geometry/nodes/node_geo_input_normal.cc
index 07818f2a3ad..f92086acdf0 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_input_normal.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_input_normal.cc
@@ -14,10 +14,13 @@
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
+#include "BLI_task.hh"
+
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BKE_mesh.h"
+#include "BKE_spline.hh"
#include "node_geometry_util.hh"
@@ -147,6 +150,95 @@ static const GVArray *construct_mesh_normals_gvarray(const MeshComponent &mesh_c
}
}
+static void calculate_bezier_normals(const BezierSpline &spline, MutableSpan<float3> normals)
+{
+ Span<int> offsets = spline.control_point_offsets();
+ Span<float3> evaluated_normals = spline.evaluated_normals();
+ for (const int i : IndexRange(spline.size())) {
+ normals[i] = evaluated_normals[offsets[i]];
+ }
+}
+
+static void calculate_poly_normals(const PolySpline &spline, MutableSpan<float3> normals)
+{
+ normals.copy_from(spline.evaluated_normals());
+}
+
+/**
+ * Because NURBS control points are not necessarily on the path, the normal at the control points
+ * is not well defined, so create a temporary poly spline to find the normals. This requires extra
+ * copying currently, but may be more efficient in the future if attributes have some form of CoW.
+ */
+static void calculate_nurbs_normals(const NURBSpline &spline, MutableSpan<float3> normals)
+{
+ PolySpline poly_spline;
+ poly_spline.resize(spline.size());
+ poly_spline.positions().copy_from(spline.positions());
+ normals.copy_from(poly_spline.evaluated_normals());
+}
+
+static Array<float3> curve_normal_point_domain(const CurveEval &curve)
+{
+ Span<SplinePtr> splines = curve.splines();
+ Array<int> offsets = curve.control_point_offsets();
+ const int total_size = offsets.last();
+ Array<float3> normals(total_size);
+
+ threading::parallel_for(splines.index_range(), 128, [&](IndexRange range) {
+ for (const int i : range) {
+ const Spline &spline = *splines[i];
+ MutableSpan spline_normals{normals.as_mutable_span().slice(offsets[i], spline.size())};
+ switch (splines[i]->type()) {
+ case Spline::Type::Bezier:
+ calculate_bezier_normals(static_cast<const BezierSpline &>(spline), spline_normals);
+ break;
+ case Spline::Type::Poly:
+ calculate_poly_normals(static_cast<const PolySpline &>(spline), spline_normals);
+ break;
+ case Spline::Type::NURBS:
+ calculate_nurbs_normals(static_cast<const NURBSpline &>(spline), spline_normals);
+ break;
+ }
+ }
+ });
+ return normals;
+}
+
+static const GVArray *construct_curve_normal_gvarray(const CurveComponent &component,
+ const AttributeDomain domain,
+ ResourceScope &scope)
+{
+ const CurveEval *curve = component.get_for_read();
+ if (curve == nullptr) {
+ return nullptr;
+ }
+
+ if (domain == ATTR_DOMAIN_POINT) {
+ const Span<SplinePtr> splines = curve->splines();
+
+ /* Use a reference to evaluated normals if possible to avoid an allocation and a copy.
+ * This is only possible when there is only one poly spline. */
+ if (splines.size() == 1 && splines.first()->type() == Spline::Type::Poly) {
+ const PolySpline &spline = static_cast<PolySpline &>(*splines.first());
+ return &scope.construct<fn::GVArray_For_Span<float3>>(spline.evaluated_normals());
+ }
+
+ Array<float3> normals = curve_normal_point_domain(*curve);
+ return &scope.construct<fn::GVArray_For_ArrayContainer<Array<float3>>>(std::move(normals));
+ }
+
+ if (domain == ATTR_DOMAIN_CURVE) {
+ Array<float3> point_normals = curve_normal_point_domain(*curve);
+ GVArrayPtr gvarray = std::make_unique<fn::GVArray_For_ArrayContainer<Array<float3>>>(
+ std::move(point_normals));
+ GVArrayPtr spline_normals = component.attribute_try_adapt_domain(
+ std::move(gvarray), ATTR_DOMAIN_POINT, ATTR_DOMAIN_CURVE);
+ return scope.add_value(std::move(spline_normals)).get();
+ }
+
+ return nullptr;
+}
+
class NormalFieldInput final : public fn::FieldInput {
public:
NormalFieldInput() : fn::FieldInput(CPPType::get<float3>(), "Normal")
@@ -173,8 +265,8 @@ class NormalFieldInput final : public fn::FieldInput {
return construct_mesh_normals_gvarray(mesh_component, *mesh, mask, domain, scope);
}
if (component.type() == GEO_COMPONENT_TYPE_CURVE) {
- /* TODO: Add curve normals support. */
- return nullptr;
+ const CurveComponent &curve_component = static_cast<const CurveComponent &>(component);
+ return construct_curve_normal_gvarray(curve_component, domain, scope);
}
}
return nullptr;