diff options
Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_material_assign.cc')
-rw-r--r-- | source/blender/nodes/geometry/nodes/node_geo_material_assign.cc | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_material_assign.cc b/source/blender/nodes/geometry/nodes/node_geo_material_assign.cc new file mode 100644 index 00000000000..8c245afd3d2 --- /dev/null +++ b/source/blender/nodes/geometry/nodes/node_geo_material_assign.cc @@ -0,0 +1,98 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#include "node_geometry_util.hh" + +#include "UI_interface.h" +#include "UI_resources.h" + +#include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" + +#include "BKE_material.h" + +static bNodeSocketTemplate geo_node_material_assign_in[] = { + {SOCK_GEOMETRY, N_("Geometry")}, + {SOCK_MATERIAL, N_("Material")}, + {SOCK_STRING, N_("Selection")}, + {-1, ""}, +}; + +static bNodeSocketTemplate geo_node_material_assign_out[] = { + {SOCK_GEOMETRY, N_("Geometry")}, + {-1, ""}, +}; + +namespace blender::nodes { + +static void assign_material_to_faces(Mesh &mesh, const VArray<bool> &face_mask, Material *material) +{ + int new_material_index = -1; + for (const int i : IndexRange(mesh.totcol)) { + Material *other_material = mesh.mat[i]; + if (other_material == material) { + new_material_index = i; + break; + } + } + if (new_material_index == -1) { + /* Append a new material index. */ + new_material_index = mesh.totcol; + BKE_id_material_eval_assign(&mesh.id, new_material_index + 1, material); + } + + mesh.mpoly = (MPoly *)CustomData_duplicate_referenced_layer(&mesh.pdata, CD_MPOLY, mesh.totpoly); + for (const int i : IndexRange(mesh.totpoly)) { + if (face_mask[i]) { + MPoly &poly = mesh.mpoly[i]; + poly.mat_nr = new_material_index; + } + } +} + +static void geo_node_material_assign_exec(GeoNodeExecParams params) +{ + Material *material = params.extract_input<Material *>("Material"); + const std::string mask_name = params.extract_input<std::string>("Selection"); + + GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry"); + + geometry_set = geometry_set_realize_instances(geometry_set); + + if (geometry_set.has<MeshComponent>()) { + MeshComponent &mesh_component = geometry_set.get_component_for_write<MeshComponent>(); + Mesh *mesh = mesh_component.get_for_write(); + if (mesh != nullptr) { + GVArray_Typed<bool> face_mask = mesh_component.attribute_get_for_read<bool>( + mask_name, ATTR_DOMAIN_FACE, true); + assign_material_to_faces(*mesh, face_mask, material); + } + } + + params.set_output("Geometry", std::move(geometry_set)); +} + +} // namespace blender::nodes + +void register_node_type_geo_material_assign() +{ + static bNodeType ntype; + + geo_node_type_base(&ntype, GEO_NODE_MATERIAL_ASSIGN, "Material Assign", NODE_CLASS_GEOMETRY, 0); + node_type_socket_templates(&ntype, geo_node_material_assign_in, geo_node_material_assign_out); + ntype.geometry_node_execute = blender::nodes::geo_node_material_assign_exec; + nodeRegisterType(&ntype); +} |