diff options
Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc')
-rw-r--r-- | source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc | 177 |
1 files changed, 177 insertions, 0 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc new file mode 100644 index 00000000000..1b9ec91a2f6 --- /dev/null +++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc @@ -0,0 +1,177 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#include "BLI_map.hh" +#include "BLI_math_matrix.h" + +#include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" + +#include "BKE_mesh.h" + +#include "UI_interface.h" +#include "UI_resources.h" + +#include "node_geometry_util.hh" + +static bNodeSocketTemplate geo_node_mesh_primitive_grid_in[] = { + {SOCK_FLOAT, N_("Size"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE}, + {SOCK_INT, N_("Vertices X"), 3, 0.0f, 0.0f, 0.0f, 2, 1000}, + {SOCK_INT, N_("Vertices Y"), 3, 0.0f, 0.0f, 0.0f, 2, 1000}, + {-1, ""}, +}; + +static bNodeSocketTemplate geo_node_mesh_primitive_grid_out[] = { + {SOCK_GEOMETRY, N_("Geometry")}, + {-1, ""}, +}; + +namespace blender::nodes { + +static void calculate_uvs(Mesh *mesh, Span<MVert> verts, Span<MLoop> loops, const float size) +{ + MeshComponent mesh_component; + mesh_component.replace(mesh, GeometryOwnershipType::Editable); + OutputAttributePtr uv_attribute = mesh_component.attribute_try_get_for_output( + "uv", ATTR_DOMAIN_CORNER, CD_PROP_FLOAT2, nullptr); + MutableSpan<float2> uvs = uv_attribute->get_span_for_write_only<float2>(); + + for (const int i : loops.index_range()) { + const float3 &co = verts[loops[i].v].co; + uvs[i].x = (co.x + (size * 0.5)) / size; + uvs[i].y = (co.y + (size * 0.5)) / size; + } + + uv_attribute.apply_span_and_save(); +} + +static Mesh *create_grid_mesh(const int verts_x, const int verts_y, const float size) +{ + const int edges_x = verts_x - 1; + const int edges_y = verts_y - 1; + Mesh *mesh = BKE_mesh_new_nomain(verts_x * verts_y, + edges_x * verts_y + edges_y * verts_x, + 0, + edges_x * edges_y * 4, + edges_x * edges_y); + MutableSpan<MVert> verts{mesh->mvert, mesh->totvert}; + MutableSpan<MLoop> loops{mesh->mloop, mesh->totloop}; + MutableSpan<MEdge> edges{mesh->medge, mesh->totedge}; + MutableSpan<MPoly> polys{mesh->mpoly, mesh->totpoly}; + + { + const float dx = size / edges_x; + const float dy = size / edges_y; + float x = -size * 0.5; + for (const int x_index : IndexRange(verts_x)) { + float y = -size * 0.5; + for (const int y_index : IndexRange(verts_y)) { + const int vert_index = x_index * verts_y + y_index; + verts[vert_index].co[0] = x; + verts[vert_index].co[1] = y; + verts[vert_index].co[2] = 0.0f; + y += dy; + } + x += dx; + } + } + + /* Point all vertex normals in the up direction. */ + const short up_normal[3] = {0, 0, SHRT_MAX}; + for (MVert &vert : verts) { + copy_v3_v3_short(vert.no, up_normal); + } + + /* Build the horizontal edges in the X direction. */ + const int y_edges_start = 0; + int edge_index = 0; + for (const int x : IndexRange(verts_x)) { + for (const int y : IndexRange(edges_y)) { + const int vert_index = x * verts_y + y; + MEdge &edge = edges[edge_index++]; + edge.v1 = vert_index; + edge.v2 = vert_index + 1; + } + } + + /* Build the vertical edges in the Y direction. */ + const int x_edges_start = edge_index; + for (const int y : IndexRange(verts_y)) { + for (const int x : IndexRange(edges_x)) { + const int vert_index = x * verts_y + y; + MEdge &edge = edges[edge_index++]; + edge.v1 = vert_index; + edge.v2 = vert_index + verts_y; + } + } + + int loop_index = 0; + int poly_index = 0; + for (const int x : IndexRange(edges_x)) { + for (const int y : IndexRange(edges_y)) { + MPoly &poly = polys[poly_index++]; + poly.loopstart = loop_index; + poly.totloop = 4; + const int vert_index = x * verts_y + y; + + MLoop &loop_a = loops[loop_index++]; + loop_a.v = vert_index; + loop_a.e = x_edges_start + edges_x * y + x; + MLoop &loop_b = loops[loop_index++]; + loop_b.v = vert_index + verts_y; + loop_b.e = y_edges_start + edges_y * (x + 1) + y; + MLoop &loop_c = loops[loop_index++]; + loop_c.v = vert_index + verts_y + 1; + loop_c.e = x_edges_start + edges_x * (y + 1) + x; + MLoop &loop_d = loops[loop_index++]; + loop_d.v = vert_index + 1; + loop_d.e = y_edges_start + edges_y * x + y; + } + } + + calculate_uvs(mesh, verts, loops, size); + + return mesh; +} + +static void geo_node_mesh_primitive_grid_exec(GeoNodeExecParams params) +{ + const float size = params.extract_input<float>("Size"); + const int verts_x = params.extract_input<int>("Vertices X"); + const int verts_y = params.extract_input<int>("Vertices Y"); + if (verts_x < 2 || verts_y < 2) { + params.set_output("Geometry", GeometrySet()); + return; + } + + Mesh *mesh = create_grid_mesh(verts_x, verts_y, size); + BLI_assert(BKE_mesh_is_valid(mesh)); + + params.set_output("Geometry", GeometrySet::create_with_mesh(mesh)); +} + +} // namespace blender::nodes + +void register_node_type_geo_mesh_primitive_grid() +{ + static bNodeType ntype; + + geo_node_type_base(&ntype, GEO_NODE_MESH_PRIMITIVE_GRID, "Grid", NODE_CLASS_GEOMETRY, 0); + node_type_socket_templates( + &ntype, geo_node_mesh_primitive_grid_in, geo_node_mesh_primitive_grid_out); + ntype.geometry_node_execute = blender::nodes::geo_node_mesh_primitive_grid_exec; + nodeRegisterType(&ntype); +} |