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Diffstat (limited to 'source/blender/nodes/shader/node_shader_tree.c')
-rw-r--r--source/blender/nodes/shader/node_shader_tree.c44
1 files changed, 28 insertions, 16 deletions
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c
index 8cb1ebeb15f..642e4be10d7 100644
--- a/source/blender/nodes/shader/node_shader_tree.c
+++ b/source/blender/nodes/shader/node_shader_tree.c
@@ -108,11 +108,11 @@ void ntreeGPUMaterialNodes(bNodeTree *ntree, GPUMaterial *mat)
bNodeTreeExec *exec;
if(!ntree->execdata)
- exec = ntreeShaderBeginExecTree(ntree);
+ exec = ntreeShaderBeginExecTree(ntree, 1);
ntreeExecGPUNodes(exec, mat, 1);
- ntreeShaderEndExecTree(exec);
+ ntreeShaderEndExecTree(exec, 1);
}
/* **************** call to switch lamploop for material node ************ */
@@ -125,16 +125,21 @@ void set_node_shader_lamp_loop(void (*lamp_loop_func)(ShadeInput *, ShadeResult
}
-bNodeTreeExec *ntreeShaderBeginExecTree(bNodeTree *ntree)
+/* XXX Group nodes must set use_tree_data to false, since their trees can be shared by multiple nodes.
+ * If use_tree_data is true, the ntree->execdata pointer is checked to avoid multiple execution of top-level trees.
+ */
+bNodeTreeExec *ntreeShaderBeginExecTree(bNodeTree *ntree, int use_tree_data)
{
bNodeTreeExec *exec;
bNode *node;
- /* XXX hack: prevent exec data from being generated twice.
- * this should be handled by the renderer!
- */
- if (ntree->execdata)
- return ntree->execdata;
+ if (use_tree_data) {
+ /* XXX hack: prevent exec data from being generated twice.
+ * this should be handled by the renderer!
+ */
+ if (ntree->execdata)
+ return ntree->execdata;
+ }
/* ensures only a single output node is enabled */
ntreeSetOutput(ntree);
@@ -148,15 +153,20 @@ bNodeTreeExec *ntreeShaderBeginExecTree(bNodeTree *ntree)
for(node= exec->nodetree->nodes.first; node; node= node->next)
node->need_exec= 1;
- /* XXX this should not be necessary, but is still used for cmp/sha/tex nodes,
- * which only store the ntree pointer. Should be fixed at some point!
- */
- ntree->execdata = exec;
+ if (use_tree_data) {
+ /* XXX this should not be necessary, but is still used for cmp/sha/tex nodes,
+ * which only store the ntree pointer. Should be fixed at some point!
+ */
+ ntree->execdata = exec;
+ }
return exec;
}
-void ntreeShaderEndExecTree(bNodeTreeExec *exec)
+/* XXX Group nodes must set use_tree_data to false, since their trees can be shared by multiple nodes.
+ * If use_tree_data is true, the ntree->execdata pointer is checked to avoid multiple execution of top-level trees.
+ */
+void ntreeShaderEndExecTree(bNodeTreeExec *exec, int use_tree_data)
{
if(exec) {
bNodeTree *ntree= exec->nodetree;
@@ -176,8 +186,10 @@ void ntreeShaderEndExecTree(bNodeTreeExec *exec)
ntree_exec_end(exec);
- /* XXX clear nodetree backpointer to exec data, same problem as noted in ntreeBeginExecTree */
- ntree->execdata = NULL;
+ if (use_tree_data) {
+ /* XXX clear nodetree backpointer to exec data, same problem as noted in ntreeBeginExecTree */
+ ntree->execdata = NULL;
+ }
}
}
@@ -199,7 +211,7 @@ void ntreeShaderExecTree(bNodeTree *ntree, ShadeInput *shi, ShadeResult *shr)
memset(shr, 0, sizeof(ShadeResult));
if (!exec)
- exec = ntree->execdata = ntreeShaderBeginExecTree(exec->nodetree);
+ exec = ntree->execdata = ntreeShaderBeginExecTree(exec->nodetree, 1);
nts= ntreeGetThreadStack(exec, shi->thread);
ntreeExecThreadNodes(exec, nts, &scd, shi->thread);