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Diffstat (limited to 'source/blender/nodes/shader/node_shader_util.c')
-rw-r--r--source/blender/nodes/shader/node_shader_util.c44
1 files changed, 22 insertions, 22 deletions
diff --git a/source/blender/nodes/shader/node_shader_util.c b/source/blender/nodes/shader/node_shader_util.c
index 6130fe72af3..544ccb8fda6 100644
--- a/source/blender/nodes/shader/node_shader_util.c
+++ b/source/blender/nodes/shader/node_shader_util.c
@@ -139,49 +139,49 @@ void nodeShaderSynchronizeID(bNode *node, int copyto)
if (copyto) {
switch (a) {
case MAT_IN_COLOR:
- copy_v3_v3(&ma->r, ((bNodeSocketValueRGBA*)sock->default_value)->value); break;
+ copy_v3_v3(&ma->r, ((bNodeSocketValueRGBA *)sock->default_value)->value); break;
case MAT_IN_SPEC:
- copy_v3_v3(&ma->specr, ((bNodeSocketValueRGBA*)sock->default_value)->value); break;
+ copy_v3_v3(&ma->specr, ((bNodeSocketValueRGBA *)sock->default_value)->value); break;
case MAT_IN_REFL:
- ma->ref= ((bNodeSocketValueFloat*)sock->default_value)->value; break;
+ ma->ref= ((bNodeSocketValueFloat *)sock->default_value)->value; break;
case MAT_IN_MIR:
- copy_v3_v3(&ma->mirr, ((bNodeSocketValueRGBA*)sock->default_value)->value); break;
+ copy_v3_v3(&ma->mirr, ((bNodeSocketValueRGBA *)sock->default_value)->value); break;
case MAT_IN_AMB:
- ma->amb= ((bNodeSocketValueFloat*)sock->default_value)->value; break;
+ ma->amb = ((bNodeSocketValueFloat *)sock->default_value)->value; break;
case MAT_IN_EMIT:
- ma->emit= ((bNodeSocketValueFloat*)sock->default_value)->value; break;
+ ma->emit = ((bNodeSocketValueFloat *)sock->default_value)->value; break;
case MAT_IN_SPECTRA:
- ma->spectra= ((bNodeSocketValueFloat*)sock->default_value)->value; break;
+ ma->spectra = ((bNodeSocketValueFloat *)sock->default_value)->value; break;
case MAT_IN_RAY_MIRROR:
- ma->ray_mirror= ((bNodeSocketValueFloat*)sock->default_value)->value; break;
+ ma->ray_mirror = ((bNodeSocketValueFloat *)sock->default_value)->value; break;
case MAT_IN_ALPHA:
- ma->alpha= ((bNodeSocketValueFloat*)sock->default_value)->value; break;
+ ma->alpha = ((bNodeSocketValueFloat *)sock->default_value)->value; break;
case MAT_IN_TRANSLUCENCY:
- ma->translucency= ((bNodeSocketValueFloat*)sock->default_value)->value; break;
+ ma->translucency = ((bNodeSocketValueFloat *)sock->default_value)->value; break;
}
}
else {
switch (a) {
case MAT_IN_COLOR:
- copy_v3_v3(((bNodeSocketValueRGBA*)sock->default_value)->value, &ma->r); break;
+ copy_v3_v3(((bNodeSocketValueRGBA *)sock->default_value)->value, &ma->r); break;
case MAT_IN_SPEC:
- copy_v3_v3(((bNodeSocketValueRGBA*)sock->default_value)->value, &ma->specr); break;
+ copy_v3_v3(((bNodeSocketValueRGBA *)sock->default_value)->value, &ma->specr); break;
case MAT_IN_REFL:
- ((bNodeSocketValueFloat*)sock->default_value)->value= ma->ref; break;
+ ((bNodeSocketValueFloat *)sock->default_value)->value= ma->ref; break;
case MAT_IN_MIR:
- copy_v3_v3(((bNodeSocketValueRGBA*)sock->default_value)->value, &ma->mirr); break;
+ copy_v3_v3(((bNodeSocketValueRGBA *)sock->default_value)->value, &ma->mirr); break;
case MAT_IN_AMB:
- ((bNodeSocketValueFloat*)sock->default_value)->value= ma->amb; break;
+ ((bNodeSocketValueFloat *)sock->default_value)->value = ma->amb; break;
case MAT_IN_EMIT:
- ((bNodeSocketValueFloat*)sock->default_value)->value= ma->emit; break;
+ ((bNodeSocketValueFloat *)sock->default_value)->value = ma->emit; break;
case MAT_IN_SPECTRA:
- ((bNodeSocketValueFloat*)sock->default_value)->value= ma->spectra; break;
+ ((bNodeSocketValueFloat *)sock->default_value)->value = ma->spectra; break;
case MAT_IN_RAY_MIRROR:
- ((bNodeSocketValueFloat*)sock->default_value)->value= ma->ray_mirror; break;
+ ((bNodeSocketValueFloat *)sock->default_value)->value = ma->ray_mirror; break;
case MAT_IN_ALPHA:
- ((bNodeSocketValueFloat*)sock->default_value)->value= ma->alpha; break;
+ ((bNodeSocketValueFloat *)sock->default_value)->value = ma->alpha; break;
case MAT_IN_TRANSLUCENCY:
- ((bNodeSocketValueFloat*)sock->default_value)->value= ma->translucency; break;
+ ((bNodeSocketValueFloat *)sock->default_value)->value = ma->translucency; break;
}
}
}
@@ -259,7 +259,7 @@ bNode *nodeGetActiveTexture(bNodeTree *ntree)
break;
if (node)
- ntree= (bNodeTree*)node->id;
+ ntree = (bNodeTree *)node->id;
for (node= ntree->nodes.first; node; node= node->next)
if (node->flag & NODE_ACTIVE_TEXTURE)
@@ -320,7 +320,7 @@ void node_shader_gpu_tex_mapping(GPUMaterial *mat, bNode *node, GPUNodeStack *in
float domax= (texmap->flag & TEXMAP_CLIP_MAX) != 0;
if (domin || domax || !(texmap->flag & TEXMAP_UNIT_MATRIX)) {
- GPUNodeLink *tmat = GPU_uniform((float*)texmap->mat);
+ GPUNodeLink *tmat = GPU_uniform((float *)texmap->mat);
GPUNodeLink *tmin = GPU_uniform(texmap->min);
GPUNodeLink *tmax = GPU_uniform(texmap->max);
GPUNodeLink *tdomin = GPU_uniform(&domin);