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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_map_range.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_map_range.cc165
1 files changed, 165 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_map_range.cc b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
new file mode 100644
index 00000000000..4a6c9ec9a4d
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
@@ -0,0 +1,165 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup shdnodes
+ */
+
+#include "node_shader_util.h"
+
+/* **************** Map Range ******************** */
+static bNodeSocketTemplate sh_node_map_range_in[] = {
+ {SOCK_FLOAT, N_("Value"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
+ {SOCK_FLOAT, N_("From Min"), 0.0f, 1.0f, 1.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
+ {SOCK_FLOAT, N_("From Max"), 1.0f, 1.0f, 1.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
+ {SOCK_FLOAT, N_("To Min"), 0.0f, 1.0f, 1.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
+ {SOCK_FLOAT, N_("To Max"), 1.0f, 1.0f, 1.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
+ {SOCK_FLOAT, N_("Steps"), 4.0f, 1.0f, 1.0f, 1.0f, 0.0f, 10000.0f, PROP_NONE},
+ {-1, ""},
+};
+static bNodeSocketTemplate sh_node_map_range_out[] = {
+ {SOCK_FLOAT, N_("Result")},
+ {-1, ""},
+};
+
+static void node_shader_update_map_range(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ bNodeSocket *sockSteps = nodeFindSocket(node, SOCK_IN, "Steps");
+ nodeSetSocketAvailability(sockSteps, node->custom2 == NODE_MAP_RANGE_STEPPED);
+}
+
+static void node_shader_init_map_range(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ node->custom1 = true; /* use_clamp */
+ node->custom2 = NODE_MAP_RANGE_LINEAR; /* interpolation */
+}
+
+static const char *gpu_shader_get_name(int mode)
+{
+ switch (mode) {
+ case NODE_MAP_RANGE_LINEAR:
+ return "map_range_linear";
+ case NODE_MAP_RANGE_STEPPED:
+ return "map_range_stepped";
+ case NODE_MAP_RANGE_SMOOTHSTEP:
+ return "map_range_smoothstep";
+ case NODE_MAP_RANGE_SMOOTHERSTEP:
+ return "map_range_smootherstep";
+ }
+
+ return nullptr;
+}
+
+static int gpu_shader_map_range(GPUMaterial *mat,
+ bNode *node,
+ bNodeExecData *UNUSED(execdata),
+ GPUNodeStack *in,
+ GPUNodeStack *out)
+{
+ const char *name = gpu_shader_get_name(node->custom2);
+
+ int ret = 0;
+ if (name != nullptr) {
+ ret = GPU_stack_link(mat, node, name, in, out);
+ }
+ else {
+ ret = GPU_stack_link(mat, node, "map_range_linear", in, out);
+ }
+ if (ret && node->custom1 &&
+ !ELEM(node->custom2, NODE_MAP_RANGE_SMOOTHSTEP, NODE_MAP_RANGE_SMOOTHERSTEP)) {
+ GPU_link(mat, "clamp_range", out[0].link, in[3].link, in[4].link, &out[0].link);
+ }
+ return ret;
+}
+
+class MapRangeFunction : public blender::fn::MultiFunction {
+ private:
+ bool clamp_;
+
+ public:
+ MapRangeFunction(bool clamp) : clamp_(clamp)
+ {
+ blender::fn::MFSignatureBuilder signature = this->get_builder("Map Range");
+ signature.single_input<float>("Value");
+ signature.single_input<float>("From Min");
+ signature.single_input<float>("From Max");
+ signature.single_input<float>("To Min");
+ signature.single_input<float>("To Max");
+ signature.single_output<float>("Result");
+ }
+
+ void call(blender::IndexMask mask,
+ blender::fn::MFParams params,
+ blender::fn::MFContext UNUSED(context)) const override
+ {
+ blender::fn::VSpan<float> values = params.readonly_single_input<float>(0, "Value");
+ blender::fn::VSpan<float> from_min = params.readonly_single_input<float>(1, "From Min");
+ blender::fn::VSpan<float> from_max = params.readonly_single_input<float>(2, "From Max");
+ blender::fn::VSpan<float> to_min = params.readonly_single_input<float>(3, "To Min");
+ blender::fn::VSpan<float> to_max = params.readonly_single_input<float>(4, "To Max");
+ blender::MutableSpan<float> results = params.uninitialized_single_output<float>(5, "Result");
+
+ for (int64_t i : mask) {
+ float factor = safe_divide(values[i] - from_min[i], from_max[i] - from_min[i]);
+ results[i] = to_min[i] + factor * (to_max[i] - to_min[i]);
+ }
+
+ if (clamp_) {
+ for (int64_t i : mask) {
+ CLAMP(results[i], 0.0f, 1.0f);
+ }
+ }
+ }
+};
+
+static void sh_node_map_range_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
+{
+ bNode &bnode = builder.bnode();
+ bool clamp = bnode.custom1 != 0;
+ int interpolation_type = bnode.custom2;
+
+ if (interpolation_type == NODE_MAP_RANGE_LINEAR) {
+ static MapRangeFunction fn_with_clamp{true};
+ static MapRangeFunction fn_without_clamp{false};
+
+ if (clamp) {
+ builder.set_matching_fn(fn_with_clamp);
+ }
+ else {
+ builder.set_matching_fn(fn_without_clamp);
+ }
+ }
+ else {
+ builder.set_not_implemented();
+ }
+}
+
+void register_node_type_sh_map_range(void)
+{
+ static bNodeType ntype;
+
+ sh_fn_node_type_base(&ntype, SH_NODE_MAP_RANGE, "Map Range", NODE_CLASS_CONVERTOR, 0);
+ node_type_socket_templates(&ntype, sh_node_map_range_in, sh_node_map_range_out);
+ node_type_init(&ntype, node_shader_init_map_range);
+ node_type_update(&ntype, node_shader_update_map_range);
+ node_type_gpu(&ntype, gpu_shader_map_range);
+ ntype.expand_in_mf_network = sh_node_map_range_expand_in_mf_network;
+
+ nodeRegisterType(&ntype);
+}