diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_mapping.c')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_mapping.c | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_mapping.c b/source/blender/nodes/shader/nodes/node_shader_mapping.c index a84e88e9551..98dcd58b983 100644 --- a/source/blender/nodes/shader/nodes/node_shader_mapping.c +++ b/source/blender/nodes/shader/nodes/node_shader_mapping.c @@ -88,13 +88,18 @@ static int gpu_shader_mapping(GPUMaterial *mat, bNode *node, bNodeExecData *UNUS TexMapping *texmap = node->storage; float domin = (texmap->flag & TEXMAP_CLIP_MIN) != 0; float domax = (texmap->flag & TEXMAP_CLIP_MAX) != 0; - GPUNodeLink *tmat = GPU_uniform((float *)texmap->mat); - GPUNodeLink *tmin = GPU_uniform(texmap->min); - GPUNodeLink *tmax = GPU_uniform(texmap->max); - GPUNodeLink *tdomin = GPU_uniform(&domin); - GPUNodeLink *tdomax = GPU_uniform(&domax); - - GPU_stack_link(mat, node, "mapping", in, out, tmat, tmin, tmax, tdomin, tdomax); + static float max[3] = { FLT_MAX, FLT_MAX, FLT_MAX}; + static float min[3] = {-FLT_MAX, -FLT_MAX, -FLT_MAX}; + GPUNodeLink *tmin, *tmax, *tmat0, *tmat1, *tmat2, *tmat3; + + tmin = GPU_uniform_buffer((domin) ? texmap->min : min, GPU_VEC3); + tmax = GPU_uniform_buffer((domax) ? texmap->max : max, GPU_VEC3); + tmat0 = GPU_uniform_buffer((float *)texmap->mat[0], GPU_VEC4); + tmat1 = GPU_uniform_buffer((float *)texmap->mat[1], GPU_VEC4); + tmat2 = GPU_uniform_buffer((float *)texmap->mat[2], GPU_VEC4); + tmat3 = GPU_uniform_buffer((float *)texmap->mat[3], GPU_VEC4); + + GPU_stack_link(mat, node, "mapping", in, out, tmat0, tmat1, tmat2, tmat3, tmin, tmax); if (texmap->type == TEXMAP_TYPE_NORMAL) GPU_link(mat, "texco_norm", out[0].link, &out[0].link); |