diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_normal.c')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_normal.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_normal.c b/source/blender/nodes/shader/nodes/node_shader_normal.c index 092fc201aa7..64f3ec94369 100644 --- a/source/blender/nodes/shader/nodes/node_shader_normal.c +++ b/source/blender/nodes/shader/nodes/node_shader_normal.c @@ -58,14 +58,14 @@ static void node_shader_exec_normal(void *UNUSED(data), int UNUSED(thread), bNod out[1]->vec[0] = -dot_v3v3(vec, out[0]->vec); } -static int gpu_shader_normal(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) +static int gpu_shader_normal(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { GPUNodeLink *vec = GPU_uniform(out[0].vec); if (GPU_material_use_new_shading_nodes(mat)) { - return GPU_stack_link(mat, "normal_new_shading", in, out, vec); + return GPU_stack_link(mat, node, "normal_new_shading", in, out, vec); } else { - return GPU_stack_link(mat, "normal", in, out, vec); + return GPU_stack_link(mat, node, "normal", in, out, vec); } } |