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Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_normal.c')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_normal.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_normal.c b/source/blender/nodes/shader/nodes/node_shader_normal.c
index 092fc201aa7..64f3ec94369 100644
--- a/source/blender/nodes/shader/nodes/node_shader_normal.c
+++ b/source/blender/nodes/shader/nodes/node_shader_normal.c
@@ -58,14 +58,14 @@ static void node_shader_exec_normal(void *UNUSED(data), int UNUSED(thread), bNod
out[1]->vec[0] = -dot_v3v3(vec, out[0]->vec);
}
-static int gpu_shader_normal(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
+static int gpu_shader_normal(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
GPUNodeLink *vec = GPU_uniform(out[0].vec);
if (GPU_material_use_new_shading_nodes(mat)) {
- return GPU_stack_link(mat, "normal_new_shading", in, out, vec);
+ return GPU_stack_link(mat, node, "normal_new_shading", in, out, vec);
}
else {
- return GPU_stack_link(mat, "normal", in, out, vec);
+ return GPU_stack_link(mat, node, "normal", in, out, vec);
}
}