diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc | 133 |
1 files changed, 133 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc b/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc new file mode 100644 index 00000000000..8b23327460f --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc @@ -0,0 +1,133 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2014 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup shdnodes + */ + +#include "node_shader_util.h" + +/* **************** SEPARATE XYZ ******************** */ +static bNodeSocketTemplate sh_node_sepxyz_in[] = { + {SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f}, + {-1, ""}, +}; +static bNodeSocketTemplate sh_node_sepxyz_out[] = { + {SOCK_FLOAT, N_("X")}, + {SOCK_FLOAT, N_("Y")}, + {SOCK_FLOAT, N_("Z")}, + {-1, ""}, +}; + +static int gpu_shader_sepxyz(GPUMaterial *mat, + bNode *node, + bNodeExecData *UNUSED(execdata), + GPUNodeStack *in, + GPUNodeStack *out) +{ + return GPU_stack_link(mat, node, "separate_xyz", in, out); +} + +class MF_SeparateXYZ : public blender::fn::MultiFunction { + public: + MF_SeparateXYZ() + { + blender::fn::MFSignatureBuilder signature = this->get_builder("Separate XYZ"); + signature.single_input<blender::float3>("XYZ"); + signature.single_output<float>("X"); + signature.single_output<float>("Y"); + signature.single_output<float>("Z"); + } + + void call(blender::IndexMask mask, + blender::fn::MFParams params, + blender::fn::MFContext UNUSED(context)) const override + { + blender::fn::VSpan<blender::float3> vectors = params.readonly_single_input<blender::float3>( + 0, "XYZ"); + blender::MutableSpan<float> xs = params.uninitialized_single_output<float>(1, "X"); + blender::MutableSpan<float> ys = params.uninitialized_single_output<float>(2, "Y"); + blender::MutableSpan<float> zs = params.uninitialized_single_output<float>(3, "Z"); + + for (int64_t i : mask) { + blender::float3 xyz = vectors[i]; + xs[i] = xyz.x; + ys[i] = xyz.y; + zs[i] = xyz.z; + } + } +}; + +static void sh_node_sepxyz_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder) +{ + static MF_SeparateXYZ separate_fn; + builder.set_matching_fn(separate_fn); +} + +void register_node_type_sh_sepxyz(void) +{ + static bNodeType ntype; + + sh_fn_node_type_base(&ntype, SH_NODE_SEPXYZ, "Separate XYZ", NODE_CLASS_CONVERTOR, 0); + node_type_socket_templates(&ntype, sh_node_sepxyz_in, sh_node_sepxyz_out); + node_type_gpu(&ntype, gpu_shader_sepxyz); + ntype.expand_in_mf_network = sh_node_sepxyz_expand_in_mf_network; + + nodeRegisterType(&ntype); +} + +/* **************** COMBINE XYZ ******************** */ +static bNodeSocketTemplate sh_node_combxyz_in[] = { + {SOCK_FLOAT, N_("X"), 0.0f, 0.0f, 0.0f, 1.0f, -10000.0f, 10000.0f}, + {SOCK_FLOAT, N_("Y"), 0.0f, 0.0f, 0.0f, 1.0f, -10000.0f, 10000.0f}, + {SOCK_FLOAT, N_("Z"), 0.0f, 0.0f, 0.0f, 1.0f, -10000.0f, 10000.0f}, + {-1, ""}, +}; +static bNodeSocketTemplate sh_node_combxyz_out[] = { + {SOCK_VECTOR, N_("Vector")}, + {-1, ""}, +}; + +static int gpu_shader_combxyz(GPUMaterial *mat, + bNode *node, + bNodeExecData *UNUSED(execdata), + GPUNodeStack *in, + GPUNodeStack *out) +{ + return GPU_stack_link(mat, node, "combine_xyz", in, out); +} + +static void sh_node_combxyz_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder) +{ + static blender::fn::CustomMF_SI_SI_SI_SO<float, float, float, blender::float3> fn{ + "Combine Vector", [](float x, float y, float z) { return blender::float3(x, y, z); }}; + builder.set_matching_fn(fn); +} + +void register_node_type_sh_combxyz(void) +{ + static bNodeType ntype; + + sh_fn_node_type_base(&ntype, SH_NODE_COMBXYZ, "Combine XYZ", NODE_CLASS_CONVERTOR, 0); + node_type_socket_templates(&ntype, sh_node_combxyz_in, sh_node_combxyz_out); + node_type_gpu(&ntype, gpu_shader_combxyz); + ntype.expand_in_mf_network = sh_node_combxyz_expand_in_mf_network; + + nodeRegisterType(&ntype); +} |