diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c index 7dfac32e85b..e34ff0aa420 100644 --- a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c +++ b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c @@ -49,14 +49,12 @@ static void node_shader_init_subsurface_scattering(bNodeTree *UNUSED(ntree), bNo node->custom1 = SHD_SUBSURFACE_BURLEY; } -static int node_shader_gpu_subsurface_scattering(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) +static int node_shader_gpu_subsurface_scattering(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { if (!in[5].link) - in[5].link = GPU_builtin(GPU_VIEW_NORMAL); - else - GPU_link(mat, "direction_transform_m4v3", in[5].link, GPU_builtin(GPU_VIEW_MATRIX), &in[5].link); + GPU_link(mat, "world_normals_get", &in[5].link); - return GPU_stack_link(mat, "node_subsurface_scattering", in, out); + return GPU_stack_link(mat, node, "node_subsurface_scattering", in, out); } static void node_shader_update_subsurface_scattering(bNodeTree *UNUSED(ntree), bNode *node) |