diff options
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc index e3ff4c28604..bcf859251e3 100644 --- a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc +++ b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc @@ -29,12 +29,12 @@ static void node_declare(NodeDeclarationBuilder &b) b.add_output<decl::Shader>(N_("BSSRDF")); } -static void node_shader_buts_subsurface(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_shader_buts_subsurface(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr) { uiItemR(layout, ptr, "falloff", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE); } -static void node_shader_init_subsurface_scattering(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_init_subsurface_scattering(bNodeTree * /*ntree*/, bNode *node) { node->custom1 = SHD_SUBSURFACE_RANDOM_WALK; node->custom2 = true; @@ -42,7 +42,7 @@ static void node_shader_init_subsurface_scattering(bNodeTree *UNUSED(ntree), bNo static int node_shader_gpu_subsurface_scattering(GPUMaterial *mat, bNode *node, - bNodeExecData *UNUSED(execdata), + bNodeExecData * /*execdata*/, GPUNodeStack *in, GPUNodeStack *out) { @@ -87,9 +87,9 @@ void register_node_type_sh_subsurface_scattering() ntype.declare = file_ns::node_declare; ntype.draw_buttons = file_ns::node_shader_buts_subsurface; node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); - node_type_init(&ntype, file_ns::node_shader_init_subsurface_scattering); - node_type_gpu(&ntype, file_ns::node_shader_gpu_subsurface_scattering); - node_type_update(&ntype, file_ns::node_shader_update_subsurface_scattering); + ntype.initfunc = file_ns::node_shader_init_subsurface_scattering; + ntype.gpu_fn = file_ns::node_shader_gpu_subsurface_scattering; + ntype.updatefunc = file_ns::node_shader_update_subsurface_scattering; nodeRegisterType(&ntype); } |