Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_value.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_value.cc59
1 files changed, 59 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_value.cc b/source/blender/nodes/shader/nodes/node_shader_value.cc
new file mode 100644
index 00000000000..64701018d63
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_value.cc
@@ -0,0 +1,59 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup shdnodes
+ */
+
+#include "node_shader_util.h"
+
+/* **************** VALUE ******************** */
+static bNodeSocketTemplate sh_node_value_out[] = {
+ {SOCK_FLOAT, N_("Value"), 0.5f, 0, 0, 0, -FLT_MAX, FLT_MAX, PROP_NONE},
+ {-1, ""},
+};
+
+static int gpu_shader_value(GPUMaterial *mat,
+ bNode *node,
+ bNodeExecData *UNUSED(execdata),
+ GPUNodeStack *in,
+ GPUNodeStack *out)
+{
+ GPUNodeLink *link = GPU_uniformbuffer_link_out(mat, node, out, 0);
+ return GPU_stack_link(mat, node, "set_value", in, out, link);
+}
+
+static void sh_node_value_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder)
+{
+ const bNodeSocket *bsocket = builder.dnode().output(0).bsocket();
+ const bNodeSocketValueFloat *value = (const bNodeSocketValueFloat *)bsocket->default_value;
+ builder.construct_and_set_matching_fn<blender::fn::CustomMF_Constant<float>>(value->value);
+}
+
+void register_node_type_sh_value(void)
+{
+ static bNodeType ntype;
+
+ sh_fn_node_type_base(&ntype, SH_NODE_VALUE, "Value", NODE_CLASS_INPUT, 0);
+ node_type_socket_templates(&ntype, NULL, sh_node_value_out);
+ node_type_gpu(&ntype, gpu_shader_value);
+ ntype.expand_in_mf_network = sh_node_value_expand_in_mf_network;
+
+ nodeRegisterType(&ntype);
+}