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Diffstat (limited to 'source/blender/nodes/shader/nodes')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_clamp.cc6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_curves.cc14
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_eevee_specular.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_map_range.cc8
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_math.cc67
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mixRgb.cc58
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc8
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc8
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_valToRgb.cc7
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_value.cc6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_math.cc28
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc37
12 files changed, 160 insertions, 89 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_clamp.cc b/source/blender/nodes/shader/nodes/node_shader_clamp.cc
index 4f77421cfe0..f105f8bcaf9 100644
--- a/source/blender/nodes/shader/nodes/node_shader_clamp.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_clamp.cc
@@ -51,7 +51,7 @@ static int gpu_shader_clamp(GPUMaterial *mat,
GPU_stack_link(mat, node, "clamp_range", in, out);
}
-static void sh_node_clamp_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
+static void sh_node_clamp_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
{
static blender::fn::CustomMF_SI_SI_SI_SO<float, float, float, float> minmax_fn{
"Clamp (Min Max)",
@@ -65,7 +65,7 @@ static void sh_node_clamp_expand_in_mf_network(blender::nodes::NodeMFNetworkBuil
return clamp_f(value, b, a);
}};
- int clamp_type = builder.bnode().custom1;
+ int clamp_type = builder.node().custom1;
if (clamp_type == NODE_CLAMP_MINMAX) {
builder.set_matching_fn(minmax_fn);
}
@@ -82,7 +82,7 @@ void register_node_type_sh_clamp(void)
node_type_socket_templates(&ntype, sh_node_clamp_in, sh_node_clamp_out);
node_type_init(&ntype, node_shader_init_clamp);
node_type_gpu(&ntype, gpu_shader_clamp);
- ntype.expand_in_mf_network = sh_node_clamp_expand_in_mf_network;
+ ntype.build_multi_function = sh_node_clamp_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.cc b/source/blender/nodes/shader/nodes/node_shader_curves.cc
index f1d5040a292..df075d6e973 100644
--- a/source/blender/nodes/shader/nodes/node_shader_curves.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_curves.cc
@@ -143,9 +143,10 @@ class CurveVecFunction : public blender::fn::MultiFunction {
}
};
-static void sh_node_curve_vec_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
+static void sh_node_curve_vec_build_multi_function(
+ blender::nodes::NodeMultiFunctionBuilder &builder)
{
- bNode &bnode = builder.bnode();
+ bNode &bnode = builder.node();
CurveMapping *cumap = (CurveMapping *)bnode.storage;
BKE_curvemapping_init(cumap);
builder.construct_and_set_matching_fn<CurveVecFunction>(*cumap);
@@ -162,7 +163,7 @@ void register_node_type_sh_curve_vec(void)
node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
node_type_exec(&ntype, node_initexec_curves, nullptr, node_shader_exec_curve_vec);
node_type_gpu(&ntype, gpu_shader_curve_vec);
- ntype.expand_in_mf_network = sh_node_curve_vec_expand_in_mf_network;
+ ntype.build_multi_function = sh_node_curve_vec_build_multi_function;
nodeRegisterType(&ntype);
}
@@ -317,9 +318,10 @@ class CurveRGBFunction : public blender::fn::MultiFunction {
}
};
-static void sh_node_curve_rgb_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
+static void sh_node_curve_rgb_build_multi_function(
+ blender::nodes::NodeMultiFunctionBuilder &builder)
{
- bNode &bnode = builder.bnode();
+ bNode &bnode = builder.node();
CurveMapping *cumap = (CurveMapping *)bnode.storage;
BKE_curvemapping_init(cumap);
builder.construct_and_set_matching_fn<CurveRGBFunction>(*cumap);
@@ -336,7 +338,7 @@ void register_node_type_sh_curve_rgb(void)
node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
node_type_exec(&ntype, node_initexec_curves, nullptr, node_shader_exec_curve_rgb);
node_type_gpu(&ntype, gpu_shader_curve_rgb);
- ntype.expand_in_mf_network = sh_node_curve_rgb_expand_in_mf_network;
+ ntype.build_multi_function = sh_node_curve_rgb_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_eevee_specular.c b/source/blender/nodes/shader/nodes/node_shader_eevee_specular.c
index 56169b9be5e..015af19abb2 100644
--- a/source/blender/nodes/shader/nodes/node_shader_eevee_specular.c
+++ b/source/blender/nodes/shader/nodes/node_shader_eevee_specular.c
@@ -91,7 +91,7 @@ void register_node_type_sh_eevee_specular(void)
{
static bNodeType ntype;
- sh_node_type_base(&ntype, SH_NODE_EEVEE_SPECULAR, "Specular", NODE_CLASS_SHADER, 0);
+ sh_node_type_base(&ntype, SH_NODE_EEVEE_SPECULAR, "Specular BSDF", NODE_CLASS_SHADER, 0);
node_type_socket_templates(&ntype, sh_node_eevee_specular_in, sh_node_eevee_specular_out);
node_type_init(&ntype, NULL);
node_type_storage(&ntype, "", NULL, NULL);
diff --git a/source/blender/nodes/shader/nodes/node_shader_map_range.cc b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
index ad7abd9d491..e4739e2864d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_map_range.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
@@ -261,9 +261,10 @@ class MapRangeSmootherstepFunction : public blender::fn::MultiFunction {
}
};
-static void sh_node_map_range_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
+static void sh_node_map_range_build_multi_function(
+ blender::nodes::NodeMultiFunctionBuilder &builder)
{
- bNode &bnode = builder.bnode();
+ bNode &bnode = builder.node();
bool clamp = bnode.custom1 != 0;
int interpolation_type = bnode.custom2;
@@ -301,7 +302,6 @@ static void sh_node_map_range_expand_in_mf_network(blender::nodes::NodeMFNetwork
break;
}
default:
- builder.set_not_implemented();
break;
}
}
@@ -315,7 +315,7 @@ void register_node_type_sh_map_range(void)
node_type_init(&ntype, node_shader_init_map_range);
node_type_update(&ntype, node_shader_update_map_range);
node_type_gpu(&ntype, gpu_shader_map_range);
- ntype.expand_in_mf_network = sh_node_map_range_expand_in_mf_network;
+ ntype.build_multi_function = sh_node_map_range_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_math.cc b/source/blender/nodes/shader/nodes/node_shader_math.cc
index 7a846031456..c30f2948ab1 100644
--- a/source/blender/nodes/shader/nodes/node_shader_math.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_math.cc
@@ -69,11 +69,9 @@ static int gpu_shader_math(GPUMaterial *mat,
return 0;
}
-static const blender::fn::MultiFunction &get_base_multi_function(
- blender::nodes::NodeMFNetworkBuilder &builder)
+static const blender::fn::MultiFunction *get_base_multi_function(bNode &node)
{
- const int mode = builder.bnode().custom1;
-
+ const int mode = node.custom1;
const blender::fn::MultiFunction *base_fn = nullptr;
blender::nodes::try_dispatch_float_math_fl_to_fl(
@@ -82,7 +80,7 @@ static const blender::fn::MultiFunction &get_base_multi_function(
base_fn = &fn;
});
if (base_fn != nullptr) {
- return *base_fn;
+ return base_fn;
}
blender::nodes::try_dispatch_float_math_fl_fl_to_fl(
@@ -92,7 +90,7 @@ static const blender::fn::MultiFunction &get_base_multi_function(
base_fn = &fn;
});
if (base_fn != nullptr) {
- return *base_fn;
+ return base_fn;
}
blender::nodes::try_dispatch_float_math_fl_fl_fl_to_fl(
@@ -102,36 +100,51 @@ static const blender::fn::MultiFunction &get_base_multi_function(
base_fn = &fn;
});
if (base_fn != nullptr) {
- return *base_fn;
+ return base_fn;
}
- return builder.get_not_implemented_fn();
+ return nullptr;
}
-static void sh_node_math_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
-{
- const blender::fn::MultiFunction &base_function = get_base_multi_function(builder);
+class ClampWrapperFunction : public blender::fn::MultiFunction {
+ private:
+ const blender::fn::MultiFunction &fn_;
- const blender::nodes::DNode &dnode = builder.dnode();
- blender::fn::MFNetwork &network = builder.network();
- blender::fn::MFFunctionNode &base_node = network.add_function(base_function);
+ public:
+ ClampWrapperFunction(const blender::fn::MultiFunction &fn) : fn_(fn)
+ {
+ this->set_signature(&fn.signature());
+ }
- builder.network_map().add_try_match(*dnode.context(), dnode->inputs(), base_node.inputs());
+ void call(blender::IndexMask mask,
+ blender::fn::MFParams params,
+ blender::fn::MFContext context) const override
+ {
+ fn_.call(mask, params, context);
+
+ /* Assumes the output parameter is the last one. */
+ const int output_param_index = this->param_amount() - 1;
+ /* This has actually been initialized in the call above. */
+ blender::MutableSpan<float> results = params.uninitialized_single_output<float>(
+ output_param_index);
+
+ for (const int i : mask) {
+ float &value = results[i];
+ CLAMP(value, 0.0f, 1.0f);
+ }
+ }
+};
+
+static void sh_node_math_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
+{
+ const blender::fn::MultiFunction *base_function = get_base_multi_function(builder.node());
- const bool clamp_output = builder.bnode().custom2 != 0;
+ const bool clamp_output = builder.node().custom2 != 0;
if (clamp_output) {
- static blender::fn::CustomMF_SI_SO<float, float> clamp_fn{"Clamp", [](float value) {
- CLAMP(value, 0.0f, 1.0f);
- return value;
- }};
- blender::fn::MFFunctionNode &clamp_node = network.add_function(clamp_fn);
- network.add_link(base_node.output(0), clamp_node.input(0));
- builder.network_map().add(blender::nodes::DOutputSocket(dnode.context(), &dnode->output(0)),
- clamp_node.output(0));
+ builder.construct_and_set_matching_fn<ClampWrapperFunction>(*base_function);
}
else {
- builder.network_map().add(blender::nodes::DOutputSocket(dnode.context(), &dnode->output(0)),
- base_node.output(0));
+ builder.set_matching_fn(base_function);
}
}
@@ -144,7 +157,7 @@ void register_node_type_sh_math(void)
node_type_label(&ntype, node_math_label);
node_type_gpu(&ntype, gpu_shader_math);
node_type_update(&ntype, node_math_update);
- ntype.expand_in_mf_network = sh_node_math_expand_in_mf_network;
+ ntype.build_multi_function = sh_node_math_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_mixRgb.cc b/source/blender/nodes/shader/nodes/node_shader_mixRgb.cc
index 6baaa17f956..ade35a40366 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mixRgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_mixRgb.cc
@@ -127,15 +127,71 @@ static int gpu_shader_mix_rgb(GPUMaterial *mat,
return 0;
}
+class MixRGBFunction : public blender::fn::MultiFunction {
+ private:
+ bool clamp_;
+ int type_;
+
+ public:
+ MixRGBFunction(bool clamp, int type) : clamp_(clamp), type_(type)
+ {
+ static blender::fn::MFSignature signature = create_signature();
+ this->set_signature(&signature);
+ }
+
+ static blender::fn::MFSignature create_signature()
+ {
+ blender::fn::MFSignatureBuilder signature{"MixRGB"};
+ signature.single_input<float>("Fac");
+ signature.single_input<blender::ColorGeometry4f>("Color1");
+ signature.single_input<blender::ColorGeometry4f>("Color2");
+ signature.single_output<blender::ColorGeometry4f>("Color");
+ return signature.build();
+ }
+
+ void call(blender::IndexMask mask,
+ blender::fn::MFParams params,
+ blender::fn::MFContext UNUSED(context)) const override
+ {
+ const blender::VArray<float> &fac = params.readonly_single_input<float>(0, "Fac");
+ const blender::VArray<blender::ColorGeometry4f> &col1 =
+ params.readonly_single_input<blender::ColorGeometry4f>(1, "Color1");
+ const blender::VArray<blender::ColorGeometry4f> &col2 =
+ params.readonly_single_input<blender::ColorGeometry4f>(2, "Color2");
+ blender::MutableSpan<blender::ColorGeometry4f> results =
+ params.uninitialized_single_output<blender::ColorGeometry4f>(3, "Color");
+
+ for (int64_t i : mask) {
+ results[i] = col1[i];
+ ramp_blend(type_, results[i], clamp_f(fac[i], 0.0f, 1.0f), col2[i]);
+ }
+
+ if (clamp_) {
+ for (int64_t i : mask) {
+ clamp_v3(results[i], 0.0f, 1.0f);
+ }
+ }
+ }
+};
+
+static void sh_node_mix_rgb_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
+{
+ bNode &node = builder.node();
+ bool clamp = node.custom2 & SHD_MIXRGB_CLAMP;
+ int mix_type = node.custom1;
+ builder.construct_and_set_matching_fn<MixRGBFunction>(clamp, mix_type);
+}
+
void register_node_type_sh_mix_rgb(void)
{
static bNodeType ntype;
- sh_node_type_base(&ntype, SH_NODE_MIX_RGB, "Mix", NODE_CLASS_OP_COLOR, 0);
+ sh_fn_node_type_base(&ntype, SH_NODE_MIX_RGB, "Mix", NODE_CLASS_OP_COLOR, 0);
node_type_socket_templates(&ntype, sh_node_mix_rgb_in, sh_node_mix_rgb_out);
node_type_label(&ntype, node_blend_label);
node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_mix_rgb);
node_type_gpu(&ntype, gpu_shader_mix_rgb);
+ ntype.build_multi_function = sh_node_mix_rgb_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc
index a7239154633..2779fc6bf68 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc
@@ -96,7 +96,7 @@ class SeparateRGBFunction : public blender::fn::MultiFunction {
}
};
-static void sh_node_seprgb_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
+static void sh_node_seprgb_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
{
static SeparateRGBFunction fn;
builder.set_matching_fn(fn);
@@ -110,7 +110,7 @@ void register_node_type_sh_seprgb(void)
node_type_socket_templates(&ntype, sh_node_seprgb_in, sh_node_seprgb_out);
node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_seprgb);
node_type_gpu(&ntype, gpu_shader_seprgb);
- ntype.expand_in_mf_network = sh_node_seprgb_expand_in_mf_network;
+ ntype.build_multi_function = sh_node_seprgb_build_multi_function;
nodeRegisterType(&ntype);
}
@@ -153,7 +153,7 @@ static int gpu_shader_combrgb(GPUMaterial *mat,
return GPU_stack_link(mat, node, "combine_rgb", in, out);
}
-static void sh_node_combrgb_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
+static void sh_node_combrgb_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
{
static blender::fn::CustomMF_SI_SI_SI_SO<float, float, float, blender::ColorGeometry4f> fn{
"Combine RGB",
@@ -169,7 +169,7 @@ void register_node_type_sh_combrgb(void)
node_type_socket_templates(&ntype, sh_node_combrgb_in, sh_node_combrgb_out);
node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_combrgb);
node_type_gpu(&ntype, gpu_shader_combrgb);
- ntype.expand_in_mf_network = sh_node_combrgb_expand_in_mf_network;
+ ntype.build_multi_function = sh_node_combrgb_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc b/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc
index efa9581c414..1fd794cdd0a 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc
@@ -81,7 +81,7 @@ class MF_SeparateXYZ : public blender::fn::MultiFunction {
}
};
-static void sh_node_sepxyz_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
+static void sh_node_sepxyz_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
{
static MF_SeparateXYZ separate_fn;
builder.set_matching_fn(separate_fn);
@@ -94,7 +94,7 @@ void register_node_type_sh_sepxyz(void)
sh_fn_node_type_base(&ntype, SH_NODE_SEPXYZ, "Separate XYZ", NODE_CLASS_CONVERTOR, 0);
node_type_socket_templates(&ntype, sh_node_sepxyz_in, sh_node_sepxyz_out);
node_type_gpu(&ntype, gpu_shader_sepxyz);
- ntype.expand_in_mf_network = sh_node_sepxyz_expand_in_mf_network;
+ ntype.build_multi_function = sh_node_sepxyz_build_multi_function;
nodeRegisterType(&ntype);
}
@@ -120,7 +120,7 @@ static int gpu_shader_combxyz(GPUMaterial *mat,
return GPU_stack_link(mat, node, "combine_xyz", in, out);
}
-static void sh_node_combxyz_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
+static void sh_node_combxyz_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
{
static blender::fn::CustomMF_SI_SI_SI_SO<float, float, float, blender::float3> fn{
"Combine Vector", [](float x, float y, float z) { return blender::float3(x, y, z); }};
@@ -134,7 +134,7 @@ void register_node_type_sh_combxyz(void)
sh_fn_node_type_base(&ntype, SH_NODE_COMBXYZ, "Combine XYZ", NODE_CLASS_CONVERTOR, 0);
node_type_socket_templates(&ntype, sh_node_combxyz_in, sh_node_combxyz_out);
node_type_gpu(&ntype, gpu_shader_combxyz);
- ntype.expand_in_mf_network = sh_node_combxyz_expand_in_mf_network;
+ ntype.build_multi_function = sh_node_combxyz_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc b/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc
index 5b2eb300aac..1bc42ab0cc6 100644
--- a/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc
@@ -163,9 +163,10 @@ class ColorBandFunction : public blender::fn::MultiFunction {
}
};
-static void sh_node_valtorgb_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
+static void sh_node_valtorgb_build_multi_function(
+ blender::nodes::NodeMultiFunctionBuilder &builder)
{
- bNode &bnode = builder.bnode();
+ bNode &bnode = builder.node();
const ColorBand *color_band = (const ColorBand *)bnode.storage;
builder.construct_and_set_matching_fn<ColorBandFunction>(*color_band);
}
@@ -181,7 +182,7 @@ void register_node_type_sh_valtorgb(void)
node_type_storage(&ntype, "ColorBand", node_free_standard_storage, node_copy_standard_storage);
node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_valtorgb);
node_type_gpu(&ntype, gpu_shader_valtorgb);
- ntype.expand_in_mf_network = sh_node_valtorgb_expand_in_mf_network;
+ ntype.build_multi_function = sh_node_valtorgb_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_value.cc b/source/blender/nodes/shader/nodes/node_shader_value.cc
index 495c8d12824..602d5a1cf56 100644
--- a/source/blender/nodes/shader/nodes/node_shader_value.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_value.cc
@@ -39,9 +39,9 @@ static int gpu_shader_value(GPUMaterial *mat,
return GPU_stack_link(mat, node, "set_value", in, out, link);
}
-static void sh_node_value_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
+static void sh_node_value_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
{
- const bNodeSocket *bsocket = builder.dnode()->output(0).bsocket();
+ const bNodeSocket *bsocket = (bNodeSocket *)builder.node().outputs.first;
const bNodeSocketValueFloat *value = (const bNodeSocketValueFloat *)bsocket->default_value;
builder.construct_and_set_matching_fn<blender::fn::CustomMF_Constant<float>>(value->value);
}
@@ -53,7 +53,7 @@ void register_node_type_sh_value(void)
sh_fn_node_type_base(&ntype, SH_NODE_VALUE, "Value", NODE_CLASS_INPUT, 0);
node_type_socket_templates(&ntype, nullptr, sh_node_value_out);
node_type_gpu(&ntype, gpu_shader_value);
- ntype.expand_in_mf_network = sh_node_value_expand_in_mf_network;
+ ntype.build_multi_function = sh_node_value_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
index 419a11201aa..4424db6aed1 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
@@ -183,12 +183,11 @@ static void node_shader_update_vector_math(bNodeTree *UNUSED(ntree), bNode *node
}
}
-static const blender::fn::MultiFunction &get_multi_function(
- blender::nodes::NodeMFNetworkBuilder &builder)
+static const blender::fn::MultiFunction *get_multi_function(bNode &node)
{
using blender::float3;
- NodeVectorMathOperation operation = NodeVectorMathOperation(builder.bnode().custom1);
+ NodeVectorMathOperation operation = NodeVectorMathOperation(node.custom1);
const blender::fn::MultiFunction *multi_fn = nullptr;
@@ -199,7 +198,7 @@ static const blender::fn::MultiFunction &get_multi_function(
multi_fn = &fn;
});
if (multi_fn != nullptr) {
- return *multi_fn;
+ return multi_fn;
}
blender::nodes::try_dispatch_float_math_fl3_fl3_fl3_to_fl3(
@@ -209,7 +208,7 @@ static const blender::fn::MultiFunction &get_multi_function(
multi_fn = &fn;
});
if (multi_fn != nullptr) {
- return *multi_fn;
+ return multi_fn;
}
blender::nodes::try_dispatch_float_math_fl3_fl3_fl_to_fl3(
@@ -219,7 +218,7 @@ static const blender::fn::MultiFunction &get_multi_function(
multi_fn = &fn;
});
if (multi_fn != nullptr) {
- return *multi_fn;
+ return multi_fn;
}
blender::nodes::try_dispatch_float_math_fl3_fl3_to_fl(
@@ -229,7 +228,7 @@ static const blender::fn::MultiFunction &get_multi_function(
multi_fn = &fn;
});
if (multi_fn != nullptr) {
- return *multi_fn;
+ return multi_fn;
}
blender::nodes::try_dispatch_float_math_fl3_fl_to_fl3(
@@ -239,7 +238,7 @@ static const blender::fn::MultiFunction &get_multi_function(
multi_fn = &fn;
});
if (multi_fn != nullptr) {
- return *multi_fn;
+ return multi_fn;
}
blender::nodes::try_dispatch_float_math_fl3_to_fl3(
@@ -248,7 +247,7 @@ static const blender::fn::MultiFunction &get_multi_function(
multi_fn = &fn;
});
if (multi_fn != nullptr) {
- return *multi_fn;
+ return multi_fn;
}
blender::nodes::try_dispatch_float_math_fl3_to_fl(
@@ -257,15 +256,16 @@ static const blender::fn::MultiFunction &get_multi_function(
multi_fn = &fn;
});
if (multi_fn != nullptr) {
- return *multi_fn;
+ return multi_fn;
}
- return builder.get_not_implemented_fn();
+ return nullptr;
}
-static void sh_node_vector_math_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
+static void sh_node_vector_math_build_multi_function(
+ blender::nodes::NodeMultiFunctionBuilder &builder)
{
- const blender::fn::MultiFunction &fn = get_multi_function(builder);
+ const blender::fn::MultiFunction *fn = get_multi_function(builder.node());
builder.set_matching_fn(fn);
}
@@ -278,7 +278,7 @@ void register_node_type_sh_vect_math(void)
node_type_label(&ntype, node_vector_math_label);
node_type_gpu(&ntype, gpu_shader_vector_math);
node_type_update(&ntype, node_shader_update_vector_math);
- ntype.expand_in_mf_network = sh_node_vector_math_expand_in_mf_network;
+ ntype.build_multi_function = sh_node_vector_math_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
index 3b2c2fa5a03..bc51b7e29ea 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
@@ -100,11 +100,10 @@ static float3 sh_node_vector_rotate_euler(const float3 vector,
return result + center;
}
-static const blender::fn::MultiFunction &get_multi_function(
- blender::nodes::NodeMFNetworkBuilder &builder)
+static const blender::fn::MultiFunction *get_multi_function(bNode &node)
{
- bool invert = builder.bnode().custom2;
- const int mode = builder.bnode().custom1;
+ bool invert = node.custom2;
+ const int mode = node.custom1;
switch (mode) {
case NODE_VECTOR_ROTATE_TYPE_AXIS: {
@@ -113,13 +112,13 @@ static const blender::fn::MultiFunction &get_multi_function(
"Rotate Axis", [](float3 in, float3 center, float3 axis, float angle) {
return sh_node_vector_rotate_around_axis(in, center, axis, -angle);
}};
- return fn;
+ return &fn;
}
static blender::fn::CustomMF_SI_SI_SI_SI_SO<float3, float3, float3, float, float3> fn{
"Rotate Axis", [](float3 in, float3 center, float3 axis, float angle) {
return sh_node_vector_rotate_around_axis(in, center, axis, angle);
}};
- return fn;
+ return &fn;
}
case NODE_VECTOR_ROTATE_TYPE_AXIS_X: {
float3 axis = float3(1.0f, 0.0f, 0.0f);
@@ -128,13 +127,13 @@ static const blender::fn::MultiFunction &get_multi_function(
"Rotate X-Axis", [=](float3 in, float3 center, float angle) {
return sh_node_vector_rotate_around_axis(in, center, axis, -angle);
}};
- return fn;
+ return &fn;
}
static blender::fn::CustomMF_SI_SI_SI_SO<float3, float3, float, float3> fn{
"Rotate X-Axis", [=](float3 in, float3 center, float angle) {
return sh_node_vector_rotate_around_axis(in, center, axis, angle);
}};
- return fn;
+ return &fn;
}
case NODE_VECTOR_ROTATE_TYPE_AXIS_Y: {
float3 axis = float3(0.0f, 1.0f, 0.0f);
@@ -143,13 +142,13 @@ static const blender::fn::MultiFunction &get_multi_function(
"Rotate Y-Axis", [=](float3 in, float3 center, float angle) {
return sh_node_vector_rotate_around_axis(in, center, axis, -angle);
}};
- return fn;
+ return &fn;
}
static blender::fn::CustomMF_SI_SI_SI_SO<float3, float3, float, float3> fn{
"Rotate Y-Axis", [=](float3 in, float3 center, float angle) {
return sh_node_vector_rotate_around_axis(in, center, axis, angle);
}};
- return fn;
+ return &fn;
}
case NODE_VECTOR_ROTATE_TYPE_AXIS_Z: {
float3 axis = float3(0.0f, 0.0f, 1.0f);
@@ -158,13 +157,13 @@ static const blender::fn::MultiFunction &get_multi_function(
"Rotate Z-Axis", [=](float3 in, float3 center, float angle) {
return sh_node_vector_rotate_around_axis(in, center, axis, -angle);
}};
- return fn;
+ return &fn;
}
static blender::fn::CustomMF_SI_SI_SI_SO<float3, float3, float, float3> fn{
"Rotate Z-Axis", [=](float3 in, float3 center, float angle) {
return sh_node_vector_rotate_around_axis(in, center, axis, angle);
}};
- return fn;
+ return &fn;
}
case NODE_VECTOR_ROTATE_TYPE_EULER_XYZ: {
if (invert) {
@@ -172,24 +171,24 @@ static const blender::fn::MultiFunction &get_multi_function(
"Rotate Euler", [](float3 in, float3 center, float3 rotation) {
return sh_node_vector_rotate_euler(in, center, rotation, true);
}};
- return fn;
+ return &fn;
}
static blender::fn::CustomMF_SI_SI_SI_SO<float3, float3, float3, float3> fn{
"Rotate Euler", [](float3 in, float3 center, float3 rotation) {
return sh_node_vector_rotate_euler(in, center, rotation, false);
}};
- return fn;
+ return &fn;
}
default:
BLI_assert_unreachable();
- return builder.get_not_implemented_fn();
+ return nullptr;
}
}
-static void sh_node_vector_rotate_expand_in_mf_network(
- blender::nodes::NodeMFNetworkBuilder &builder)
+static void sh_node_vector_rotate_build_multi_function(
+ blender::nodes::NodeMultiFunctionBuilder &builder)
{
- const blender::fn::MultiFunction &fn = get_multi_function(builder);
+ const blender::fn::MultiFunction *fn = get_multi_function(builder.node());
builder.set_matching_fn(fn);
}
@@ -211,7 +210,7 @@ void register_node_type_sh_vector_rotate(void)
node_type_socket_templates(&ntype, sh_node_vector_rotate_in, sh_node_vector_rotate_out);
node_type_gpu(&ntype, gpu_shader_vector_rotate);
node_type_update(&ntype, node_shader_update_vector_rotate);
- ntype.expand_in_mf_network = sh_node_vector_rotate_expand_in_mf_network;
+ ntype.build_multi_function = sh_node_vector_rotate_build_multi_function;
nodeRegisterType(&ntype);
}