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Diffstat (limited to 'source/blender/nodes/shader/nodes')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bump.cc11
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_common.cc1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_map_range.cc11
3 files changed, 22 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_bump.cc b/source/blender/nodes/shader/nodes/node_shader_bump.cc
index 252abd02ad7..690eacf30ff 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bump.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bump.cc
@@ -60,6 +60,17 @@ static int gpu_shader_bump(GPUMaterial *mat,
GPUNodeStack *in,
GPUNodeStack *out)
{
+ /* If there is no Height input, the node becomes a no-op. */
+ if (!in[2].link) {
+ if (!in[5].link) {
+ return GPU_link(mat, "world_normals_get", &out[0].link);
+ }
+ else {
+ /* Actually running the bump code would normalize, but Cycles handles it as total no-op. */
+ return GPU_link(mat, "vector_copy", in[5].link, &out[0].link);
+ }
+ }
+
if (!in[5].link) {
GPU_link(mat, "world_normals_get", &in[5].link);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_common.cc b/source/blender/nodes/shader/nodes/node_shader_common.cc
index 3f0fff34533..f7a17f0722c 100644
--- a/source/blender/nodes/shader/nodes/node_shader_common.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_common.cc
@@ -15,7 +15,6 @@
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
- * Juho Vepsäläinen
*/
/** \file
diff --git a/source/blender/nodes/shader/nodes/node_shader_map_range.cc b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
index bc7ca661a77..254ab9f866d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_map_range.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
@@ -66,6 +66,16 @@ static void node_shader_buts_map_range(uiLayout *layout, bContext *UNUSED(C), Po
}
}
+static int node_shader_map_range_ui_class(const bNode *node)
+{
+ const NodeMapRange &storage = node_storage(*node);
+ const CustomDataType data_type = static_cast<CustomDataType>(storage.data_type);
+ if (data_type == CD_PROP_FLOAT3) {
+ return NODE_CLASS_OP_VECTOR;
+ }
+ return NODE_CLASS_CONVERTER;
+}
+
static void node_shader_update_map_range(bNodeTree *ntree, bNode *node)
{
const NodeMapRange &storage = node_storage(*node);
@@ -665,6 +675,7 @@ void register_node_type_sh_map_range()
sh_fn_node_type_base(&ntype, SH_NODE_MAP_RANGE, "Map Range", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::sh_node_map_range_declare;
ntype.draw_buttons = file_ns::node_shader_buts_map_range;
+ ntype.ui_class = file_ns::node_shader_map_range_ui_class;
node_type_init(&ntype, file_ns::node_shader_init_map_range);
node_type_storage(
&ntype, "NodeMapRange", node_free_standard_storage, node_copy_standard_storage);