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Diffstat (limited to 'source/blender/nodes/texture')
-rw-r--r--source/blender/nodes/texture/node_texture_tree.c7
-rw-r--r--source/blender/nodes/texture/node_texture_util.h4
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_math.c42
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_proc.c2
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_valToRgb.c3
5 files changed, 29 insertions, 29 deletions
diff --git a/source/blender/nodes/texture/node_texture_tree.c b/source/blender/nodes/texture/node_texture_tree.c
index 1b790f87faf..714665c303b 100644
--- a/source/blender/nodes/texture/node_texture_tree.c
+++ b/source/blender/nodes/texture/node_texture_tree.c
@@ -40,12 +40,10 @@
#include "BLI_threads.h"
#include "BLI_utildefines.h"
-#include "BLF_translation.h"
+#include "BLT_translation.h"
#include "BKE_context.h"
-#include "BKE_global.h"
#include "BKE_linestyle.h"
-#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_paint.h"
@@ -57,7 +55,6 @@
#include "RNA_access.h"
-#include "RE_pipeline.h"
#include "RE_shader_ext.h"
@@ -339,7 +336,7 @@ int ntreeTexExecTree(
data.osatex = osatex;
data.target = texres;
data.do_preview = preview;
- data.do_manage = (shi) ? shi->do_manage : 0;
+ data.do_manage = (shi) ? shi->do_manage : true;
data.thread = thread;
data.which_output = which_output;
data.cfra = cfra;
diff --git a/source/blender/nodes/texture/node_texture_util.h b/source/blender/nodes/texture/node_texture_util.h
index eb81bcd6949..0410a9d4b33 100644
--- a/source/blender/nodes/texture/node_texture_util.h
+++ b/source/blender/nodes/texture/node_texture_util.h
@@ -67,9 +67,7 @@
#include "node_util.h"
#include "NOD_texture.h"
-#include "NOD_texture.h"
-
-#include "BLF_translation.h"
+#include "BLT_translation.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
diff --git a/source/blender/nodes/texture/nodes/node_texture_math.c b/source/blender/nodes/texture/nodes/node_texture_math.c
index 94e778e10fb..19bc16fb82d 100644
--- a/source/blender/nodes/texture/nodes/node_texture_math.c
+++ b/source/blender/nodes/texture/nodes/node_texture_math.c
@@ -53,16 +53,16 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
switch (node->custom1) {
- case 0: /* Add */
+ case NODE_MATH_ADD:
*out = in0 + in1;
break;
- case 1: /* Subtract */
+ case NODE_MATH_SUB:
*out = in0 - in1;
break;
- case 2: /* Multiply */
+ case NODE_MATH_MUL:
*out = in0 * in1;
break;
- case 3: /* Divide */
+ case NODE_MATH_DIVIDE:
{
if (in1 == 0) /* We don't want to divide by zero. */
*out = 0.0;
@@ -70,22 +70,22 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
*out = in0 / in1;
break;
}
- case 4: /* Sine */
+ case NODE_MATH_SIN:
{
*out = sinf(in0);
break;
}
- case 5: /* Cosine */
+ case NODE_MATH_COS:
{
*out = cosf(in0);
break;
}
- case 6: /* Tangent */
+ case NODE_MATH_TAN:
{
*out = tanf(in0);
break;
}
- case 7: /* Arc-Sine */
+ case NODE_MATH_ASIN:
{
/* Can't do the impossible... */
if (in0 <= 1 && in0 >= -1)
@@ -94,7 +94,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
*out = 0.0;
break;
}
- case 8: /* Arc-Cosine */
+ case NODE_MATH_ACOS:
{
/* Can't do the impossible... */
if (in0 <= 1 && in0 >= -1)
@@ -103,12 +103,12 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
*out = 0.0;
break;
}
- case 9: /* Arc-Tangent */
+ case NODE_MATH_ATAN:
{
*out = atan(in0);
break;
}
- case 10: /* Power */
+ case NODE_MATH_POW:
{
/* Only raise negative numbers by full integers */
if (in0 >= 0) {
@@ -125,7 +125,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
}
break;
}
- case 11: /* Logarithm */
+ case NODE_MATH_LOG:
{
/* Don't want any imaginary numbers... */
if (in0 > 0 && in1 > 0)
@@ -134,7 +134,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
*out = 0.0;
break;
}
- case 12: /* Minimum */
+ case NODE_MATH_MIN:
{
if (in0 < in1)
*out = in0;
@@ -142,7 +142,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
*out = in1;
break;
}
- case 13: /* Maximum */
+ case NODE_MATH_MAX:
{
if (in0 > in1)
*out = in0;
@@ -150,13 +150,13 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
*out = in1;
break;
}
- case 14: /* Round */
+ case NODE_MATH_ROUND:
{
*out = (in0 < 0) ? (int)(in0 - 0.5f) : (int)(in0 + 0.5f);
break;
}
- case 15: /* Less Than */
+ case NODE_MATH_LESS:
{
if (in0 < in1)
*out = 1.0f;
@@ -165,7 +165,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
break;
}
- case 16: /* Greater Than */
+ case NODE_MATH_GREATER:
{
if (in0 > in1)
*out = 1.0f;
@@ -174,7 +174,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
break;
}
- case 17: /* Modulo */
+ case NODE_MATH_MOD:
{
if (in1 == 0.0f)
*out = 0.0f;
@@ -183,7 +183,7 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
break;
}
- case 18: /* Absolute */
+ case NODE_MATH_ABS:
{
*out = fabsf(in0);
break;
@@ -195,6 +195,10 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
break;
}
}
+
+ if (node->custom2 & SHD_MATH_CLAMP) {
+ CLAMP(*out, 0.0f, 1.0f);
+ }
}
static void exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)
diff --git a/source/blender/nodes/texture/nodes/node_texture_proc.c b/source/blender/nodes/texture/nodes/node_texture_proc.c
index b49ec1fd503..0be5f875a23 100644
--- a/source/blender/nodes/texture/nodes/node_texture_proc.c
+++ b/source/blender/nodes/texture/nodes/node_texture_proc.c
@@ -286,7 +286,7 @@ static void init(bNodeTree *UNUSED(ntree), bNode *node)
Tex *tex = MEM_callocN(sizeof(Tex), "Tex");
node->storage = tex;
- default_tex(tex);
+ BKE_texture_default(tex);
tex->type = node->type - TEX_NODE_PROC;
if (tex->type == TEX_WOOD)
diff --git a/source/blender/nodes/texture/nodes/node_texture_valToRgb.c b/source/blender/nodes/texture/nodes/node_texture_valToRgb.c
index 7f8adab2da5..a49d82d27a9 100644
--- a/source/blender/nodes/texture/nodes/node_texture_valToRgb.c
+++ b/source/blender/nodes/texture/nodes/node_texture_valToRgb.c
@@ -32,6 +32,7 @@
#include "node_texture_util.h"
#include "NOD_texture.h"
+#include "IMB_colormanagement.h"
/* **************** VALTORGB ******************** */
static bNodeSocketTemplate valtorgb_in[] = {
@@ -91,7 +92,7 @@ static void rgbtobw_valuefn(float *out, TexParams *p, bNode *UNUSED(node), bNode
{
float cin[4];
tex_input_rgba(cin, in[0], p, thread);
- *out = rgb_to_bw(cin);
+ *out = IMB_colormanagement_get_luminance(cin);
}
static void rgbtobw_exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)