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Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/NOD_static_types.h2
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_random_attribute.cc13
2 files changed, 12 insertions, 3 deletions
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 246b42a4e40..e332dc358da 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -274,7 +274,7 @@ DefNode(GeometryNode, GEO_NODE_BOOLEAN, def_geo_boolean, "BOOLEAN", Boolean, "Bo
DefNode(GeometryNode, GEO_NODE_POINT_DISTRIBUTE, 0, "POINT_DISTRIBUTE", PointDistribute, "Point Distribute", "")
DefNode(GeometryNode, GEO_NODE_POINT_INSTANCE, 0, "POINT_INSTANCE", PointInstance, "Point Instance", "")
DefNode(GeometryNode, GEO_NODE_OBJECT_INFO, 0, "OBJECT_INFO", ObjectInfo, "Object Info", "")
-DefNode(GeometryNode, GEO_NODE_RANDOM_ATTRIBUTE, 0, "RANDOM_ATTRIBUTE", RandomAttribute, "Random Attribute", "")
+DefNode(GeometryNode, GEO_NODE_RANDOM_ATTRIBUTE, def_geo_random_attribute, "RANDOM_ATTRIBUTE", RandomAttribute, "Random Attribute", "")
/* undefine macros */
#undef DefNode
diff --git a/source/blender/nodes/geometry/nodes/node_geo_random_attribute.cc b/source/blender/nodes/geometry/nodes/node_geo_random_attribute.cc
index c743cc31a94..399faad9415 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_random_attribute.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_random_attribute.cc
@@ -34,10 +34,19 @@ static bNodeSocketTemplate geo_node_random_attribute_out[] = {
{-1, ""},
};
+static void geo_attribute_random_init(bNodeTree *UNUSED(tree), bNode *node)
+{
+ node->custom1 = CD_PROP_FLOAT;
+}
+
namespace blender::nodes {
static void geo_random_attribute_exec(GeoNodeExecParams params)
{
+ const bNode &node = params.node();
+ const int data_type = node.custom1;
+ const AttributeDomain domain = static_cast<AttributeDomain>(node.custom2);
+
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
const std::string attribute_name = params.extract_input<std::string>("Attribute");
const float3 min_value = params.extract_input<float3>("Min");
@@ -55,8 +64,7 @@ static void geo_random_attribute_exec(GeoNodeExecParams params)
mesh_component, attribute_name);
if (!attribute_opt.has_value()) {
- BKE_id_attribute_new(
- &mesh->id, attribute_name.c_str(), CD_PROP_FLOAT3, ATTR_DOMAIN_VERTEX, nullptr);
+ BKE_id_attribute_new(&mesh->id, attribute_name.c_str(), data_type, domain, nullptr);
attribute_opt = bke::mesh_attribute_get_for_write(mesh_component, attribute_name);
}
@@ -96,6 +104,7 @@ void register_node_type_geo_random_attribute()
geo_node_type_base(&ntype, GEO_NODE_RANDOM_ATTRIBUTE, "Random Attribute", 0, 0);
node_type_socket_templates(&ntype, geo_node_random_attribute_in, geo_node_random_attribute_out);
+ node_type_init(&ntype, geo_attribute_random_init);
ntype.geometry_node_execute = blender::nodes::geo_random_attribute_exec;
nodeRegisterType(&ntype);
}