diff options
Diffstat (limited to 'source/blender/nodes')
22 files changed, 527 insertions, 364 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt index d20881df150..c5a3c70100b 100644 --- a/source/blender/nodes/CMakeLists.txt +++ b/source/blender/nodes/CMakeLists.txt @@ -163,6 +163,7 @@ set(SRC shader/nodes/node_shader_background.c shader/nodes/node_shader_bsdf_anisotropic.c shader/nodes/node_shader_bsdf_diffuse.c + shader/nodes/node_shader_bsdf_principled.c shader/nodes/node_shader_bsdf_glass.c shader/nodes/node_shader_bsdf_glossy.c shader/nodes/node_shader_bsdf_toon.c @@ -288,8 +289,4 @@ if(WITH_FREESTYLE) add_definitions(-DWITH_FREESTYLE) endif() -if(WITH_CYCLES AND WITH_CYCLES_DEBUG) - add_definitions(-DWITH_CYCLES_DEBUG) -endif() - blender_add_lib(bf_nodes "${SRC}" "${INC}" "${INC_SYS}") diff --git a/source/blender/nodes/NOD_composite.h b/source/blender/nodes/NOD_composite.h index 0215db1dd55..a5c2e604f46 100644 --- a/source/blender/nodes/NOD_composite.h +++ b/source/blender/nodes/NOD_composite.h @@ -139,6 +139,8 @@ void register_node_type_cmp_trackpos(void); void register_node_type_cmp_planetrackdeform(void); void register_node_type_cmp_cornerpin(void); -void node_cmp_rlayers_force_hidden_passes(struct bNode *node); +void node_cmp_rlayers_outputs(struct bNodeTree *ntree, struct bNode *node); +void node_cmp_rlayers_register_pass(struct bNodeTree *ntree, struct bNode *node, struct Scene *scene, struct SceneRenderLayer *srl, const char *name, int type); +const char *node_cmp_rlayers_sock_to_pass(int sock_index); #endif diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h index 4c0047f1d58..804c1897a27 100644 --- a/source/blender/nodes/NOD_shader.h +++ b/source/blender/nodes/NOD_shader.h @@ -106,6 +106,7 @@ void register_node_type_sh_bsdf_transparent(void); void register_node_type_sh_bsdf_velvet(void); void register_node_type_sh_bsdf_toon(void); void register_node_type_sh_bsdf_anisotropic(void); +void register_node_type_sh_bsdf_principled(void); void register_node_type_sh_emission(void); void register_node_type_sh_holdout(void); void register_node_type_sh_volume_absorption(void); diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h index 171d5313c1d..02422a8622a 100644 --- a/source/blender/nodes/NOD_static_types.h +++ b/source/blender/nodes/NOD_static_types.h @@ -80,6 +80,7 @@ DefNode( ShaderNode, SH_NODE_BACKGROUND, 0, "BA DefNode( ShaderNode, SH_NODE_HOLDOUT, 0, "HOLDOUT", Holdout, "Holdout", "" ) DefNode( ShaderNode, SH_NODE_BSDF_ANISOTROPIC, def_anisotropic, "BSDF_ANISOTROPIC", BsdfAnisotropic, "Anisotropic BSDF", "" ) DefNode( ShaderNode, SH_NODE_BSDF_DIFFUSE, 0, "BSDF_DIFFUSE", BsdfDiffuse, "Diffuse BSDF", "" ) +DefNode( ShaderNode, SH_NODE_BSDF_PRINCIPLED, def_principled, "BSDF_PRINCIPLED", BsdfPrincipled, "Principled BSDF", "" ) DefNode( ShaderNode, SH_NODE_BSDF_GLOSSY, def_glossy, "BSDF_GLOSSY", BsdfGlossy, "Glossy BSDF", "" ) DefNode( ShaderNode, SH_NODE_BSDF_GLASS, def_glass, "BSDF_GLASS", BsdfGlass, "Glass BSDF", "" ) DefNode( ShaderNode, SH_NODE_BSDF_REFRACTION, def_refraction, "BSDF_REFRACTION", BsdfRefraction, "Refraction BSDF", "" ) @@ -145,7 +146,7 @@ DefNode( CompositorNode, CMP_NODE_VECBLUR, def_cmp_vector_blur, "VECBL DefNode( CompositorNode, CMP_NODE_SEPRGBA, 0, "SEPRGBA", SepRGBA, "Separate RGBA", "" ) DefNode( CompositorNode, CMP_NODE_SEPHSVA, 0, "SEPHSVA", SepHSVA, "Separate HSVA", "" ) DefNode( CompositorNode, CMP_NODE_SETALPHA, 0, "SETALPHA", SetAlpha, "Set Alpha", "" ) -DefNode( CompositorNode, CMP_NODE_HUE_SAT, def_cmp_hue_saturation, "HUE_SAT", HueSat, "Hue Saturation Value","" ) +DefNode( CompositorNode, CMP_NODE_HUE_SAT, 0, "HUE_SAT", HueSat, "Hue Saturation Value","" ) DefNode( CompositorNode, CMP_NODE_IMAGE, def_cmp_image, "IMAGE", Image, "Image", "" ) DefNode( CompositorNode, CMP_NODE_R_LAYERS, def_cmp_render_layers, "R_LAYERS", RLayers, "Render Layers", "" ) DefNode( CompositorNode, CMP_NODE_COMPOSITE, def_cmp_composite, "COMPOSITE", Composite, "Composite", "" ) @@ -178,7 +179,7 @@ DefNode( CompositorNode, CMP_NODE_DISPLACE, 0, "DISPL DefNode( CompositorNode, CMP_NODE_COMBHSVA, 0, "COMBHSVA", CombHSVA, "Combine HSVA", "" ) DefNode( CompositorNode, CMP_NODE_MATH, def_math, "MATH", Math, "Math", "" ) DefNode( CompositorNode, CMP_NODE_LUMA_MATTE, def_cmp_luma_matte, "LUMA_MATTE", LumaMatte, "Luminance Key", "" ) -DefNode( CompositorNode, CMP_NODE_BRIGHTCONTRAST, 0, "BRIGHTCONTRAST", BrightContrast, "Bright/Contrast", "" ) +DefNode( CompositorNode, CMP_NODE_BRIGHTCONTRAST, def_cmp_brightcontrast, "BRIGHTCONTRAST", BrightContrast, "Bright/Contrast", "" ) DefNode( CompositorNode, CMP_NODE_GAMMA, 0, "GAMMA", Gamma, "Gamma", "" ) DefNode( CompositorNode, CMP_NODE_INVERT, def_cmp_invert, "INVERT", Invert, "Invert", "" ) DefNode( CompositorNode, CMP_NODE_NORMALIZE, 0, "NORMALIZE", Normalize, "Normalize", "" ) diff --git a/source/blender/nodes/composite/node_composite_tree.c b/source/blender/nodes/composite/node_composite_tree.c index cb565bd5491..36778a18f77 100644 --- a/source/blender/nodes/composite/node_composite_tree.c +++ b/source/blender/nodes/composite/node_composite_tree.c @@ -240,8 +240,15 @@ void ntreeCompositExecTree(Scene *scene, bNodeTree *ntree, RenderData *rd, int r /* *********************************************** */ -/* based on rules, force sockets hidden always */ -void ntreeCompositForceHidden(bNodeTree *ntree) +/* Update the outputs of the render layer nodes. + * Since the outputs depend on the render engine, this part is a bit complex: + * - ntreeCompositUpdateRLayers is called and loops over all render layer nodes + * - Each render layer node calls the update function of the render engine that's used for its scene + * - The render engine calls RE_engine_register_pass for each pass + * - RE_engine_register_pass calls ntreeCompositRegisterPass, + * which calls node_cmp_rlayers_register_pass for every render layer node + */ +void ntreeCompositUpdateRLayers(bNodeTree *ntree) { bNode *node; @@ -249,16 +256,20 @@ void ntreeCompositForceHidden(bNodeTree *ntree) for (node = ntree->nodes.first; node; node = node->next) { if (node->type == CMP_NODE_R_LAYERS) - node_cmp_rlayers_force_hidden_passes(node); - - /* XXX this stuff is called all the time, don't want that. - * Updates should only happen when actually necessary. - */ -#if 0 - else if (node->type == CMP_NODE_IMAGE) { - nodeUpdate(ntree, node); - } -#endif + node_cmp_rlayers_outputs(ntree, node); + } + +} + +void ntreeCompositRegisterPass(bNodeTree *ntree, Scene *scene, SceneRenderLayer *srl, const char *name, int type) +{ + bNode *node; + + if (ntree == NULL) return; + + for (node = ntree->nodes.first; node; node = node->next) { + if (node->type == CMP_NODE_R_LAYERS) + node_cmp_rlayers_register_pass(ntree, node, scene, srl, name, type); } } diff --git a/source/blender/nodes/composite/nodes/node_composite_bilateralblur.c b/source/blender/nodes/composite/nodes/node_composite_bilateralblur.c index 2ad097013ef..fde7dccb4ac 100644 --- a/source/blender/nodes/composite/nodes/node_composite_bilateralblur.c +++ b/source/blender/nodes/composite/nodes/node_composite_bilateralblur.c @@ -47,6 +47,7 @@ static void node_composit_init_bilateralblur(bNodeTree *UNUSED(ntree), bNode *no { NodeBilateralBlurData *nbbd = MEM_callocN(sizeof(NodeBilateralBlurData), "node bilateral blur data"); node->storage = nbbd; + nbbd->iter = 1; nbbd->sigma_color = 0.3; nbbd->sigma_space = 5.0; } diff --git a/source/blender/nodes/composite/nodes/node_composite_brightness.c b/source/blender/nodes/composite/nodes/node_composite_brightness.c index 62f23f417b2..26e4d3a52c9 100644 --- a/source/blender/nodes/composite/nodes/node_composite_brightness.c +++ b/source/blender/nodes/composite/nodes/node_composite_brightness.c @@ -46,6 +46,10 @@ static bNodeSocketTemplate cmp_node_brightcontrast_out[] = { { -1, 0, "" } }; +static void node_composit_init_brightcontrast(bNodeTree *UNUSED(ntree), bNode *node) +{ + node->custom1 = 1; +} void register_node_type_cmp_brightcontrast(void) { @@ -53,6 +57,7 @@ void register_node_type_cmp_brightcontrast(void) cmp_node_type_base(&ntype, CMP_NODE_BRIGHTCONTRAST, "Bright/Contrast", NODE_CLASS_OP_COLOR, 0); node_type_socket_templates(&ntype, cmp_node_brightcontrast_in, cmp_node_brightcontrast_out); + node_type_init(&ntype, node_composit_init_brightcontrast); nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/composite/nodes/node_composite_directionalblur.c b/source/blender/nodes/composite/nodes/node_composite_directionalblur.c index 6eb27a228ad..336eb3409ff 100644 --- a/source/blender/nodes/composite/nodes/node_composite_directionalblur.c +++ b/source/blender/nodes/composite/nodes/node_composite_directionalblur.c @@ -46,6 +46,7 @@ static void node_composit_init_dblur(bNodeTree *UNUSED(ntree), bNode *node) { NodeDBlurData *ndbd = MEM_callocN(sizeof(NodeDBlurData), "node dblur data"); node->storage = ndbd; + ndbd->iter = 1; ndbd->center_x = 0.5; ndbd->center_y = 0.5; } diff --git a/source/blender/nodes/composite/nodes/node_composite_glare.c b/source/blender/nodes/composite/nodes/node_composite_glare.c index c512ea49586..76020e55463 100644 --- a/source/blender/nodes/composite/nodes/node_composite_glare.c +++ b/source/blender/nodes/composite/nodes/node_composite_glare.c @@ -50,7 +50,8 @@ static void node_composit_init_glare(bNodeTree *UNUSED(ntree), bNode *node) ndg->colmod = 0.25; ndg->mix = 0; ndg->threshold = 1; - ndg->angle = 4; + ndg->star_45 = true; + ndg->streaks = 4; ndg->angle_ofs = 0.0f; ndg->fade = 0.9; ndg->size = 8; diff --git a/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c b/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c index 1c31f4863ca..952ba78aff3 100644 --- a/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c +++ b/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c @@ -35,8 +35,11 @@ /* **************** Hue Saturation ******************** */ static bNodeSocketTemplate cmp_node_hue_sat_in[] = { - { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, { SOCK_RGBA, 1, N_("Image"), 1.0f, 1.0f, 1.0f, 1.0f}, + { SOCK_FLOAT, 1, N_("Hue"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_FLOAT, 1, N_("Saturation"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_FLOAT, 1, N_("Value"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_FLOAT, 1, N_("Fac"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, { -1, 0, "" } }; static bNodeSocketTemplate cmp_node_hue_sat_out[] = { @@ -44,23 +47,12 @@ static bNodeSocketTemplate cmp_node_hue_sat_out[] = { { -1, 0, "" } }; -static void node_composit_init_hue_sat(bNodeTree *UNUSED(ntree), bNode *node) -{ - NodeHueSat *nhs = MEM_callocN(sizeof(NodeHueSat), "node hue sat"); - node->storage = nhs; - nhs->hue = 0.5f; - nhs->sat = 1.0f; - nhs->val = 1.0f; -} - void register_node_type_cmp_hue_sat(void) { static bNodeType ntype; cmp_node_type_base(&ntype, CMP_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR, 0); node_type_socket_templates(&ntype, cmp_node_hue_sat_in, cmp_node_hue_sat_out); - node_type_init(&ntype, node_composit_init_hue_sat); - node_type_storage(&ntype, "NodeHueSat", node_free_standard_storage, node_copy_standard_storage); nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/composite/nodes/node_composite_image.c b/source/blender/nodes/composite/nodes/node_composite_image.c index 4f02c106569..a95c3233132 100644 --- a/source/blender/nodes/composite/nodes/node_composite_image.c +++ b/source/blender/nodes/composite/nodes/node_composite_image.c @@ -32,192 +32,108 @@ #include "node_composite_util.h" #include "BLI_utildefines.h" +#include "BLI_linklist.h" #include "DNA_scene_types.h" +#include "RE_engine.h" + #include "BKE_context.h" #include "BKE_global.h" #include "BKE_main.h" -#ifdef WITH_CYCLES_DEBUG -# include "RE_pipeline.h" -#endif - /* **************** IMAGE (and RenderResult, multilayer image) ******************** */ static bNodeSocketTemplate cmp_node_rlayers_out[] = { - { SOCK_RGBA, 0, N_("Image"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_FLOAT, 0, N_("Alpha"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_FLOAT, 0, N_("Z"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_VECTOR, 0, N_("Normal"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_VECTOR, 0, N_("UV"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_VECTOR, 0, N_("Speed"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 0, N_("Diffuse"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 0, N_("Specular"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 0, N_("Shadow"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 0, N_("AO"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 0, N_("Reflect"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 0, N_("Refract"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 0, N_("Indirect"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_FLOAT, 0, N_("IndexOB"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_FLOAT, 0, N_("IndexMA"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_FLOAT, 0, N_("Mist"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 0, N_("Emit"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 0, N_("Environment"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 0, N_("Diffuse Direct"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 0, N_("Diffuse Indirect"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 0, N_("Diffuse Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 0, N_("Glossy Direct"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 0, N_("Glossy Indirect"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 0, N_("Glossy Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 0, N_("Transmission Direct"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 0, N_("Transmission Indirect"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 0, N_("Transmission Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 0, N_("Subsurface Direct"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 0, N_("Subsurface Indirect"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, - { SOCK_RGBA, 0, N_("Subsurface Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, -#ifdef WITH_CYCLES_DEBUG - { SOCK_RGBA, 0, N_("Debug"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, -#endif + { SOCK_RGBA, 0, N_("Image"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_FLOAT, 0, N_("Alpha"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_FLOAT, 0, N_(RE_PASSNAME_Z), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_VECTOR, 0, N_(RE_PASSNAME_NORMAL), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_VECTOR, 0, N_(RE_PASSNAME_UV), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_VECTOR, 0, N_(RE_PASSNAME_VECTOR), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 0, N_(RE_PASSNAME_RGBA), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 0, N_(RE_PASSNAME_DIFFUSE), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 0, N_(RE_PASSNAME_SPEC), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 0, N_(RE_PASSNAME_SHADOW), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 0, N_(RE_PASSNAME_AO), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 0, N_(RE_PASSNAME_REFLECT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 0, N_(RE_PASSNAME_REFRACT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 0, N_(RE_PASSNAME_INDIRECT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_FLOAT, 0, N_(RE_PASSNAME_INDEXOB), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_FLOAT, 0, N_(RE_PASSNAME_INDEXMA), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_FLOAT, 0, N_(RE_PASSNAME_MIST), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 0, N_(RE_PASSNAME_EMIT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 0, N_(RE_PASSNAME_ENVIRONMENT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 0, N_(RE_PASSNAME_DIFFUSE_DIRECT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 0, N_(RE_PASSNAME_DIFFUSE_INDIRECT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 0, N_(RE_PASSNAME_DIFFUSE_COLOR), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 0, N_(RE_PASSNAME_GLOSSY_DIRECT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 0, N_(RE_PASSNAME_GLOSSY_INDIRECT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 0, N_(RE_PASSNAME_GLOSSY_COLOR), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 0, N_(RE_PASSNAME_TRANSM_DIRECT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 0, N_(RE_PASSNAME_TRANSM_INDIRECT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 0, N_(RE_PASSNAME_TRANSM_COLOR), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 0, N_(RE_PASSNAME_SUBSURFACE_DIRECT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 0, N_(RE_PASSNAME_SUBSURFACE_INDIRECT), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_RGBA, 0, N_(RE_PASSNAME_SUBSURFACE_COLOR), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } }; -static bNodeSocket *cmp_node_image_add_render_pass_output(bNodeTree *ntree, bNode *node, int pass, int rres_index) +static void cmp_node_image_add_pass_output(bNodeTree *ntree, bNode *node, + const char *name, const char *passname, + int rres_index, int type, int is_rlayers, + LinkNodePair *available_sockets, int *prev_index) { bNodeSocket *sock; - NodeImageLayer *sockdata; - - sock = node_add_socket_from_template(ntree, node, &cmp_node_rlayers_out[rres_index], SOCK_OUT); - /* extra socket info */ - sockdata = MEM_callocN(sizeof(NodeImageLayer), "node image layer"); - sock->storage = sockdata; - - sockdata->pass_flag = pass; - - return sock; -} - -static void cmp_node_image_add_render_pass_outputs(bNodeTree *ntree, bNode *node, int passflag) -{ - if (passflag & SCE_PASS_COMBINED) { - cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_COMBINED, RRES_OUT_IMAGE); - cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_COMBINED, RRES_OUT_ALPHA); - } - - if (passflag & SCE_PASS_Z) - cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_Z, RRES_OUT_Z); - if (passflag & SCE_PASS_NORMAL) - cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_NORMAL, RRES_OUT_NORMAL); - if (passflag & SCE_PASS_VECTOR) - cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_VECTOR, RRES_OUT_VEC); - if (passflag & SCE_PASS_UV) - cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_UV, RRES_OUT_UV); - if (passflag & SCE_PASS_RGBA) - cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_RGBA, RRES_OUT_RGBA); - if (passflag & SCE_PASS_DIFFUSE) - cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_DIFFUSE, RRES_OUT_DIFF); - if (passflag & SCE_PASS_SPEC) - cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_SPEC, RRES_OUT_SPEC); - if (passflag & SCE_PASS_SHADOW) - cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_SHADOW, RRES_OUT_SHADOW); - if (passflag & SCE_PASS_AO) - cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_AO, RRES_OUT_AO); - if (passflag & SCE_PASS_REFLECT) - cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_REFLECT, RRES_OUT_REFLECT); - if (passflag & SCE_PASS_REFRACT) - cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_REFRACT, RRES_OUT_REFRACT); - if (passflag & SCE_PASS_INDIRECT) - cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_INDIRECT, RRES_OUT_INDIRECT); - if (passflag & SCE_PASS_INDEXOB) - cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_INDEXOB, RRES_OUT_INDEXOB); - if (passflag & SCE_PASS_INDEXMA) - cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_INDEXMA, RRES_OUT_INDEXMA); - if (passflag & SCE_PASS_MIST) - cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_MIST, RRES_OUT_MIST); - if (passflag & SCE_PASS_EMIT) - cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_EMIT, RRES_OUT_EMIT); - if (passflag & SCE_PASS_ENVIRONMENT) - cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_ENVIRONMENT, RRES_OUT_ENV); - - if (passflag & SCE_PASS_DIFFUSE_DIRECT) - cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_DIFFUSE_DIRECT, RRES_OUT_DIFF_DIRECT); - if (passflag & SCE_PASS_DIFFUSE_INDIRECT) - cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_DIFFUSE_INDIRECT, RRES_OUT_DIFF_INDIRECT); - if (passflag & SCE_PASS_DIFFUSE_COLOR) - cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_DIFFUSE_COLOR, RRES_OUT_DIFF_COLOR); - - if (passflag & SCE_PASS_GLOSSY_DIRECT) - cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_GLOSSY_DIRECT, RRES_OUT_GLOSSY_DIRECT); - if (passflag & SCE_PASS_GLOSSY_INDIRECT) - cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_GLOSSY_INDIRECT, RRES_OUT_GLOSSY_INDIRECT); - if (passflag & SCE_PASS_GLOSSY_COLOR) - cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_GLOSSY_COLOR, RRES_OUT_GLOSSY_COLOR); - - if (passflag & SCE_PASS_TRANSM_DIRECT) - cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_TRANSM_DIRECT, RRES_OUT_TRANSM_DIRECT); - if (passflag & SCE_PASS_TRANSM_INDIRECT) - cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_TRANSM_INDIRECT, RRES_OUT_TRANSM_INDIRECT); - if (passflag & SCE_PASS_TRANSM_COLOR) - cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_TRANSM_COLOR, RRES_OUT_TRANSM_COLOR); - - if (passflag & SCE_PASS_SUBSURFACE_DIRECT) - cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_SUBSURFACE_DIRECT, RRES_OUT_SUBSURFACE_DIRECT); - if (passflag & SCE_PASS_SUBSURFACE_INDIRECT) - cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_SUBSURFACE_INDIRECT, RRES_OUT_SUBSURFACE_INDIRECT); - if (passflag & SCE_PASS_SUBSURFACE_COLOR) - cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_SUBSURFACE_COLOR, RRES_OUT_SUBSURFACE_COLOR); - -#ifdef WITH_CYCLES_DEBUG - cmp_node_image_add_render_pass_output(ntree, node, SCE_PASS_DEBUG, RRES_OUT_DEBUG); -#endif -} - -static void cmp_node_image_add_multilayer_outputs(bNodeTree *ntree, bNode *node, RenderLayer *rl) -{ - bNodeSocket *sock; - NodeImageLayer *sockdata; - RenderPass *rpass; - int index; - int passflag = 0; - for (rpass = rl->passes.first, index = 0; rpass; rpass = rpass->next, ++index) { - int type; - if (rpass->channels == 1) - type = SOCK_FLOAT; - else - type = SOCK_RGBA; - - /* we only need one socket per type */ - if (passflag & rpass->passtype) - continue; - - passflag |= rpass->passtype; - - sock = nodeAddStaticSocket(ntree, node, SOCK_OUT, type, PROP_NONE, rpass->internal_name, rpass->internal_name); + int sock_index = BLI_findstringindex(&node->outputs, name, offsetof(bNodeSocket, name)); + + if (sock_index < 0) { + /* The first 31 sockets always are the legacy hardcoded sockets. + * Any dynamically allocated sockets follow afterwards, and are sorted in the order in which they were stored in the RenderResult. + * Therefore, we remember the index of the last matched socket. New sockets are placed behind the previously traversed one, but always after the first 31. */ + int after_index = *prev_index; + if (is_rlayers && after_index < 30) + after_index = 30; + + if (rres_index >= 0) { + sock = node_add_socket_from_template(ntree, node, &cmp_node_rlayers_out[rres_index], SOCK_OUT); + } + else { + sock = nodeAddStaticSocket(ntree, node, SOCK_OUT, type, PROP_NONE, name, name); + } /* extra socket info */ - sockdata = MEM_callocN(sizeof(NodeImageLayer), "node image layer"); + NodeImageLayer *sockdata = MEM_callocN(sizeof(NodeImageLayer), "node image layer"); sock->storage = sockdata; - - sockdata->pass_index = index; - sockdata->pass_flag = rpass->passtype; - - if (rpass->passtype == SCE_PASS_COMBINED) { - sock = nodeAddStaticSocket(ntree, node, SOCK_OUT, SOCK_FLOAT, PROP_NONE, "Alpha", "Alpha"); - sockdata = MEM_callocN(sizeof(NodeImageLayer), "node image layer"); - sock->storage = sockdata; - sockdata->pass_index = index; - sockdata->pass_flag = rpass->passtype; + + BLI_strncpy(sockdata->pass_name, passname, sizeof(sockdata->pass_name)); + + sock_index = BLI_listbase_count(&node->outputs) - 1; + if (sock_index != after_index + 1) { + bNodeSocket *after_sock = BLI_findlink(&node->outputs, after_index); + BLI_remlink(&node->outputs, sock); + BLI_insertlinkafter(&node->outputs, after_sock, sock); + } + } + else { + sock = BLI_findlink(&node->outputs, sock_index); + NodeImageLayer *sockdata = sock->storage; + if (sockdata) { + BLI_strncpy(sockdata->pass_name, passname, sizeof(sockdata->pass_name)); } } + + BLI_linklist_append(available_sockets, sock); + *prev_index = sock_index; } -static void cmp_node_image_create_outputs(bNodeTree *ntree, bNode *node) +static void cmp_node_image_create_outputs(bNodeTree *ntree, bNode *node, LinkNodePair *available_sockets) { Image *ima = (Image *)node->id; + ImBuf *ibuf; + int prev_index = -1; if (ima) { ImageUser *iuser = node->storage; ImageUser load_iuser = {NULL}; - ImBuf *ibuf; int offset = BKE_image_sequence_guess_offset(ima); /* It is possible that image user in this node is not @@ -238,104 +154,147 @@ static void cmp_node_image_create_outputs(bNodeTree *ntree, bNode *node) RenderLayer *rl = BLI_findlink(&ima->rr->layers, iuser->layer); if (rl) { - if (ima->type != IMA_TYPE_MULTILAYER) - cmp_node_image_add_render_pass_outputs(ntree, node, rl->passflag); - else - cmp_node_image_add_multilayer_outputs(ntree, node, rl); + RenderPass *rpass; + for (rpass = rl->passes.first; rpass; rpass = rpass->next) { + int type; + if (rpass->channels == 1) + type = SOCK_FLOAT; + else + type = SOCK_RGBA; + + cmp_node_image_add_pass_output(ntree, node, rpass->name, rpass->name, -1, type, false, available_sockets, &prev_index); + /* Special handling for the Combined pass to ensure compatibility. */ + if (STREQ(rpass->name, RE_PASSNAME_COMBINED)) { + cmp_node_image_add_pass_output(ntree, node, "Alpha", rpass->name, -1, SOCK_FLOAT, false, available_sockets, &prev_index); + } + } + BKE_image_release_ibuf(ima, ibuf, NULL); + return; } - else - cmp_node_image_add_render_pass_outputs(ntree, node, RRES_OUT_IMAGE | RRES_OUT_ALPHA); } - else - cmp_node_image_add_render_pass_outputs(ntree, node, RRES_OUT_IMAGE | RRES_OUT_ALPHA | RRES_OUT_Z); - + } + + cmp_node_image_add_pass_output(ntree, node, "Image", RE_PASSNAME_COMBINED, -1, SOCK_RGBA, false, available_sockets, &prev_index); + cmp_node_image_add_pass_output(ntree, node, "Alpha", RE_PASSNAME_COMBINED, -1, SOCK_FLOAT, false, available_sockets, &prev_index); + + if (ima) { + if (!ima->rr) { + cmp_node_image_add_pass_output(ntree, node, RE_PASSNAME_Z, RE_PASSNAME_Z, -1, SOCK_FLOAT, false, available_sockets, &prev_index); + } BKE_image_release_ibuf(ima, ibuf, NULL); } - else - cmp_node_image_add_render_pass_outputs(ntree, node, RRES_OUT_IMAGE | RRES_OUT_ALPHA); } -static bNodeSocket *cmp_node_image_output_find_match(bNode *UNUSED(node), bNodeSocket *newsock, ListBase *oldsocklist) -{ - bNodeSocket *sock; - - for (sock = oldsocklist->first; sock; sock = sock->next) - if (STREQ(sock->name, newsock->name)) - return sock; - return NULL; -} +typedef struct RLayerUpdateData { + LinkNodePair *available_sockets; + int prev_index; +} RLayerUpdateData; -static bNodeSocket *cmp_node_image_output_relink(bNode *node, bNodeSocket *oldsock, int oldindex) +void node_cmp_rlayers_register_pass(bNodeTree *ntree, bNode *node, Scene *scene, SceneRenderLayer *srl, const char *name, int type) { - bNodeSocket *sock; - - /* first try to find matching socket name */ - for (sock = node->outputs.first; sock; sock = sock->next) - if (STREQ(sock->name, oldsock->name)) - return sock; - - /* no matching name, simply link to same index */ - return BLI_findlink(&node->outputs, oldindex); + RLayerUpdateData *data = node->storage; + + if (scene == NULL || srl == NULL || data == NULL || node->id != (ID *)scene) { + return; + } + + SceneRenderLayer *node_srl = BLI_findlink(&scene->r.layers, node->custom1); + if (node_srl != srl) { + return; + } + + /* Special handling for the Combined pass to ensure compatibility. */ + if (STREQ(name, RE_PASSNAME_COMBINED)) { + cmp_node_image_add_pass_output(ntree, node, "Image", name, -1, type, true, data->available_sockets, &data->prev_index); + cmp_node_image_add_pass_output(ntree, node, "Alpha", name, -1, SOCK_FLOAT, true, data->available_sockets, &data->prev_index); + } + else { + cmp_node_image_add_pass_output(ntree, node, name, name, -1, type, true, data->available_sockets, &data->prev_index); + } } -static void cmp_node_image_sync_output(bNode *UNUSED(node), bNodeSocket *UNUSED(newsock), bNodeSocket *UNUSED(oldsock)) +static void cmp_node_rlayer_create_outputs(bNodeTree *ntree, bNode *node, LinkNodePair *available_sockets) { - /* pass */ + Scene *scene = (Scene *)node->id; + + if (scene) { + RenderEngineType *engine_type = RE_engines_find(scene->r.engine); + if (engine_type && engine_type->update_render_passes) { + SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, node->custom1); + if (srl) { + RLayerUpdateData *data = MEM_mallocN(sizeof(RLayerUpdateData), "render layer update data"); + data->available_sockets = available_sockets; + data->prev_index = -1; + node->storage = data; + + RenderEngine *engine = RE_engine_create(engine_type); + engine_type->update_render_passes(engine, scene, srl); + RE_engine_free(engine); + + MEM_freeN(data); + node->storage = NULL; + + return; + } + } + } + + int prev_index = -1; + cmp_node_image_add_pass_output(ntree, node, "Image", RE_PASSNAME_COMBINED, RRES_OUT_IMAGE, SOCK_RGBA, true, available_sockets, &prev_index); + cmp_node_image_add_pass_output(ntree, node, "Alpha", RE_PASSNAME_COMBINED, RRES_OUT_ALPHA, SOCK_FLOAT, true, available_sockets, &prev_index); } /* XXX make this into a generic socket verification function for dynamic socket replacement (multilayer, groups, static templates) */ -static void cmp_node_image_verify_outputs(bNodeTree *ntree, bNode *node) +static void cmp_node_image_verify_outputs(bNodeTree *ntree, bNode *node, bool rlayer) { - bNodeSocket *newsock, *oldsock, *oldsock_next; - ListBase oldsocklist; - int oldindex; - bNodeLink *link; - - /* store current nodes in oldsocklist, then clear socket list */ - oldsocklist = node->outputs; - BLI_listbase_clear(&node->outputs); + bNodeSocket *sock, *sock_next; + LinkNodePair available_sockets = {NULL, NULL}; + int sock_index; /* XXX make callback */ - cmp_node_image_create_outputs(ntree, node); - - for (newsock = node->outputs.first; newsock; newsock = newsock->next) { - /* XXX make callback */ - oldsock = cmp_node_image_output_find_match(node, newsock, &oldsocklist); - if (oldsock) { - /* XXX make callback */ - cmp_node_image_sync_output(node, newsock, oldsock); + if (rlayer) + cmp_node_rlayer_create_outputs(ntree, node, &available_sockets); + else + cmp_node_image_create_outputs(ntree, node, &available_sockets); + + /* Get rid of sockets whose passes are not available in the image. + * If sockets that are not available would be deleted, the connections to them would be lost + * when e.g. opening a file (since there's no render at all yet). + * Therefore, sockets with connected links will just be set as unavailable. + * + * Another important detail comes from compatibility with the older socket model, where there + * was a fixed socket per pass type that was just hidden or not. Therefore, older versions expect + * the first 31 passes to belong to a specific pass type. + * So, we keep those 31 always allocated before the others as well, even if they have no links attached. */ + sock_index = 0; + for (sock = node->outputs.first; sock; sock = sock_next, sock_index++) { + sock_next = sock->next; + if (BLI_linklist_index(available_sockets.list, sock) >= 0) { + sock->flag &= ~(SOCK_UNAVAIL | SOCK_HIDDEN); } - } - - /* move links to new socket */ - for (oldsock = oldsocklist.first, oldindex = 0; oldsock; oldsock = oldsock->next, ++oldindex) { - newsock = cmp_node_image_output_relink(node, oldsock, oldindex); - - if (newsock) { + else { + bNodeLink *link; for (link = ntree->links.first; link; link = link->next) { - if (link->fromsock == oldsock) - link->fromsock = newsock; + if (link->fromsock == sock) break; + } + if (!link && (!rlayer || sock_index > 30)) { + MEM_freeN(sock->storage); + nodeRemoveSocket(ntree, node, sock); + } + else { + sock->flag |= SOCK_UNAVAIL; } } } - - /* delete old sockets - * XXX oldsock is not actually in the node->outputs list any more, - * but the nodeRemoveSocket function works anyway. In future this - * should become part of the core code, so can take care of this behavior. - */ - for (oldsock = oldsocklist.first; oldsock; oldsock = oldsock_next) { - oldsock_next = oldsock->next; - MEM_freeN(oldsock->storage); - nodeRemoveSocket(ntree, node, oldsock); - } + + BLI_linklist_free(available_sockets.list, NULL); } static void cmp_node_image_update(bNodeTree *ntree, bNode *node) { /* avoid unnecessary updates, only changes to the image/image user data are of interest */ if (node->update & NODE_UPDATE_ID) - cmp_node_image_verify_outputs(ntree, node); + cmp_node_image_verify_outputs(ntree, node, false); } static void node_composit_init_image(bNodeTree *ntree, bNode *node) @@ -348,7 +307,7 @@ static void node_composit_init_image(bNodeTree *ntree, bNode *node) iuser->ok = 1; /* setup initial outputs */ - cmp_node_image_verify_outputs(ntree, node); + cmp_node_image_verify_outputs(ntree, node, false); } static void node_composit_free_image(bNode *node) @@ -388,87 +347,44 @@ void register_node_type_cmp_image(void) /* **************** RENDER RESULT ******************** */ -static void set_output_visible(bNode *node, int passflag, int index, int pass) +void node_cmp_rlayers_outputs(bNodeTree *ntree, bNode *node) { - bNodeSocket *sock = BLI_findlink(&node->outputs, index); - bool pass_enabled = ((passflag & pass) != 0); -#ifdef WITH_CYCLES_DEBUG - pass_enabled |= (pass == SCE_PASS_DEBUG); -#endif - /* clear the SOCK_HIDDEN flag as well, in case a socket was hidden before */ - if (pass_enabled) - sock->flag &= ~(SOCK_HIDDEN | SOCK_UNAVAIL); - else - sock->flag |= SOCK_UNAVAIL; + cmp_node_image_verify_outputs(ntree, node, true); } -/* clumsy checking... should do dynamic outputs once */ -void node_cmp_rlayers_force_hidden_passes(bNode *node) +const char *node_cmp_rlayers_sock_to_pass(int sock_index) { - Scene *scene = (Scene *)node->id; - SceneRenderLayer *srl; - int passflag; - bNodeSocket *sock; - - /* must always have valid scene pointer */ - if (!scene) - return; - - srl = BLI_findlink(&scene->r.layers, node->custom1); - if (!srl) - return; - - passflag = srl->passflag; - - for (sock = node->outputs.first; sock; sock = sock->next) - sock->flag &= ~SOCK_UNAVAIL; - - set_output_visible(node, passflag, RRES_OUT_IMAGE, SCE_PASS_COMBINED); - set_output_visible(node, passflag, RRES_OUT_ALPHA, SCE_PASS_COMBINED); - - set_output_visible(node, passflag, RRES_OUT_Z, SCE_PASS_Z); - set_output_visible(node, passflag, RRES_OUT_NORMAL, SCE_PASS_NORMAL); - set_output_visible(node, passflag, RRES_OUT_VEC, SCE_PASS_VECTOR); - set_output_visible(node, passflag, RRES_OUT_UV, SCE_PASS_UV); - set_output_visible(node, passflag, RRES_OUT_RGBA, SCE_PASS_RGBA); - set_output_visible(node, passflag, RRES_OUT_DIFF, SCE_PASS_DIFFUSE); - set_output_visible(node, passflag, RRES_OUT_SPEC, SCE_PASS_SPEC); - set_output_visible(node, passflag, RRES_OUT_SHADOW, SCE_PASS_SHADOW); - set_output_visible(node, passflag, RRES_OUT_AO, SCE_PASS_AO); - set_output_visible(node, passflag, RRES_OUT_REFLECT, SCE_PASS_REFLECT); - set_output_visible(node, passflag, RRES_OUT_REFRACT, SCE_PASS_REFRACT); - set_output_visible(node, passflag, RRES_OUT_INDIRECT, SCE_PASS_INDIRECT); - set_output_visible(node, passflag, RRES_OUT_INDEXOB, SCE_PASS_INDEXOB); - set_output_visible(node, passflag, RRES_OUT_INDEXMA, SCE_PASS_INDEXMA); - set_output_visible(node, passflag, RRES_OUT_MIST, SCE_PASS_MIST); - set_output_visible(node, passflag, RRES_OUT_EMIT, SCE_PASS_EMIT); - set_output_visible(node, passflag, RRES_OUT_ENV, SCE_PASS_ENVIRONMENT); - set_output_visible(node, passflag, RRES_OUT_DIFF_DIRECT, SCE_PASS_DIFFUSE_DIRECT); - set_output_visible(node, passflag, RRES_OUT_DIFF_INDIRECT, SCE_PASS_DIFFUSE_INDIRECT); - set_output_visible(node, passflag, RRES_OUT_DIFF_COLOR, SCE_PASS_DIFFUSE_COLOR); - set_output_visible(node, passflag, RRES_OUT_GLOSSY_DIRECT, SCE_PASS_GLOSSY_DIRECT); - set_output_visible(node, passflag, RRES_OUT_GLOSSY_INDIRECT, SCE_PASS_GLOSSY_INDIRECT); - set_output_visible(node, passflag, RRES_OUT_GLOSSY_COLOR, SCE_PASS_GLOSSY_COLOR); - set_output_visible(node, passflag, RRES_OUT_TRANSM_DIRECT, SCE_PASS_TRANSM_DIRECT); - set_output_visible(node, passflag, RRES_OUT_TRANSM_INDIRECT, SCE_PASS_TRANSM_INDIRECT); - set_output_visible(node, passflag, RRES_OUT_TRANSM_COLOR, SCE_PASS_TRANSM_COLOR); - set_output_visible(node, passflag, RRES_OUT_SUBSURFACE_DIRECT, SCE_PASS_SUBSURFACE_DIRECT); - set_output_visible(node, passflag, RRES_OUT_SUBSURFACE_INDIRECT, SCE_PASS_SUBSURFACE_INDIRECT); - set_output_visible(node, passflag, RRES_OUT_SUBSURFACE_COLOR, SCE_PASS_SUBSURFACE_COLOR); - -#ifdef WITH_CYCLES_DEBUG - set_output_visible(node, passflag, RRES_OUT_DEBUG, SCE_PASS_DEBUG); -#endif + const char *sock_to_passname[] = { + RE_PASSNAME_COMBINED, RE_PASSNAME_COMBINED, + RE_PASSNAME_Z, RE_PASSNAME_NORMAL, RE_PASSNAME_UV, RE_PASSNAME_VECTOR, RE_PASSNAME_RGBA, + RE_PASSNAME_DIFFUSE, RE_PASSNAME_SPEC, RE_PASSNAME_SHADOW, RE_PASSNAME_AO, + RE_PASSNAME_REFLECT, RE_PASSNAME_REFRACT, RE_PASSNAME_INDIRECT, + RE_PASSNAME_INDEXOB, RE_PASSNAME_INDEXMA, RE_PASSNAME_MIST, RE_PASSNAME_EMIT, RE_PASSNAME_ENVIRONMENT, + RE_PASSNAME_DIFFUSE_DIRECT, RE_PASSNAME_DIFFUSE_INDIRECT, RE_PASSNAME_DIFFUSE_COLOR, + RE_PASSNAME_GLOSSY_DIRECT, RE_PASSNAME_GLOSSY_INDIRECT, RE_PASSNAME_GLOSSY_COLOR, + RE_PASSNAME_TRANSM_DIRECT, RE_PASSNAME_TRANSM_INDIRECT, RE_PASSNAME_TRANSM_COLOR, + RE_PASSNAME_SUBSURFACE_DIRECT, RE_PASSNAME_SUBSURFACE_INDIRECT, RE_PASSNAME_SUBSURFACE_COLOR + }; + if (sock_index > 30) { + return NULL; + } + return sock_to_passname[sock_index]; } static void node_composit_init_rlayers(const bContext *C, PointerRNA *ptr) { Scene *scene = CTX_data_scene(C); bNode *node = ptr->data; - + int sock_index = 0; + node->id = &scene->id; - - node_cmp_rlayers_force_hidden_passes(node); + + for (bNodeSocket *sock = node->outputs.first; sock; sock = sock->next, sock_index++) { + NodeImageLayer *sockdata = MEM_callocN(sizeof(NodeImageLayer), "node image layer"); + sock->storage = sockdata; + + BLI_strncpy(sockdata->pass_name, node_cmp_rlayers_sock_to_pass(sock_index), sizeof(sockdata->pass_name)); + } } static int node_composit_poll_rlayers(bNodeType *UNUSED(ntype), bNodeTree *ntree) @@ -489,6 +405,29 @@ static int node_composit_poll_rlayers(bNodeType *UNUSED(ntype), bNodeTree *ntree return false; } +static void node_composit_free_rlayers(bNode *node) +{ + bNodeSocket *sock; + + /* free extra socket info */ + for (sock = node->outputs.first; sock; sock = sock->next) + MEM_freeN(sock->storage); +} + +static void node_composit_copy_rlayers(bNodeTree *UNUSED(dest_ntree), bNode *UNUSED(dest_node), bNode *src_node) +{ + bNodeSocket *sock; + + /* copy extra socket info */ + for (sock = src_node->outputs.first; sock; sock = sock->next) + sock->new_sock->storage = MEM_dupallocN(sock->storage); +} + +static void cmp_node_rlayers_update(bNodeTree *ntree, bNode *node) +{ + cmp_node_image_verify_outputs(ntree, node, true); +} + void register_node_type_cmp_rlayers(void) { static bNodeType ntype; @@ -497,6 +436,9 @@ void register_node_type_cmp_rlayers(void) node_type_socket_templates(&ntype, NULL, cmp_node_rlayers_out); ntype.initfunc_api = node_composit_init_rlayers; ntype.poll = node_composit_poll_rlayers; + node_type_storage(&ntype, NULL, node_composit_free_rlayers, node_composit_copy_rlayers); + node_type_update(&ntype, cmp_node_rlayers_update, NULL); + node_type_init(&ntype, node_cmp_rlayers_outputs); nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/composite/nodes/node_composite_outputFile.c b/source/blender/nodes/composite/nodes/node_composite_outputFile.c index 7d1087435c2..6a96f1b30d8 100644 --- a/source/blender/nodes/composite/nodes/node_composite_outputFile.c +++ b/source/blender/nodes/composite/nodes/node_composite_outputFile.c @@ -32,7 +32,7 @@ #include <string.h> #include "BLI_utildefines.h" -#include "BLI_path_util.h" +#include "BLI_string_utils.h" #include "BKE_context.h" diff --git a/source/blender/nodes/composite/nodes/node_composite_switchview.c b/source/blender/nodes/composite/nodes/node_composite_switchview.c index d805cf4d87f..e0d9fa33f13 100644 --- a/source/blender/nodes/composite/nodes/node_composite_switchview.c +++ b/source/blender/nodes/composite/nodes/node_composite_switchview.c @@ -137,7 +137,6 @@ static void init_switch_view(const bContext *C, PointerRNA *ptr) cmp_node_switch_view_sanitycheck(ntree, node); } -/* custom1 = mix type */ void register_node_type_cmp_switch_view(void) { static bNodeType ntype; diff --git a/source/blender/nodes/intern/node_exec.c b/source/blender/nodes/intern/node_exec.c index 2347564c696..0cf131adbdc 100644 --- a/source/blender/nodes/intern/node_exec.c +++ b/source/blender/nodes/intern/node_exec.c @@ -78,7 +78,8 @@ void node_get_stack(bNode *node, bNodeStack *stack, bNodeStack **in, bNodeStack static void node_init_input_index(bNodeSocket *sock, int *index) { - if (sock->link && sock->link->fromsock) { + /* Only consider existing link if from socket is valid! */ + if (sock->link && sock->link->fromsock && sock->link->fromsock->stack_index >= 0) { sock->stack_index = sock->link->fromsock->stack_index; } else { diff --git a/source/blender/nodes/shader/node_shader_util.c b/source/blender/nodes/shader/node_shader_util.c index 9bd43f331fb..5bc97f13b41 100644 --- a/source/blender/nodes/shader/node_shader_util.c +++ b/source/blender/nodes/shader/node_shader_util.c @@ -142,28 +142,40 @@ void node_gpu_stack_from_data(struct GPUNodeStack *gs, int type, bNodeStack *ns) { memset(gs, 0, sizeof(*gs)); - nodestack_get_vec(gs->vec, type, ns); - gs->link = ns->data; - - if (type == SOCK_FLOAT) - gs->type = GPU_FLOAT; - else if (type == SOCK_VECTOR) - gs->type = GPU_VEC3; - else if (type == SOCK_RGBA) - gs->type = GPU_VEC4; - else if (type == SOCK_SHADER) - gs->type = GPU_VEC4; - else + if (ns == NULL) { + /* node_get_stack() will generate NULL bNodeStack pointers for unknown/unsuported types of sockets... */ + zero_v4(gs->vec); + gs->link = NULL; gs->type = GPU_NONE; + gs->name = ""; + gs->hasinput = false; + gs->hasoutput = false; + gs->sockettype = type; + } + else { + nodestack_get_vec(gs->vec, type, ns); + gs->link = ns->data; - gs->name = ""; - gs->hasinput = ns->hasinput && ns->data; - /* XXX Commented out the ns->data check here, as it seems it's not always set, - * even though there *is* a valid connection/output... But that might need - * further investigation. - */ - gs->hasoutput = ns->hasoutput /*&& ns->data*/; - gs->sockettype = ns->sockettype; + if (type == SOCK_FLOAT) + gs->type = GPU_FLOAT; + else if (type == SOCK_VECTOR) + gs->type = GPU_VEC3; + else if (type == SOCK_RGBA) + gs->type = GPU_VEC4; + else if (type == SOCK_SHADER) + gs->type = GPU_VEC4; + else + gs->type = GPU_NONE; + + gs->name = ""; + gs->hasinput = ns->hasinput && ns->data; + /* XXX Commented out the ns->data check here, as it seems it's not always set, + * even though there *is* a valid connection/output... But that might need + * further investigation. + */ + gs->hasoutput = ns->hasoutput /*&& ns->data*/; + gs->sockettype = ns->sockettype; + } } void node_data_from_gpu_stack(bNodeStack *ns, GPUNodeStack *gs) diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c new file mode 100644 index 00000000000..e0330d110ca --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c @@ -0,0 +1,114 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include "../node_shader_util.h" + +/* **************** OUTPUT ******************** */ + +static bNodeSocketTemplate sh_node_bsdf_principled_in[] = { + { SOCK_RGBA, 1, N_("Base Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, + { SOCK_FLOAT, 1, N_("Subsurface"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_VECTOR, 1, N_("Subsurface Radius"), 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f}, + { SOCK_RGBA, 1, N_("Subsurface Color"), 0.7f, 0.1f, 0.1f, 1.0f, 0.0f, 1.0f}, + { SOCK_FLOAT, 1, N_("Metallic"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_FLOAT, 1, N_("Specular"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_FLOAT, 1, N_("Specular Tint"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_FLOAT, 1, N_("Roughness"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_FLOAT, 1, N_("Anisotropic"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_FLOAT, 1, N_("Anisotropic Rotation"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_FLOAT, 1, N_("Sheen"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_FLOAT, 1, N_("Sheen Tint"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_FLOAT, 1, N_("Clearcoat"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_FLOAT, 1, N_("Clearcoat Roughness"), 0.03f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_FLOAT, 1, N_("IOR"), 1.45f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f}, + { SOCK_FLOAT, 1, N_("Transmission"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_FLOAT, 1, N_("Transmission Roughness"),0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, + { SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, + { SOCK_VECTOR, 1, N_("Clearcoat Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, + { SOCK_VECTOR, 1, N_("Tangent"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, + { -1, 0, "" } +}; + +static bNodeSocketTemplate sh_node_bsdf_principled_out[] = { + { SOCK_SHADER, 0, N_("BSDF")}, + { -1, 0, "" } +}; + +static void node_shader_init_principled(bNodeTree *UNUSED(ntree), bNode *node) +{ + node->custom1 = SHD_GLOSSY_MULTI_GGX; +} + +static int node_shader_gpu_bsdf_principled(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) +{ + // normal + if (!in[17].link) + in[17].link = GPU_builtin(GPU_VIEW_NORMAL); + else + GPU_link(mat, "direction_transform_m4v3", in[17].link, GPU_builtin(GPU_VIEW_MATRIX), &in[17].link); + + // clearcoat normal + if (!in[18].link) + in[18].link = GPU_builtin(GPU_VIEW_NORMAL); + else + GPU_link(mat, "direction_transform_m4v3", in[18].link, GPU_builtin(GPU_VIEW_MATRIX), &in[18].link); + + return GPU_stack_link(mat, "node_bsdf_principled", in, out, GPU_builtin(GPU_VIEW_POSITION)); +} + +static void node_shader_update_principled(bNodeTree *UNUSED(ntree), bNode *node) +{ + bNodeSocket *sock; + int distribution = node->custom1; + + for (sock = node->inputs.first; sock; sock = sock->next) { + if (STREQ(sock->name, "Transmission Roughness")) { + if (distribution == SHD_GLOSSY_GGX) + sock->flag &= ~SOCK_UNAVAIL; + else + sock->flag |= SOCK_UNAVAIL; + + } + } +} + +/* node type definition */ +void register_node_type_sh_bsdf_principled(void) +{ + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_BSDF_PRINCIPLED, "Principled BSDF", NODE_CLASS_SHADER, 0); + node_type_compatibility(&ntype, NODE_NEW_SHADING); + node_type_socket_templates(&ntype, sh_node_bsdf_principled_in, sh_node_bsdf_principled_out); + node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); + node_type_init(&ntype, node_shader_init_principled); + node_type_storage(&ntype, "", NULL, NULL); + node_type_gpu(&ntype, node_shader_gpu_bsdf_principled); + node_type_update(&ntype, node_shader_update_principled, NULL); + + nodeRegisterType(&ntype); +} diff --git a/source/blender/nodes/shader/nodes/node_shader_fresnel.c b/source/blender/nodes/shader/nodes/node_shader_fresnel.c index ef2ce99c924..8262b70fc44 100644 --- a/source/blender/nodes/shader/nodes/node_shader_fresnel.c +++ b/source/blender/nodes/shader/nodes/node_shader_fresnel.c @@ -51,17 +51,47 @@ static int node_shader_gpu_fresnel(GPUMaterial *mat, bNode *UNUSED(node), bNodeE return GPU_stack_link(mat, "node_fresnel", in, out, GPU_builtin(GPU_VIEW_POSITION)); } +static void node_shader_exec_fresnel(void *data, int UNUSED(thread), bNode *node, bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out) +{ + ShadeInput *shi = ((ShaderCallData *)data)->shi; + + /* Compute IOR. */ + float eta; + nodestack_get_vec(&eta, SOCK_FLOAT, in[0]); + eta = max_ff(eta, 0.00001); + eta = shi->flippednor ? 1 / eta : eta; + + /* Get normal from socket, but only if linked. */ + bNodeSocket *sock_normal = node->inputs.first; + sock_normal = sock_normal->next; + + float n[3]; + if (sock_normal->link) { + nodestack_get_vec(n, SOCK_VECTOR, in[1]); + } + else { + copy_v3_v3(n, shi->vn); + } + + if (shi->use_world_space_shading) { + mul_mat3_m4_v3((float (*)[4])RE_render_current_get_matrix(RE_VIEW_MATRIX), n); + } + + out[0]->vec[0] = RE_fresnel_dielectric(shi->view, n, eta); +} + /* node type definition */ void register_node_type_sh_fresnel(void) { static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_FRESNEL, "Fresnel", NODE_CLASS_INPUT, 0); - node_type_compatibility(&ntype, NODE_NEW_SHADING); + node_type_compatibility(&ntype, NODE_NEW_SHADING | NODE_OLD_SHADING); node_type_socket_templates(&ntype, sh_node_fresnel_in, sh_node_fresnel_out); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_fresnel); + node_type_exec(&ntype, NULL, NULL, node_shader_exec_fresnel); nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_layer_weight.c b/source/blender/nodes/shader/nodes/node_shader_layer_weight.c index 8cbc587e339..998e1a5687e 100644 --- a/source/blender/nodes/shader/nodes/node_shader_layer_weight.c +++ b/source/blender/nodes/shader/nodes/node_shader_layer_weight.c @@ -45,23 +45,62 @@ static int node_shader_gpu_layer_weight(GPUMaterial *mat, bNode *UNUSED(node), b { if (!in[1].link) in[1].link = GPU_builtin(GPU_VIEW_NORMAL); - else + else if (GPU_material_use_world_space_shading(mat)) { GPU_link(mat, "direction_transform_m4v3", in[1].link, GPU_builtin(GPU_VIEW_MATRIX), &in[1].link); + } return GPU_stack_link(mat, "node_layer_weight", in, out, GPU_builtin(GPU_VIEW_POSITION)); } +static void node_shader_exec_layer_weight(void *data, int UNUSED(thread), bNode *node, bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out) +{ + ShadeInput *shi = ((ShaderCallData *)data)->shi; + + /* Compute IOR. */ + float blend; + nodestack_get_vec(&blend, SOCK_FLOAT, in[0]); + float eta = max_ff(1 - blend, 0.00001); + eta = shi->flippednor ? eta : 1 / eta; + + /* Get normal from socket, but only if linked. */ + bNodeSocket *sock_normal = node->inputs.first; + sock_normal = sock_normal->next; + + float n[3]; + if (sock_normal->link) { + nodestack_get_vec(n, SOCK_VECTOR, in[1]); + } + else { + copy_v3_v3(n, shi->vn); + } + + + if (shi->use_world_space_shading) + mul_mat3_m4_v3((float (*)[4])RE_render_current_get_matrix(RE_VIEW_MATRIX), n); + + out[0]->vec[0] = RE_fresnel_dielectric(shi->view, n, eta); + + float facing = fabs(dot_v3v3(shi->view, n)); + if (blend != 0.5) { + CLAMP(blend, 0.0, 0.99999); + blend = (blend < 0.5) ? 2.0 * blend : 0.5 / (1.0 - blend); + facing = pow(facing, blend); + } + out[1]->vec[0] = 1.0 - facing; +} + /* node type definition */ void register_node_type_sh_layer_weight(void) { static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_LAYER_WEIGHT, "Layer Weight", NODE_CLASS_INPUT, 0); - node_type_compatibility(&ntype, NODE_NEW_SHADING); + node_type_compatibility(&ntype, NODE_NEW_SHADING | NODE_OLD_SHADING); node_type_socket_templates(&ntype, sh_node_layer_weight_in, sh_node_layer_weight_out); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_layer_weight); + node_type_exec(&ntype, NULL, NULL, node_shader_exec_layer_weight); nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_light_path.c b/source/blender/nodes/shader/nodes/node_shader_light_path.c index b1001cd3937..052f2a66ec8 100644 --- a/source/blender/nodes/shader/nodes/node_shader_light_path.c +++ b/source/blender/nodes/shader/nodes/node_shader_light_path.c @@ -39,6 +39,8 @@ static bNodeSocketTemplate sh_node_light_path_out[] = { { SOCK_FLOAT, 0, N_("Is Transmission Ray"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_("Ray Length"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_("Ray Depth"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_FLOAT, 0, N_("Diffuse Depth"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { SOCK_FLOAT, 0, N_("Glossy Depth"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_("Transparent Depth"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 0, N_("Transmission Depth"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } diff --git a/source/blender/nodes/shader/nodes/node_shader_normal_map.c b/source/blender/nodes/shader/nodes/node_shader_normal_map.c index 48d1688c386..36d7522e3e6 100644 --- a/source/blender/nodes/shader/nodes/node_shader_normal_map.c +++ b/source/blender/nodes/shader/nodes/node_shader_normal_map.c @@ -46,8 +46,10 @@ static void node_shader_init_normal_map(bNodeTree *UNUSED(ntree), bNode *node) node->storage = attr; } -static void node_shader_exec_normal_map(void *data, int UNUSED(thread), bNode *node, bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out) - { +static void node_shader_exec_normal_map( + void *data, int UNUSED(thread), bNode *node, bNodeExecData *UNUSED(execdata), + bNodeStack **in, bNodeStack **out) +{ if (data) { ShadeInput *shi = ((ShaderCallData *)data)->shi; @@ -63,7 +65,7 @@ static void node_shader_exec_normal_map(void *data, int UNUSED(thread), bNode *n CLAMP_MIN(strength, 0.0f); - float *N = shi->vno; + float *N = shi->nmapnorm; int uv_index = 0; switch (nm->space) { case SHD_NORMAL_MAP_TANGENT: diff --git a/source/blender/nodes/shader/nodes/node_shader_object_info.c b/source/blender/nodes/shader/nodes/node_shader_object_info.c index d1905246fd4..63d3bac88a0 100644 --- a/source/blender/nodes/shader/nodes/node_shader_object_info.c +++ b/source/blender/nodes/shader/nodes/node_shader_object_info.c @@ -39,7 +39,16 @@ static bNodeSocketTemplate sh_node_object_info_out[] = { static int node_shader_gpu_object_info(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { - return GPU_stack_link(mat, "node_object_info", in, out); + return GPU_stack_link(mat, "node_object_info", in, out, GPU_builtin(GPU_OBJECT_MATRIX), GPU_builtin(GPU_OBJECT_INFO)); +} + +static void node_shader_exec_object_info(void *data, int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **UNUSED(in), bNodeStack **out) +{ + ShaderCallData *scd = (ShaderCallData *)data; + copy_v4_v4(out[0]->vec, RE_object_instance_get_matrix(scd->shi->obi, RE_OBJECT_INSTANCE_MATRIX_OB)[3]); + out[1]->vec[0] = RE_object_instance_get_object_pass_index(scd->shi->obi); + out[2]->vec[0] = scd->shi->mat->index; + out[3]->vec[0] = RE_object_instance_get_random_id(scd->shi->obi) * (1.0f / (float)0xFFFFFFFF); } /* node type definition */ @@ -53,6 +62,7 @@ void register_node_type_sh_object_info(void) node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_object_info); + node_type_exec(&ntype, NULL, NULL, node_shader_exec_object_info); nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_brick.c b/source/blender/nodes/shader/nodes/node_shader_tex_brick.c index 0be47c4f751..1dfebc45d60 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_brick.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_brick.c @@ -64,7 +64,7 @@ static void node_shader_init_tex_brick(bNodeTree *UNUSED(ntree), bNode *node) for (bNodeSocket *sock = node->inputs.first; sock; sock = sock->next) { if (STREQ(sock->name, "Mortar Smooth")) { - ((bNodeSocketValueFloat*)sock->default_value)->value = 0.1f; + ((bNodeSocketValueFloat *)sock->default_value)->value = 0.1f; } } } |