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-rw-r--r--source/blender/nodes/CMakeLists.txt6
-rw-r--r--source/blender/nodes/NOD_multi_function.hh130
-rw-r--r--source/blender/nodes/NOD_node_tree_multi_function.hh390
-rw-r--r--source/blender/nodes/function/node_function_util.hh2
-rw-r--r--source/blender/nodes/function/nodes/node_fn_boolean_math.cc19
-rw-r--r--source/blender/nodes/function/nodes/node_fn_float_compare.cc25
-rw-r--r--source/blender/nodes/function/nodes/node_fn_float_to_int.cc19
-rw-r--r--source/blender/nodes/function/nodes/node_fn_input_string.cc12
-rw-r--r--source/blender/nodes/function/nodes/node_fn_input_vector.cc10
-rw-r--r--source/blender/nodes/function/nodes/node_fn_random_float.cc9
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_subdivision_surface.cc2
-rw-r--r--source/blender/nodes/intern/node_geometry_exec.cc1
-rw-r--r--source/blender/nodes/intern/node_multi_function.cc (renamed from source/blender/nodes/NOD_type_callbacks.hh)32
-rw-r--r--source/blender/nodes/intern/node_socket.cc1
-rw-r--r--source/blender/nodes/intern/node_tree_multi_function.cc409
-rw-r--r--source/blender/nodes/intern/type_callbacks.cc60
-rw-r--r--source/blender/nodes/shader/node_shader_util.h2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_clamp.cc6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_curves.cc14
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_map_range.cc8
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_math.cc67
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mixRgb.cc6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc8
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc8
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_valToRgb.cc7
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_value.cc6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_math.cc28
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc37
28 files changed, 306 insertions, 1018 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 86ad668f56e..198b1ddcaab 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -355,11 +355,10 @@ set(SRC
intern/node_common.c
intern/node_exec.cc
intern/node_geometry_exec.cc
+ intern/node_multi_function.cc
intern/node_socket.cc
- intern/node_tree_multi_function.cc
intern/node_tree_ref.cc
intern/node_util.c
- intern/type_callbacks.cc
intern/type_conversions.cc
composite/node_composite_util.h
@@ -376,13 +375,12 @@ set(SRC
NOD_geometry_exec.hh
NOD_geometry_nodes_eval_log.hh
NOD_math_functions.hh
- NOD_node_tree_multi_function.hh
+ NOD_multi_function.hh
NOD_node_tree_ref.hh
NOD_shader.h
NOD_socket.h
NOD_static_types.h
NOD_texture.h
- NOD_type_callbacks.hh
NOD_type_conversions.hh
intern/node_common.h
intern/node_exec.h
diff --git a/source/blender/nodes/NOD_multi_function.hh b/source/blender/nodes/NOD_multi_function.hh
new file mode 100644
index 00000000000..2f4b104fb4c
--- /dev/null
+++ b/source/blender/nodes/NOD_multi_function.hh
@@ -0,0 +1,130 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#pragma once
+
+#include "FN_multi_function.hh"
+
+#include "DNA_node_types.h"
+
+#include "NOD_derived_node_tree.hh"
+
+namespace blender::nodes {
+
+using namespace fn::multi_function_types;
+
+class NodeMultiFunctions;
+
+/**
+ * Utility class to help nodes build a multi-function for themselves.
+ */
+class NodeMultiFunctionBuilder : NonCopyable, NonMovable {
+ private:
+ ResourceScope &resource_scope_;
+ bNode &node_;
+ bNodeTree &tree_;
+ const MultiFunction *built_fn_ = nullptr;
+
+ friend NodeMultiFunctions;
+
+ public:
+ NodeMultiFunctionBuilder(ResourceScope &resource_scope, bNode &node, bNodeTree &tree);
+
+ /**
+ * Assign a multi-function for the current node. The input and output parameters of the function
+ * have to match the available sockets in the node.
+ */
+ void set_matching_fn(const MultiFunction *fn);
+ void set_matching_fn(const MultiFunction &fn);
+
+ /**
+ * Utility method for creating and assigning a multi-function when it can't have a static
+ * lifetime.
+ */
+ template<typename T, typename... Args> void construct_and_set_matching_fn(Args &&...args);
+
+ bNode &node();
+ bNodeTree &tree();
+
+ ResourceScope &resource_scope();
+};
+
+/**
+ * Gives access to multi-functions for all nodes in a node tree that support them.
+ */
+class NodeMultiFunctions {
+ private:
+ Map<const bNode *, const MultiFunction *> map_;
+
+ public:
+ NodeMultiFunctions(const DerivedNodeTree &tree, ResourceScope &resource_scope);
+
+ const MultiFunction *try_get(const DNode &node) const;
+};
+
+/* --------------------------------------------------------------------
+ * NodeMultiFunctionBuilder inline methods.
+ */
+
+inline NodeMultiFunctionBuilder::NodeMultiFunctionBuilder(ResourceScope &resource_scope,
+ bNode &node,
+ bNodeTree &tree)
+ : resource_scope_(resource_scope), node_(node), tree_(tree)
+{
+}
+
+inline bNode &NodeMultiFunctionBuilder::node()
+{
+ return node_;
+}
+
+inline bNodeTree &NodeMultiFunctionBuilder::tree()
+{
+ return tree_;
+}
+
+inline ResourceScope &NodeMultiFunctionBuilder::resource_scope()
+{
+ return resource_scope_;
+}
+
+inline void NodeMultiFunctionBuilder::set_matching_fn(const MultiFunction *fn)
+{
+ built_fn_ = fn;
+}
+
+inline void NodeMultiFunctionBuilder::set_matching_fn(const MultiFunction &fn)
+{
+ this->set_matching_fn(&fn);
+}
+
+template<typename T, typename... Args>
+inline void NodeMultiFunctionBuilder::construct_and_set_matching_fn(Args &&...args)
+{
+ const T &fn = resource_scope_.construct<T>(__func__, std::forward<Args>(args)...);
+ this->set_matching_fn(&fn);
+}
+
+/* --------------------------------------------------------------------
+ * NodeMultiFunctions inline methods.
+ */
+
+inline const MultiFunction *NodeMultiFunctions::try_get(const DNode &node) const
+{
+ return map_.lookup_default(node->bnode(), nullptr);
+}
+
+} // namespace blender::nodes
diff --git a/source/blender/nodes/NOD_node_tree_multi_function.hh b/source/blender/nodes/NOD_node_tree_multi_function.hh
deleted file mode 100644
index 7eeeaef0b98..00000000000
--- a/source/blender/nodes/NOD_node_tree_multi_function.hh
+++ /dev/null
@@ -1,390 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#pragma once
-
-/** \file
- * \ingroup nodes
- *
- * This file allows you to generate a multi-function network from a user-generated node tree.
- */
-
-#include "FN_multi_function_builder.hh"
-#include "FN_multi_function_network.hh"
-
-#include "NOD_derived_node_tree.hh"
-#include "NOD_type_callbacks.hh"
-
-#include "BLI_multi_value_map.hh"
-#include "BLI_resource_scope.hh"
-
-namespace blender::nodes {
-
-/**
- * A MFNetworkTreeMap maps various components of a node tree to components of a fn::MFNetwork. This
- * is necessary for further processing of a multi-function network that has been generated from a
- * node tree.
- */
-class MFNetworkTreeMap {
- private:
- /**
- * Store by id instead of using a hash table to avoid unnecessary hash table lookups.
- *
- * Input sockets in a node tree can have multiple corresponding sockets in the generated
- * MFNetwork. This is because nodes are allowed to expand into multiple multi-function nodes.
- */
- const DerivedNodeTree &tree_;
- fn::MFNetwork &network_;
- MultiValueMap<DSocket, fn::MFSocket *> sockets_by_dsocket_;
-
- public:
- MFNetworkTreeMap(const DerivedNodeTree &tree, fn::MFNetwork &network)
- : tree_(tree), network_(network)
- {
- }
-
- const DerivedNodeTree &tree() const
- {
- return tree_;
- }
-
- const fn::MFNetwork &network() const
- {
- return network_;
- }
-
- fn::MFNetwork &network()
- {
- return network_;
- }
-
- void add(const DSocket &dsocket, fn::MFSocket &socket)
- {
- BLI_assert(dsocket->is_input() == socket.is_input());
- BLI_assert(dsocket->is_input() || sockets_by_dsocket_.lookup(dsocket).is_empty());
- sockets_by_dsocket_.add(dsocket, &socket);
- }
-
- void add(const DInputSocket &dsocket, fn::MFInputSocket &socket)
- {
- sockets_by_dsocket_.add(dsocket, &socket);
- }
-
- void add(const DOutputSocket &dsocket, fn::MFOutputSocket &socket)
- {
- /* There can be at most one matching output socket. */
- BLI_assert(sockets_by_dsocket_.lookup(dsocket).is_empty());
- sockets_by_dsocket_.add(dsocket, &socket);
- }
-
- void add(const DTreeContext &context,
- Span<const InputSocketRef *> dsockets,
- Span<fn::MFInputSocket *> sockets)
- {
- assert_same_size(dsockets, sockets);
- for (int i : dsockets.index_range()) {
- this->add(DInputSocket(&context, dsockets[i]), *sockets[i]);
- }
- }
-
- void add(const DTreeContext &context,
- Span<const OutputSocketRef *> dsockets,
- Span<fn::MFOutputSocket *> sockets)
- {
- assert_same_size(dsockets, sockets);
- for (int i : dsockets.index_range()) {
- this->add(DOutputSocket(&context, dsockets[i]), *sockets[i]);
- }
- }
-
- void add_try_match(const DNode &dnode, fn::MFNode &node)
- {
- this->add_try_match(*dnode.context(),
- dnode->inputs().cast<const SocketRef *>(),
- node.inputs().cast<fn::MFSocket *>());
- this->add_try_match(*dnode.context(),
- dnode->outputs().cast<const SocketRef *>(),
- node.outputs().cast<fn::MFSocket *>());
- }
-
- void add_try_match(const DTreeContext &context,
- Span<const InputSocketRef *> dsockets,
- Span<fn::MFInputSocket *> sockets)
- {
- this->add_try_match(
- context, dsockets.cast<const SocketRef *>(), sockets.cast<fn::MFSocket *>());
- }
-
- void add_try_match(const DTreeContext &context,
- Span<const OutputSocketRef *> dsockets,
- Span<fn::MFOutputSocket *> sockets)
- {
- this->add_try_match(
- context, dsockets.cast<const SocketRef *>(), sockets.cast<fn::MFSocket *>());
- }
-
- void add_try_match(const DTreeContext &context,
- Span<const SocketRef *> dsockets,
- Span<fn::MFSocket *> sockets)
- {
- int used_sockets = 0;
- for (const SocketRef *dsocket : dsockets) {
- if (!dsocket->is_available()) {
- continue;
- }
- if (!socket_is_mf_data_socket(*dsocket->typeinfo())) {
- continue;
- }
- fn::MFSocket *socket = sockets[used_sockets];
- this->add(DSocket(&context, dsocket), *socket);
- used_sockets++;
- }
- }
-
- fn::MFOutputSocket &lookup(const DOutputSocket &dsocket)
- {
- return sockets_by_dsocket_.lookup(dsocket)[0]->as_output();
- }
-
- Span<fn::MFInputSocket *> lookup(const DInputSocket &dsocket)
- {
- return sockets_by_dsocket_.lookup(dsocket).cast<fn::MFInputSocket *>();
- }
-
- fn::MFInputSocket &lookup_dummy(const DInputSocket &dsocket)
- {
- Span<fn::MFInputSocket *> sockets = this->lookup(dsocket);
- BLI_assert(sockets.size() == 1);
- fn::MFInputSocket &socket = *sockets[0];
- BLI_assert(socket.node().is_dummy());
- return socket;
- }
-
- fn::MFOutputSocket &lookup_dummy(const DOutputSocket &dsocket)
- {
- fn::MFOutputSocket &socket = this->lookup(dsocket);
- BLI_assert(socket.node().is_dummy());
- return socket;
- }
-
- bool is_mapped(const DSocket &dsocket) const
- {
- return !sockets_by_dsocket_.lookup(dsocket).is_empty();
- }
-};
-
-/**
- * This data is necessary throughout the generation of a MFNetwork from a node tree.
- */
-struct CommonMFNetworkBuilderData {
- ResourceScope &scope;
- fn::MFNetwork &network;
- MFNetworkTreeMap &network_map;
- const DerivedNodeTree &tree;
-};
-
-class MFNetworkBuilderBase {
- protected:
- CommonMFNetworkBuilderData &common_;
-
- public:
- MFNetworkBuilderBase(CommonMFNetworkBuilderData &common) : common_(common)
- {
- }
-
- /**
- * Returns the network that is currently being built.
- */
- fn::MFNetwork &network()
- {
- return common_.network;
- }
-
- /**
- * Returns the map between the node tree and the multi-function network that is being built.
- */
- MFNetworkTreeMap &network_map()
- {
- return common_.network_map;
- }
-
- /**
- * Returns a resource collector that will only be destructed after the multi-function network is
- * destructed.
- */
- ResourceScope &resource_scope()
- {
- return common_.scope;
- }
-
- /**
- * Constructs a new function that will live at least as long as the MFNetwork.
- */
- template<typename T, typename... Args> T &construct_fn(Args &&...args)
- {
- BLI_STATIC_ASSERT((std::is_base_of_v<fn::MultiFunction, T>), "");
- void *buffer = common_.scope.linear_allocator().allocate(sizeof(T), alignof(T));
- T *fn = new (buffer) T(std::forward<Args>(args)...);
- common_.scope.add(destruct_ptr<T>(fn), fn->name().c_str());
- return *fn;
- }
-};
-
-/**
- * This class is used by socket implementations to define how an unlinked input socket is handled
- * in a multi-function network.
- */
-class SocketMFNetworkBuilder : public MFNetworkBuilderBase {
- private:
- bNodeSocket *bsocket_;
- fn::MFOutputSocket *built_socket_ = nullptr;
-
- public:
- SocketMFNetworkBuilder(CommonMFNetworkBuilderData &common, const DSocket &dsocket)
- : MFNetworkBuilderBase(common), bsocket_(dsocket->bsocket())
- {
- }
-
- /**
- * Returns the socket that is currently being built.
- */
- bNodeSocket &bsocket()
- {
- return *bsocket_;
- }
-
- /**
- * Utility method that returns bsocket->default_value for the current socket.
- */
- template<typename T> T *socket_default_value()
- {
- return static_cast<T *>(bsocket_->default_value);
- }
-
- /**
- * Builds a function node for that socket that outputs the given constant value.
- */
- template<typename T> void set_constant_value(T value)
- {
- this->construct_generator_fn<fn::CustomMF_Constant<T>>(std::move(value));
- }
- void set_constant_value(const CPPType &type, const void *value)
- {
- /* The value has live as long as the generated mf network. */
- this->construct_generator_fn<fn::CustomMF_GenericConstant>(type, value);
- }
-
- template<typename T, typename... Args> void construct_generator_fn(Args &&...args)
- {
- const fn::MultiFunction &fn = this->construct_fn<T>(std::forward<Args>(args)...);
- this->set_generator_fn(fn);
- }
-
- /**
- * Uses the first output of the given multi-function as value of the socket.
- */
- void set_generator_fn(const fn::MultiFunction &fn)
- {
- fn::MFFunctionNode &node = common_.network.add_function(fn);
- this->set_socket(node.output(0));
- }
-
- /**
- * Define a multi-function socket that outputs the value of the bsocket.
- */
- void set_socket(fn::MFOutputSocket &socket)
- {
- built_socket_ = &socket;
- }
-
- fn::MFOutputSocket *built_socket()
- {
- return built_socket_;
- }
-};
-
-/**
- * This class is used by node implementations to define how a user-level node expands into
- * multi-function nodes internally.
- */
-class NodeMFNetworkBuilder : public MFNetworkBuilderBase {
- private:
- DNode dnode_;
-
- public:
- NodeMFNetworkBuilder(CommonMFNetworkBuilderData &common, DNode dnode)
- : MFNetworkBuilderBase(common), dnode_(dnode)
- {
- }
-
- /**
- * Tells the builder to build a function that corresponds to the node that is being built. It
- * will try to match up sockets.
- */
- template<typename T, typename... Args> T &construct_and_set_matching_fn(Args &&...args)
- {
- T &function = this->construct_fn<T>(std::forward<Args>(args)...);
- this->set_matching_fn(function);
- return function;
- }
-
- const fn::MultiFunction &get_not_implemented_fn()
- {
- return this->get_default_fn("Not Implemented (" + dnode_->name() + ")");
- }
-
- const fn::MultiFunction &get_default_fn(StringRef name);
-
- const void set_not_implemented()
- {
- this->set_matching_fn(this->get_not_implemented_fn());
- }
-
- /**
- * Tells the builder that the given function corresponds to the node that is being built. It will
- * try to match up sockets. For that it skips unavailable and non-data sockets.
- */
- void set_matching_fn(const fn::MultiFunction &function)
- {
- fn::MFFunctionNode &node = common_.network.add_function(function);
- common_.network_map.add_try_match(dnode_, node);
- }
-
- /**
- * Returns the node that is currently being built.
- */
- bNode &bnode()
- {
- return *dnode_->bnode();
- }
-
- /**
- * Returns the node that is currently being built.
- */
- const DNode &dnode() const
- {
- return dnode_;
- }
-};
-
-MFNetworkTreeMap insert_node_tree_into_mf_network(fn::MFNetwork &network,
- const DerivedNodeTree &tree,
- ResourceScope &scope);
-
-using MultiFunctionByNode = Map<DNode, const fn::MultiFunction *>;
-MultiFunctionByNode get_multi_function_per_node(const DerivedNodeTree &tree, ResourceScope &scope);
-
-} // namespace blender::nodes
diff --git a/source/blender/nodes/function/node_function_util.hh b/source/blender/nodes/function/node_function_util.hh
index 9fbd6712827..96a8f29c3e9 100644
--- a/source/blender/nodes/function/node_function_util.hh
+++ b/source/blender/nodes/function/node_function_util.hh
@@ -30,7 +30,7 @@
#include "BLT_translation.h"
#include "NOD_function.h"
-#include "NOD_node_tree_multi_function.hh"
+#include "NOD_multi_function.hh"
#include "node_util.h"
diff --git a/source/blender/nodes/function/nodes/node_fn_boolean_math.cc b/source/blender/nodes/function/nodes/node_fn_boolean_math.cc
index 7a83ff8e016..0ba9080918c 100644
--- a/source/blender/nodes/function/nodes/node_fn_boolean_math.cc
+++ b/source/blender/nodes/function/nodes/node_fn_boolean_math.cc
@@ -58,7 +58,7 @@ static void node_boolean_math_label(bNodeTree *UNUSED(ntree), bNode *node, char
BLI_strncpy(label, IFACE_(name), maxlen);
}
-static const blender::fn::MultiFunction &get_multi_function(bNode &bnode)
+static const blender::fn::MultiFunction *get_multi_function(bNode &bnode)
{
static blender::fn::CustomMF_SI_SI_SO<bool, bool, bool> and_fn{
"And", [](bool a, bool b) { return a && b; }};
@@ -68,20 +68,21 @@ static const blender::fn::MultiFunction &get_multi_function(bNode &bnode)
switch (bnode.custom1) {
case NODE_BOOLEAN_MATH_AND:
- return and_fn;
+ return &and_fn;
case NODE_BOOLEAN_MATH_OR:
- return or_fn;
+ return &or_fn;
case NODE_BOOLEAN_MATH_NOT:
- return not_fn;
+ return &not_fn;
}
- BLI_assert(false);
- return blender::fn::dummy_multi_function;
+ BLI_assert_unreachable();
+ return nullptr;
}
-static void node_boolean_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
+static void fn_node_boolean_math_build_multi_function(
+ blender::nodes::NodeMultiFunctionBuilder &builder)
{
- const blender::fn::MultiFunction &fn = get_multi_function(builder.bnode());
+ const blender::fn::MultiFunction *fn = get_multi_function(builder.node());
builder.set_matching_fn(fn);
}
@@ -93,7 +94,7 @@ void register_node_type_fn_boolean_math()
node_type_socket_templates(&ntype, fn_node_boolean_math_in, fn_node_boolean_math_out);
node_type_label(&ntype, node_boolean_math_label);
node_type_update(&ntype, node_boolean_math_update);
- ntype.expand_in_mf_network = node_boolean_expand_in_mf_network;
+ ntype.build_multi_function = fn_node_boolean_math_build_multi_function;
ntype.draw_buttons = fn_node_boolean_math_layout;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/function/nodes/node_fn_float_compare.cc b/source/blender/nodes/function/nodes/node_fn_float_compare.cc
index 6c8df8f2ea0..16ffb761a15 100644
--- a/source/blender/nodes/function/nodes/node_fn_float_compare.cc
+++ b/source/blender/nodes/function/nodes/node_fn_float_compare.cc
@@ -64,7 +64,7 @@ static void node_float_compare_label(bNodeTree *UNUSED(ntree),
BLI_strncpy(label, IFACE_(name), maxlen);
}
-static const blender::fn::MultiFunction &get_multi_function(bNode &node)
+static const blender::fn::MultiFunction *get_multi_function(bNode &node)
{
static blender::fn::CustomMF_SI_SI_SO<float, float, bool> less_than_fn{
"Less Than", [](float a, float b) { return a < b; }};
@@ -81,26 +81,27 @@ static const blender::fn::MultiFunction &get_multi_function(bNode &node)
switch (node.custom1) {
case NODE_FLOAT_COMPARE_LESS_THAN:
- return less_than_fn;
+ return &less_than_fn;
case NODE_FLOAT_COMPARE_LESS_EQUAL:
- return less_equal_fn;
+ return &less_equal_fn;
case NODE_FLOAT_COMPARE_GREATER_THAN:
- return greater_than_fn;
+ return &greater_than_fn;
case NODE_FLOAT_COMPARE_GREATER_EQUAL:
- return greater_equal_fn;
+ return &greater_equal_fn;
case NODE_FLOAT_COMPARE_EQUAL:
- return equal_fn;
+ return &equal_fn;
case NODE_FLOAT_COMPARE_NOT_EQUAL:
- return not_equal_fn;
+ return &not_equal_fn;
}
- BLI_assert(false);
- return blender::fn::dummy_multi_function;
+ BLI_assert_unreachable();
+ return nullptr;
}
-static void node_float_compare_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
+static void fn_node_float_compare_build_multi_function(
+ blender::nodes::NodeMultiFunctionBuilder &builder)
{
- const blender::fn::MultiFunction &fn = get_multi_function(builder.bnode());
+ const blender::fn::MultiFunction *fn = get_multi_function(builder.node());
builder.set_matching_fn(fn);
}
@@ -112,7 +113,7 @@ void register_node_type_fn_float_compare()
node_type_socket_templates(&ntype, fn_node_float_compare_in, fn_node_float_compare_out);
node_type_label(&ntype, node_float_compare_label);
node_type_update(&ntype, node_float_compare_update);
- ntype.expand_in_mf_network = node_float_compare_expand_in_mf_network;
+ ntype.build_multi_function = fn_node_float_compare_build_multi_function;
ntype.draw_buttons = geo_node_float_compare_layout;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/function/nodes/node_fn_float_to_int.cc b/source/blender/nodes/function/nodes/node_fn_float_to_int.cc
index 26cde576400..52acfefe615 100644
--- a/source/blender/nodes/function/nodes/node_fn_float_to_int.cc
+++ b/source/blender/nodes/function/nodes/node_fn_float_to_int.cc
@@ -50,7 +50,7 @@ static void node_float_to_int_label(bNodeTree *UNUSED(ntree), bNode *node, char
BLI_strncpy(label, IFACE_(name), maxlen);
}
-static const blender::fn::MultiFunction &get_multi_function(bNode &bnode)
+static const blender::fn::MultiFunction *get_multi_function(bNode &bnode)
{
static blender::fn::CustomMF_SI_SO<float, int> round_fn{"Round",
[](float a) { return (int)round(a); }};
@@ -63,22 +63,23 @@ static const blender::fn::MultiFunction &get_multi_function(bNode &bnode)
switch (static_cast<FloatToIntRoundingMode>(bnode.custom1)) {
case FN_NODE_FLOAT_TO_INT_ROUND:
- return round_fn;
+ return &round_fn;
case FN_NODE_FLOAT_TO_INT_FLOOR:
- return floor_fn;
+ return &floor_fn;
case FN_NODE_FLOAT_TO_INT_CEIL:
- return ceil_fn;
+ return &ceil_fn;
case FN_NODE_FLOAT_TO_INT_TRUNCATE:
- return trunc_fn;
+ return &trunc_fn;
}
BLI_assert_unreachable();
- return blender::fn::dummy_multi_function;
+ return nullptr;
}
-static void node_float_to_int_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
+static void fn_node_float_to_int_build_multi_function(
+ blender::nodes::NodeMultiFunctionBuilder &builder)
{
- const blender::fn::MultiFunction &fn = get_multi_function(builder.bnode());
+ const blender::fn::MultiFunction *fn = get_multi_function(builder.node());
builder.set_matching_fn(fn);
}
@@ -89,7 +90,7 @@ void register_node_type_fn_float_to_int()
fn_node_type_base(&ntype, FN_NODE_FLOAT_TO_INT, "Float to Integer", NODE_CLASS_CONVERTOR, 0);
node_type_socket_templates(&ntype, fn_node_float_to_int_in, fn_node_float_to_int_out);
node_type_label(&ntype, node_float_to_int_label);
- ntype.expand_in_mf_network = node_float_to_int_expand_in_mf_network;
+ ntype.build_multi_function = fn_node_float_to_int_build_multi_function;
ntype.draw_buttons = fn_node_float_to_int_layout;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/function/nodes/node_fn_input_string.cc b/source/blender/nodes/function/nodes/node_fn_input_string.cc
index f16bdef2f38..560ace57aba 100644
--- a/source/blender/nodes/function/nodes/node_fn_input_string.cc
+++ b/source/blender/nodes/function/nodes/node_fn_input_string.cc
@@ -29,14 +29,14 @@ static void fn_node_input_string_layout(uiLayout *layout, bContext *UNUSED(C), P
uiItemR(layout, ptr, "string", 0, "", ICON_NONE);
}
-static void fn_node_input_string_expand_in_mf_network(
- blender::nodes::NodeMFNetworkBuilder &builder)
+static void fn_node_input_string_build_multi_function(
+ blender::nodes::NodeMultiFunctionBuilder &builder)
{
- bNode &bnode = builder.bnode();
+ bNode &bnode = builder.node();
NodeInputString *node_storage = static_cast<NodeInputString *>(bnode.storage);
std::string string = std::string((node_storage->string) ? node_storage->string : "");
-
- builder.construct_and_set_matching_fn<blender::fn::CustomMF_Constant<std::string>>(string);
+ builder.construct_and_set_matching_fn<blender::fn::CustomMF_Constant<std::string>>(
+ std::move(string));
}
static void fn_node_input_string_init(bNodeTree *UNUSED(ntree), bNode *node)
@@ -78,7 +78,7 @@ void register_node_type_fn_input_string()
node_type_socket_templates(&ntype, nullptr, fn_node_input_string_out);
node_type_init(&ntype, fn_node_input_string_init);
node_type_storage(&ntype, "NodeInputString", fn_node_input_string_free, fn_node_string_copy);
- ntype.expand_in_mf_network = fn_node_input_string_expand_in_mf_network;
+ ntype.build_multi_function = fn_node_input_string_build_multi_function;
ntype.draw_buttons = fn_node_input_string_layout;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/function/nodes/node_fn_input_vector.cc b/source/blender/nodes/function/nodes/node_fn_input_vector.cc
index 2cd4eb1d9df..244c045de9a 100644
--- a/source/blender/nodes/function/nodes/node_fn_input_vector.cc
+++ b/source/blender/nodes/function/nodes/node_fn_input_vector.cc
@@ -32,16 +32,14 @@ static void fn_node_input_vector_layout(uiLayout *layout, bContext *UNUSED(C), P
uiItemR(col, ptr, "vector", UI_ITEM_R_EXPAND, "", ICON_NONE);
}
-static void fn_node_vector_input_expand_in_mf_network(
- blender::nodes::NodeMFNetworkBuilder &builder)
+static void fn_node_vector_input_build_multi_function(
+ blender::nodes::NodeMultiFunctionBuilder &builder)
{
- bNode &bnode = builder.bnode();
+ bNode &bnode = builder.node();
NodeInputVector *node_storage = static_cast<NodeInputVector *>(bnode.storage);
blender::float3 vector(node_storage->vector);
-
builder.construct_and_set_matching_fn<blender::fn::CustomMF_Constant<blender::float3>>(vector);
}
-
static void fn_node_input_vector_init(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeInputVector *data = (NodeInputVector *)MEM_callocN(sizeof(NodeInputVector),
@@ -58,7 +56,7 @@ void register_node_type_fn_input_vector()
node_type_init(&ntype, fn_node_input_vector_init);
node_type_storage(
&ntype, "NodeInputVector", node_free_standard_storage, node_copy_standard_storage);
- ntype.expand_in_mf_network = fn_node_vector_input_expand_in_mf_network;
+ ntype.build_multi_function = fn_node_vector_input_build_multi_function;
ntype.draw_buttons = fn_node_input_vector_layout;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/function/nodes/node_fn_random_float.cc b/source/blender/nodes/function/nodes/node_fn_random_float.cc
index a3c9f44b6a1..47ec9adf6bd 100644
--- a/source/blender/nodes/function/nodes/node_fn_random_float.cc
+++ b/source/blender/nodes/function/nodes/node_fn_random_float.cc
@@ -67,10 +67,11 @@ class RandomFloatFunction : public blender::fn::MultiFunction {
}
};
-static void fn_node_random_float_expand_in_mf_network(
- blender::nodes::NodeMFNetworkBuilder &builder)
+static void fn_node_random_float_build_multi_function(
+ blender::nodes::NodeMultiFunctionBuilder &builder)
{
- builder.construct_and_set_matching_fn<RandomFloatFunction>();
+ static RandomFloatFunction fn;
+ builder.set_matching_fn(fn);
}
void register_node_type_fn_random_float()
@@ -79,6 +80,6 @@ void register_node_type_fn_random_float()
fn_node_type_base(&ntype, FN_NODE_RANDOM_FLOAT, "Random Float", 0, 0);
node_type_socket_templates(&ntype, fn_node_random_float_in, fn_node_random_float_out);
- ntype.expand_in_mf_network = fn_node_random_float_expand_in_mf_network;
+ ntype.build_multi_function = fn_node_random_float_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_subdivision_surface.cc b/source/blender/nodes/geometry/nodes/node_geo_subdivision_surface.cc
index e524564edab..4f70252ae75 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_subdivision_surface.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_subdivision_surface.cc
@@ -148,7 +148,5 @@ void register_node_type_geo_subdivision_surface()
"NodeGeometrySubdivisionSurface",
node_free_standard_storage,
node_copy_standard_storage);
- node_type_socket_templates(
- &ntype, geo_node_subdivision_surface_in, geo_node_subdivision_surface_out);
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/intern/node_geometry_exec.cc b/source/blender/nodes/intern/node_geometry_exec.cc
index ffa20579acc..a3bbca90731 100644
--- a/source/blender/nodes/intern/node_geometry_exec.cc
+++ b/source/blender/nodes/intern/node_geometry_exec.cc
@@ -19,7 +19,6 @@
#include "DEG_depsgraph_query.h"
#include "NOD_geometry_exec.hh"
-#include "NOD_type_callbacks.hh"
#include "NOD_type_conversions.hh"
#include "node_geometry_util.hh"
diff --git a/source/blender/nodes/NOD_type_callbacks.hh b/source/blender/nodes/intern/node_multi_function.cc
index 2be78f929db..c91899ed8c2 100644
--- a/source/blender/nodes/NOD_type_callbacks.hh
+++ b/source/blender/nodes/intern/node_multi_function.cc
@@ -14,21 +14,27 @@
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
-#pragma once
-
-#include <optional>
-
-#include "BKE_node.h"
-
-#include "FN_multi_function_data_type.hh"
+#include "NOD_multi_function.hh"
namespace blender::nodes {
-using fn::CPPType;
-using fn::MFDataType;
-
-std::optional<MFDataType> socket_mf_type_get(const bNodeSocketType &stype);
-bool socket_is_mf_data_socket(const bNodeSocketType &stype);
-void socket_expand_in_mf_network(SocketMFNetworkBuilder &builder);
+NodeMultiFunctions::NodeMultiFunctions(const DerivedNodeTree &tree, ResourceScope &resource_scope)
+{
+ for (const NodeTreeRef *tree_ref : tree.used_node_tree_refs()) {
+ bNodeTree *btree = tree_ref->btree();
+ for (const NodeRef *node : tree_ref->nodes()) {
+ bNode *bnode = node->bnode();
+ if (bnode->typeinfo->build_multi_function == nullptr) {
+ continue;
+ }
+ NodeMultiFunctionBuilder builder{resource_scope, *bnode, *btree};
+ bnode->typeinfo->build_multi_function(builder);
+ const MultiFunction *fn = builder.built_fn_;
+ if (fn != nullptr) {
+ map_.add_new(bnode, fn);
+ }
+ }
+ }
+}
} // namespace blender::nodes
diff --git a/source/blender/nodes/intern/node_socket.cc b/source/blender/nodes/intern/node_socket.cc
index 4be3fd2468b..528616eb23a 100644
--- a/source/blender/nodes/intern/node_socket.cc
+++ b/source/blender/nodes/intern/node_socket.cc
@@ -44,7 +44,6 @@
#include "MEM_guardedalloc.h"
-#include "NOD_node_tree_multi_function.hh"
#include "NOD_socket.h"
#include "FN_cpp_type_make.hh"
diff --git a/source/blender/nodes/intern/node_tree_multi_function.cc b/source/blender/nodes/intern/node_tree_multi_function.cc
deleted file mode 100644
index 7ab6495f733..00000000000
--- a/source/blender/nodes/intern/node_tree_multi_function.cc
+++ /dev/null
@@ -1,409 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#include "NOD_node_tree_multi_function.hh"
-#include "NOD_type_conversions.hh"
-
-#include "FN_multi_function_network_evaluation.hh"
-
-#include "BLI_color.hh"
-#include "BLI_float2.hh"
-#include "BLI_float3.hh"
-
-namespace blender::nodes {
-
-const fn::MultiFunction &NodeMFNetworkBuilder::get_default_fn(StringRef name)
-{
- Vector<fn::MFDataType, 10> input_types;
- Vector<fn::MFDataType, 10> output_types;
-
- for (const InputSocketRef *dsocket : dnode_->inputs()) {
- if (dsocket->is_available()) {
- std::optional<fn::MFDataType> data_type = socket_mf_type_get(*dsocket->typeinfo());
- if (data_type.has_value()) {
- input_types.append(*data_type);
- }
- }
- }
- for (const OutputSocketRef *dsocket : dnode_->outputs()) {
- if (dsocket->is_available()) {
- std::optional<fn::MFDataType> data_type = socket_mf_type_get(*dsocket->typeinfo());
- if (data_type.has_value()) {
- output_types.append(*data_type);
- }
- }
- }
-
- const fn::MultiFunction &fn = this->construct_fn<fn::CustomMF_DefaultOutput>(
- name, input_types, output_types);
- return fn;
-}
-
-static void insert_dummy_node(CommonMFNetworkBuilderData &common, const DNode &dnode)
-{
- constexpr int stack_capacity = 10;
-
- Vector<fn::MFDataType, stack_capacity> input_types;
- Vector<StringRef, stack_capacity> input_names;
- Vector<const InputSocketRef *, stack_capacity> input_dsockets;
-
- for (const InputSocketRef *dsocket : dnode->inputs()) {
- if (dsocket->is_available()) {
- std::optional<fn::MFDataType> data_type = socket_mf_type_get(*dsocket->bsocket()->typeinfo);
- if (data_type.has_value()) {
- input_types.append(*data_type);
- input_names.append(dsocket->name());
- input_dsockets.append(dsocket);
- }
- }
- }
-
- Vector<fn::MFDataType, stack_capacity> output_types;
- Vector<StringRef, stack_capacity> output_names;
- Vector<const OutputSocketRef *, stack_capacity> output_dsockets;
-
- for (const OutputSocketRef *dsocket : dnode->outputs()) {
- if (dsocket->is_available()) {
- std::optional<fn::MFDataType> data_type = socket_mf_type_get(*dsocket->bsocket()->typeinfo);
- if (data_type.has_value()) {
- output_types.append(*data_type);
- output_names.append(dsocket->name());
- output_dsockets.append(dsocket);
- }
- }
- }
-
- fn::MFDummyNode &dummy_node = common.network.add_dummy(
- dnode->name(), input_types, output_types, input_names, output_names);
-
- common.network_map.add(*dnode.context(), input_dsockets, dummy_node.inputs());
- common.network_map.add(*dnode.context(), output_dsockets, dummy_node.outputs());
-}
-
-static bool has_data_sockets(const DNode &dnode)
-{
- for (const InputSocketRef *socket : dnode->inputs()) {
- if (socket_is_mf_data_socket(*socket->bsocket()->typeinfo)) {
- return true;
- }
- }
- for (const OutputSocketRef *socket : dnode->outputs()) {
- if (socket_is_mf_data_socket(*socket->bsocket()->typeinfo)) {
- return true;
- }
- }
- return false;
-}
-
-static void foreach_node_to_insert(CommonMFNetworkBuilderData &common,
- FunctionRef<void(DNode)> callback)
-{
- common.tree.foreach_node([&](const DNode dnode) {
- if (dnode->is_group_node()) {
- return;
- }
- /* Don't insert non-root group input/output nodes, because they will be inlined. */
- if (!dnode.context()->is_root()) {
- if (dnode->is_group_input_node() || dnode->is_group_output_node()) {
- return;
- }
- }
- callback(dnode);
- });
-}
-
-/**
- * Expands all function nodes in the multi-function network. Nodes that don't have an expand
- * function, but do have data sockets, will get corresponding dummy nodes.
- */
-static void insert_nodes(CommonMFNetworkBuilderData &common)
-{
- foreach_node_to_insert(common, [&](const DNode dnode) {
- const bNodeType *node_type = dnode->typeinfo();
- if (node_type->expand_in_mf_network != nullptr) {
- NodeMFNetworkBuilder builder{common, dnode};
- node_type->expand_in_mf_network(builder);
- }
- else if (has_data_sockets(dnode)) {
- insert_dummy_node(common, dnode);
- }
- });
-}
-
-static fn::MFOutputSocket &insert_default_value_for_type(CommonMFNetworkBuilderData &common,
- fn::MFDataType type)
-{
- const fn::MultiFunction *default_fn;
- if (type.is_single()) {
- default_fn = &common.scope.construct<fn::CustomMF_GenericConstant>(
- AT, type.single_type(), type.single_type().default_value());
- }
- else {
- default_fn = &common.scope.construct<fn::CustomMF_GenericConstantArray>(
- AT, fn::GSpan(type.vector_base_type()));
- }
-
- fn::MFNode &node = common.network.add_function(*default_fn);
- return node.output(0);
-}
-
-static fn::MFOutputSocket *insert_unlinked_input(CommonMFNetworkBuilderData &common,
- const DInputSocket &dsocket)
-{
- BLI_assert(socket_is_mf_data_socket(*dsocket->typeinfo()));
-
- SocketMFNetworkBuilder builder{common, dsocket};
- socket_expand_in_mf_network(builder);
-
- fn::MFOutputSocket *built_socket = builder.built_socket();
- BLI_assert(built_socket != nullptr);
- return built_socket;
-}
-
-static void insert_links_and_unlinked_inputs(CommonMFNetworkBuilderData &common)
-{
- foreach_node_to_insert(common, [&](const DNode dnode) {
- for (const InputSocketRef *socket_ref : dnode->inputs()) {
- const DInputSocket to_dsocket{dnode.context(), socket_ref};
- if (!to_dsocket->is_available()) {
- continue;
- }
- if (!socket_is_mf_data_socket(*to_dsocket->typeinfo())) {
- continue;
- }
-
- Span<fn::MFInputSocket *> to_sockets = common.network_map.lookup(to_dsocket);
- BLI_assert(to_sockets.size() >= 1);
- const fn::MFDataType to_type = to_sockets[0]->data_type();
-
- Vector<DSocket> from_dsockets;
- to_dsocket.foreach_origin_socket([&](DSocket socket) { from_dsockets.append(socket); });
- if (from_dsockets.size() > 1) {
- fn::MFOutputSocket &from_socket = insert_default_value_for_type(common, to_type);
- for (fn::MFInputSocket *to_socket : to_sockets) {
- common.network.add_link(from_socket, *to_socket);
- }
- continue;
- }
- if (from_dsockets.is_empty()) {
- /* The socket is not linked. Need to use the value of the socket itself. */
- fn::MFOutputSocket *built_socket = insert_unlinked_input(common, to_dsocket);
- for (fn::MFInputSocket *to_socket : to_sockets) {
- common.network.add_link(*built_socket, *to_socket);
- }
- continue;
- }
- if (from_dsockets[0]->is_input()) {
- DInputSocket from_dsocket{from_dsockets[0]};
- fn::MFOutputSocket *built_socket = insert_unlinked_input(common, from_dsocket);
- for (fn::MFInputSocket *to_socket : to_sockets) {
- common.network.add_link(*built_socket, *to_socket);
- }
- continue;
- }
- DOutputSocket from_dsocket{from_dsockets[0]};
- fn::MFOutputSocket *from_socket = &common.network_map.lookup(from_dsocket);
- const fn::MFDataType from_type = from_socket->data_type();
-
- if (from_type != to_type) {
- const fn::MultiFunction *conversion_fn =
- get_implicit_type_conversions().get_conversion_multi_function(from_type, to_type);
- if (conversion_fn != nullptr) {
- fn::MFNode &node = common.network.add_function(*conversion_fn);
- common.network.add_link(*from_socket, node.input(0));
- from_socket = &node.output(0);
- }
- else {
- from_socket = &insert_default_value_for_type(common, to_type);
- }
- }
-
- for (fn::MFInputSocket *to_socket : to_sockets) {
- common.network.add_link(*from_socket, *to_socket);
- }
- }
- });
-}
-
-/**
- * Expands all function nodes contained in the given node tree within the given multi-function
- * network.
- *
- * Returns a mapping between the original node tree and the generated nodes/sockets for further
- * processing.
- */
-MFNetworkTreeMap insert_node_tree_into_mf_network(fn::MFNetwork &network,
- const DerivedNodeTree &tree,
- ResourceScope &scope)
-{
- MFNetworkTreeMap network_map{tree, network};
-
- CommonMFNetworkBuilderData common{scope, network, network_map, tree};
-
- insert_nodes(common);
- insert_links_and_unlinked_inputs(common);
-
- return network_map;
-}
-
-/**
- * A single node is allowed to expand into multiple nodes before evaluation. Depending on what
- * nodes it expands to, it belongs a different type of the ones below.
- */
-enum class NodeExpandType {
- SingleFunctionNode,
- MultipleFunctionNodes,
- HasDummyNodes,
-};
-
-/**
- * Checks how the given node expanded in the multi-function network. If it is only a single
- * function node, the corresponding function is returned as well.
- */
-static NodeExpandType get_node_expand_type(MFNetworkTreeMap &network_map,
- const DNode &dnode,
- const fn::MultiFunction **r_single_function)
-{
- const fn::MFFunctionNode *single_function_node = nullptr;
- bool has_multiple_nodes = false;
- bool has_dummy_nodes = false;
-
- auto check_mf_node = [&](fn::MFNode &mf_node) {
- if (mf_node.is_function()) {
- if (single_function_node == nullptr) {
- single_function_node = &mf_node.as_function();
- }
- if (&mf_node != single_function_node) {
- has_multiple_nodes = true;
- }
- }
- else {
- BLI_assert(mf_node.is_dummy());
- has_dummy_nodes = true;
- }
- };
-
- for (const InputSocketRef *dsocket : dnode->inputs()) {
- if (dsocket->is_available()) {
- for (fn::MFInputSocket *mf_input :
- network_map.lookup(DInputSocket(dnode.context(), dsocket))) {
- check_mf_node(mf_input->node());
- }
- }
- }
- for (const OutputSocketRef *dsocket : dnode->outputs()) {
- if (dsocket->is_available()) {
- fn::MFOutputSocket &mf_output = network_map.lookup(DOutputSocket(dnode.context(), dsocket));
- check_mf_node(mf_output.node());
- }
- }
-
- if (has_dummy_nodes) {
- return NodeExpandType::HasDummyNodes;
- }
- if (has_multiple_nodes) {
- return NodeExpandType::MultipleFunctionNodes;
- }
- *r_single_function = &single_function_node->function();
- return NodeExpandType::SingleFunctionNode;
-}
-
-static const fn::MultiFunction &create_function_for_node_that_expands_into_multiple(
- const DNode &dnode,
- fn::MFNetwork &network,
- MFNetworkTreeMap &network_map,
- ResourceScope &scope)
-{
- Vector<const fn::MFOutputSocket *> dummy_fn_inputs;
- for (const InputSocketRef *dsocket : dnode->inputs()) {
- if (dsocket->is_available()) {
- MFDataType data_type = *socket_mf_type_get(*dsocket->typeinfo());
- fn::MFOutputSocket &fn_input = network.add_input(data_type.to_string(), data_type);
- for (fn::MFInputSocket *mf_input :
- network_map.lookup(DInputSocket(dnode.context(), dsocket))) {
- network.add_link(fn_input, *mf_input);
- dummy_fn_inputs.append(&fn_input);
- }
- }
- }
- Vector<const fn::MFInputSocket *> dummy_fn_outputs;
- for (const OutputSocketRef *dsocket : dnode->outputs()) {
- if (dsocket->is_available()) {
- fn::MFOutputSocket &mf_output = network_map.lookup(DOutputSocket(dnode.context(), dsocket));
- MFDataType data_type = mf_output.data_type();
- fn::MFInputSocket &fn_output = network.add_output(data_type.to_string(), data_type);
- network.add_link(mf_output, fn_output);
- dummy_fn_outputs.append(&fn_output);
- }
- }
-
- fn::MFNetworkEvaluator &fn_evaluator = scope.construct<fn::MFNetworkEvaluator>(
- __func__, std::move(dummy_fn_inputs), std::move(dummy_fn_outputs));
- return fn_evaluator;
-}
-
-/**
- * Returns a single multi-function for every node that supports it. This makes it easier to reuse
- * the multi-function implementation of nodes in different contexts.
- */
-MultiFunctionByNode get_multi_function_per_node(const DerivedNodeTree &tree, ResourceScope &scope)
-{
- /* Build a network that nodes can insert themselves into. However, the individual nodes are not
- * connected. */
- fn::MFNetwork &network = scope.construct<fn::MFNetwork>(__func__);
- MFNetworkTreeMap network_map{tree, network};
- MultiFunctionByNode functions_by_node;
-
- CommonMFNetworkBuilderData common{scope, network, network_map, tree};
-
- tree.foreach_node([&](DNode dnode) {
- const bNodeType *node_type = dnode->typeinfo();
- if (node_type->expand_in_mf_network == nullptr) {
- /* This node does not have a multi-function implementation. */
- return;
- }
-
- NodeMFNetworkBuilder builder{common, dnode};
- node_type->expand_in_mf_network(builder);
-
- const fn::MultiFunction *single_function = nullptr;
- const NodeExpandType expand_type = get_node_expand_type(network_map, dnode, &single_function);
-
- switch (expand_type) {
- case NodeExpandType::HasDummyNodes: {
- /* Dummy nodes cannot be executed, so skip them. */
- break;
- }
- case NodeExpandType::SingleFunctionNode: {
- /* This is the common case. Most nodes just expand to a single function. */
- functions_by_node.add_new(dnode, single_function);
- break;
- }
- case NodeExpandType::MultipleFunctionNodes: {
- /* If a node expanded into multiple functions, a new function has to be created that
- * combines those. */
- const fn::MultiFunction &fn = create_function_for_node_that_expands_into_multiple(
- dnode, network, network_map, scope);
- functions_by_node.add_new(dnode, &fn);
- break;
- }
- }
- });
-
- return functions_by_node;
-}
-
-} // namespace blender::nodes
diff --git a/source/blender/nodes/intern/type_callbacks.cc b/source/blender/nodes/intern/type_callbacks.cc
deleted file mode 100644
index 881a02c92e9..00000000000
--- a/source/blender/nodes/intern/type_callbacks.cc
+++ /dev/null
@@ -1,60 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#include "NOD_node_tree_multi_function.hh"
-#include "NOD_type_callbacks.hh"
-
-namespace blender::nodes {
-
-std::optional<MFDataType> socket_mf_type_get(const bNodeSocketType &stype)
-{
- const CPPType *cpp_type = stype.get_base_cpp_type ? stype.get_base_cpp_type() : nullptr;
- if (cpp_type != nullptr) {
- return MFDataType::ForSingle(*cpp_type);
- }
- return {};
-}
-
-bool socket_is_mf_data_socket(const bNodeSocketType &stype)
-{
- if (!socket_mf_type_get(stype).has_value()) {
- return false;
- }
- if (stype.expand_in_mf_network == nullptr && stype.get_base_cpp_value == nullptr) {
- return false;
- }
- return true;
-}
-
-void socket_expand_in_mf_network(SocketMFNetworkBuilder &builder)
-{
- bNodeSocket &socket = builder.bsocket();
- if (socket.typeinfo->expand_in_mf_network != nullptr) {
- socket.typeinfo->expand_in_mf_network(builder);
- }
- else if (socket.typeinfo->get_base_cpp_value != nullptr) {
- const CPPType &type = *socket.typeinfo->get_base_cpp_type();
- void *buffer = builder.resource_scope().linear_allocator().allocate(type.size(),
- type.alignment());
- socket.typeinfo->get_base_cpp_value(socket, buffer);
- builder.set_constant_value(type, buffer);
- }
- else {
- BLI_assert_unreachable();
- }
-}
-
-} // namespace blender::nodes
diff --git a/source/blender/nodes/shader/node_shader_util.h b/source/blender/nodes/shader/node_shader_util.h
index dc44f0fa98f..a75354d3381 100644
--- a/source/blender/nodes/shader/node_shader_util.h
+++ b/source/blender/nodes/shader/node_shader_util.h
@@ -72,7 +72,7 @@
#ifdef __cplusplus
# include "FN_multi_function_builder.hh"
-# include "NOD_node_tree_multi_function.hh"
+# include "NOD_multi_function.hh"
# include "BLI_color.hh"
# include "BLI_float3.hh"
diff --git a/source/blender/nodes/shader/nodes/node_shader_clamp.cc b/source/blender/nodes/shader/nodes/node_shader_clamp.cc
index 4f77421cfe0..f105f8bcaf9 100644
--- a/source/blender/nodes/shader/nodes/node_shader_clamp.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_clamp.cc
@@ -51,7 +51,7 @@ static int gpu_shader_clamp(GPUMaterial *mat,
GPU_stack_link(mat, node, "clamp_range", in, out);
}
-static void sh_node_clamp_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
+static void sh_node_clamp_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
{
static blender::fn::CustomMF_SI_SI_SI_SO<float, float, float, float> minmax_fn{
"Clamp (Min Max)",
@@ -65,7 +65,7 @@ static void sh_node_clamp_expand_in_mf_network(blender::nodes::NodeMFNetworkBuil
return clamp_f(value, b, a);
}};
- int clamp_type = builder.bnode().custom1;
+ int clamp_type = builder.node().custom1;
if (clamp_type == NODE_CLAMP_MINMAX) {
builder.set_matching_fn(minmax_fn);
}
@@ -82,7 +82,7 @@ void register_node_type_sh_clamp(void)
node_type_socket_templates(&ntype, sh_node_clamp_in, sh_node_clamp_out);
node_type_init(&ntype, node_shader_init_clamp);
node_type_gpu(&ntype, gpu_shader_clamp);
- ntype.expand_in_mf_network = sh_node_clamp_expand_in_mf_network;
+ ntype.build_multi_function = sh_node_clamp_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.cc b/source/blender/nodes/shader/nodes/node_shader_curves.cc
index f1d5040a292..df075d6e973 100644
--- a/source/blender/nodes/shader/nodes/node_shader_curves.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_curves.cc
@@ -143,9 +143,10 @@ class CurveVecFunction : public blender::fn::MultiFunction {
}
};
-static void sh_node_curve_vec_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
+static void sh_node_curve_vec_build_multi_function(
+ blender::nodes::NodeMultiFunctionBuilder &builder)
{
- bNode &bnode = builder.bnode();
+ bNode &bnode = builder.node();
CurveMapping *cumap = (CurveMapping *)bnode.storage;
BKE_curvemapping_init(cumap);
builder.construct_and_set_matching_fn<CurveVecFunction>(*cumap);
@@ -162,7 +163,7 @@ void register_node_type_sh_curve_vec(void)
node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
node_type_exec(&ntype, node_initexec_curves, nullptr, node_shader_exec_curve_vec);
node_type_gpu(&ntype, gpu_shader_curve_vec);
- ntype.expand_in_mf_network = sh_node_curve_vec_expand_in_mf_network;
+ ntype.build_multi_function = sh_node_curve_vec_build_multi_function;
nodeRegisterType(&ntype);
}
@@ -317,9 +318,10 @@ class CurveRGBFunction : public blender::fn::MultiFunction {
}
};
-static void sh_node_curve_rgb_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
+static void sh_node_curve_rgb_build_multi_function(
+ blender::nodes::NodeMultiFunctionBuilder &builder)
{
- bNode &bnode = builder.bnode();
+ bNode &bnode = builder.node();
CurveMapping *cumap = (CurveMapping *)bnode.storage;
BKE_curvemapping_init(cumap);
builder.construct_and_set_matching_fn<CurveRGBFunction>(*cumap);
@@ -336,7 +338,7 @@ void register_node_type_sh_curve_rgb(void)
node_type_storage(&ntype, "CurveMapping", node_free_curves, node_copy_curves);
node_type_exec(&ntype, node_initexec_curves, nullptr, node_shader_exec_curve_rgb);
node_type_gpu(&ntype, gpu_shader_curve_rgb);
- ntype.expand_in_mf_network = sh_node_curve_rgb_expand_in_mf_network;
+ ntype.build_multi_function = sh_node_curve_rgb_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_map_range.cc b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
index ad7abd9d491..e4739e2864d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_map_range.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
@@ -261,9 +261,10 @@ class MapRangeSmootherstepFunction : public blender::fn::MultiFunction {
}
};
-static void sh_node_map_range_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
+static void sh_node_map_range_build_multi_function(
+ blender::nodes::NodeMultiFunctionBuilder &builder)
{
- bNode &bnode = builder.bnode();
+ bNode &bnode = builder.node();
bool clamp = bnode.custom1 != 0;
int interpolation_type = bnode.custom2;
@@ -301,7 +302,6 @@ static void sh_node_map_range_expand_in_mf_network(blender::nodes::NodeMFNetwork
break;
}
default:
- builder.set_not_implemented();
break;
}
}
@@ -315,7 +315,7 @@ void register_node_type_sh_map_range(void)
node_type_init(&ntype, node_shader_init_map_range);
node_type_update(&ntype, node_shader_update_map_range);
node_type_gpu(&ntype, gpu_shader_map_range);
- ntype.expand_in_mf_network = sh_node_map_range_expand_in_mf_network;
+ ntype.build_multi_function = sh_node_map_range_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_math.cc b/source/blender/nodes/shader/nodes/node_shader_math.cc
index 7a846031456..c30f2948ab1 100644
--- a/source/blender/nodes/shader/nodes/node_shader_math.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_math.cc
@@ -69,11 +69,9 @@ static int gpu_shader_math(GPUMaterial *mat,
return 0;
}
-static const blender::fn::MultiFunction &get_base_multi_function(
- blender::nodes::NodeMFNetworkBuilder &builder)
+static const blender::fn::MultiFunction *get_base_multi_function(bNode &node)
{
- const int mode = builder.bnode().custom1;
-
+ const int mode = node.custom1;
const blender::fn::MultiFunction *base_fn = nullptr;
blender::nodes::try_dispatch_float_math_fl_to_fl(
@@ -82,7 +80,7 @@ static const blender::fn::MultiFunction &get_base_multi_function(
base_fn = &fn;
});
if (base_fn != nullptr) {
- return *base_fn;
+ return base_fn;
}
blender::nodes::try_dispatch_float_math_fl_fl_to_fl(
@@ -92,7 +90,7 @@ static const blender::fn::MultiFunction &get_base_multi_function(
base_fn = &fn;
});
if (base_fn != nullptr) {
- return *base_fn;
+ return base_fn;
}
blender::nodes::try_dispatch_float_math_fl_fl_fl_to_fl(
@@ -102,36 +100,51 @@ static const blender::fn::MultiFunction &get_base_multi_function(
base_fn = &fn;
});
if (base_fn != nullptr) {
- return *base_fn;
+ return base_fn;
}
- return builder.get_not_implemented_fn();
+ return nullptr;
}
-static void sh_node_math_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
-{
- const blender::fn::MultiFunction &base_function = get_base_multi_function(builder);
+class ClampWrapperFunction : public blender::fn::MultiFunction {
+ private:
+ const blender::fn::MultiFunction &fn_;
- const blender::nodes::DNode &dnode = builder.dnode();
- blender::fn::MFNetwork &network = builder.network();
- blender::fn::MFFunctionNode &base_node = network.add_function(base_function);
+ public:
+ ClampWrapperFunction(const blender::fn::MultiFunction &fn) : fn_(fn)
+ {
+ this->set_signature(&fn.signature());
+ }
- builder.network_map().add_try_match(*dnode.context(), dnode->inputs(), base_node.inputs());
+ void call(blender::IndexMask mask,
+ blender::fn::MFParams params,
+ blender::fn::MFContext context) const override
+ {
+ fn_.call(mask, params, context);
+
+ /* Assumes the output parameter is the last one. */
+ const int output_param_index = this->param_amount() - 1;
+ /* This has actually been initialized in the call above. */
+ blender::MutableSpan<float> results = params.uninitialized_single_output<float>(
+ output_param_index);
+
+ for (const int i : mask) {
+ float &value = results[i];
+ CLAMP(value, 0.0f, 1.0f);
+ }
+ }
+};
+
+static void sh_node_math_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
+{
+ const blender::fn::MultiFunction *base_function = get_base_multi_function(builder.node());
- const bool clamp_output = builder.bnode().custom2 != 0;
+ const bool clamp_output = builder.node().custom2 != 0;
if (clamp_output) {
- static blender::fn::CustomMF_SI_SO<float, float> clamp_fn{"Clamp", [](float value) {
- CLAMP(value, 0.0f, 1.0f);
- return value;
- }};
- blender::fn::MFFunctionNode &clamp_node = network.add_function(clamp_fn);
- network.add_link(base_node.output(0), clamp_node.input(0));
- builder.network_map().add(blender::nodes::DOutputSocket(dnode.context(), &dnode->output(0)),
- clamp_node.output(0));
+ builder.construct_and_set_matching_fn<ClampWrapperFunction>(*base_function);
}
else {
- builder.network_map().add(blender::nodes::DOutputSocket(dnode.context(), &dnode->output(0)),
- base_node.output(0));
+ builder.set_matching_fn(base_function);
}
}
@@ -144,7 +157,7 @@ void register_node_type_sh_math(void)
node_type_label(&ntype, node_math_label);
node_type_gpu(&ntype, gpu_shader_math);
node_type_update(&ntype, node_math_update);
- ntype.expand_in_mf_network = sh_node_math_expand_in_mf_network;
+ ntype.build_multi_function = sh_node_math_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_mixRgb.cc b/source/blender/nodes/shader/nodes/node_shader_mixRgb.cc
index 47011caeeb6..ade35a40366 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mixRgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_mixRgb.cc
@@ -174,9 +174,9 @@ class MixRGBFunction : public blender::fn::MultiFunction {
}
};
-static void sh_node_mix_rgb_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
+static void sh_node_mix_rgb_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
{
- bNode &node = builder.bnode();
+ bNode &node = builder.node();
bool clamp = node.custom2 & SHD_MIXRGB_CLAMP;
int mix_type = node.custom1;
builder.construct_and_set_matching_fn<MixRGBFunction>(clamp, mix_type);
@@ -191,7 +191,7 @@ void register_node_type_sh_mix_rgb(void)
node_type_label(&ntype, node_blend_label);
node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_mix_rgb);
node_type_gpu(&ntype, gpu_shader_mix_rgb);
- ntype.expand_in_mf_network = sh_node_mix_rgb_expand_in_mf_network;
+ ntype.build_multi_function = sh_node_mix_rgb_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc
index a7239154633..2779fc6bf68 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc
@@ -96,7 +96,7 @@ class SeparateRGBFunction : public blender::fn::MultiFunction {
}
};
-static void sh_node_seprgb_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
+static void sh_node_seprgb_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
{
static SeparateRGBFunction fn;
builder.set_matching_fn(fn);
@@ -110,7 +110,7 @@ void register_node_type_sh_seprgb(void)
node_type_socket_templates(&ntype, sh_node_seprgb_in, sh_node_seprgb_out);
node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_seprgb);
node_type_gpu(&ntype, gpu_shader_seprgb);
- ntype.expand_in_mf_network = sh_node_seprgb_expand_in_mf_network;
+ ntype.build_multi_function = sh_node_seprgb_build_multi_function;
nodeRegisterType(&ntype);
}
@@ -153,7 +153,7 @@ static int gpu_shader_combrgb(GPUMaterial *mat,
return GPU_stack_link(mat, node, "combine_rgb", in, out);
}
-static void sh_node_combrgb_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
+static void sh_node_combrgb_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
{
static blender::fn::CustomMF_SI_SI_SI_SO<float, float, float, blender::ColorGeometry4f> fn{
"Combine RGB",
@@ -169,7 +169,7 @@ void register_node_type_sh_combrgb(void)
node_type_socket_templates(&ntype, sh_node_combrgb_in, sh_node_combrgb_out);
node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_combrgb);
node_type_gpu(&ntype, gpu_shader_combrgb);
- ntype.expand_in_mf_network = sh_node_combrgb_expand_in_mf_network;
+ ntype.build_multi_function = sh_node_combrgb_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc b/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc
index efa9581c414..1fd794cdd0a 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc
@@ -81,7 +81,7 @@ class MF_SeparateXYZ : public blender::fn::MultiFunction {
}
};
-static void sh_node_sepxyz_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
+static void sh_node_sepxyz_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
{
static MF_SeparateXYZ separate_fn;
builder.set_matching_fn(separate_fn);
@@ -94,7 +94,7 @@ void register_node_type_sh_sepxyz(void)
sh_fn_node_type_base(&ntype, SH_NODE_SEPXYZ, "Separate XYZ", NODE_CLASS_CONVERTOR, 0);
node_type_socket_templates(&ntype, sh_node_sepxyz_in, sh_node_sepxyz_out);
node_type_gpu(&ntype, gpu_shader_sepxyz);
- ntype.expand_in_mf_network = sh_node_sepxyz_expand_in_mf_network;
+ ntype.build_multi_function = sh_node_sepxyz_build_multi_function;
nodeRegisterType(&ntype);
}
@@ -120,7 +120,7 @@ static int gpu_shader_combxyz(GPUMaterial *mat,
return GPU_stack_link(mat, node, "combine_xyz", in, out);
}
-static void sh_node_combxyz_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
+static void sh_node_combxyz_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
{
static blender::fn::CustomMF_SI_SI_SI_SO<float, float, float, blender::float3> fn{
"Combine Vector", [](float x, float y, float z) { return blender::float3(x, y, z); }};
@@ -134,7 +134,7 @@ void register_node_type_sh_combxyz(void)
sh_fn_node_type_base(&ntype, SH_NODE_COMBXYZ, "Combine XYZ", NODE_CLASS_CONVERTOR, 0);
node_type_socket_templates(&ntype, sh_node_combxyz_in, sh_node_combxyz_out);
node_type_gpu(&ntype, gpu_shader_combxyz);
- ntype.expand_in_mf_network = sh_node_combxyz_expand_in_mf_network;
+ ntype.build_multi_function = sh_node_combxyz_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc b/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc
index 5b2eb300aac..1bc42ab0cc6 100644
--- a/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc
@@ -163,9 +163,10 @@ class ColorBandFunction : public blender::fn::MultiFunction {
}
};
-static void sh_node_valtorgb_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
+static void sh_node_valtorgb_build_multi_function(
+ blender::nodes::NodeMultiFunctionBuilder &builder)
{
- bNode &bnode = builder.bnode();
+ bNode &bnode = builder.node();
const ColorBand *color_band = (const ColorBand *)bnode.storage;
builder.construct_and_set_matching_fn<ColorBandFunction>(*color_band);
}
@@ -181,7 +182,7 @@ void register_node_type_sh_valtorgb(void)
node_type_storage(&ntype, "ColorBand", node_free_standard_storage, node_copy_standard_storage);
node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_valtorgb);
node_type_gpu(&ntype, gpu_shader_valtorgb);
- ntype.expand_in_mf_network = sh_node_valtorgb_expand_in_mf_network;
+ ntype.build_multi_function = sh_node_valtorgb_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_value.cc b/source/blender/nodes/shader/nodes/node_shader_value.cc
index 495c8d12824..602d5a1cf56 100644
--- a/source/blender/nodes/shader/nodes/node_shader_value.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_value.cc
@@ -39,9 +39,9 @@ static int gpu_shader_value(GPUMaterial *mat,
return GPU_stack_link(mat, node, "set_value", in, out, link);
}
-static void sh_node_value_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
+static void sh_node_value_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
{
- const bNodeSocket *bsocket = builder.dnode()->output(0).bsocket();
+ const bNodeSocket *bsocket = (bNodeSocket *)builder.node().outputs.first;
const bNodeSocketValueFloat *value = (const bNodeSocketValueFloat *)bsocket->default_value;
builder.construct_and_set_matching_fn<blender::fn::CustomMF_Constant<float>>(value->value);
}
@@ -53,7 +53,7 @@ void register_node_type_sh_value(void)
sh_fn_node_type_base(&ntype, SH_NODE_VALUE, "Value", NODE_CLASS_INPUT, 0);
node_type_socket_templates(&ntype, nullptr, sh_node_value_out);
node_type_gpu(&ntype, gpu_shader_value);
- ntype.expand_in_mf_network = sh_node_value_expand_in_mf_network;
+ ntype.build_multi_function = sh_node_value_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
index 419a11201aa..4424db6aed1 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
@@ -183,12 +183,11 @@ static void node_shader_update_vector_math(bNodeTree *UNUSED(ntree), bNode *node
}
}
-static const blender::fn::MultiFunction &get_multi_function(
- blender::nodes::NodeMFNetworkBuilder &builder)
+static const blender::fn::MultiFunction *get_multi_function(bNode &node)
{
using blender::float3;
- NodeVectorMathOperation operation = NodeVectorMathOperation(builder.bnode().custom1);
+ NodeVectorMathOperation operation = NodeVectorMathOperation(node.custom1);
const blender::fn::MultiFunction *multi_fn = nullptr;
@@ -199,7 +198,7 @@ static const blender::fn::MultiFunction &get_multi_function(
multi_fn = &fn;
});
if (multi_fn != nullptr) {
- return *multi_fn;
+ return multi_fn;
}
blender::nodes::try_dispatch_float_math_fl3_fl3_fl3_to_fl3(
@@ -209,7 +208,7 @@ static const blender::fn::MultiFunction &get_multi_function(
multi_fn = &fn;
});
if (multi_fn != nullptr) {
- return *multi_fn;
+ return multi_fn;
}
blender::nodes::try_dispatch_float_math_fl3_fl3_fl_to_fl3(
@@ -219,7 +218,7 @@ static const blender::fn::MultiFunction &get_multi_function(
multi_fn = &fn;
});
if (multi_fn != nullptr) {
- return *multi_fn;
+ return multi_fn;
}
blender::nodes::try_dispatch_float_math_fl3_fl3_to_fl(
@@ -229,7 +228,7 @@ static const blender::fn::MultiFunction &get_multi_function(
multi_fn = &fn;
});
if (multi_fn != nullptr) {
- return *multi_fn;
+ return multi_fn;
}
blender::nodes::try_dispatch_float_math_fl3_fl_to_fl3(
@@ -239,7 +238,7 @@ static const blender::fn::MultiFunction &get_multi_function(
multi_fn = &fn;
});
if (multi_fn != nullptr) {
- return *multi_fn;
+ return multi_fn;
}
blender::nodes::try_dispatch_float_math_fl3_to_fl3(
@@ -248,7 +247,7 @@ static const blender::fn::MultiFunction &get_multi_function(
multi_fn = &fn;
});
if (multi_fn != nullptr) {
- return *multi_fn;
+ return multi_fn;
}
blender::nodes::try_dispatch_float_math_fl3_to_fl(
@@ -257,15 +256,16 @@ static const blender::fn::MultiFunction &get_multi_function(
multi_fn = &fn;
});
if (multi_fn != nullptr) {
- return *multi_fn;
+ return multi_fn;
}
- return builder.get_not_implemented_fn();
+ return nullptr;
}
-static void sh_node_vector_math_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
+static void sh_node_vector_math_build_multi_function(
+ blender::nodes::NodeMultiFunctionBuilder &builder)
{
- const blender::fn::MultiFunction &fn = get_multi_function(builder);
+ const blender::fn::MultiFunction *fn = get_multi_function(builder.node());
builder.set_matching_fn(fn);
}
@@ -278,7 +278,7 @@ void register_node_type_sh_vect_math(void)
node_type_label(&ntype, node_vector_math_label);
node_type_gpu(&ntype, gpu_shader_vector_math);
node_type_update(&ntype, node_shader_update_vector_math);
- ntype.expand_in_mf_network = sh_node_vector_math_expand_in_mf_network;
+ ntype.build_multi_function = sh_node_vector_math_build_multi_function;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
index 3b2c2fa5a03..bc51b7e29ea 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
@@ -100,11 +100,10 @@ static float3 sh_node_vector_rotate_euler(const float3 vector,
return result + center;
}
-static const blender::fn::MultiFunction &get_multi_function(
- blender::nodes::NodeMFNetworkBuilder &builder)
+static const blender::fn::MultiFunction *get_multi_function(bNode &node)
{
- bool invert = builder.bnode().custom2;
- const int mode = builder.bnode().custom1;
+ bool invert = node.custom2;
+ const int mode = node.custom1;
switch (mode) {
case NODE_VECTOR_ROTATE_TYPE_AXIS: {
@@ -113,13 +112,13 @@ static const blender::fn::MultiFunction &get_multi_function(
"Rotate Axis", [](float3 in, float3 center, float3 axis, float angle) {
return sh_node_vector_rotate_around_axis(in, center, axis, -angle);
}};
- return fn;
+ return &fn;
}
static blender::fn::CustomMF_SI_SI_SI_SI_SO<float3, float3, float3, float, float3> fn{
"Rotate Axis", [](float3 in, float3 center, float3 axis, float angle) {
return sh_node_vector_rotate_around_axis(in, center, axis, angle);
}};
- return fn;
+ return &fn;
}
case NODE_VECTOR_ROTATE_TYPE_AXIS_X: {
float3 axis = float3(1.0f, 0.0f, 0.0f);
@@ -128,13 +127,13 @@ static const blender::fn::MultiFunction &get_multi_function(
"Rotate X-Axis", [=](float3 in, float3 center, float angle) {
return sh_node_vector_rotate_around_axis(in, center, axis, -angle);
}};
- return fn;
+ return &fn;
}
static blender::fn::CustomMF_SI_SI_SI_SO<float3, float3, float, float3> fn{
"Rotate X-Axis", [=](float3 in, float3 center, float angle) {
return sh_node_vector_rotate_around_axis(in, center, axis, angle);
}};
- return fn;
+ return &fn;
}
case NODE_VECTOR_ROTATE_TYPE_AXIS_Y: {
float3 axis = float3(0.0f, 1.0f, 0.0f);
@@ -143,13 +142,13 @@ static const blender::fn::MultiFunction &get_multi_function(
"Rotate Y-Axis", [=](float3 in, float3 center, float angle) {
return sh_node_vector_rotate_around_axis(in, center, axis, -angle);
}};
- return fn;
+ return &fn;
}
static blender::fn::CustomMF_SI_SI_SI_SO<float3, float3, float, float3> fn{
"Rotate Y-Axis", [=](float3 in, float3 center, float angle) {
return sh_node_vector_rotate_around_axis(in, center, axis, angle);
}};
- return fn;
+ return &fn;
}
case NODE_VECTOR_ROTATE_TYPE_AXIS_Z: {
float3 axis = float3(0.0f, 0.0f, 1.0f);
@@ -158,13 +157,13 @@ static const blender::fn::MultiFunction &get_multi_function(
"Rotate Z-Axis", [=](float3 in, float3 center, float angle) {
return sh_node_vector_rotate_around_axis(in, center, axis, -angle);
}};
- return fn;
+ return &fn;
}
static blender::fn::CustomMF_SI_SI_SI_SO<float3, float3, float, float3> fn{
"Rotate Z-Axis", [=](float3 in, float3 center, float angle) {
return sh_node_vector_rotate_around_axis(in, center, axis, angle);
}};
- return fn;
+ return &fn;
}
case NODE_VECTOR_ROTATE_TYPE_EULER_XYZ: {
if (invert) {
@@ -172,24 +171,24 @@ static const blender::fn::MultiFunction &get_multi_function(
"Rotate Euler", [](float3 in, float3 center, float3 rotation) {
return sh_node_vector_rotate_euler(in, center, rotation, true);
}};
- return fn;
+ return &fn;
}
static blender::fn::CustomMF_SI_SI_SI_SO<float3, float3, float3, float3> fn{
"Rotate Euler", [](float3 in, float3 center, float3 rotation) {
return sh_node_vector_rotate_euler(in, center, rotation, false);
}};
- return fn;
+ return &fn;
}
default:
BLI_assert_unreachable();
- return builder.get_not_implemented_fn();
+ return nullptr;
}
}
-static void sh_node_vector_rotate_expand_in_mf_network(
- blender::nodes::NodeMFNetworkBuilder &builder)
+static void sh_node_vector_rotate_build_multi_function(
+ blender::nodes::NodeMultiFunctionBuilder &builder)
{
- const blender::fn::MultiFunction &fn = get_multi_function(builder);
+ const blender::fn::MultiFunction *fn = get_multi_function(builder.node());
builder.set_matching_fn(fn);
}
@@ -211,7 +210,7 @@ void register_node_type_sh_vector_rotate(void)
node_type_socket_templates(&ntype, sh_node_vector_rotate_in, sh_node_vector_rotate_out);
node_type_gpu(&ntype, gpu_shader_vector_rotate);
node_type_update(&ntype, node_shader_update_vector_rotate);
- ntype.expand_in_mf_network = sh_node_vector_rotate_expand_in_mf_network;
+ ntype.build_multi_function = sh_node_vector_rotate_build_multi_function;
nodeRegisterType(&ntype);
}