diff options
Diffstat (limited to 'source/blender/physics/intern')
-rw-r--r-- | source/blender/physics/intern/hair_volume.cpp | 2 | ||||
-rw-r--r-- | source/blender/physics/intern/implicit_blender.c | 8 |
2 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/physics/intern/hair_volume.cpp b/source/blender/physics/intern/hair_volume.cpp index 6246bf54f75..1764d0a910c 100644 --- a/source/blender/physics/intern/hair_volume.cpp +++ b/source/blender/physics/intern/hair_volume.cpp @@ -303,7 +303,7 @@ void BPH_hair_volume_grid_clear(HairGrid *grid) } } -BLI_INLINE bool hair_grid_point_valid(const float vec[3], float gmin[3], float gmax[3]) +BLI_INLINE bool hair_grid_point_valid(const float vec[3], const float gmin[3], const float gmax[3]) { return !(vec[0] < gmin[0] || vec[1] < gmin[1] || vec[2] < gmin[2] || vec[0] > gmax[0] || vec[1] > gmax[1] || vec[2] > gmax[2]); diff --git a/source/blender/physics/intern/implicit_blender.c b/source/blender/physics/intern/implicit_blender.c index 5ec4c750d5d..54d38f3c10b 100644 --- a/source/blender/physics/intern/implicit_blender.c +++ b/source/blender/physics/intern/implicit_blender.c @@ -90,7 +90,7 @@ typedef struct fmatrix3x3 { /////////////////////////// /* simple vector code */ /* STATUS: verified */ -DO_INLINE void mul_fvector_S(float to[3], float from[3], float scalar) +DO_INLINE void mul_fvector_S(float to[3], const float from[3], float scalar) { to[0] = from[0] * scalar; to[1] = from[1] * scalar; @@ -429,7 +429,7 @@ DO_INLINE void mul_fmatrix_S(float matrix[3][3], float scalar) /* a vector multiplied by a 3x3 matrix */ /* STATUS: verified */ -DO_INLINE void mul_fvector_fmatrix(float *to, float *from, float matrix[3][3]) +DO_INLINE void mul_fvector_fmatrix(float *to, const float *from, float matrix[3][3]) { to[0] = matrix[0][0] * from[0] + matrix[1][0] * from[1] + matrix[2][0] * from[2]; to[1] = matrix[0][1] * from[0] + matrix[1][1] * from[1] + matrix[2][1] * from[2]; @@ -478,7 +478,7 @@ DO_INLINE void muladd_fmatrix_fvector(float to[3], float matrix[3][3], float fro to[2] += dot_v3v3(matrix[2], from); } -DO_INLINE void muladd_fmatrixT_fvector(float to[3], float matrix[3][3], float from[3]) +DO_INLINE void muladd_fmatrixT_fvector(float to[3], float matrix[3][3], const float from[3]) { to[0] += matrix[0][0] * from[0] + matrix[1][0] * from[1] + matrix[2][0] * from[2]; to[1] += matrix[0][1] * from[0] + matrix[1][1] * from[1] + matrix[2][1] * from[2]; @@ -1869,7 +1869,7 @@ bool BPH_mass_spring_force_spring_bending( } } -BLI_INLINE void poly_avg(lfVector *data, int *inds, int len, float r_avg[3]) +BLI_INLINE void poly_avg(lfVector *data, const int *inds, int len, float r_avg[3]) { float fact = 1.0f / (float)len; |