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Diffstat (limited to 'source/blender/python/api2_2x/doc/Effect.py')
-rw-r--r--source/blender/python/api2_2x/doc/Effect.py56
1 files changed, 28 insertions, 28 deletions
diff --git a/source/blender/python/api2_2x/doc/Effect.py b/source/blender/python/api2_2x/doc/Effect.py
index b503523d3ec..8b4a65cd2f5 100644
--- a/source/blender/python/api2_2x/doc/Effect.py
+++ b/source/blender/python/api2_2x/doc/Effect.py
@@ -63,34 +63,34 @@ class Effect:
This object gives access to generic data from all effects in Blender.
Its attributes depend upon its type.
- @cvar seed: (Particle effects) seed of the RNG.
- @cvar nabla: (Particle effects) The nabla value .
- @cvar sta: (Particle effects) start time of the effect.
- @cvar end: (Particle effects) end time of the effect
- @cvar lifetime: (Particle and Wave effects)lifetime of the effect
- @cvar normfac: (Particle effects) normal strength of the particles (relatively to mesh).
- @cvar obfac: (Particle effects)initial strength of the particles relatively to objects.
- @cvar randfac: (Particle effects) initial random speed of the particles.
- @cvar texfac: (Particle effects) initial speed of the particles caused by the texture.
- @cvar randlife: (Particle effects) variability of the life of the particles.
- @cvar vectsize: (Particle effects) size of vectors associated to the particles (if any).
- @cvar totpart: (Particle effects) total number of particles.
- @cvar force: (Particle effects) constant force applied to the parts.
- @cvar mult: (Particle effects) probabilities of a particle having a child.
- @cvar child: (Particle effects) number of children a particle may have.
- @cvar mat: (Particle effects) materials used by the 4 generation particles.
- @cvar defvec: (Particle effects)x, y and z axis of the force defined by the texture.
- @cvar sfra: (Build effects) starting frame of the build effect.
- @cvar len: (Build effects) length of the build effect.
- @cvar timeoffs: (Wave effects) time offset of the wave effect.
- @cvar damp: (Wave effects) damp factor of the wave effect.
- @cvar minfac: (Wave effects)
- @cvar speed: (Wave effects) speed of the wave effect.
- @cvar narrow: (Wave effects)narrowness of the wave effect.
- @cvar width: (Wave effects) width of the wave effect.
- @cvar height: (Wave effects) height of the wave effect.
- @cvar startx: (Wave effects) x-position of the origin of the wave effect.
- @cvar starty: (Wave effects) y-position of the origin of the wave effect.
+ @ivar seed: (Particle effects) seed of the RNG.
+ @ivar nabla: (Particle effects) The nabla value .
+ @ivar sta: (Particle effects) start time of the effect.
+ @ivar end: (Particle effects) end time of the effect
+ @ivar lifetime: (Particle and Wave effects)lifetime of the effect
+ @ivar normfac: (Particle effects) normal strength of the particles (relatively to mesh).
+ @ivar obfac: (Particle effects)initial strength of the particles relatively to objects.
+ @ivar randfac: (Particle effects) initial random speed of the particles.
+ @ivar texfac: (Particle effects) initial speed of the particles caused by the texture.
+ @ivar randlife: (Particle effects) variability of the life of the particles.
+ @ivar vectsize: (Particle effects) size of vectors associated to the particles (if any).
+ @ivar totpart: (Particle effects) total number of particles.
+ @ivar force: (Particle effects) constant force applied to the parts.
+ @ivar mult: (Particle effects) probabilities of a particle having a child.
+ @ivar child: (Particle effects) number of children a particle may have.
+ @ivar mat: (Particle effects) materials used by the 4 generation particles.
+ @ivar defvec: (Particle effects)x, y and z axis of the force defined by the texture.
+ @ivar sfra: (Build effects) starting frame of the build effect.
+ @ivar len: (Build effects) length of the build effect.
+ @ivar timeoffs: (Wave effects) time offset of the wave effect.
+ @ivar damp: (Wave effects) damp factor of the wave effect.
+ @ivar minfac: (Wave effects)
+ @ivar speed: (Wave effects) speed of the wave effect.
+ @ivar narrow: (Wave effects)narrowness of the wave effect.
+ @ivar width: (Wave effects) width of the wave effect.
+ @ivar height: (Wave effects) height of the wave effect.
+ @ivar startx: (Wave effects) x-position of the origin of the wave effect.
+ @ivar starty: (Wave effects) y-position of the origin of the wave effect.
"""
def getType():