Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/python/api2_2x/doc/Material.py')
-rw-r--r--source/blender/python/api2_2x/doc/Material.py74
1 files changed, 37 insertions, 37 deletions
diff --git a/source/blender/python/api2_2x/doc/Material.py b/source/blender/python/api2_2x/doc/Material.py
index 59914a32d53..936154c0c29 100644
--- a/source/blender/python/api2_2x/doc/Material.py
+++ b/source/blender/python/api2_2x/doc/Material.py
@@ -83,47 +83,47 @@ class Material:
The Material object
===================
This object gives access to Materials in Blender.
- @cvar name: Material's name.
+ @ivar name: Material's name.
@type mode: int
- @cvar mode: Mode flags as an or'ed int value. See the Modes dictionary keys
+ @ivar mode: Mode flags as an or'ed int value. See the Modes dictionary keys
and descriptions in L{Modes}.
- @cvar rgbCol: Material's RGB color triplet sequence.
- @cvar specCol: Specular color rgb triplet sequence.
- @cvar mirCol: Mirror color rgb triplet sequence.
- @cvar R: Red component of L{rgbCol} - [0.0, 1.0].
- @cvar G: Green component of L{rgbCol} - [0.0, 1.0].
- @cvar B: Blue component of L{rgbCol} - [0.0, 1.0].
- @cvar alpha: Alpha (translucency) component of the Material - [0.0, 1.0].
- @cvar amb: Ambient factor - [0.0, 1.0].
- @cvar emit: Emitting light intensity - [0.0, 1.0].
- @cvar ref: Reflectivity - [0.0, 1.0].
- @cvar spec: Specularity - [0.0, 2.0].
- @cvar specTransp: Specular transparency - [0.0, 1.0].
- @cvar add: Glow factor - [0.0, 1.0].
- @cvar zOffset: Artificial Z offset for faces - [0.0, 10.0].
- @cvar haloSize: Dimension of the halo - [0.0, 100.0].
- @cvar flareSize: Factor the flare is larger than the halo - [0.1, 25.0].
- @cvar flareBoost: Flare's extra strength - [0.1, 10.0].
- @cvar haloSeed: To use random values for ring dimension and line location -
+ @ivar rgbCol: Material's RGB color triplet sequence.
+ @ivar specCol: Specular color rgb triplet sequence.
+ @ivar mirCol: Mirror color rgb triplet sequence.
+ @ivar R: Red component of L{rgbCol} - [0.0, 1.0].
+ @ivar G: Green component of L{rgbCol} - [0.0, 1.0].
+ @ivar B: Blue component of L{rgbCol} - [0.0, 1.0].
+ @ivar alpha: Alpha (translucency) component of the Material - [0.0, 1.0].
+ @ivar amb: Ambient factor - [0.0, 1.0].
+ @ivar emit: Emitting light intensity - [0.0, 1.0].
+ @ivar ref: Reflectivity - [0.0, 1.0].
+ @ivar spec: Specularity - [0.0, 2.0].
+ @ivar specTransp: Specular transparency - [0.0, 1.0].
+ @ivar add: Glow factor - [0.0, 1.0].
+ @ivar zOffset: Artificial Z offset for faces - [0.0, 10.0].
+ @ivar haloSize: Dimension of the halo - [0.0, 100.0].
+ @ivar flareSize: Factor the flare is larger than the halo - [0.1, 25.0].
+ @ivar flareBoost: Flare's extra strength - [0.1, 10.0].
+ @ivar haloSeed: To use random values for ring dimension and line location -
[0, 255].
- @cvar flareSeed: Offset in the seed table - [0, 255].
- @cvar subSize: Dimension of subflares, dots and circles - [0.1, 25.0].
- @cvar hard: Hardness of the specularity - [1, 255].
- @cvar nFlares: Number of halo subflares - [1, 32].
- @cvar nStars: Number of points on the halo stars - [3, 50].
- @cvar nLines: Number of star shaped lines on each halo - [0, 250].
- @cvar nRings: Number of halo rings - [0, 24].
+ @ivar flareSeed: Offset in the seed table - [0, 255].
+ @ivar subSize: Dimension of subflares, dots and circles - [0.1, 25.0].
+ @ivar hard: Hardness of the specularity - [1, 255].
+ @ivar nFlares: Number of halo subflares - [1, 32].
+ @ivar nStars: Number of points on the halo stars - [3, 50].
+ @ivar nLines: Number of star shaped lines on each halo - [0, 250].
+ @ivar nRings: Number of halo rings - [0, 24].
@type ipo: Blender Ipo
- @cvar ipo: This Material's ipo.
- @cvar rayMirr: Amount mirror reflection for raytrace.
- @cvar rayMirrDepth: Amount of inter-reflections calculated maximal.
- @cvar fresnelDepth: Power of Fresnel for mirror reflection.
- @cvar fresnelDepthFac: Blending factor for Fresnel.
- @cvar IOR: Sets the angular index of refraction for raytrace.
- @cvar transDepth: Amount of refractions calculated maximal.
- @cvar fresnelTrans: Power of Fresnel for transparency.
- @cvar fresnelTransFac: Blending factor for Fresnel.
- @cvar specTrans: Makes specular areas opaque on transparent materials.
+ @ivar ipo: This Material's ipo.
+ @ivar rayMirr: Amount mirror reflection for raytrace.
+ @ivar rayMirrDepth: Amount of inter-reflections calculated maximal.
+ @ivar fresnelDepth: Power of Fresnel for mirror reflection.
+ @ivar fresnelDepthFac: Blending factor for Fresnel.
+ @ivar IOR: Sets the angular index of refraction for raytrace.
+ @ivar transDepth: Amount of refractions calculated maximal.
+ @ivar fresnelTrans: Power of Fresnel for transparency.
+ @ivar fresnelTransFac: Blending factor for Fresnel.
+ @ivar specTrans: Makes specular areas opaque on transparent materials.
@warning: Most member variables assume values in some [Min, Max] interval.
When trying to set them, the given parameter will be clamped to lie in
that range: if val < Min, then val = Min, if val > Max, then val = Max.