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Diffstat (limited to 'source/blender/python/api2_2x/doc/Object.py')
-rw-r--r--source/blender/python/api2_2x/doc/Object.py90
1 files changed, 45 insertions, 45 deletions
diff --git a/source/blender/python/api2_2x/doc/Object.py b/source/blender/python/api2_2x/doc/Object.py
index ef8e31aa415..1247aa576e8 100644
--- a/source/blender/python/api2_2x/doc/Object.py
+++ b/source/blender/python/api2_2x/doc/Object.py
@@ -104,44 +104,44 @@ class Object:
The Object object
=================
This object gives access to generic data from all objects in Blender.
- @cvar LocX: The X location coordinate of the object.
- @cvar LocY: The Y location coordinate of the object.
- @cvar LocZ: The Z location coordinate of the object.
- @cvar loc: The (X,Y,Z) location coordinates of the object (vector).
- @cvar dLocX: The delta X location coordinate of the object.
+ @ivar LocX: The X location coordinate of the object.
+ @ivar LocY: The Y location coordinate of the object.
+ @ivar LocZ: The Z location coordinate of the object.
+ @ivar loc: The (X,Y,Z) location coordinates of the object (vector).
+ @ivar dLocX: The delta X location coordinate of the object.
This variable applies to IPO Objects only.
- @cvar dLocY: The delta Y location coordinate of the object.
+ @ivar dLocY: The delta Y location coordinate of the object.
This variable applies to IPO Objects only.
- @cvar dLocZ: The delta Z location coordinate of the object.
+ @ivar dLocZ: The delta Z location coordinate of the object.
This variable applies to IPO Objects only.
- @cvar dloc: The delta (X,Y,Z) location coordinates of the object (vector).
+ @ivar dloc: The delta (X,Y,Z) location coordinates of the object (vector).
This variable applies to IPO Objects only.
- @cvar RotX: The X rotation angle (in radians) of the object.
- @cvar RotY: The Y rotation angle (in radians) of the object.
- @cvar RotZ: The Z rotation angle (in radians) of the object.
- @cvar rot: The (X,Y,Z) rotation angles (in radians) of the object (vector).
- @cvar dRotX: The delta X rotation angle (in radians) of the object.
+ @ivar RotX: The X rotation angle (in radians) of the object.
+ @ivar RotY: The Y rotation angle (in radians) of the object.
+ @ivar RotZ: The Z rotation angle (in radians) of the object.
+ @ivar rot: The (X,Y,Z) rotation angles (in radians) of the object (vector).
+ @ivar dRotX: The delta X rotation angle (in radians) of the object.
This variable applies to IPO Objects only.
- @cvar dRotY: The delta Y rotation angle (in radians) of the object.
+ @ivar dRotY: The delta Y rotation angle (in radians) of the object.
This variable applies to IPO Objects only.
- @cvar dRotZ: The delta Z rotation angle (in radians) of the object.
+ @ivar dRotZ: The delta Z rotation angle (in radians) of the object.
This variable applies to IPO Objects only.
- @cvar drot: The delta (X,Y,Z) rotation angles (in radians) of the object
+ @ivar drot: The delta (X,Y,Z) rotation angles (in radians) of the object
(vector).
This variable applies to IPO Objects only.
- @cvar SizeX: The X size of the object.
- @cvar SizeY: The Y size of the object.
- @cvar SizeZ: The Z size of the object.
- @cvar size: The (X,Y,Z) size of the object (vector).
- @cvar dSizeX: The delta X size of the object.
- @cvar dSizeY: The delta Y size of the object.
- @cvar dSizeZ: The delta Z size of the object.
- @cvar dsize: The delta (X,Y,Z) size of the object.
- @cvar EffX: The X effector coordinate of the object. Only applies to IKA.
- @cvar EffY: The Y effector coordinate of the object. Only applies to IKA.
- @cvar EffZ: The Z effector coordinate of the object. Only applies to IKA.
+ @ivar SizeX: The X size of the object.
+ @ivar SizeY: The Y size of the object.
+ @ivar SizeZ: The Z size of the object.
+ @ivar size: The (X,Y,Z) size of the object (vector).
+ @ivar dSizeX: The delta X size of the object.
+ @ivar dSizeY: The delta Y size of the object.
+ @ivar dSizeZ: The delta Z size of the object.
+ @ivar dsize: The delta (X,Y,Z) size of the object.
+ @ivar EffX: The X effector coordinate of the object. Only applies to IKA.
+ @ivar EffY: The Y effector coordinate of the object. Only applies to IKA.
+ @ivar EffZ: The Z effector coordinate of the object. Only applies to IKA.
@type Layers: integer (bitmask)
- @cvar Layers: The object layers (also check the newer attribute
+ @ivar Layers: The object layers (also check the newer attribute
L{layers<Object.Object.layers>}). This value is a bitmask with at
least one position set for the 20 possible layers starting from the low
order bit. The easiest way to deal with these values in in hexadecimal
@@ -151,7 +151,7 @@ class Object:
After setting the Layer value, call Blender.Redraw( -1 ) to update
the interface.
@type layers: list of integers
- @cvar layers: The layers this object is visible in (also check the older
+ @ivar layers: The layers this object is visible in (also check the older
attribute L{Layers<Object.Object.Layers>}). This returns a list of
integers in the range [1, 20], each number representing the respective
layer. Setting is done by passing a list of ints or an empty list for
@@ -165,24 +165,24 @@ class Object:
print ob.layers # will print: [1, 4, 10]
B{Note}: changes will only be visible after the screen (at least
the 3d View and Buttons windows) is redrawn.
- @cvar parent: The parent object of the object. (Read-only)
- @cvar track: The object tracking this object. (Read-only)
- @cvar data: The data of the object. (Read-only)
- @cvar ipo: The ipo data associated with the object. (Read-only)
- @cvar mat: The matrix of the object relative to its parent. (Read-only)
- @cvar matrix: The matrix of the object in world space. (Read-only)
- @cvar matrixLocal: The matrix of the object relative to its parent. (Read-only)
- @cvar matrixWorld: The matrix of the object in world space. (Read-only)
- @cvar colbits: The Material usage mask. A set bit #n means: the Material
+ @ivar parent: The parent object of the object. (Read-only)
+ @ivar track: The object tracking this object. (Read-only)
+ @ivar data: The data of the object. (Read-only)
+ @ivar ipo: The ipo data associated with the object. (Read-only)
+ @ivar mat: The matrix of the object relative to its parent. (Read-only)
+ @ivar matrix: The matrix of the object in world space. (Read-only)
+ @ivar matrixLocal: The matrix of the object relative to its parent. (Read-only)
+ @ivar matrixWorld: The matrix of the object in world space. (Read-only)
+ @ivar colbits: The Material usage mask. A set bit #n means: the Material
#n in the Object's material list is used. Otherwise, the Material #n
of the Objects Data material list is displayed.
- @cvar drawType: The object's drawing type used. 1 - Bounding box,
+ @ivar drawType: The object's drawing type used. 1 - Bounding box,
2 - wire, 3 - Solid, 4- Shaded, 5 - Textured.
- @cvar drawMode: The object's drawing mode used. The value can be a sum
+ @ivar drawMode: The object's drawing mode used. The value can be a sum
of: 2 - axis, 4 - texspace, 8 - drawname, 16 - drawimage,
32 - drawwire.
- @cvar name: The name of the object.
- @cvar sel: The selection state of the object, 1/0.
+ @ivar name: The name of the object.
+ @ivar sel: The selection state of the object, 1/0.
"""
def buildParts():
@@ -730,9 +730,9 @@ class Property:
The Property object
===================
This property gives access to object property data in Blender.
- @cvar name: The property name.
- @cvar data: Data for this property. Depends on property type.
- @cvar type: The property type.
+ @ivar name: The property name.
+ @ivar data: Data for this property. Depends on property type.
+ @ivar type: The property type.
@warn: Comparisons between properties will only be true when
both the name and data pairs are the same.
"""