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Diffstat (limited to 'source/blender/python/gpu/gpu_py_shader.c')
-rw-r--r--source/blender/python/gpu/gpu_py_shader.c11
1 files changed, 6 insertions, 5 deletions
diff --git a/source/blender/python/gpu/gpu_py_shader.c b/source/blender/python/gpu/gpu_py_shader.c
index 165286c3661..f9ff0558570 100644
--- a/source/blender/python/gpu/gpu_py_shader.c
+++ b/source/blender/python/gpu/gpu_py_shader.c
@@ -78,7 +78,7 @@ static int bpygpu_uniform_location_get(GPUShader *shader,
const char *name,
const char *error_prefix)
{
- int uniform = GPU_shader_get_uniform(shader, name);
+ const int uniform = GPU_shader_get_uniform(shader, name);
if (uniform == -1) {
PyErr_Format(PyExc_ValueError, "%s: uniform %.32s not found", error_prefix, name);
@@ -158,7 +158,7 @@ static PyObject *bpygpu_shader_uniform_from_name(BPyGPUShader *self, PyObject *a
return NULL;
}
- int uniform = bpygpu_uniform_location_get(self->shader, name, "GPUShader.get_uniform");
+ const int uniform = bpygpu_uniform_location_get(self->shader, name, "GPUShader.get_uniform");
if (uniform == -1) {
return NULL;
@@ -184,7 +184,7 @@ static PyObject *bpygpu_shader_uniform_block_from_name(BPyGPUShader *self, PyObj
return NULL;
}
- int uniform = GPU_shader_get_uniform_block(self->shader, name);
+ const int uniform = GPU_shader_get_uniform_block(self->shader, name);
if (uniform == -1) {
PyErr_Format(PyExc_ValueError, "GPUShader.get_uniform_block: uniform %.32s not found", name);
@@ -504,7 +504,7 @@ static PyObject *bpygpu_shader_attr_from_name(BPyGPUShader *self, PyObject *arg)
return NULL;
}
- int attr = GPU_shader_get_attribute(self->shader, name);
+ const int attr = GPU_shader_get_attribute(self->shader, name);
if (attr == -1) {
PyErr_Format(PyExc_ValueError, "GPUShader.attr_from_name: attribute %.32s not found", name);
@@ -604,7 +604,8 @@ PyDoc_STRVAR(
" ``GPU_ATI``, ``GPU_NVIDIA`` and ``GPU_INTEL``.\n"
"\n"
" The following extensions are enabled by default if supported by the GPU:\n"
- " ``GL_ARB_texture_gather`` and ``GL_ARB_texture_query_lod``.\n"
+ " ``GL_ARB_texture_gather``, ``GL_ARB_texture_cube_map_array`` and "
+ "``GL_ARB_shader_draw_parameters``.\n"
"\n"
" To debug shaders, use the --debug-gpu-shaders command line option"
" to see full GLSL shader compilation and linking errors.\n"