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Diffstat (limited to 'source/blender/radiosity/intern/source/radpreprocess.c')
-rw-r--r--source/blender/radiosity/intern/source/radpreprocess.c787
1 files changed, 787 insertions, 0 deletions
diff --git a/source/blender/radiosity/intern/source/radpreprocess.c b/source/blender/radiosity/intern/source/radpreprocess.c
new file mode 100644
index 00000000000..c04886ca2fc
--- /dev/null
+++ b/source/blender/radiosity/intern/source/radpreprocess.c
@@ -0,0 +1,787 @@
+ /* ***************************************
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+
+
+
+ preproces.c nov/dec 1992
+ may 1999
+
+ - collect from meshes
+ - countglobaldata()
+ - makeGlobalElemArray()
+
+ $Id$
+
+ *************************************** */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <math.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_global.h"
+#include "BKE_main.h"
+#include "BKE_material.h"
+
+#include "BIF_toolbox.h"
+
+#include "radio.h"
+
+void setparelem(RNode *rn, RPatch *par);
+
+
+
+void splitconnected()
+{
+ /* voor zover de videoscapefile nog gedeelde vertices leverde, worden de vlakken getest
+ * op normaal en kleur. Doe dit door voor elke vertex een normaal en een kleur te onthouden.
+ */
+ RPatch *rp;
+ RNode *rn;
+ VeNoCo *vnc, *next, *vnc1;
+ int a;
+
+ /* test of gesplit moet worden */
+
+ rp= RG.patchbase.first;
+ while(rp) {
+ rn= rp->first;
+ if((rp->f1 & RAD_NO_SPLIT)==0) {
+ for(a=0; a<rp->type; a++) {
+
+ if(a==0) vnc= (VeNoCo *)rn->v1;
+ else if(a==1) vnc= (VeNoCo *)rn->v2;
+ else if(a==2) vnc= (VeNoCo *)rn->v3;
+ else vnc= (VeNoCo *)rn->v4;
+
+ if(vnc->flag==0) {
+ vnc->n= (float *)rp->norm;
+ vnc->col= (float *)rp->ref;
+ vnc->flag= 1;
+ }
+ else { /* mag vlak deze vertex gebruiken voor gouraud? */
+ vnc1= vnc;
+ while(vnc1) {
+ if(VecCompare(vnc1->n, rp->norm, 0.01)) {
+ if(VecCompare(vnc1->col, rp->ref, 0.01)) {
+ break;
+ }
+ }
+ vnc= vnc1;
+ vnc1= vnc1->next;
+ }
+ if(vnc1==0) {
+ vnc1= MEM_mallocN(sizeof(VeNoCo), "splitconn");
+ vnc1->next= 0;
+ vnc1->v= mallocVert();
+ vnc->next= vnc1;
+ VECCOPY(vnc1->v, vnc->v);
+ vnc1->n= (float *)rp->norm;
+ vnc1->col= (float *)rp->ref;
+ }
+ if(a==0) rn->v1= (float *)vnc1;
+ else if(a==1) rn->v2= (float *)vnc1;
+ else if(a==2) rn->v3= (float *)vnc1;
+ else rn->v4= (float *)vnc1;
+ }
+ }
+ }
+ rp= rp->next;
+ }
+ /* de vertexpointers van nodes aanpassen */
+
+ rp= RG.patchbase.first;
+ while(rp) {
+ rn= rp->first;
+ rn->v1= ((VeNoCo *)(rn->v1))->v;
+ rn->v2= ((VeNoCo *)(rn->v2))->v;
+ rn->v3= ((VeNoCo *)(rn->v3))->v;
+ if(rp->type==4) rn->v4= ((VeNoCo *)(rn->v4))->v;
+
+ rp= rp->next;
+ }
+
+
+ /* het hele zaakje vrijgeven */
+ vnc= RG.verts;
+ for(a=0; a<RG.totvert; a++) {
+ vnc1= vnc->next;
+ while(vnc1) {
+ next= vnc1->next;
+ MEM_freeN(vnc1);
+ vnc1= next;
+ }
+ vnc++;
+ }
+ MEM_freeN(RG.verts);
+ RG.verts= 0;
+}
+
+int vergedge(const void *v1,const void *v2)
+{
+ int *e1, *e2;
+
+ e1= (int *)v1;
+ e2= (int *)v2;
+
+ if( e1[0] > e2[0] ) return 1;
+ else if( e1[0] < e2[0] ) return -1;
+ else if( e1[1] > e2[1] ) return 1;
+ else if( e1[1] < e2[1] ) return -1;
+
+ return 0;
+}
+
+
+void addedge(float *v1, float *v2, EdSort *es)
+{
+ if( ((long)v1)<((long)v2) ) {
+ es->v1= v1;
+ es->v2= v2;
+ }
+ else {
+ es->v2= v1;
+ es->v1= v2;
+ }
+}
+
+static void setedge(RNode *node, RNode *nb, int nr, int nrb)
+{
+ switch(nr) {
+ case 1:
+ node->ed1= nb;
+ break;
+ case 2:
+ node->ed2= nb;
+ break;
+ case 3:
+ node->ed3= nb;
+ break;
+ case 4:
+ node->ed4= nb;
+ break;
+ }
+ switch(nrb) {
+ case 1:
+ nb->ed1= node;
+ break;
+ case 2:
+ nb->ed2= node;
+ break;
+ case 3:
+ nb->ed3= node;
+ break;
+ case 4:
+ nb->ed4= node;
+ break;
+ }
+}
+
+void setedgepointers()
+{
+ /* edge-array maken en sorteren */
+ /* paren edges staan bij elkaar: pointers invullen in nodes */
+ EdSort *es, *esblock;
+ RPatch *rp;
+ RNode *rn;
+ int tot= 0;
+
+ rp= RG.patchbase.first;
+ while(rp) {
+ tot+= rp->type;
+ rp= rp->next;
+ }
+
+ if(tot==0) return;
+
+ es=esblock= MEM_mallocN(tot*sizeof(EdSort), "setedgepointers");
+ rp= RG.patchbase.first;
+ while(rp) {
+ rn= rp->first;
+ addedge(rn->v1, rn->v2, es);
+ es->nr= 1;
+ es->node= rn;
+ es++;
+ addedge(rn->v2, rn->v3, es);
+ es->nr= 2;
+ es->node= rn;
+ es++;
+ if(rp->type==3) {
+ addedge(rn->v3, rn->v1, es);
+ es->nr= 3;
+ es->node= rn;
+ es++;
+ }
+ else {
+ addedge(rn->v3, rn->v4, es);
+ es->nr= 3;
+ es->node= rn;
+ es++;
+ addedge(rn->v4, rn->v1, es);
+ es->nr= 4;
+ es->node= rn;
+ es++;
+ }
+ rp= rp->next;
+ }
+
+ qsort(esblock,tot,sizeof(EdSort),vergedge);
+
+ es= esblock;
+ while(tot>0) {
+ if( es->v1== (es+1)->v1 ) {
+ if( es->v2== (es+1)->v2 ) {
+ setedge(es->node, (es+1)->node, es->nr, (es+1)->nr);
+ tot--;
+ es++;
+ }
+ }
+ es++;
+ tot--;
+ }
+
+ MEM_freeN(esblock);
+}
+
+void rad_collect_meshes()
+{
+ extern Material defmaterial;
+ Base *base;
+ Object *ob;
+ Mesh *me;
+ MVert *mvert;
+ MFace *mface;
+ Material *ma = NULL, *noma= NULL;
+ RPatch *rp;
+ RNode *rn;
+ VeNoCo *vnc, **nodevert;
+ float *vd, *v1, *v2, *v3, *v4 = NULL;
+ int a, b, offs, index, matindex;
+
+ if(G.obedit) {
+ error("Unable to perform function in EditMode");
+ return;
+ }
+
+ set_radglobal();
+
+ freeAllRad();
+
+ start_fastmalloc("Radiosity");
+
+ /* count the number of verts */
+ RG.totvert= 0;
+ RG.totface= 0;
+ base= (G.scene->base.first);
+ while(base) {
+ if(((base)->flag & SELECT) && ((base)->lay & G.vd->lay) ) {
+ if(base->object->type==OB_MESH) {
+ base->flag |= OB_RADIO;
+ me= base->object->data;
+ RG.totvert+= me->totvert;
+ }
+ }
+ base= base->next;
+ }
+ if(RG.totvert==0) {
+ error("No vertices");
+ return;
+ }
+ vnc= RG.verts= MEM_callocN(RG.totvert*sizeof(VeNoCo), "readvideoscape1");
+
+ RG.min[0]= RG.min[1]= RG.min[2]= 1.0e20;
+ RG.max[0]= RG.max[1]= RG.max[2]= -1.0e20;
+
+ /* min-max and material array */
+ base= (G.scene->base.first);
+ while(base) {
+ if( ((base)->flag & SELECT) && ((base)->lay & G.vd->lay) ) {
+ if(base->object->type==OB_MESH) {
+ me= base->object->data;
+ mvert= me->mvert;
+ for(a=0; a<me->totvert; a++, mvert++) {
+ vd= mallocVert();
+ VECCOPY(vd, mvert->co);
+ /* Should make MTC its own module... */
+ Mat4MulVecfl(base->object->obmat, vd);
+
+ vnc->v= vd;
+ for(b=0; b<3; b++) {
+ RG.min[b]= MIN2(RG.min[b], vd[b]);
+ RG.max[b]= MAX2(RG.max[b], vd[b]);
+ }
+ vnc++;
+ }
+
+ if(base->object->totcol==0) {
+ if(RG.totmat<MAXMAT) {
+ if(noma==NULL) {
+ noma= add_material("RadioMat");
+ }
+ RG.matar[RG.totmat]= noma;
+ RG.totmat++;
+ }
+ }
+ else {
+ for(a=0; a<base->object->totcol; a++) {
+ if(a+RG.totmat>MAXMAT-1) break;
+ RG.matar[a+RG.totmat]= give_current_material(base->object, a+1);
+ }
+
+ RG.totmat+= base->object->totcol;
+ if (RG.totmat >= MAXMAT) {
+ RG.totmat = MAXMAT - 1;
+ }
+ }
+ }
+ }
+ base= base->next;
+ }
+
+ RG.cent[0]= (RG.min[0]+ RG.max[0])/2;
+ RG.cent[1]= (RG.min[1]+ RG.max[1])/2;
+ RG.cent[2]= (RG.min[2]+ RG.max[2])/2;
+ RG.size[0]= (RG.max[0]- RG.min[0]);
+ RG.size[1]= (RG.max[1]- RG.min[1]);
+ RG.size[2]= (RG.max[2]- RG.min[2]);
+ RG.maxsize= MAX3(RG.size[0],RG.size[1],RG.size[2]);
+
+ /* make patches */
+
+ RG.totelem= 0;
+ RG.totpatch= 0;
+ RG.totlamp= 0;
+ offs= 0;
+ matindex= 0;
+
+ base= (G.scene->base.first);
+ while(base) {
+ if( ((base)->flag & SELECT) && ((base)->lay & G.vd->lay) ) {
+ if(base->object->type==OB_MESH) {
+ ob= base->object;
+ me= ob->data;
+ mface= me->mface;
+
+ index= -1;
+
+ for(a=0; a<me->totface; a++, mface++) {
+ if(mface->v3) {
+
+ rp= callocPatch();
+ BLI_addtail(&(RG.patchbase), rp);
+ rp->from= ob;
+
+ if(mface->v4) rp->type= 4;
+ else rp->type= 3;
+
+ rp->first= rn= callocNode();
+
+ if(mface->flag & ME_SMOOTH) rp->f1= RAD_NO_SPLIT;
+
+ /* temporal: we store the venoco in the node */
+ rn->v1= (float *)(RG.verts+mface->v1+offs);
+ v1= (RG.verts+mface->v1+offs)->v;
+ rn->v2= (float *)(RG.verts+mface->v2+offs);
+ v2= (RG.verts+mface->v2+offs)->v;
+ rn->v3= (float *)(RG.verts+mface->v3+offs);
+ v3= (RG.verts+mface->v3+offs)->v;
+
+ if(mface->v4) {
+ rn->v4= (float *)(RG.verts+mface->v4+offs);
+ v4= (RG.verts+mface->v4+offs)->v;
+ }
+ rn->par= rp;
+ rn->f= RAD_PATCH; /* deze node is Patch */
+ rn->type= rp->type;
+
+ CalcNormFloat(v1, v2, v3, rp->norm);
+ if(rn->type==4) rp->area= AreaQ3Dfl(v1, v2, v3, v4);
+ else rp->area= AreaT3Dfl(v1, v2, v3);
+
+ rn->area= rp->area;
+
+ /* kleur en emit */
+ if(mface->mat_nr != index) {
+ index= mface->mat_nr;
+ ma= give_current_material(ob, index+1);
+ if(ma==0) ma= &defmaterial;
+ }
+ rp->ref[0]= ma->r;
+ rp->ref[1]= ma->g;
+ rp->ref[2]= ma->b;
+
+ if(ma->emit) RG.totlamp++;
+
+ rp->emit[0]= rp->emit[1]= rp->emit[2]= ma->emit;
+ rp->emit[0]*= rp->ref[0];
+ rp->emit[1]*= rp->ref[1];
+ rp->emit[2]*= rp->ref[2];
+
+ nodevert= (VeNoCo **)&(rn->v1);
+ for(b=0; b<rp->type; b++) {
+ rp->cent[0]+= (*nodevert)->v[0];
+ rp->cent[1]+= (*nodevert)->v[1];
+ rp->cent[2]+= (*nodevert)->v[2];
+ nodevert++;
+ }
+ rp->cent[0]/= (float)rp->type;
+ rp->cent[1]/= (float)rp->type;
+ rp->cent[2]/= (float)rp->type;
+
+ /* for reconstruction materials */
+ rp->matindex= matindex+mface->mat_nr;
+ if(rp->matindex>MAXMAT-1) rp->matindex= MAXMAT-1;
+
+ RG.totelem++;
+ RG.totpatch++;
+ }
+ }
+ offs+= me->totvert;
+
+ matindex+= base->object->totcol;
+ if(base->object->totcol==0) matindex++;
+ }
+ }
+ base= base->next;
+ }
+
+ splitconnected();
+ setedgepointers();
+
+ makeGlobalElemArray();
+ pseudoAmb();
+ rad_setlimits();
+}
+
+void setparelem(RNode *rn, RPatch *par)
+{
+
+ if(rn->down1) {
+ setparelem(rn->down1, par);
+ setparelem(rn->down2, par);
+ }
+ else {
+ rn->par= par;
+ }
+}
+
+void countelem(RNode *rn)
+{
+
+ if(rn->down1) {
+ countelem(rn->down1);
+ countelem(rn->down2);
+ }
+ else RG.totelem++;
+}
+
+void countglobaldata()
+{
+ /* telt aantal elements en patches*/
+ RPatch *rp;
+
+ RG.totelem= RG.totpatch= 0;
+
+ rp= RG.patchbase.first;
+ while(rp) {
+ RG.totpatch++;
+ countelem(rp->first);
+ rp= rp->next;
+ }
+}
+
+void addelem(RNode ***el, RNode *rn, RPatch *rp)
+{
+ if(rn->down1) {
+ addelem(el, rn->down1, rp);
+ addelem(el, rn->down2, rp);
+ }
+ else {
+ rn->par= rp;
+ **el= rn;
+ (*el)++;
+ }
+}
+
+void makeGlobalElemArray()
+{
+ /* always called when # of elements change */
+ RPatch *rp;
+ RNode **el;
+
+ countglobaldata();
+
+ if(RG.elem) MEM_freeN(RG.elem);
+ if(RG.totelem) {
+ el= RG.elem= MEM_mallocN(sizeof(void *)*RG.totelem, "makeGlobalElemArray");
+ }
+ else {
+ RG.elem= 0;
+ return;
+ }
+
+ /* recursief elements toevoegen */
+ rp= RG.patchbase.first;
+ while(rp) {
+ addelem(&el, rp->first, rp);
+ rp= rp->next;
+ }
+
+ /* formfactor array */
+ if(RG.formfactors) MEM_freeN(RG.formfactors);
+ if(RG.totelem)
+ RG.formfactors= MEM_mallocN(sizeof(float)*RG.totelem, "formfactors");
+ else
+ RG.formfactors= 0;
+}
+
+void splitpatch(RPatch *old) /* bij overflow gedurende shoot */
+{
+ RNode *rn;
+ float **fpp;
+ RPatch *rp;
+ int a;
+
+ rn= old->first;
+ if(rn->down1==0) return;
+ rn= rn->down1;
+
+ old->unshot[0]/=2.0;
+ old->unshot[1]/=2.0;
+ old->unshot[2]/=2.0;
+ setnodeflags(old->first, 2, 0);
+
+ rp= mallocPatch();
+ *rp= *old;
+ BLI_addhead(&RG.patchbase, rp);
+ rp->first= rn;
+ rp->area= rn->area;
+ rp->cent[0]= rp->cent[1]= rp->cent[2]= 0.0;
+ fpp= &(rn->v1);
+ for(a=0; a<rp->type; a++) {
+ rp->cent[0]+= (*fpp)[0];
+ rp->cent[1]+= (*fpp)[1];
+ rp->cent[2]+= (*fpp)[2];
+ fpp++;
+ }
+ rp->cent[0]/=(float)rp->type;
+ rp->cent[1]/=(float)rp->type;
+ rp->cent[2]/=(float)rp->type;
+
+ setparelem(rn, rp);
+
+ rn= old->first->down2;
+
+ rp= mallocPatch();
+ *rp= *old;
+ BLI_addhead(&RG.patchbase, rp);
+ rp->first= rn;
+ rp->area= rn->area;
+ rp->cent[0]= rp->cent[1]= rp->cent[2]= 0.0;
+ fpp= &(rn->v1);
+ for(a=0; a<rp->type; a++) {
+ rp->cent[0]+= (*fpp)[0];
+ rp->cent[1]+= (*fpp)[1];
+ rp->cent[2]+= (*fpp)[2];
+ fpp++;
+ }
+ rp->cent[0]/=(float)rp->type;
+ rp->cent[1]/=(float)rp->type;
+ rp->cent[2]/=(float)rp->type;
+
+ setparelem(rn, rp);
+
+ BLI_remlink(&RG.patchbase, old);
+ freePatch(old);
+}
+
+
+void addpatch(RPatch *old, RNode *rn)
+{
+ float **fpp;
+ RPatch *rp;
+ int a;
+
+ if(rn->down1) {
+ addpatch(old, rn->down1);
+ addpatch(old, rn->down2);
+ }
+ else {
+ rp= mallocPatch();
+ *rp= *old;
+ BLI_addhead(&RG.patchbase, rp);
+ rp->first= rn;
+
+ rp->area= rn->area;
+ rp->cent[0]= rp->cent[1]= rp->cent[2]= 0.0;
+ fpp= &(rn->v1);
+ for(a=0; a<rp->type; a++) {
+ rp->cent[0]+= (*fpp)[0];
+ rp->cent[1]+= (*fpp)[1];
+ rp->cent[2]+= (*fpp)[2];
+ fpp++;
+ }
+ rp->cent[0]/=(float)rp->type;
+ rp->cent[1]/=(float)rp->type;
+ rp->cent[2]/=(float)rp->type;
+
+ rn->par= rp;
+ }
+}
+
+void converttopatches()
+{
+ /* loopt patcheslijst af, als node gesubdivided: nieuwe patch */
+ RPatch *rp, *next;
+
+ rp= RG.patchbase.first;
+ while(rp) {
+ next= rp->next;
+ if(rp->first->down1) {
+ addpatch(rp, rp->first);
+ BLI_remlink(&RG.patchbase, rp);
+ freePatch(rp);
+ }
+ rp= next;
+ }
+
+}
+
+void subdiv_elements()
+{
+ RNode **el, *rn;
+ int a, toobig= 1;
+
+ rad_init_energy();
+
+ /* eerst maxsize elements */
+
+ while(toobig) {
+ toobig= 0;
+
+ el= RG.elem;
+ for(a=RG.totelem; a>0; a--, el++) {
+ rn= *el;
+ if( rn->totrad[0]==0.0 && rn->totrad[1]==0.0 && rn->totrad[2]==0.0) {
+ if(rn->area>RG.elemmin) {
+ subdivideNode(rn, 0);
+ if(rn->down1 ) {
+ toobig= 1;
+ if(rn->down1->area>RG.elemmin)
+ subdivideNode( rn->down1, 0);
+ if(rn->down2->area>RG.elemmin)
+ subdivideNode( rn->down2, 0);
+ }
+ }
+ }
+ }
+ if(toobig) makeGlobalElemArray();
+ }
+
+ el= RG.elem;
+ for(a=RG.totelem; a>0; a--, el++) {
+ rn= *el;
+ if( rn->totrad[0]==0.0 && rn->totrad[1]==0.0 && rn->totrad[2]==0.0) {
+ subdivideNode(rn, 0);
+ if( rn->down1 ) {
+ subdivideNode( rn->down1, 0);
+ subdivideNode( rn->down2, 0);
+ }
+ }
+ }
+ makeGlobalElemArray();
+}
+
+void subdividelamps()
+{
+ RPatch *rp, *next;
+
+ rp= RG.patchbase.first;
+ while(rp) {
+ next= rp->next;
+ if(rp->emit[0]!=0.0 || rp->emit[1]!=0.0 || rp->emit[2]!=0.0) {
+ subdivideNode( rp->first, 0);
+ if(rp->first->down1) {
+ subdivideNode(rp->first->down1, 0);
+ subdivideNode(rp->first->down2, 0);
+ }
+
+ addpatch(rp, rp->first);
+ BLI_remlink(&RG.patchbase, rp);
+ freePatch(rp);
+ }
+ rp= next;
+ }
+
+}
+
+void maxsizePatches()
+{
+ RPatch *rp;
+ int toobig= 1;
+
+ while(toobig) {
+ toobig= 0;
+ rp= RG.patchbase.first;
+ while(rp) {
+ if(rp->area>RG.patchmax) {
+ subdivideNode( rp->first, 0);
+ if(rp->first->down1) toobig= 1;
+ }
+ rp= rp->next;
+ }
+
+ if(toobig) converttopatches();
+ }
+
+ /* aantal lampen tellen */
+ rp= RG.patchbase.first;
+ RG.totlamp= 0;
+ while(rp) {
+ if(rp->emit[0]!=0.0 || rp->emit[1]!=0.0 || rp->emit[2]!=0.0) {
+ RG.totlamp++;
+ }
+ rp= rp->next;
+ }
+ makeGlobalElemArray();
+}
+
+
+