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Diffstat (limited to 'source/blender/render/extern/include/render.h')
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diff --git a/source/blender/render/extern/include/render.h b/source/blender/render/extern/include/render.h
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Interface to transform the Blender scene into renderable data.
+ */
+
+#ifndef RENDER_H
+#define RENDER_H "$Id$"
+
+/* ------------------------------------------------------------------------- */
+/* This little preamble might be moved to a separate include. It contains */
+/* some defines that should become functions, and some platform dependency */
+/* fixes. I think it is risky to always include it... */
+/* ------------------------------------------------------------------------- */
+
+/* fix for OSA and defmaterial extern */
+#include "BKE_osa_types.h"
+#include "DNA_material_types.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/* For #undefs of stupid windows defines */
+#ifdef WIN32
+#include "BLI_winstuff.h"
+#endif
+
+/* ------------------------------------------------------------------------- */
+/* Types */
+/* Both external and internal types can be placed here. Make sure there are */
+/* no dirty extras in the type files so they can be included without */
+/* problems. If possible, make a note why the include is needed. */
+/* ------------------------------------------------------------------------- */
+
+#include "render_types.h"
+
+/* ------------------------------------------------------------------------- */
+/* Global variables */
+/* These variable are global to the render module, and also externally */
+/* visible. The file where they are defined must be added. */
+/* ------------------------------------------------------------------------- */
+
+extern RE_Render R; /* rendercore.c */
+extern Osa O; /* rendercore.c */
+extern Material defmaterial; /* initrender.c */
+extern unsigned short *igamtab1; /* initrender.c */
+extern unsigned short *gamtab; /* initrender.c */
+
+struct View3D;
+
+/* ------------------------------------------------------------------------- */
+/* Function definitions */
+/* */
+/* All functions that need to be externally visible must be declared here. */
+/* Currently, this interface contains 29 functions and 11 callbacks. */
+/* ------------------------------------------------------------------------- */
+
+
+/* ------------------------------------------------------------------------- */
+/* Needed for the outside world referring to shadowbuffers */
+/* ------------------------------------------------------------------------- */
+
+#ifndef RE_SHADOWBUFFERHANDLE
+#define RE_SHADOWBUFFERHANDLE
+#define RE_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name
+ RE_DECLARE_HANDLE(RE_ShadowBufferHandle);
+#endif
+
+ /**
+ * Create a new, empty shadow buffer with certain settings.
+ *
+ * @param mode 0 is a dummy buffer, 1 is the old buffer for
+ * c-based shadowing, 2 is the old buffer with c++ refit , 2 is a
+ * deep buffer
+ */
+ extern RE_ShadowBufferHandle RE_createShadowBuffer(struct LampRen *lar,
+ float mat[][4],
+ int mode);
+
+ /**
+ * Delete a shadow buffer.
+ * @param shb handle to the buffer to be released
+ */
+ extern void RE_deleteShadowBuffer(RE_ShadowBufferHandle shb);
+
+
+
+/* ------------------------------------------------------------------------- */
+/* initrender (14) */
+/* ------------------------------------------------------------------------- */
+
+struct View3D;
+
+/**
+ * Guarded call to frame renderer? Tests several limits and boundary
+ * conditions.
+ *
+ * @param ogl_render_area The View3D area to use for OpenGL rendering
+ * (can be NULL unless render R_OGL flag is set)
+ */
+void RE_initrender(struct View3D *ogl_render_view3d);
+
+/**
+ *
+ */
+void RE_setwindowclip(int mode, int jmode);
+
+/*
+ * @param ogl_render_area The View3D area to use for OpenGL rendering
+ * (can be NULL unless render R_OGL flag is set)
+ */
+void RE_animrender(struct View3D *ogl_render_view3d);
+void RE_free_render_data(void);
+void RE_free_filt_mask(void);
+void RE_holoview(void);
+void RE_init_filt_mask(void);
+void RE_init_render_data(void);
+void RE_jitterate1(float *jit1, float *jit2, int num, float rad1);
+void RE_jitterate2(float *jit1, float *jit2, int num, float rad2);
+void RE_make_existing_file(char *name);
+
+/* ------------------------------------------------------------------------- */
+/* zbuf (2) */
+/* ------------------------------------------------------------------------- */
+
+/**
+ * Converts a world coordinate into a homogenous coordinate in view
+ * coordinates. (WCS -> HCS)
+ * Also called in: shadbuf.c render.c radfactors.c
+ * initrender.c envmap.c editmesh.c
+ * @param v1 [3 floats] the world coordinate
+ * @param adr [4 floats] the homogenous view coordinate
+ */
+void RE_projectverto(float *v1,float *adr);
+
+/**
+ * Something about doing radiosity z buffering?
+ * (called in radfactors.c), hope the RadView is defined already...
+ * Also called in: radfactors.c
+ * Note: Uses globals.
+ * @param radview radiosity view definition
+ */
+ struct RadView;
+ struct RNode;
+void RE_zbufferall_radio(struct RadView *vw, struct RNode **rg_elem, int rg_totelem);
+
+
+/* ------------------------------------------------------------------------- */
+/* envmap (5) */
+/* ------------------------------------------------------------------------- */
+ struct EnvMap;
+ struct Tex;
+void RE_free_envmapdata(struct EnvMap *env);
+void RE_free_envmap(struct EnvMap *env);
+struct EnvMap *RE_add_envmap(void);
+/* these two maybe not external? yes, they are, for texture.c */
+struct EnvMap *RE_copy_envmap(struct EnvMap *env);
+/* (used in texture.c) */
+int RE_envmaptex(struct Tex *tex, float *texvec, float *dxt, float *dyt);
+
+ /* --------------------------------------------------------------------- */
+ /* rendercore (2) */
+ /* --------------------------------------------------------------------- */
+ float RE_Spec(float inp, int hard);
+
+ /* maybe not external */
+ void RE_calc_R_ref(void);
+
+ /* --------------------------------------------------------------------- */
+ /* renderdatabase (3) */
+ /* --------------------------------------------------------------------- */
+ struct VlakRen *RE_findOrAddVlak(int nr);
+ struct VertRen *RE_findOrAddVert(int nr);
+ struct HaloRen *RE_findOrAddHalo(int nr);
+ HaloRen *RE_inithalo(Material *ma,
+ float *vec,
+ float *vec1,
+ float *orco,
+ float hasize,
+ float vectsize);
+
+
+ /**
+ * callbacks (11):
+ *
+ * If the callbacks aren't set, rendering will still proceed as
+ * desired, but the concerning functionality will not be enabled.
+ *
+ * There need to be better uncoupling between the renderer and
+ * these functions still!
+ * */
+
+ void RE_set_test_break_callback(int (*f)(void));
+
+ void RE_set_timecursor_callback(void (*f)(int));
+
+ void RE_set_renderdisplay_callback(void (*f)(int, int, int, int, unsigned int *));
+ void RE_set_initrenderdisplay_callback(void (*f)(void));
+ void RE_set_clearrenderdisplay_callback(void (*f)(short));
+
+ void RE_set_printrenderinfo_callback(void (*f)(double,int));
+
+ void RE_set_getrenderdata_callback(void (*f)(void));
+ void RE_set_freerenderdata_callback(void (*f)(void));
+
+
+ /*from renderhelp, should disappear!!! */
+ /** Recalculate all normals on renderdata. */
+ void set_normalflags(void);
+ /**
+ * On loan from zbuf.h:
+ * Tests whether the first three coordinates should be clipped
+ * wrt. the fourth component. Bits 1 and 2 test on x, 3 and 4 test on
+ * y, 5 and 6 test on z:
+ * xyz > test => set first bit (01),
+ * xyz < -test => set second bit (10),
+ * xyz == test => reset both bits (00).
+ * Note: functionality is duplicated from an internal function
+ * Also called in: initrender.c, radfactors.c
+ * @param v [4 floats] a coordinate
+ * @return a vector of bitfields
+ */
+ int RE_testclip(float *v);
+
+ /* patch for the external if, to support the split for the ui */
+ void RE_addalphaAddfac(char *doel, char *bron, char addfac);
+ void RE_sky(char *col);
+ void RE_renderflare(struct HaloRen *har);
+ /**
+ * Shade the pixel at xn, yn for halo har, and write the result to col.
+ * Also called in: previewrender.c
+ * @param har The halo to be rendered on this location
+ * @param col [unsigned int 3] The destination colour vector
+ * @param zz Some kind of distance
+ * @param dist Square of the distance of this coordinate to the halo's center
+ * @param x [f] Pixel x relative to center
+ * @param y [f] Pixel y relative to center
+ * @param flarec Flare counter? Always har->flarec...
+ */
+ void RE_shadehalo(struct HaloRen *har,
+ char *col,
+ unsigned int zz,
+ float dist,
+ float x,
+ float y,
+ short flarec);
+
+/***/
+
+/* haloren->type: flags */
+
+#define HA_ONLYSKY 1
+#define HA_VECT 2
+#define HA_XALPHA 4
+#define HA_FLARECIRC 8
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* RENDER_H */