Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/render/intern/engine.cc')
-rw-r--r--source/blender/render/intern/engine.cc55
1 files changed, 46 insertions, 9 deletions
diff --git a/source/blender/render/intern/engine.cc b/source/blender/render/intern/engine.cc
index 5eb4db6faa4..b8757d33580 100644
--- a/source/blender/render/intern/engine.cc
+++ b/source/blender/render/intern/engine.cc
@@ -969,6 +969,40 @@ static void engine_render_view_layer(Render *re,
engine_depsgraph_exit(engine);
}
+/* Callback function for engine_render_create_result to add all render passes to the result. */
+static void engine_render_add_result_pass_cb(void *user_data,
+ struct Scene *UNUSED(scene),
+ struct ViewLayer *view_layer,
+ const char *name,
+ int channels,
+ const char *chanid,
+ eNodeSocketDatatype UNUSED(type))
+{
+ RenderResult *rr = (RenderResult *)user_data;
+ RE_create_render_pass(rr, name, channels, chanid, view_layer->name, RR_ALL_VIEWS, false);
+}
+
+static RenderResult *engine_render_create_result(Render *re)
+{
+ RenderResult *rr = render_result_new(re, &re->disprect, RR_ALL_LAYERS, RR_ALL_VIEWS);
+ if (rr == nullptr) {
+ return nullptr;
+ }
+
+ FOREACH_VIEW_LAYER_TO_RENDER_BEGIN (re, view_layer) {
+ RE_engine_update_render_passes(
+ re->engine, re->scene, view_layer, engine_render_add_result_pass_cb, rr);
+ }
+ FOREACH_VIEW_LAYER_TO_RENDER_END;
+
+ /* Preview does not support deferred render result allocation. */
+ if (re->r.scemode & R_BUTS_PREVIEW) {
+ render_result_passes_allocated_ensure(rr);
+ }
+
+ return rr;
+}
+
bool RE_engine_render(Render *re, bool do_all)
{
RenderEngineType *type = RE_engines_find(re->r.engine);
@@ -1008,6 +1042,14 @@ bool RE_engine_render(Render *re, bool do_all)
render_update_anim_renderdata(re, &re->scene->r, &re->scene->view_layers);
}
+ /* Create engine. */
+ RenderEngine *engine = re->engine;
+
+ if (!engine) {
+ engine = RE_engine_create(type);
+ re->engine = engine;
+ }
+
/* create render result */
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
if (re->result == nullptr || !(re->r.scemode & R_BUTS_PREVIEW)) {
@@ -1015,7 +1057,7 @@ bool RE_engine_render(Render *re, bool do_all)
render_result_free(re->result);
}
- re->result = render_result_new(re, &re->disprect, RR_ALL_LAYERS, RR_ALL_VIEWS);
+ re->result = engine_render_create_result(re);
}
BLI_rw_mutex_unlock(&re->resultmutex);
@@ -1024,6 +1066,9 @@ bool RE_engine_render(Render *re, bool do_all)
if (re->draw_lock) {
re->draw_lock(re->dlh, false);
}
+ /* Free engine. */
+ RE_engine_free(engine);
+ re->engine = nullptr;
/* Too small image is handled earlier, here it could only happen if
* there was no sufficient memory to allocate all passes.
*/
@@ -1036,14 +1081,6 @@ bool RE_engine_render(Render *re, bool do_all)
re->i.cfra = re->scene->r.cfra;
BLI_strncpy(re->i.scene_name, re->scene->id.name + 2, sizeof(re->i.scene_name));
- /* render */
- RenderEngine *engine = re->engine;
-
- if (!engine) {
- engine = RE_engine_create(type);
- re->engine = engine;
- }
-
engine->flag |= RE_ENGINE_RENDERING;
/* TODO: actually link to a parent which shouldn't happen */