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Diffstat (limited to 'source/blender/render/intern/include/RE_DummyShadowBuffer.h')
-rw-r--r--source/blender/render/intern/include/RE_DummyShadowBuffer.h70
1 files changed, 70 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/RE_DummyShadowBuffer.h b/source/blender/render/intern/include/RE_DummyShadowBuffer.h
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef RE_DUMMYSHADOWBUFFER_H
+#define RE_DUMMYSHADOWBUFFER_H
+
+#include "RE_ShadowBuffer.h"
+
+struct LampRen;
+
+class RE_DummyShadowBuffer : public RE_ShadowBuffer {
+
+ public:
+ /**
+ * Make an empty shadow buffer
+ */
+ RE_DummyShadowBuffer(void);
+
+ /**
+ * Delete and clear this buffer
+ */
+ virtual ~RE_DummyShadowBuffer(void);
+
+ /**
+ * Place this scene in the buffer
+ */
+ virtual void importScene(struct LampRen* lar);
+
+ /**
+ * Always return a fixed shadow factor.
+ * @param inp ignored
+ * @param shb ignored
+ * @param shadowResult a vector of 3 floats with rgb shadow values
+ */
+ virtual void readShadowValue(struct ShadBuf *shb,
+ float inp,
+ float* shadowResult);
+
+};
+
+#endif /* RE_SHADOWBUFFER_H */